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			240 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			240 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- llvm/Analysis/LoopInfo.h - Natural Loop Calculator -------*- C++ -*-===//
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// 
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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// 
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//===----------------------------------------------------------------------===//
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//
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// This file defines the LoopInfo class that is used to identify natural loops
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// and determine the loop depth of various nodes of the CFG.  Note that natural
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// loops may actually be several loops that share the same header node...
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//
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// This analysis calculates the nesting structure of loops in a function.  For
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// each natural loop identified, this analysis identifies natural loops
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// contained entirely within the function, the basic blocks the make up the
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// loop, the nesting depth of the loop, and the successor blocks of the loop.
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//
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// It can calculate on the fly a variety of different bits of information, such
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// as whether there is a preheader for the loop, the number of back edges to the
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// header, and whether or not a particular block branches out of the loop.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ANALYSIS_LOOP_INFO_H
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#define LLVM_ANALYSIS_LOOP_INFO_H
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#include "llvm/Pass.h"
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#include "Support/GraphTraits.h"
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#include <set>
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namespace llvm {
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class DominatorSet;
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class LoopInfo;
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//===----------------------------------------------------------------------===//
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/// Loop class - Instances of this class are used to represent loops that are 
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/// detected in the flow graph 
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///
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class Loop {
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  Loop *ParentLoop;
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  std::vector<Loop*> SubLoops;       // Loops contained entirely within this one
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  std::vector<BasicBlock*> Blocks;   // First entry is the header node
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  std::vector<BasicBlock*> ExitBlocks; // Reachable blocks outside the loop
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  unsigned LoopDepth;                // Nesting depth of this loop
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  Loop(const Loop &);                  // DO NOT IMPLEMENT
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  const Loop &operator=(const Loop &); // DO NOT IMPLEMENT
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public:
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  unsigned getLoopDepth() const { return LoopDepth; }
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  BasicBlock *getHeader() const { return Blocks.front(); }
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  Loop *getParentLoop() const { return ParentLoop; }
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  /// contains - Return true of the specified basic block is in this loop
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  ///
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  bool contains(const BasicBlock *BB) const;
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  /// iterator/begin/end - Return the loops contained entirely within this loop.
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  ///
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  typedef std::vector<Loop*>::const_iterator iterator;
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  iterator begin() const { return SubLoops.begin(); }
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  iterator end() const { return SubLoops.end(); }
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  /// getBlocks - Get a list of the basic blocks which make up this loop.
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  ///
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  const std::vector<BasicBlock*> &getBlocks() const { return Blocks; }
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  /// getExitBlocks - Return all of the successor blocks of this loop.  These
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  /// are the blocks _outside of the current loop_ which are branched to.
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  ///
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  const std::vector<BasicBlock*> &getExitBlocks() const { return ExitBlocks; }
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  /// isLoopExit - True if terminator in the block can branch to another block
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  /// that is outside of the current loop.  The reached block should be in the
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  /// ExitBlocks list.
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  ///
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  bool isLoopExit(const BasicBlock *BB) const;
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  /// getNumBackEdges - Calculate the number of back edges to the loop header
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  ///
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  unsigned getNumBackEdges() const;
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  /// hasExitBlock - Return true if the current loop has the specified block as
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  /// an exit block...
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  bool hasExitBlock(BasicBlock *BB) const {
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    for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i)
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      if (ExitBlocks[i] == BB)
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        return true;
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    return false;
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  }
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  /// getLoopPreheader - If there is a preheader for this loop, return it.  A
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  /// loop has a preheader if there is only one edge to the header of the loop
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  /// from outside of the loop.  If this is the case, the block branching to the
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  /// header of the loop is the preheader node.  The "preheaders" pass can be
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  /// "Required" to ensure that there is always a preheader node for every loop.
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  ///
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  /// This method returns null if there is no preheader for the loop (either
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  /// because the loop is dead or because multiple blocks branch to the header
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  /// node of this loop).
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  ///
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  BasicBlock *getLoopPreheader() const;
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  /// addBasicBlockToLoop - This method is used by other analyses to update loop
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  /// information.  NewBB is set to be a new member of the current loop.
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  /// Because of this, it is added as a member of all parent loops, and is added
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  /// to the specified LoopInfo object as being in the current basic block.  It
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  /// is not valid to replace the loop header with this method.
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  ///
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  void addBasicBlockToLoop(BasicBlock *NewBB, LoopInfo &LI);
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  /// changeExitBlock - This method is used to update loop information.  All
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  /// instances of the specified Old basic block are removed from the exit list
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  /// and replaced with New.
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  ///
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  void changeExitBlock(BasicBlock *Old, BasicBlock *New);
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  void print(std::ostream &O, unsigned Depth = 0) const;
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  void dump() const;
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private:
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  friend class LoopInfo;
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  inline Loop(BasicBlock *BB) : ParentLoop(0) {
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    Blocks.push_back(BB); LoopDepth = 0;
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  }
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  ~Loop() {
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    for (unsigned i = 0, e = SubLoops.size(); i != e; ++i)
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      delete SubLoops[i];
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  }
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  void setLoopDepth(unsigned Level) {
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    LoopDepth = Level;
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    for (unsigned i = 0, e = SubLoops.size(); i != e; ++i)
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      SubLoops[i]->setLoopDepth(Level+1);
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  }
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};
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//===----------------------------------------------------------------------===//
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/// LoopInfo - This class builds and contains all of the top level loop
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/// structures in the specified function.
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///
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class LoopInfo : public FunctionPass {
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  // BBMap - Mapping of basic blocks to the inner most loop they occur in
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  std::map<BasicBlock*, Loop*> BBMap;
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  std::vector<Loop*> TopLevelLoops;
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  friend class Loop;
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public:
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  ~LoopInfo() { releaseMemory(); }
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  /// iterator/begin/end - The interface to the top-level loops in the current
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  /// function.
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  ///
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  typedef std::vector<Loop*>::const_iterator iterator;
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  iterator begin() const { return TopLevelLoops.begin(); }
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  iterator end() const { return TopLevelLoops.end(); }
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  /// getLoopFor - Return the inner most loop that BB lives in.  If a basic
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  /// block is in no loop (for example the entry node), null is returned.
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  ///
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  const Loop *getLoopFor(const BasicBlock *BB) const {
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    std::map<BasicBlock *, Loop*>::const_iterator I=BBMap.find((BasicBlock*)BB);
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    return I != BBMap.end() ? I->second : 0;
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  }
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  /// operator[] - same as getLoopFor...
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  ///
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  inline const Loop *operator[](const BasicBlock *BB) const {
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    return getLoopFor(BB);
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  }
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  /// getLoopDepth - Return the loop nesting level of the specified block...
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  ///
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  unsigned getLoopDepth(const BasicBlock *BB) const {
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    const Loop *L = getLoopFor(BB);
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    return L ? L->getLoopDepth() : 0;
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  }
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  // isLoopHeader - True if the block is a loop header node
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  bool isLoopHeader(BasicBlock *BB) const {
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    return getLoopFor(BB)->getHeader() == BB;
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  }
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  /// runOnFunction - Calculate the natural loop information.
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  ///
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  virtual bool runOnFunction(Function &F);
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  virtual void releaseMemory();
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  void print(std::ostream &O) const;
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  /// getAnalysisUsage - Requires dominator sets
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  ///
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  virtual void getAnalysisUsage(AnalysisUsage &AU) const;
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  static void stub();  // Noop
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private:
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  void Calculate(const DominatorSet &DS);
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  Loop *ConsiderForLoop(BasicBlock *BB, const DominatorSet &DS);
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  void MoveSiblingLoopInto(Loop *NewChild, Loop *NewParent);
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  void InsertLoopInto(Loop *L, Loop *Parent);
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};
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// Make sure that any clients of this file link in LoopInfo.cpp
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static IncludeFile
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LOOP_INFO_INCLUDE_FILE((void*)&LoopInfo::stub);
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// Allow clients to walk the list of nested loops...
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template <> struct GraphTraits<const Loop*> {
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  typedef const Loop NodeType;
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  typedef std::vector<Loop*>::const_iterator ChildIteratorType;
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  static NodeType *getEntryNode(const Loop *L) { return L; }
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  static inline ChildIteratorType child_begin(NodeType *N) { 
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    return N->begin();
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  }
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  static inline ChildIteratorType child_end(NodeType *N) { 
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    return N->end();
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  }
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};
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template <> struct GraphTraits<Loop*> {
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  typedef Loop NodeType;
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  typedef std::vector<Loop*>::const_iterator ChildIteratorType;
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  static NodeType *getEntryNode(Loop *L) { return L; }
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  static inline ChildIteratorType child_begin(NodeType *N) { 
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    return N->begin();
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  }
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  static inline ChildIteratorType child_end(NodeType *N) { 
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    return N->end();
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  }
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};
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} // End llvm namespace
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#endif
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