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			133 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			133 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- PruneEH.cpp - Pass which deletes unused exception handlers ---------===//
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// 
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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// 
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//===----------------------------------------------------------------------===//
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//
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// This file implements a simple interprocedural pass which walks the
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// call-graph, turning invoke instructions into calls, iff the callee cannot
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// throw an exception.  It implements this as a bottom-up traversal of the
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// call-graph.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/IPO.h"
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#include "llvm/CallGraphSCCPass.h"
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#include "llvm/Function.h"
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#include "llvm/Intrinsics.h"
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#include "llvm/iTerminators.h"
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#include "llvm/iOther.h"
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#include "llvm/Analysis/CallGraph.h"
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#include "Support/Statistic.h"
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#include <set>
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using namespace llvm;
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namespace {
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  Statistic<> NumRemoved("prune-eh", "Number of invokes removed");
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  struct PruneEH : public CallGraphSCCPass {
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    /// DoesNotThrow - This set contains all of the functions which we have
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    /// determined cannot throw exceptions.
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    std::set<CallGraphNode*> DoesNotThrow;
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    // runOnSCC - Analyze the SCC, performing the transformation if possible.
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    bool runOnSCC(const std::vector<CallGraphNode *> &SCC);
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  };
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  RegisterOpt<PruneEH> X("prune-eh", "Remove unused exception handling info");
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}
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Pass *llvm::createPruneEHPass() { return new PruneEH(); }
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bool PruneEH::runOnSCC(const std::vector<CallGraphNode *> &SCC) {
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  CallGraph &CG = getAnalysis<CallGraph>();
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  // First, check to see if any callees might throw or if there are any external
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  // functions in this SCC: if so, we cannot prune any functions in this SCC.
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  // If this SCC includes the unwind instruction, we KNOW it throws, so
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  // obviously the SCC might throw.
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  //
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  bool SCCMightThrow = false;
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  for (unsigned i = 0, e = SCC.size(); !SCCMightThrow && i != e; ++i) {
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    Function *F = SCC[i]->getFunction();
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    if (F == 0 || (F->isExternal() && !F->getIntrinsicID())) {
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      SCCMightThrow = true;
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    } else {
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      // Check to see if this function performs an unwind or calls an
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      // unwinding function.
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      for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB) {
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        if (isa<UnwindInst>(BB->getTerminator())) {  // Uses unwind!
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          SCCMightThrow = true;
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          break;
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        }
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        // Invoke instructions don't allow unwinding to continue, so we are
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        // only interested in call instructions.
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        for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
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          if (CallInst *CI = dyn_cast<CallInst>(I)) {
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            if (Function *Callee = CI->getCalledFunction()) {
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              CallGraphNode *CalleeNode = CG[Callee];
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              // If the callee is outside our current SCC, or if it is not
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              // known to throw, then we might throw also.
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              if (std::find(SCC.begin(), SCC.end(), CalleeNode) == SCC.end()&&
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                  !DoesNotThrow.count(CalleeNode)) {
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                SCCMightThrow = true;
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                break;
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              }
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            } else {
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              // Indirect call, it might throw.
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              SCCMightThrow = true;
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              break;
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            }
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          }
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        if (SCCMightThrow) break;
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      }
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    }
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  }
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  bool MadeChange = false;
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  for (unsigned i = 0, e = SCC.size(); i != e; ++i) {
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    // If the SCC can't throw, remember this for callers...
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    if (!SCCMightThrow)
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      DoesNotThrow.insert(SCC[i]);
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    // Convert any invoke instructions to non-throwing functions in this node
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    // into call instructions with a branch.  This makes the exception blocks
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    // dead.
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    if (Function *F = SCC[i]->getFunction())
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      for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I)
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        if (InvokeInst *II = dyn_cast<InvokeInst>(I->getTerminator()))
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          if (Function *F = II->getCalledFunction())
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            if (DoesNotThrow.count(CG[F])) {
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              // Insert a call instruction before the invoke...
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              std::string Name = II->getName();  II->setName("");
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              Value *Call = new CallInst(II->getCalledValue(),
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                                         std::vector<Value*>(II->op_begin()+3,
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                                                             II->op_end()),
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                                         Name, II);
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              // Anything that used the value produced by the invoke instruction
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              // now uses the value produced by the call instruction.
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              II->replaceAllUsesWith(Call);
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              II->getUnwindDest()->removePredecessor(II->getParent());
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              // Insert a branch to the normal destination right before the
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              // invoke.
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              new BranchInst(II->getNormalDest(), II);
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              // Finally, delete the invoke instruction!
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              I->getInstList().pop_back();
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              ++NumRemoved;
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              MadeChange = true;
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            }
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  }
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  return MadeChange; 
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}
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