mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2025-01-15 23:31:37 +00:00
9105f66d6f
I'm doing this in two phases for a better "git blame" record. This commit removes the previous AArch64 backend and redirects all functionality to ARM64. It also deduplicates test-lines and removes orphaned AArch64 tests. The next step will be "git mv ARM64 AArch64" and rewire most of the tests. Hopefully LLVM is still functional, though it would be even better if no-one ever had to care because the rename happens straight afterwards. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@209576 91177308-0d34-0410-b5e6-96231b3b80d8
136 lines
5.7 KiB
ArmAsm
136 lines
5.7 KiB
ArmAsm
// RUN: llvm-mc -triple=arm64-none-linux-gnu -mattr=+neon -show-encoding < %s | FileCheck %s
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// Check that the assembler can handle the documented syntax for AArch64
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//------------------------------------------------------------------------------
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// Insert element (vector, from main)
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//------------------------------------------------------------------------------
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ins v2.b[2], w1
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ins v7.h[7], w14
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ins v20.s[0], w30
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ins v1.d[1], x7
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mov v2.b[2], w1
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mov v7.h[7], w14
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mov v20.s[0], w30
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mov v1.d[1], x7
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// CHECK: {{mov|ins}} v2.b[2], w1 // encoding: [0x22,0x1c,0x05,0x4e]
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// CHECK: {{mov|ins}} v7.h[7], w14 // encoding: [0xc7,0x1d,0x1e,0x4e]
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// CHECK: {{mov|ins}} v20.s[0], w30 // encoding: [0xd4,0x1f,0x04,0x4e]
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// CHECK: {{mov|ins}} v1.d[1], x7 // encoding: [0xe1,0x1c,0x18,0x4e]
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// CHECK: {{mov|ins}} v2.b[2], w1 // encoding: [0x22,0x1c,0x05,0x4e]
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// CHECK: {{mov|ins}} v7.h[7], w14 // encoding: [0xc7,0x1d,0x1e,0x4e]
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// CHECK: {{mov|ins}} v20.s[0], w30 // encoding: [0xd4,0x1f,0x04,0x4e]
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// CHECK: {{mov|ins}} v1.d[1], x7 // encoding: [0xe1,0x1c,0x18,0x4e]
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//------------------------------------------------------------------------------
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// Signed integer move (main, from element)
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//------------------------------------------------------------------------------
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smov w1, v0.b[15]
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smov w14, v6.h[4]
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smov x1, v0.b[15]
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smov x14, v6.h[4]
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smov x20, v9.s[2]
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// CHECK: smov w1, v0.b[15] // encoding: [0x01,0x2c,0x1f,0x0e]
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// CHECK: smov w14, v6.h[4] // encoding: [0xce,0x2c,0x12,0x0e]
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// CHECK: smov x1, v0.b[15] // encoding: [0x01,0x2c,0x1f,0x4e]
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// CHECK: smov x14, v6.h[4] // encoding: [0xce,0x2c,0x12,0x4e]
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// CHECK: smov x20, v9.s[2] // encoding: [0x34,0x2d,0x14,0x4e]
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//------------------------------------------------------------------------------
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// Unsigned integer move (main, from element)
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//------------------------------------------------------------------------------
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umov w1, v0.b[15]
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umov w14, v6.h[4]
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umov w20, v9.s[2]
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umov x7, v18.d[1]
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mov w20, v9.s[2]
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mov x7, v18.d[1]
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// CHECK: {{mov|umov}} w1, v0.b[15] // encoding: [0x01,0x3c,0x1f,0x0e]
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// CHECK: {{mov|umov}} w14, v6.h[4] // encoding: [0xce,0x3c,0x12,0x0e]
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// CHECK: {{mov|umov}} w20, v9.s[2] // encoding: [0x34,0x3d,0x14,0x0e]
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// CHECK: {{mov|umov}} x7, v18.d[1] // encoding: [0x47,0x3e,0x18,0x4e]
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// CHECK: {{mov|umov}} w20, v9.s[2] // encoding: [0x34,0x3d,0x14,0x0e]
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// CHECK: {{mov|umov}} x7, v18.d[1] // encoding: [0x47,0x3e,0x18,0x4e]
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//------------------------------------------------------------------------------
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// Insert element (vector, from element)
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//------------------------------------------------------------------------------
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ins v1.b[14], v3.b[6]
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ins v6.h[7], v7.h[5]
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ins v15.s[3], v22.s[2]
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ins v0.d[0], v4.d[1]
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mov v1.b[14], v3.b[6]
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mov v6.h[7], v7.h[5]
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mov v15.s[3], v22.s[2]
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mov v0.d[0], v4.d[1]
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// CHECK: {{mov|ins}} v1.b[14], v3.b[6] // encoding: [0x61,0x34,0x1d,0x6e]
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// CHECK: {{mov|ins}} v6.h[7], v7.h[5] // encoding: [0xe6,0x54,0x1e,0x6e]
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// CHECK: {{mov|ins}} v15.s[3], v22.s[2] // encoding: [0xcf,0x46,0x1c,0x6e]
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// CHECK: {{mov|ins}} v0.d[0], v4.d[1] // encoding: [0x80,0x44,0x08,0x6e]
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// CHECK: {{mov|ins}} v1.b[14], v3.b[6] // encoding: [0x61,0x34,0x1d,0x6e]
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// CHECK: {{mov|ins}} v6.h[7], v7.h[5] // encoding: [0xe6,0x54,0x1e,0x6e]
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// CHECK: {{mov|ins}} v15.s[3], v22.s[2] // encoding: [0xcf,0x46,0x1c,0x6e]
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// CHECK: {{mov|ins}} v0.d[0], v4.d[1] // encoding: [0x80,0x44,0x08,0x6e]
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//------------------------------------------------------------------------------
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// Duplicate to all lanes( vector, from element)
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//------------------------------------------------------------------------------
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dup v1.8b, v2.b[2]
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dup v11.4h, v7.h[7]
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dup v17.2s, v20.s[0]
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dup v1.16b, v2.b[2]
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dup v11.8h, v7.h[7]
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dup v17.4s, v20.s[0]
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dup v5.2d, v1.d[1]
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// CHECK: {{mov|dup}} v1.8b, v2.b[2] // encoding: [0x41,0x04,0x05,0x0e]
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// CHECK: {{mov|dup}} v11.4h, v7.h[7] // encoding: [0xeb,0x04,0x1e,0x0e]
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// CHECK: {{mov|dup}} v17.2s, v20.s[0] // encoding: [0x91,0x06,0x04,0x0e]
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// CHECK: {{mov|dup}} v1.16b, v2.b[2] // encoding: [0x41,0x04,0x05,0x4e]
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// CHECK: {{mov|dup}} v11.8h, v7.h[7] // encoding: [0xeb,0x04,0x1e,0x4e]
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// CHECK: {{mov|dup}} v17.4s, v20.s[0] // encoding: [0x91,0x06,0x04,0x4e]
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// CHECK: {{mov|dup}} v5.2d, v1.d[1] // encoding: [0x25,0x04,0x18,0x4e]
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//------------------------------------------------------------------------------
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// Duplicate to all lanes( vector, from main)
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//------------------------------------------------------------------------------
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dup v1.8b, w1
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dup v11.4h, w14
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dup v17.2s, w30
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dup v1.16b, w2
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dup v11.8h, w16
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dup v17.4s, w28
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dup v5.2d, x0
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// CHECK: {{mov|dup}} v1.8b, w1 // encoding: [0x21,0x0c,0x01,0x0e]
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// CHECK: {{mov|dup}} v11.4h, w14 // encoding: [0xcb,0x0d,0x02,0x0e]
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// CHECK: {{mov|dup}} v17.2s, w30 // encoding: [0xd1,0x0f,0x04,0x0e]
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// CHECK: {{mov|dup}} v1.16b, w2 // encoding: [0x41,0x0c,0x01,0x4e]
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// CHECK: {{mov|dup}} v11.8h, w16 // encoding: [0x0b,0x0e,0x02,0x4e]
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// CHECK: {{mov|dup}} v17.4s, w28 // encoding: [0x91,0x0f,0x04,0x4e]
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// CHECK: {{mov|dup}} v5.2d, x0 // encoding: [0x05,0x0c,0x08,0x4e]
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