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	from ModulePass. Instead of implementing Pass::run, then should implement ModulePass::runOnModule. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@16436 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			221 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			221 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- CallGraph.cpp - Build a Module's call graph ------------------------===//
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// 
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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// 
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//===----------------------------------------------------------------------===//
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//
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//  This file implements the CallGraph class.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Analysis/CallGraph.h"
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#include "llvm/Constants.h"     // Remove when ConstantPointerRefs are gone
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#include "llvm/Module.h"
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#include "llvm/Instructions.h"
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#include "llvm/Support/CallSite.h"
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#include "llvm/ADT/STLExtras.h"
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#include <iostream>
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using namespace llvm;
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static RegisterAnalysis<CallGraph> X("callgraph", "Call Graph Construction");
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// getNodeFor - Return the node for the specified function or create one if it
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// does not already exist.
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//
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CallGraphNode *CallGraph::getNodeFor(Function *F) {
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  CallGraphNode *&CGN = FunctionMap[F];
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  if (CGN) return CGN;
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  assert((!F || F->getParent() == Mod) && "Function not in current module!");
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  return CGN = new CallGraphNode(F);
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}
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static bool isOnlyADirectCall(Function *F, CallSite CS) {
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  if (!CS.getInstruction()) return false;
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  for (CallSite::arg_iterator I = CS.arg_begin(), E = CS.arg_end(); I != E; ++I)
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    if (*I == F) return false;
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  return true;
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}
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// addToCallGraph - Add a function to the call graph, and link the node to all
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// of the functions that it calls.
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//
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void CallGraph::addToCallGraph(Function *F) {
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  CallGraphNode *Node = getNodeFor(F);
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  // If this function has external linkage, anything could call it...
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  if (!F->hasInternalLinkage()) {
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    ExternalCallingNode->addCalledFunction(Node);
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    // Found the entry point?
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    if (F->getName() == "main") {
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      if (Root)    // Found multiple external mains?  Don't pick one.
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        Root = ExternalCallingNode;
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      else
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        Root = Node;          // Found a main, keep track of it!
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    }
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  }
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  // If this function is not defined in this translation unit, it could call
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  // anything.
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  if (F->isExternal() && !F->getIntrinsicID())
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    Node->addCalledFunction(CallsExternalNode);
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  // Loop over all of the users of the function... looking for callers...
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  //
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  bool isUsedExternally = false;
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  for (Value::use_iterator I = F->use_begin(), E = F->use_end(); I != E; ++I) {
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    if (Instruction *Inst = dyn_cast<Instruction>(*I)) {
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      if (isOnlyADirectCall(F, CallSite::get(Inst)))
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        getNodeFor(Inst->getParent()->getParent())->addCalledFunction(Node);
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      else
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        isUsedExternally = true;
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    } else if (GlobalValue *GV = dyn_cast<GlobalValue>(*I)) {
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      for (Value::use_iterator I = GV->use_begin(), E = GV->use_end();
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           I != E; ++I)
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        if (Instruction *Inst = dyn_cast<Instruction>(*I)) {
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          if (isOnlyADirectCall(F, CallSite::get(Inst)))
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            getNodeFor(Inst->getParent()->getParent())->addCalledFunction(Node);
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          else
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            isUsedExternally = true;
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        } else {
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          isUsedExternally = true;
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        }
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    } else {                        // Can't classify the user!
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      isUsedExternally = true;
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    }
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  }
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  if (isUsedExternally)
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    ExternalCallingNode->addCalledFunction(Node);
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  // Look for an indirect function call...
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  for (Function::iterator BB = F->begin(), BBE = F->end(); BB != BBE; ++BB)
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    for (BasicBlock::iterator II = BB->begin(), IE = BB->end(); II != IE; ++II){
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      CallSite CS = CallSite::get(II);
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      if (CS.getInstruction() && !CS.getCalledFunction())
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        Node->addCalledFunction(CallsExternalNode);
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    }
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}
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bool CallGraph::runOnModule(Module &M) {
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  destroy();
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  Mod = &M;
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  ExternalCallingNode = getNodeFor(0);
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  CallsExternalNode = new CallGraphNode(0);
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  Root = 0;
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  // Add every function to the call graph...
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  for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
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    addToCallGraph(I);
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  // If we didn't find a main function, use the external call graph node
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  if (Root == 0) Root = ExternalCallingNode;
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  return false;
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}
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void CallGraph::destroy() {
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  for (FunctionMapTy::iterator I = FunctionMap.begin(), E = FunctionMap.end();
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       I != E; ++I)
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    delete I->second;
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  FunctionMap.clear();
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  delete CallsExternalNode;
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  CallsExternalNode = 0;
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}
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void CallGraphNode::print(std::ostream &OS) const {
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  if (Function *F = getFunction())
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    OS << "Call graph node for function: '" << F->getName() <<"'\n";
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  else
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    OS << "Call graph node <<null function: 0x" << this << ">>:\n";
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  for (const_iterator I = begin(), E = end(); I != E; ++I)
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    if ((*I)->getFunction())
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      OS << "  Calls function '" << (*I)->getFunction()->getName() << "'\n";
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    else
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      OS << "  Calls external node\n";
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  OS << "\n";
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}
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void CallGraphNode::dump() const { print(std::cerr); }
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void CallGraph::print(std::ostream &OS, const Module *M) const {
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  OS << "CallGraph Root is: ";
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  if (Function *F = getRoot()->getFunction())
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    OS << F->getName() << "\n";
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  else
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    OS << "<<null function: 0x" << getRoot() << ">>\n";
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  for (CallGraph::const_iterator I = begin(), E = end(); I != E; ++I)
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    I->second->print(OS);
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}
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void CallGraph::dump() const {
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  print(std::cerr, 0);
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}
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//===----------------------------------------------------------------------===//
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// Implementations of public modification methods
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//
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// removeFunctionFromModule - Unlink the function from this module, returning
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// it.  Because this removes the function from the module, the call graph node
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// is destroyed.  This is only valid if the function does not call any other
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// functions (ie, there are no edges in it's CGN).  The easiest way to do this
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// is to dropAllReferences before calling this.
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//
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Function *CallGraph::removeFunctionFromModule(CallGraphNode *CGN) {
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  assert(CGN->CalledFunctions.empty() && "Cannot remove function from call "
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         "graph if it references other functions!");
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  Function *F = CGN->getFunction(); // Get the function for the call graph node
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  delete CGN;                       // Delete the call graph node for this func
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  FunctionMap.erase(F);             // Remove the call graph node from the map
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  Mod->getFunctionList().remove(F);
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  return F;
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}
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// changeFunction - This method changes the function associated with this
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// CallGraphNode, for use by transformations that need to change the prototype
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// of a Function (thus they must create a new Function and move the old code
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// over).
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void CallGraph::changeFunction(Function *OldF, Function *NewF) {
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  iterator I = FunctionMap.find(OldF);
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  CallGraphNode *&New = FunctionMap[NewF];
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  assert(I != FunctionMap.end() && I->second && !New &&
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         "OldF didn't exist in CG or NewF already does!");
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  New = I->second;
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  New->F = NewF;
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  FunctionMap.erase(I);
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}
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void CallGraph::stub() {}
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void CallGraphNode::removeCallEdgeTo(CallGraphNode *Callee) {
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  for (unsigned i = CalledFunctions.size(); ; --i) {
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    assert(i && "Cannot find callee to remove!");
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    if (CalledFunctions[i-1] == Callee) {
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      CalledFunctions.erase(CalledFunctions.begin()+i-1);
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      return;
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    }
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  }
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}
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// removeAnyCallEdgeTo - This method removes any call edges from this node to
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// the specified callee function.  This takes more time to execute than
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// removeCallEdgeTo, so it should not be used unless necessary.
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void CallGraphNode::removeAnyCallEdgeTo(CallGraphNode *Callee) {
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  for (unsigned i = 0, e = CalledFunctions.size(); i != e; ++i)
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    if (CalledFunctions[i] == Callee) {
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      CalledFunctions[i] = CalledFunctions.back();
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      CalledFunctions.pop_back();
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      --i; --e;
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    }
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}
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