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			381 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			381 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- DSNode.h - Node definition for datastructure graphs ------*- C++ -*-===//
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//
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// Data structure graph nodes and some implementation of DSNodeHandle.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ANALYSIS_DSNODE_H
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#define LLVM_ANALYSIS_DSNODE_H
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#include "llvm/Analysis/DSSupport.h"
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#ifndef NDEBUG
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#define INCLUDE_PARENT_GRAPH 1
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#endif
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template<typename BaseType>
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class DSNodeIterator;          // Data structure graph traversal iterator
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//===----------------------------------------------------------------------===//
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/// DSNode - Data structure node class
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///
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/// This class represents an untyped memory object of Size bytes.  It keeps
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/// track of any pointers that have been stored into the object as well as the
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/// different types represented in this object.
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///
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class DSNode {
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  /// NumReferrers - The number of DSNodeHandles pointing to this node... if
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  /// this is a forwarding node, then this is the number of node handles which
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  /// are still forwarding over us.
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  ///
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  unsigned NumReferrers;
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  /// ForwardNH - This NodeHandle contain the node (and offset into the node)
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  /// that this node really is.  When nodes get folded together, the node to be
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  /// eliminated has these fields filled in, otherwise ForwardNH.getNode() is
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  /// null.
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  DSNodeHandle ForwardNH;
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  /// Size - The current size of the node.  This should be equal to the size of
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  /// the current type record.
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  ///
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  unsigned Size;
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#ifdef INCLUDE_PARENT_GRAPH
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  /// ParentGraph - The graph this node is currently embedded into.
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  ///
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  DSGraph *ParentGraph;
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#endif
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  /// Ty - Keep track of the current outer most type of this object, in addition
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  /// to whether or not it has been indexed like an array or not.  If the
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  /// isArray bit is set, the node cannot grow.
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  ///
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  const Type *Ty;                 // The type itself...
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  /// Links - Contains one entry for every sizeof(void*) bytes in this memory
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  /// object.  Note that if the node is not a multiple of size(void*) bytes
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  /// large, that there is an extra entry for the "remainder" of the node as
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  /// well.  For this reason, nodes of 1 byte in size do have one link.
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  ///
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  std::vector<DSNodeHandle> Links;
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  /// Globals - The list of global values that are merged into this node.
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  ///
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  std::vector<GlobalValue*> Globals;
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  void operator=(const DSNode &); // DO NOT IMPLEMENT
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  DSNode(const DSNode &);         // DO NOT IMPLEMENT
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public:
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  enum NodeTy {
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    ShadowNode  = 0,        // Nothing is known about this node...
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    AllocaNode  = 1 << 0,   // This node was allocated with alloca
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    HeapNode    = 1 << 1,   // This node was allocated with malloc
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    GlobalNode  = 1 << 2,   // This node was allocated by a global var decl
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    UnknownNode = 1 << 3,   // This node points to unknown allocated memory 
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    Incomplete  = 1 << 4,   // This node may not be complete
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    Modified    = 1 << 5,   // This node is modified in this context
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    Read        = 1 << 6,   // This node is read in this context
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    Array       = 1 << 7,   // This node is treated like an array
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    //#ifndef NDEBUG
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    DEAD        = 1 << 8,   // This node is dead and should not be pointed to
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    //#endif
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    Composition = AllocaNode | HeapNode | GlobalNode | UnknownNode,
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  };
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  /// NodeType - A union of the above bits.  "Shadow" nodes do not add any flags
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  /// to the nodes in the data structure graph, so it is possible to have nodes
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  /// with a value of 0 for their NodeType.
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  ///
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private:
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  unsigned short NodeType;
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public:
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  DSNode(const Type *T, DSGraph *G);
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  DSNode(const DSNode &, DSGraph *G);
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  ~DSNode() {
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    dropAllReferences();
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    assert(hasNoReferrers() && "Referrers to dead node exist!");
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  }
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  // Iterator for graph interface... Defined in DSGraphTraits.h
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  typedef DSNodeIterator<DSNode> iterator;
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  typedef DSNodeIterator<const DSNode> const_iterator;
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  inline iterator begin();
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  inline iterator end();
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  inline const_iterator begin() const;
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  inline const_iterator end() const;
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  //===--------------------------------------------------
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  // Accessors
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  /// getSize - Return the maximum number of bytes occupied by this object...
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  ///
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  unsigned getSize() const { return Size; }
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  // getType - Return the node type of this object...
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  const Type *getType() const { return Ty; }
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  bool isArray() const { return NodeType & Array; }
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  /// hasNoReferrers - Return true if nothing is pointing to this node at all.
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  ///
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  bool hasNoReferrers() const { return getNumReferrers() == 0; }
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  /// getNumReferrers - This method returns the number of referrers to the
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  /// current node.  Note that if this node is a forwarding node, this will
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  /// return the number of nodes forwarding over the node!
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  unsigned getNumReferrers() const { return NumReferrers; }
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#ifdef INCLUDE_PARENT_GRAPH
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  DSGraph *getParentGraph() const { return ParentGraph; }
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  void setParentGraph(DSGraph *G) { ParentGraph = G; }
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#endif
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  /// getForwardNode - This method returns the node that this node is forwarded
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  /// to, if any.
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  DSNode *getForwardNode() const { return ForwardNH.getNode(); }
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  void stopForwarding() {
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    assert(!ForwardNH.isNull() &&
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           "Node isn't forwarding, cannot stopForwarding!");
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    ForwardNH.setNode(0);
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  }
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  /// hasLink - Return true if this memory object has a link in slot #LinkNo
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  ///
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  bool hasLink(unsigned Offset) const {
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    assert((Offset & ((1 << DS::PointerShift)-1)) == 0 &&
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           "Pointer offset not aligned correctly!");
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    unsigned Index = Offset >> DS::PointerShift;
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    assert(Index < Links.size() && "Link index is out of range!");
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    return Links[Index].getNode();
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  }
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  /// getLink - Return the link at the specified offset.
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  DSNodeHandle &getLink(unsigned Offset) {
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    assert((Offset & ((1 << DS::PointerShift)-1)) == 0 &&
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           "Pointer offset not aligned correctly!");
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    unsigned Index = Offset >> DS::PointerShift;
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    assert(Index < Links.size() && "Link index is out of range!");
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    return Links[Index];
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  }
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  const DSNodeHandle &getLink(unsigned Offset) const {
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    assert((Offset & ((1 << DS::PointerShift)-1)) == 0 &&
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           "Pointer offset not aligned correctly!");
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    unsigned Index = Offset >> DS::PointerShift;
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    assert(Index < Links.size() && "Link index is out of range!");
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    return Links[Index];
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  }
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  /// getNumLinks - Return the number of links in a node...
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  ///
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  unsigned getNumLinks() const { return Links.size(); }
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  /// mergeTypeInfo - This method merges the specified type into the current
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  /// node at the specified offset.  This may update the current node's type
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  /// record if this gives more information to the node, it may do nothing to
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  /// the node if this information is already known, or it may merge the node
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  /// completely (and return true) if the information is incompatible with what
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  /// is already known.
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  ///
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  /// This method returns true if the node is completely folded, otherwise
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  /// false.
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  ///
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  bool mergeTypeInfo(const Type *Ty, unsigned Offset,
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                     bool FoldIfIncompatible = true);
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  /// foldNodeCompletely - If we determine that this node has some funny
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  /// behavior happening to it that we cannot represent, we fold it down to a
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  /// single, completely pessimistic, node.  This node is represented as a
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  /// single byte with a single TypeEntry of "void" with isArray = true.
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  ///
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  void foldNodeCompletely();
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  /// isNodeCompletelyFolded - Return true if this node has been completely
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  /// folded down to something that can never be expanded, effectively losing
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  /// all of the field sensitivity that may be present in the node.
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  ///
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  bool isNodeCompletelyFolded() const;
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  /// setLink - Set the link at the specified offset to the specified
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  /// NodeHandle, replacing what was there.  It is uncommon to use this method,
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  /// instead one of the higher level methods should be used, below.
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  ///
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  void setLink(unsigned Offset, const DSNodeHandle &NH) {
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    assert((Offset & ((1 << DS::PointerShift)-1)) == 0 &&
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           "Pointer offset not aligned correctly!");
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    unsigned Index = Offset >> DS::PointerShift;
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    assert(Index < Links.size() && "Link index is out of range!");
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    Links[Index] = NH;
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  }
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  /// getPointerSize - Return the size of a pointer for the current target.
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  ///
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  unsigned getPointerSize() const { return DS::PointerSize; }
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  /// addEdgeTo - Add an edge from the current node to the specified node.  This
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  /// can cause merging of nodes in the graph.
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  ///
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  void addEdgeTo(unsigned Offset, const DSNodeHandle &NH);
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  /// mergeWith - Merge this node and the specified node, moving all links to
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  /// and from the argument node into the current node, deleting the node
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  /// argument.  Offset indicates what offset the specified node is to be merged
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  /// into the current node.
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  ///
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  /// The specified node may be a null pointer (in which case, nothing happens).
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  ///
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  void mergeWith(const DSNodeHandle &NH, unsigned Offset);
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  /// addGlobal - Add an entry for a global value to the Globals list.  This
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  /// also marks the node with the 'G' flag if it does not already have it.
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  ///
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  void addGlobal(GlobalValue *GV);
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  const std::vector<GlobalValue*> &getGlobals() const { return Globals; }
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  /// maskNodeTypes - Apply a mask to the node types bitfield.
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  ///
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  void maskNodeTypes(unsigned Mask) {
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    NodeType &= Mask;
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  }
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  /// getNodeFlags - Return all of the flags set on the node.  If the DEAD flag
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  /// is set, hide it from the caller.
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  unsigned getNodeFlags() const { return NodeType & ~DEAD; }
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  bool isAllocaNode()  const { return NodeType & AllocaNode; }
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  bool isHeapNode()    const { return NodeType & HeapNode; }
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  bool isGlobalNode()  const { return NodeType & GlobalNode; }
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  bool isUnknownNode() const { return NodeType & UnknownNode; }
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  bool isModified() const   { return NodeType & Modified; }
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  bool isRead() const       { return NodeType & Read; }
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  bool isIncomplete() const { return NodeType & Incomplete; }
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  bool isComplete() const   { return !isIncomplete(); }
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  bool isDeadNode() const   { return NodeType & DEAD; }
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  DSNode *setAllocaNodeMarker()  { NodeType |= AllocaNode;  return this; }
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  DSNode *setHeapNodeMarker()    { NodeType |= HeapNode;    return this; }
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  DSNode *setGlobalNodeMarker()  { NodeType |= GlobalNode;  return this; }
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  DSNode *setUnknownNodeMarker() { NodeType |= UnknownNode; return this; }
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  DSNode *setIncompleteMarker() { NodeType |= Incomplete; return this; }
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  DSNode *setModifiedMarker()   { NodeType |= Modified;   return this; }
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  DSNode *setReadMarker()       { NodeType |= Read;       return this; }
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  void makeNodeDead() {
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    Globals.clear();
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    assert(hasNoReferrers() && "Dead node shouldn't have refs!");
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    NodeType = DEAD;
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  }
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  /// forwardNode - Mark this node as being obsolete, and all references to it
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  /// should be forwarded to the specified node and offset.
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  ///
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  void forwardNode(DSNode *To, unsigned Offset);
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  void print(std::ostream &O, const DSGraph *G) const;
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  void dump() const;
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  void assertOK() const;
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  void dropAllReferences() {
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    Links.clear();
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    if (!ForwardNH.isNull())
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      ForwardNH.setNode(0);
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  }
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  /// remapLinks - Change all of the Links in the current node according to the
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  /// specified mapping.
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  void remapLinks(hash_map<const DSNode*, DSNodeHandle> &OldNodeMap);
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  /// markReachableNodes - This method recursively traverses the specified
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  /// DSNodes, marking any nodes which are reachable.  All reachable nodes it
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  /// adds to the set, which allows it to only traverse visited nodes once.
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  ///
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  void markReachableNodes(hash_set<DSNode*> &ReachableNodes);
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private:
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  friend class DSNodeHandle;
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  // static mergeNodes - Helper for mergeWith()
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  static void MergeNodes(DSNodeHandle& CurNodeH, DSNodeHandle& NH);
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};
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//===----------------------------------------------------------------------===//
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// Define inline DSNodeHandle functions that depend on the definition of DSNode
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//
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inline DSNode *DSNodeHandle::getNode() const {
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  assert((!N || Offset < N->Size || (N->Size == 0 && Offset == 0) ||
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          !N->ForwardNH.isNull()) && "Node handle offset out of range!");
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  if (!N || N->ForwardNH.isNull())
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    return N;
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  return HandleForwarding();
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}
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inline void DSNodeHandle::setNode(DSNode *n) {
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  assert(!n || !n->getForwardNode() && "Cannot set node to a forwarded node!");
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  if (N) N->NumReferrers--;
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  N = n;
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  if (N) {
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    N->NumReferrers++;
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    if (Offset >= N->Size) {
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      assert((Offset == 0 || N->Size == 1) &&
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             "Pointer to non-collapsed node with invalid offset!");
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      Offset = 0;
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    }
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  }
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  assert(!N || ((N->NodeType & DSNode::DEAD) == 0));
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  assert((!N || Offset < N->Size || (N->Size == 0 && Offset == 0) ||
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          !N->ForwardNH.isNull()) && "Node handle offset out of range!");
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}
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inline bool DSNodeHandle::hasLink(unsigned Num) const {
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  assert(N && "DSNodeHandle does not point to a node yet!");
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  return getNode()->hasLink(Num+Offset);
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}
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/// getLink - Treat this current node pointer as a pointer to a structure of
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/// some sort.  This method will return the pointer a mem[this+Num]
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///
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inline const DSNodeHandle &DSNodeHandle::getLink(unsigned Off) const {
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  assert(N && "DSNodeHandle does not point to a node yet!");
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  return getNode()->getLink(Offset+Off);
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}
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inline DSNodeHandle &DSNodeHandle::getLink(unsigned Off) {
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  assert(N && "DSNodeHandle does not point to a node yet!");
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  return getNode()->getLink(Off+Offset);
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}
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inline void DSNodeHandle::setLink(unsigned Off, const DSNodeHandle &NH) {
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  assert(N && "DSNodeHandle does not point to a node yet!");
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  getNode()->setLink(Off+Offset, NH);
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}
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///  addEdgeTo - Add an edge from the current node to the specified node.  This
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/// can cause merging of nodes in the graph.
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///
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inline void DSNodeHandle::addEdgeTo(unsigned Off, const DSNodeHandle &Node) {
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  assert(N && "DSNodeHandle does not point to a node yet!");
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  getNode()->addEdgeTo(Off+Offset, Node);
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}
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/// mergeWith - Merge the logical node pointed to by 'this' with the node
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/// pointed to by 'N'.
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///
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inline void DSNodeHandle::mergeWith(const DSNodeHandle &Node) {
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  if (N != 0)
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    getNode()->mergeWith(Node, Offset);
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  else     // No node to merge with, so just point to Node
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    *this = Node;
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}
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#endif
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