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https://github.com/c64scene-ar/llvm-6502.git
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Chris Lattner
97ae12a988
change iterator invalidation avoidance to just move the iterator backward
when something changes, instead of moving forward. This allows us to simplify memset lowering, inserting the memset at the end of the range of stuff we're touching instead of at the start. This, in turn, allows us to make use of the addressing instructions already used in the function instead of inserting our own. For example, we now codegen: %tmp41 = getelementptr [8 x i8]* %ref_idx, i32 0, i32 0 ; <i8*> [#uses=2] call void @llvm.memset.i64( i8* %tmp41, i8 -1, i64 8, i32 1 ) instead of: %tmp20 = getelementptr [8 x i8]* %ref_idx, i32 0, i32 7 ; <i8*> [#uses=1] %ptroffset = getelementptr i8* %tmp20, i64 -7 ; <i8*> [#uses=1] call void @llvm.memset.i64( i8* %ptroffset, i8 -1, i64 8, i32 1 ) git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@48940 91177308-0d34-0410-b5e6-96231b3b80d8
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