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			165 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			165 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- VecUtils.h - Vectorization Utilities -------------------------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This family of classes and functions manipulate vectors and chains of
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// vectors.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TRANSFORMS_VECTORIZE_VECUTILS_H
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#define LLVM_TRANSFORMS_VECTORIZE_VECUTILS_H
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/Analysis/AliasAnalysis.h"
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#include <vector>
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namespace llvm {
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class BasicBlock; class Instruction; class Type;
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class VectorType; class StoreInst; class Value;
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class ScalarEvolution; class DataLayout;
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class TargetTransformInfo; class AliasAnalysis;
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class Loop;
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/// Bottom Up SLP vectorization utility class.
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struct BoUpSLP  {
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  typedef SmallVector<Value*, 8> ValueList;
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  typedef SmallPtrSet<Value*, 16> ValueSet;
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  typedef SmallVector<StoreInst*, 8> StoreList;
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  static const int max_cost = 1<<20;
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  // \brief C'tor.
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  BoUpSLP(BasicBlock *Bb, ScalarEvolution *Se, DataLayout *Dl,
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         TargetTransformInfo *Tti, AliasAnalysis *Aa, Loop *Lp);
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  /// \brief Take the pointer operand from the Load/Store instruction.
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  /// \returns NULL if this is not a valid Load/Store instruction.
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  static Value *getPointerOperand(Value *I);
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  /// \brief Take the address space operand from the Load/Store instruction.
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  /// \returns -1 if this is not a valid Load/Store instruction.
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  static unsigned getAddressSpaceOperand(Value *I);
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  /// \returns true if the memory operations A and B are consecutive.
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  bool isConsecutiveAccess(Value *A, Value *B);
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  /// \brief Vectorize the tree that starts with the elements in \p VL.
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  /// \returns the vectorized value.
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  Value *vectorizeTree(ArrayRef<Value *> VL, int VF);
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  /// \returns the vectorization cost of the subtree that starts at \p VL.
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  /// A negative number means that this is profitable.
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  int getTreeCost(ArrayRef<Value *> VL);
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  /// \returns the scalarization cost for this list of values. Assuming that
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  /// this subtree gets vectorized, we may need to extract the values from the
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  /// roots. This method calculates the cost of extracting the values.
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  int getScalarizationCost(ArrayRef<Value *> VL);
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  /// \brief Attempts to order and vectorize a sequence of stores. This
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  /// function does a quadratic scan of the given stores.
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  /// \returns true if the basic block was modified.
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  bool vectorizeStores(ArrayRef<StoreInst *> Stores, int costThreshold);
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  /// \brief Vectorize a group of scalars into a vector tree.
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  void vectorizeArith(ArrayRef<Value *> Operands);
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  /// \returns the list of new instructions that were added in order to collect
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  /// scalars into vectors. This list can be used to further optimize the gather
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  /// sequences.
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  ValueList &getGatherSeqInstructions() {return GatherInstructions; }
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private:
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  /// \brief This method contains the recursive part of getTreeCost.
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  int getTreeCost_rec(ArrayRef<Value *> VL, unsigned Depth);
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  /// \brief This recursive method looks for vectorization hazards such as
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  /// values that are used by multiple users and checks that values are used
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  /// by only one vector lane. It updates the variables LaneMap, MultiUserVals.
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  void getTreeUses_rec(ArrayRef<Value *> VL, unsigned Depth);
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  /// \brief This method contains the recursive part of vectorizeTree.
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  Value *vectorizeTree_rec(ArrayRef<Value *> VL, int VF);
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  /// \brief Number all of the instructions in the block.
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  void numberInstructions();
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  ///  \brief Vectorize a sorted sequence of stores.
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  bool vectorizeStoreChain(ArrayRef<Value *> Chain, int CostThreshold);
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  /// \returns the scalarization cost for this type. Scalarization in this
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  /// context means the creation of vectors from a group of scalars.
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  int getScalarizationCost(Type *Ty);
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  /// \returns the AA location that is being access by the instruction.
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  AliasAnalysis::Location getLocation(Instruction *I);
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  /// \brief Checks if it is possible to sink an instruction from
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  /// \p Src to \p Dst.
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  /// \returns the pointer to the barrier instruction if we can't sink.
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  Value *isUnsafeToSink(Instruction *Src, Instruction *Dst);
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  /// \returns the instruction that appears last in the BB from \p VL.
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  /// Only consider the first \p VF elements.
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  Instruction *GetLastInstr(ArrayRef<Value *> VL, unsigned VF);
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  /// \returns a vector from a collection of scalars in \p VL.
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  Value *Scalarize(ArrayRef<Value *> VL, VectorType *Ty);
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private:
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  /// Maps instructions to numbers and back.
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  SmallDenseMap<Value*, int> InstrIdx;
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  /// Maps integers to Instructions.
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  std::vector<Instruction*> InstrVec;
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  // -- containers that are used during getTreeCost -- //
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  /// Contains values that must be scalarized because they are used
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  /// by multiple lanes, or by users outside the tree.
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  /// NOTICE: The vectorization methods also use this set.
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  ValueSet MustScalarize;
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  /// Contains a list of values that are used outside the current tree. This
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  /// set must be reset between runs.
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  ValueSet MultiUserVals;
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  /// Maps values in the tree to the vector lanes that uses them. This map must
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  /// be reset between runs of getCost.
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  std::map<Value*, int> LaneMap;
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  /// A list of instructions to ignore while sinking
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  /// memory instructions. This map must be reset between runs of getCost.
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  SmallPtrSet<Value *, 8> MemBarrierIgnoreList;
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  // -- Containers that are used during vectorizeTree -- //
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  /// Maps between the first scalar to the vector. This map must be reset
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  ///between runs.
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  DenseMap<Value*, Value*> VectorizedValues;
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  // -- Containers that are used after vectorization by the caller -- //
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  /// A list of instructions that are used when gathering scalars into vectors.
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  /// In many cases these instructions can be hoisted outside of the BB.
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  /// Iterating over this list is faster than calling LICM.
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  ValueList GatherInstructions;
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  // Analysis and block reference.
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  BasicBlock *BB;
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  ScalarEvolution *SE;
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  DataLayout *DL;
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  TargetTransformInfo *TTI;
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  AliasAnalysis *AA;
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  Loop *L;
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};
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} // end of namespace
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#endif // LLVM_TRANSFORMS_VECTORIZE_VECUTILS_H
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