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			243 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			243 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- llvm/BasicBlock.h - Represent a basic block in the VM ---*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file contains the declaration of the BasicBlock class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_BASICBLOCK_H
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#define LLVM_BASICBLOCK_H
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#include "llvm/Instruction.h"
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#include "llvm/SymbolTableListTraits.h"
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#include "llvm/ADT/ilist.h"
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#include "llvm/Support/DataTypes.h"
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namespace llvm {
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class TerminatorInst;
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class LLVMContext;
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template<> struct ilist_traits<Instruction>
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  : public SymbolTableListTraits<Instruction, BasicBlock> {
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  // createSentinel is used to get hold of a node that marks the end of
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  // the list...
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  // The sentinel is relative to this instance, so we use a non-static
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  // method.
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  Instruction *createSentinel() const {
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    // since i(p)lists always publicly derive from the corresponding
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    // traits, placing a data member in this class will augment i(p)list.
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    // But since the NodeTy is expected to publicly derive from
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    // ilist_node<NodeTy>, there is a legal viable downcast from it
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    // to NodeTy. We use this trick to superpose i(p)list with a "ghostly"
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    // NodeTy, which becomes the sentinel. Dereferencing the sentinel is
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    // forbidden (save the ilist_node<NodeTy>) so no one will ever notice
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    // the superposition.
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    return static_cast<Instruction*>(&Sentinel);
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  }
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  static void destroySentinel(Instruction*) {}
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  Instruction *provideInitialHead() const { return createSentinel(); }
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  Instruction *ensureHead(Instruction*) const { return createSentinel(); }
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  static void noteHead(Instruction*, Instruction*) {}
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private:
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  mutable ilist_half_node<Instruction> Sentinel;
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};
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/// This represents a single basic block in LLVM. A basic block is simply a
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/// container of instructions that execute sequentially. Basic blocks are Values
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/// because they are referenced by instructions such as branches and switch
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/// tables. The type of a BasicBlock is "Type::LabelTy" because the basic block
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/// represents a label to which a branch can jump.
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///
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/// A well formed basic block is formed of a list of non-terminating 
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/// instructions followed by a single TerminatorInst instruction.  
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/// TerminatorInst's may not occur in the middle of basic blocks, and must 
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/// terminate the blocks. The BasicBlock class allows malformed basic blocks to
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/// occur because it may be useful in the intermediate stage of constructing or
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/// modifying a program. However, the verifier will ensure that basic blocks
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/// are "well formed".
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/// @brief LLVM Basic Block Representation
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class BasicBlock : public Value, // Basic blocks are data objects also
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                   public ilist_node<BasicBlock> {
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public:
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  typedef iplist<Instruction> InstListType;
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private:
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  InstListType InstList;
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  Function *Parent;
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  void setParent(Function *parent);
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  friend class SymbolTableListTraits<BasicBlock, Function>;
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  BasicBlock(const BasicBlock &);     // Do not implement
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  void operator=(const BasicBlock &); // Do not implement
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  /// BasicBlock ctor - If the function parameter is specified, the basic block
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  /// is automatically inserted at either the end of the function (if
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  /// InsertBefore is null), or before the specified basic block.
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  ///
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  explicit BasicBlock(LLVMContext &C, const Twine &Name = "",
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                      Function *Parent = 0, BasicBlock *InsertBefore = 0);
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public:
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  /// getContext - Get the context in which this basic block lives.
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  LLVMContext &getContext() const;
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  /// Instruction iterators...
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  typedef InstListType::iterator                              iterator;
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  typedef InstListType::const_iterator                  const_iterator;
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  /// Create - Creates a new BasicBlock. If the Parent parameter is specified,
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  /// the basic block is automatically inserted at either the end of the
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  /// function (if InsertBefore is 0), or before the specified basic block.
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  static BasicBlock *Create(LLVMContext &Context, const Twine &Name = "", 
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                            Function *Parent = 0,BasicBlock *InsertBefore = 0) {
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    return new BasicBlock(Context, Name, Parent, InsertBefore);
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  }
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  ~BasicBlock();
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  /// getParent - Return the enclosing method, or null if none
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  ///
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  const Function *getParent() const { return Parent; }
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        Function *getParent()       { return Parent; }
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  /// use_back - Specialize the methods defined in Value, as we know that an
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  /// BasicBlock can only be used by Instructions (specifically PHI nodes and
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  /// terminators).
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  Instruction       *use_back()       { return cast<Instruction>(*use_begin());}
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  const Instruction *use_back() const { return cast<Instruction>(*use_begin());}
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  /// getTerminator() - If this is a well formed basic block, then this returns
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  /// a pointer to the terminator instruction.  If it is not, then you get a
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  /// null pointer back.
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  ///
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  TerminatorInst *getTerminator();
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  const TerminatorInst *getTerminator() const;
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  /// Returns a pointer to the first instructon in this block that is not a 
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  /// PHINode instruction. When adding instruction to the beginning of the
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  /// basic block, they should be added before the returned value, not before
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  /// the first instruction, which might be PHI.
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  /// Returns 0 is there's no non-PHI instruction.
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  Instruction* getFirstNonPHI();
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  const Instruction* getFirstNonPHI() const {
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    return const_cast<BasicBlock*>(this)->getFirstNonPHI();
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  }
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  /// removeFromParent - This method unlinks 'this' from the containing
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  /// function, but does not delete it.
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  ///
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  void removeFromParent();
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  /// eraseFromParent - This method unlinks 'this' from the containing function
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  /// and deletes it.
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  ///
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  void eraseFromParent();
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  /// moveBefore - Unlink this basic block from its current function and
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  /// insert it into the function that MovePos lives in, right before MovePos.
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  void moveBefore(BasicBlock *MovePos);
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  /// moveAfter - Unlink this basic block from its current function and
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  /// insert it into the function that MovePos lives in, right after MovePos.
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  void moveAfter(BasicBlock *MovePos);
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  /// getSinglePredecessor - If this basic block has a single predecessor block,
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  /// return the block, otherwise return a null pointer.
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  BasicBlock *getSinglePredecessor();
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  const BasicBlock *getSinglePredecessor() const {
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    return const_cast<BasicBlock*>(this)->getSinglePredecessor();
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  }
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  /// getUniquePredecessor - If this basic block has a unique predecessor block,
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  /// return the block, otherwise return a null pointer.
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  /// Note that unique predecessor doesn't mean single edge, there can be 
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  /// multiple edges from the unique predecessor to this block (for example 
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  /// a switch statement with multiple cases having the same destination).
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  BasicBlock *getUniquePredecessor();
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  const BasicBlock *getUniquePredecessor() const {
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    return const_cast<BasicBlock*>(this)->getUniquePredecessor();
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  }
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  //===--------------------------------------------------------------------===//
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  /// Instruction iterator methods
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  ///
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  inline iterator                begin()       { return InstList.begin(); }
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  inline const_iterator          begin() const { return InstList.begin(); }
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  inline iterator                end  ()       { return InstList.end();   }
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  inline const_iterator          end  () const { return InstList.end();   }
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  inline size_t                   size() const { return InstList.size();  }
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  inline bool                    empty() const { return InstList.empty(); }
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  inline const Instruction      &front() const { return InstList.front(); }
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  inline       Instruction      &front()       { return InstList.front(); }
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  inline const Instruction       &back() const { return InstList.back();  }
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  inline       Instruction       &back()       { return InstList.back();  }
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  /// getInstList() - Return the underlying instruction list container.  You
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  /// need to access it directly if you want to modify it currently.
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  ///
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  const InstListType &getInstList() const { return InstList; }
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        InstListType &getInstList()       { return InstList; }
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  /// getSublistAccess() - returns pointer to member of instruction list
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  static iplist<Instruction> BasicBlock::*getSublistAccess(Instruction*) {
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    return &BasicBlock::InstList;
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  }
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  /// getValueSymbolTable() - returns pointer to symbol table (if any)
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  ValueSymbolTable *getValueSymbolTable();
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  /// Methods for support type inquiry through isa, cast, and dyn_cast:
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  static inline bool classof(const BasicBlock *) { return true; }
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  static inline bool classof(const Value *V) {
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    return V->getValueID() == Value::BasicBlockVal;
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  }
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  /// dropAllReferences() - This function causes all the subinstructions to "let
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  /// go" of all references that they are maintaining.  This allows one to
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  /// 'delete' a whole class at a time, even though there may be circular
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  /// references... first all references are dropped, and all use counts go to
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  /// zero.  Then everything is delete'd for real.  Note that no operations are
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  /// valid on an object that has "dropped all references", except operator
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  /// delete.
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  ///
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  void dropAllReferences();
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  /// removePredecessor - This method is used to notify a BasicBlock that the
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  /// specified Predecessor of the block is no longer able to reach it.  This is
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  /// actually not used to update the Predecessor list, but is actually used to
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  /// update the PHI nodes that reside in the block.  Note that this should be
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  /// called while the predecessor still refers to this block.
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  ///
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  void removePredecessor(BasicBlock *Pred, bool DontDeleteUselessPHIs = false);
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  /// splitBasicBlock - This splits a basic block into two at the specified
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  /// instruction.  Note that all instructions BEFORE the specified iterator
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  /// stay as part of the original basic block, an unconditional branch is added
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  /// to the original BB, and the rest of the instructions in the BB are moved
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  /// to the new BB, including the old terminator.  The newly formed BasicBlock
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  /// is returned.  This function invalidates the specified iterator.
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  ///
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  /// Note that this only works on well formed basic blocks (must have a
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  /// terminator), and 'I' must not be the end of instruction list (which would
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  /// cause a degenerate basic block to be formed, having a terminator inside of
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  /// the basic block).
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  ///
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  /// Also note that this doesn't preserve any passes. To split blocks while
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  /// keeping loop information consistent, use the SplitBlock utility function.
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  ///
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  BasicBlock *splitBasicBlock(iterator I, const Twine &BBName = "");
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};
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} // End llvm namespace
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#endif
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