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	invalidated by stores, so they can be handled as 'simple' operations. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@122785 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			471 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			471 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- EarlyCSE.cpp - Simple and fast CSE pass ----------------------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass performs a simple dominator tree walk that eliminates trivially
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// redundant instructions.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "early-cse"
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/Instructions.h"
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#include "llvm/Pass.h"
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#include "llvm/Analysis/Dominators.h"
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#include "llvm/Analysis/InstructionSimplify.h"
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#include "llvm/Target/TargetData.h"
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#include "llvm/Transforms/Utils/Local.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/RecyclingAllocator.h"
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#include "llvm/ADT/ScopedHashTable.h"
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#include "llvm/ADT/Statistic.h"
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using namespace llvm;
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STATISTIC(NumSimplify, "Number of instructions simplified or DCE'd");
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STATISTIC(NumCSE,      "Number of instructions CSE'd");
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STATISTIC(NumCSELoad,  "Number of load instructions CSE'd");
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STATISTIC(NumCSECall,  "Number of call instructions CSE'd");
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STATISTIC(NumDSE,      "Number of trivial dead stores removed");
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static unsigned getHash(const void *V) {
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  return DenseMapInfo<const void*>::getHashValue(V);
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}
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//===----------------------------------------------------------------------===//
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// SimpleValue 
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//===----------------------------------------------------------------------===//
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namespace {
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  /// SimpleValue - Instances of this struct represent available values in the
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  /// scoped hash table.
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  struct SimpleValue {
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    Instruction *Inst;
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    SimpleValue(Instruction *I) : Inst(I) {
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      assert((isSentinel() || canHandle(I)) && "Inst can't be handled!");
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    }
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    bool isSentinel() const {
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      return Inst == DenseMapInfo<Instruction*>::getEmptyKey() ||
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             Inst == DenseMapInfo<Instruction*>::getTombstoneKey();
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    }
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    static bool canHandle(Instruction *Inst) {
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      // This can only handle non-void readnone functions.
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      if (CallInst *CI = dyn_cast<CallInst>(Inst))
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        return CI->doesNotAccessMemory() && !CI->getType()->isVoidTy();
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      return isa<CastInst>(Inst) || isa<BinaryOperator>(Inst) ||
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             isa<GetElementPtrInst>(Inst) || isa<CmpInst>(Inst) ||
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             isa<SelectInst>(Inst) || isa<ExtractElementInst>(Inst) ||
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             isa<InsertElementInst>(Inst) || isa<ShuffleVectorInst>(Inst) ||
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             isa<ExtractValueInst>(Inst) || isa<InsertValueInst>(Inst);
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    }
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  };
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}
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namespace llvm {
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// SimpleValue is POD.
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template<> struct isPodLike<SimpleValue> {
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  static const bool value = true;
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};
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template<> struct DenseMapInfo<SimpleValue> {
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  static inline SimpleValue getEmptyKey() {
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    return DenseMapInfo<Instruction*>::getEmptyKey();
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  }
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  static inline SimpleValue getTombstoneKey() {
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    return DenseMapInfo<Instruction*>::getTombstoneKey();
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  }
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  static unsigned getHashValue(SimpleValue Val);
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  static bool isEqual(SimpleValue LHS, SimpleValue RHS);
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};
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}
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unsigned DenseMapInfo<SimpleValue>::getHashValue(SimpleValue Val) {
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  Instruction *Inst = Val.Inst;
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  // Hash in all of the operands as pointers.
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  unsigned Res = 0;
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  for (unsigned i = 0, e = Inst->getNumOperands(); i != e; ++i)
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    Res ^= getHash(Inst->getOperand(i)) << i;
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  if (CastInst *CI = dyn_cast<CastInst>(Inst))
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    Res ^= getHash(CI->getType());
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  else if (CmpInst *CI = dyn_cast<CmpInst>(Inst))
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    Res ^= CI->getPredicate();
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  else if (const ExtractValueInst *EVI = dyn_cast<ExtractValueInst>(Inst)) {
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    for (ExtractValueInst::idx_iterator I = EVI->idx_begin(),
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         E = EVI->idx_end(); I != E; ++I)
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      Res ^= *I;
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  } else if (const InsertValueInst *IVI = dyn_cast<InsertValueInst>(Inst)) {
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    for (InsertValueInst::idx_iterator I = IVI->idx_begin(),
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         E = IVI->idx_end(); I != E; ++I)
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      Res ^= *I;
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  } else {
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    // nothing extra to hash in.
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    assert((isa<CallInst>(Inst) ||
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            isa<BinaryOperator>(Inst) || isa<GetElementPtrInst>(Inst) ||
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            isa<SelectInst>(Inst) || isa<ExtractElementInst>(Inst) ||
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            isa<InsertElementInst>(Inst) || isa<ShuffleVectorInst>(Inst)) &&
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           "Invalid/unknown instruction");
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  }
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  // Mix in the opcode.
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  return (Res << 1) ^ Inst->getOpcode();
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}
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bool DenseMapInfo<SimpleValue>::isEqual(SimpleValue LHS, SimpleValue RHS) {
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  Instruction *LHSI = LHS.Inst, *RHSI = RHS.Inst;
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  if (LHS.isSentinel() || RHS.isSentinel())
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    return LHSI == RHSI;
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  if (LHSI->getOpcode() != RHSI->getOpcode()) return false;
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  return LHSI->isIdenticalTo(RHSI);
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}
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//===----------------------------------------------------------------------===//
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// CallValue 
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//===----------------------------------------------------------------------===//
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namespace {
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  /// CallValue - Instances of this struct represent available call values in
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  /// the scoped hash table.
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  struct CallValue {
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    Instruction *Inst;
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    CallValue(Instruction *I) : Inst(I) {
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      assert((isSentinel() || canHandle(I)) && "Inst can't be handled!");
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    }
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    bool isSentinel() const {
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      return Inst == DenseMapInfo<Instruction*>::getEmptyKey() ||
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             Inst == DenseMapInfo<Instruction*>::getTombstoneKey();
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    }
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    static bool canHandle(Instruction *Inst) {
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      // Don't value number anything that returns void.
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      if (Inst->getType()->isVoidTy())
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        return false;
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      CallInst *CI = dyn_cast<CallInst>(Inst);
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      if (CI == 0 || !CI->onlyReadsMemory())
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        return false;
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      return true;
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    }
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  };
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}
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namespace llvm {
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  // CallValue is POD.
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  template<> struct isPodLike<CallValue> {
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    static const bool value = true;
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  };
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  template<> struct DenseMapInfo<CallValue> {
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    static inline CallValue getEmptyKey() {
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      return DenseMapInfo<Instruction*>::getEmptyKey();
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    }
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    static inline CallValue getTombstoneKey() {
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      return DenseMapInfo<Instruction*>::getTombstoneKey();
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    }
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    static unsigned getHashValue(CallValue Val);
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    static bool isEqual(CallValue LHS, CallValue RHS);
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  };
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}
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unsigned DenseMapInfo<CallValue>::getHashValue(CallValue Val) {
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  Instruction *Inst = Val.Inst;
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  // Hash in all of the operands as pointers.
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  unsigned Res = 0;
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  for (unsigned i = 0, e = Inst->getNumOperands(); i != e; ++i) {
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    assert(!Inst->getOperand(i)->getType()->isMetadataTy() &&
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           "Cannot value number calls with metadata operands");
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    Res ^= getHash(Inst->getOperand(i)) << i;
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  }
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  // Mix in the opcode.
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  return (Res << 1) ^ Inst->getOpcode();
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}
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bool DenseMapInfo<CallValue>::isEqual(CallValue LHS, CallValue RHS) {
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  Instruction *LHSI = LHS.Inst, *RHSI = RHS.Inst;
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  if (LHS.isSentinel() || RHS.isSentinel())
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    return LHSI == RHSI;
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  return LHSI->isIdenticalTo(RHSI);
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}
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//===----------------------------------------------------------------------===//
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// EarlyCSE pass. 
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//===----------------------------------------------------------------------===//
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namespace {
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/// EarlyCSE - This pass does a simple depth-first walk over the dominator
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/// tree, eliminating trivially redundant instructions and using instsimplify
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/// to canonicalize things as it goes.  It is intended to be fast and catch
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/// obvious cases so that instcombine and other passes are more effective.  It
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/// is expected that a later pass of GVN will catch the interesting/hard
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/// cases.
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class EarlyCSE : public FunctionPass {
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public:
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  const TargetData *TD;
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  DominatorTree *DT;
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  typedef RecyclingAllocator<BumpPtrAllocator,
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                      ScopedHashTableVal<SimpleValue, Value*> > AllocatorTy;
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  typedef ScopedHashTable<SimpleValue, Value*, DenseMapInfo<SimpleValue>,
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                          AllocatorTy> ScopedHTType;
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  /// AvailableValues - This scoped hash table contains the current values of
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  /// all of our simple scalar expressions.  As we walk down the domtree, we
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  /// look to see if instructions are in this: if so, we replace them with what
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  /// we find, otherwise we insert them so that dominated values can succeed in
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  /// their lookup.
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  ScopedHTType *AvailableValues;
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  /// AvailableLoads - This scoped hash table contains the current values
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  /// of loads.  This allows us to get efficient access to dominating loads when
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  /// we have a fully redundant load.  In addition to the most recent load, we
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  /// keep track of a generation count of the read, which is compared against
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  /// the current generation count.  The current generation count is
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  /// incremented after every possibly writing memory operation, which ensures
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  /// that we only CSE loads with other loads that have no intervening store.
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  typedef RecyclingAllocator<BumpPtrAllocator,
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    ScopedHashTableVal<Value*, std::pair<Value*, unsigned> > > LoadMapAllocator;
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  typedef ScopedHashTable<Value*, std::pair<Value*, unsigned>,
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                          DenseMapInfo<Value*>, LoadMapAllocator> LoadHTType;
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  LoadHTType *AvailableLoads;
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  /// AvailableCalls - This scoped hash table contains the current values
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  /// of read-only call values.  It uses the same generation count as loads.
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  typedef ScopedHashTable<CallValue, std::pair<Value*, unsigned> > CallHTType;
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  CallHTType *AvailableCalls;
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  /// CurrentGeneration - This is the current generation of the memory value.
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  unsigned CurrentGeneration;
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  static char ID;
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  explicit EarlyCSE() : FunctionPass(ID) {
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    initializeEarlyCSEPass(*PassRegistry::getPassRegistry());
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  }
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  bool runOnFunction(Function &F);
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private:
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  bool processNode(DomTreeNode *Node);
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  // This transformation requires dominator postdominator info
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  virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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    AU.addRequired<DominatorTree>();
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    AU.setPreservesCFG();
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  }
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};
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}
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char EarlyCSE::ID = 0;
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// createEarlyCSEPass - The public interface to this file.
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FunctionPass *llvm::createEarlyCSEPass() {
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  return new EarlyCSE();
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}
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INITIALIZE_PASS_BEGIN(EarlyCSE, "early-cse", "Early CSE", false, false)
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INITIALIZE_PASS_DEPENDENCY(DominatorTree)
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INITIALIZE_PASS_END(EarlyCSE, "early-cse", "Early CSE", false, false)
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bool EarlyCSE::processNode(DomTreeNode *Node) {
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  // Define a scope in the scoped hash table.  When we are done processing this
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  // domtree node and recurse back up to our parent domtree node, this will pop
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  // off all the values we install.
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  ScopedHTType::ScopeTy Scope(*AvailableValues);
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  // Define a scope for the load values so that anything we add will get
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  // popped when we recurse back up to our parent domtree node.
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  LoadHTType::ScopeTy LoadScope(*AvailableLoads);
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  // Define a scope for the call values so that anything we add will get
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  // popped when we recurse back up to our parent domtree node.
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  CallHTType::ScopeTy CallScope(*AvailableCalls);
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  BasicBlock *BB = Node->getBlock();
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  // If this block has a single predecessor, then the predecessor is the parent
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  // of the domtree node and all of the live out memory values are still current
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  // in this block.  If this block has multiple predecessors, then they could
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  // have invalidated the live-out memory values of our parent value.  For now,
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  // just be conservative and invalidate memory if this block has multiple
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  // predecessors.
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  if (BB->getSinglePredecessor() == 0)
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    ++CurrentGeneration;
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  /// LastStore - Keep track of the last non-volatile store that we saw... for
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  /// as long as there in no instruction that reads memory.  If we see a store
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  /// to the same location, we delete the dead store.  This zaps trivial dead
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  /// stores which can occur in bitfield code among other things.
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  StoreInst *LastStore = 0;
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  bool Changed = false;
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  // See if any instructions in the block can be eliminated.  If so, do it.  If
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  // not, add them to AvailableValues.
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  for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ) {
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    Instruction *Inst = I++;
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    // Dead instructions should just be removed.
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    if (isInstructionTriviallyDead(Inst)) {
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      DEBUG(dbgs() << "EarlyCSE DCE: " << *Inst << '\n');
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      Inst->eraseFromParent();
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      Changed = true;
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      ++NumSimplify;
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      continue;
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    }
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    // If the instruction can be simplified (e.g. X+0 = X) then replace it with
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    // its simpler value.
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    if (Value *V = SimplifyInstruction(Inst, TD, DT)) {
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      DEBUG(dbgs() << "EarlyCSE Simplify: " << *Inst << "  to: " << *V << '\n');
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      Inst->replaceAllUsesWith(V);
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      Inst->eraseFromParent();
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      Changed = true;
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      ++NumSimplify;
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      continue;
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    }
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    // If this is a simple instruction that we can value number, process it.
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    if (SimpleValue::canHandle(Inst)) {
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      // See if the instruction has an available value.  If so, use it.
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      if (Value *V = AvailableValues->lookup(Inst)) {
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        DEBUG(dbgs() << "EarlyCSE CSE: " << *Inst << "  to: " << *V << '\n');
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        Inst->replaceAllUsesWith(V);
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        Inst->eraseFromParent();
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        Changed = true;
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        ++NumCSE;
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        continue;
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      }
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      // Otherwise, just remember that this value is available.
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      AvailableValues->insert(Inst, Inst);
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      continue;
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    }
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    // If this is a non-volatile load, process it.
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    if (LoadInst *LI = dyn_cast<LoadInst>(Inst)) {
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      // Ignore volatile loads.
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      if (LI->isVolatile()) {
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        LastStore = 0;
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        continue;
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      }
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      // If we have an available version of this load, and if it is the right
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      // generation, replace this instruction.
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      std::pair<Value*, unsigned> InVal =
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        AvailableLoads->lookup(Inst->getOperand(0));
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      if (InVal.first != 0 && InVal.second == CurrentGeneration) {
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        DEBUG(dbgs() << "EarlyCSE CSE LOAD: " << *Inst << "  to: "
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              << *InVal.first << '\n');
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        if (!Inst->use_empty()) Inst->replaceAllUsesWith(InVal.first);
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        Inst->eraseFromParent();
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        Changed = true;
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        ++NumCSELoad;
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        continue;
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      }
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      // Otherwise, remember that we have this instruction.
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      AvailableLoads->insert(Inst->getOperand(0),
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                          std::pair<Value*, unsigned>(Inst, CurrentGeneration));
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      LastStore = 0;
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      continue;
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    }
 | 
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    // If this instruction may read from memory, forget LastStore.
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						|
    if (Inst->mayReadFromMemory())
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      LastStore = 0;
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						|
    
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    // If this is a read-only call, process it.
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						|
    if (CallValue::canHandle(Inst)) {
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      // If we have an available version of this call, and if it is the right
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      // generation, replace this instruction.
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      std::pair<Value*, unsigned> InVal = AvailableCalls->lookup(Inst);
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						|
      if (InVal.first != 0 && InVal.second == CurrentGeneration) {
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        DEBUG(dbgs() << "EarlyCSE CSE CALL: " << *Inst << "  to: "
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                     << *InVal.first << '\n');
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						|
        if (!Inst->use_empty()) Inst->replaceAllUsesWith(InVal.first);
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        Inst->eraseFromParent();
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        Changed = true;
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        ++NumCSECall;
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        continue;
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      }
 | 
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 | 
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      // Otherwise, remember that we have this instruction.
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      AvailableCalls->insert(Inst,
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                         std::pair<Value*, unsigned>(Inst, CurrentGeneration));
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      continue;
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    }
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 | 
						|
    // Okay, this isn't something we can CSE at all.  Check to see if it is
 | 
						|
    // something that could modify memory.  If so, our available memory values
 | 
						|
    // cannot be used so bump the generation count.
 | 
						|
    if (Inst->mayWriteToMemory()) {
 | 
						|
      ++CurrentGeneration;
 | 
						|
     
 | 
						|
      if (StoreInst *SI = dyn_cast<StoreInst>(Inst)) {
 | 
						|
        // We do a trivial form of DSE if there are two stores to the same
 | 
						|
        // location with no intervening loads.  Delete the earlier store.
 | 
						|
        if (LastStore &&
 | 
						|
            LastStore->getPointerOperand() == SI->getPointerOperand()) {
 | 
						|
          DEBUG(dbgs() << "EarlyCSE DEAD STORE: " << *LastStore << "  due to: "
 | 
						|
                       << *Inst << '\n');
 | 
						|
          LastStore->eraseFromParent();
 | 
						|
          Changed = true;
 | 
						|
          ++NumDSE;
 | 
						|
          LastStore = 0;
 | 
						|
          continue;
 | 
						|
        }
 | 
						|
        
 | 
						|
        // Okay, we just invalidated anything we knew about loaded values.  Try
 | 
						|
        // to salvage *something* by remembering that the stored value is a live
 | 
						|
        // version of the pointer.  It is safe to forward from volatile stores
 | 
						|
        // to non-volatile loads, so we don't have to check for volatility of
 | 
						|
        // the store.
 | 
						|
        AvailableLoads->insert(SI->getPointerOperand(),
 | 
						|
         std::pair<Value*, unsigned>(SI->getValueOperand(), CurrentGeneration));
 | 
						|
        
 | 
						|
        // Remember that this was the last store we saw for DSE.
 | 
						|
        if (!SI->isVolatile())
 | 
						|
          LastStore = SI;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
  
 | 
						|
  unsigned LiveOutGeneration = CurrentGeneration;
 | 
						|
  for (DomTreeNode::iterator I = Node->begin(), E = Node->end(); I != E; ++I) {
 | 
						|
    Changed |= processNode(*I);
 | 
						|
    // Pop any generation changes off the stack from the recursive walk.
 | 
						|
    CurrentGeneration = LiveOutGeneration;
 | 
						|
  }
 | 
						|
  return Changed;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
bool EarlyCSE::runOnFunction(Function &F) {
 | 
						|
  TD = getAnalysisIfAvailable<TargetData>();
 | 
						|
  DT = &getAnalysis<DominatorTree>();
 | 
						|
  
 | 
						|
  // Tables that the pass uses when walking the domtree.
 | 
						|
  ScopedHTType AVTable;
 | 
						|
  AvailableValues = &AVTable;
 | 
						|
  LoadHTType LoadTable;
 | 
						|
  AvailableLoads = &LoadTable;
 | 
						|
  CallHTType CallTable;
 | 
						|
  AvailableCalls = &CallTable;
 | 
						|
  
 | 
						|
  CurrentGeneration = 0;
 | 
						|
  return processNode(DT->getRootNode());
 | 
						|
}
 |