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	thrash the heap with string stuff (e.g. utostr). git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@52838 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			136 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			136 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- ValueSymbolTable.cpp - Implement the ValueSymbolTable class -------===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file implements the ValueSymbolTable class for the VMCore library.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #define DEBUG_TYPE "valuesymtab"
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| #include "llvm/GlobalValue.h"
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| #include "llvm/Type.h"
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| #include "llvm/ValueSymbolTable.h"
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| #include "llvm/ADT/SmallString.h"
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| #include "llvm/Support/Debug.h"
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| using namespace llvm;
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| 
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| // Class destructor
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| ValueSymbolTable::~ValueSymbolTable() {
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| #ifndef NDEBUG   // Only do this in -g mode...
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|   for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ++VI)
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|     cerr << "Value still in symbol table! Type = '"
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|          << VI->getValue()->getType()->getDescription() << "' Name = '"
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|          << VI->getKeyData() << "'\n";
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|   assert(vmap.empty() && "Values remain in symbol table!");
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| #endif
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| }
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| 
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| // lookup a value - Returns null on failure...
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| //
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| Value *ValueSymbolTable::lookup(const std::string &Name) const {
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|   const_iterator VI = vmap.find(&Name[0], &Name[Name.size()]);
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|   if (VI != vmap.end())                   // We found the symbol
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|     return VI->getValue();
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|   return 0;
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| }
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| 
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| Value *ValueSymbolTable::lookup(const char *NameBegin,
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|                                 const char *NameEnd) const {
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|   const_iterator VI = vmap.find(NameBegin, NameEnd);
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|   if (VI != vmap.end())                   // We found the symbol
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|     return VI->getValue();
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|   return 0;
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| }
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| 
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| // Insert a value into the symbol table with the specified name...
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| //
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| void ValueSymbolTable::reinsertValue(Value* V) {
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|   assert(V->hasName() && "Can't insert nameless Value into symbol table");
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| 
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|   // Try inserting the name, assuming it won't conflict.
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|   if (vmap.insert(V->Name)) {
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|     //DOUT << " Inserted value: " << V->Name << ": " << *V << "\n";
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|     return;
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|   }
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|   
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|   // Otherwise, there is a naming conflict.  Rename this value.
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|   SmallString<128> UniqueName(V->getNameStart(), V->getNameEnd());
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| 
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|   // The name is too already used, just free it so we can allocate a new name.
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|   V->Name->Destroy();
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|   
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|   unsigned BaseSize = UniqueName.size();
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|   while (1) {
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|     // Trim any suffix off.
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|     UniqueName.resize(BaseSize);
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|     UniqueName.append_uint_32(++LastUnique);
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|     // Try insert the vmap entry with this suffix.
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|     ValueName &NewName = vmap.GetOrCreateValue(&UniqueName[0],
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|                                                &UniqueName[UniqueName.size()]);
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|     if (NewName.getValue() == 0) {
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|       // Newly inserted name.  Success!
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|       NewName.setValue(V);
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|       V->Name = &NewName;
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|       //DEBUG(DOUT << " Inserted value: " << UniqueName << ": " << *V << "\n");
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|       return;
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|     }
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|   }
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| }
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| 
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| void ValueSymbolTable::removeValueName(ValueName *V) {
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|   //DEBUG(DOUT << " Removing Value: " << V->getKeyData() << "\n");
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|   // Remove the value from the symbol table.
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|   vmap.remove(V);
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| }
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| 
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| /// createValueName - This method attempts to create a value name and insert
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| /// it into the symbol table with the specified name.  If it conflicts, it
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| /// auto-renames the name and returns that instead.
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| ValueName *ValueSymbolTable::createValueName(const char *NameStart,
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|                                              unsigned NameLen, Value *V) {
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|   // In the common case, the name is not already in the symbol table.
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|   ValueName &Entry = vmap.GetOrCreateValue(NameStart, NameStart+NameLen);
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|   if (Entry.getValue() == 0) {
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|     Entry.setValue(V);
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|     //DEBUG(DOUT << " Inserted value: " << Entry.getKeyData() << ": "
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|     //           << *V << "\n");
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|     return &Entry;
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|   }
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|   
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|   // Otherwise, there is a naming conflict.  Rename this value.
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|   SmallString<128> UniqueName(NameStart, NameStart+NameLen);
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|   
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|   while (1) {
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|     // Trim any suffix off.
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|     UniqueName.resize(NameLen);
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|     UniqueName.append_uint_32(++LastUnique);
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|     
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|     // Try insert the vmap entry with this suffix.
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|     ValueName &NewName = vmap.GetOrCreateValue(&UniqueName[0],
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|                                                &UniqueName[UniqueName.size()]);
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|     if (NewName.getValue() == 0) {
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|       // Newly inserted name.  Success!
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|       NewName.setValue(V);
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|       //DEBUG(DOUT << " Inserted value: " << UniqueName << ": " << *V << "\n");
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|       return &NewName;
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|     }
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|   }
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| }
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| 
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| 
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| // dump - print out the symbol table
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| //
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| void ValueSymbolTable::dump() const {
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|   //DOUT << "ValueSymbolTable:\n";
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|   for (const_iterator I = begin(), E = end(); I != E; ++I) {
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|     //DOUT << "  '" << I->getKeyData() << "' = ";
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|     I->getValue()->dump();
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|     //DOUT << "\n";
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|   }
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| }
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