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			414 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			414 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- llvm/CodeGen/MachineBasicBlock.h ------------------------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Collect the sequence of machine instructions for a basic block.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINEBASICBLOCK_H
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#define LLVM_CODEGEN_MACHINEBASICBLOCK_H
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/ADT/GraphTraits.h"
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namespace llvm {
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class BasicBlock;
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class MachineFunction;
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class raw_ostream;
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template <>
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struct ilist_traits<MachineInstr> : public ilist_default_traits<MachineInstr> {
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private:
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  mutable ilist_half_node<MachineInstr> Sentinel;
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  // this is only set by the MachineBasicBlock owning the LiveList
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  friend class MachineBasicBlock;
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  MachineBasicBlock* Parent;
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public:
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  MachineInstr *createSentinel() const {
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    return static_cast<MachineInstr*>(&Sentinel);
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  }
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  void destroySentinel(MachineInstr *) const {}
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  MachineInstr *provideInitialHead() const { return createSentinel(); }
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  MachineInstr *ensureHead(MachineInstr*) const { return createSentinel(); }
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  static void noteHead(MachineInstr*, MachineInstr*) {}
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  void addNodeToList(MachineInstr* N);
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  void removeNodeFromList(MachineInstr* N);
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  void transferNodesFromList(ilist_traits &SrcTraits,
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                             ilist_iterator<MachineInstr> first,
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                             ilist_iterator<MachineInstr> last);
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  void deleteNode(MachineInstr *N);
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private:
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  void createNode(const MachineInstr &);
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};
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class MachineBasicBlock : public ilist_node<MachineBasicBlock> {
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  typedef ilist<MachineInstr> Instructions;
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  Instructions Insts;
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  const BasicBlock *BB;
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  int Number;
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  MachineFunction *xParent;
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  /// Predecessors/Successors - Keep track of the predecessor / successor
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  /// basicblocks.
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  std::vector<MachineBasicBlock *> Predecessors;
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  std::vector<MachineBasicBlock *> Successors;
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  /// LiveIns - Keep track of the physical registers that are livein of
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  /// the basicblock.
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  std::vector<unsigned> LiveIns;
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  /// Alignment - Alignment of the basic block. Zero if the basic block does
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  /// not need to be aligned.
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  unsigned Alignment;
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  /// IsLandingPad - Indicate that this basic block is entered via an
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  /// exception handler.
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  bool IsLandingPad;
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  // Intrusive list support
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  MachineBasicBlock() {}
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  explicit MachineBasicBlock(MachineFunction &mf, const BasicBlock *bb);
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  ~MachineBasicBlock();
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  // MachineBasicBlocks are allocated and owned by MachineFunction.
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  friend class MachineFunction;
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public:
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  /// getBasicBlock - Return the LLVM basic block that this instance
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  /// corresponded to originally.
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  ///
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  const BasicBlock *getBasicBlock() const { return BB; }
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  /// getParent - Return the MachineFunction containing this basic block.
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  ///
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  const MachineFunction *getParent() const { return xParent; }
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  MachineFunction *getParent() { return xParent; }
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  typedef Instructions::iterator                              iterator;
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  typedef Instructions::const_iterator                  const_iterator;
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  typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
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  typedef std::reverse_iterator<iterator>             reverse_iterator;
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  unsigned size() const { return (unsigned)Insts.size(); }
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  bool empty() const { return Insts.empty(); }
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  MachineInstr& front() { return Insts.front(); }
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  MachineInstr& back()  { return Insts.back(); }
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  const MachineInstr& front() const { return Insts.front(); }
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  const MachineInstr& back()  const { return Insts.back(); }
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  iterator                begin()       { return Insts.begin();  }
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  const_iterator          begin() const { return Insts.begin();  }
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  iterator                  end()       { return Insts.end();    }
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  const_iterator            end() const { return Insts.end();    }
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  reverse_iterator       rbegin()       { return Insts.rbegin(); }
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  const_reverse_iterator rbegin() const { return Insts.rbegin(); }
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  reverse_iterator       rend  ()       { return Insts.rend();   }
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  const_reverse_iterator rend  () const { return Insts.rend();   }
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  // Machine-CFG iterators
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  typedef std::vector<MachineBasicBlock *>::iterator       pred_iterator;
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  typedef std::vector<MachineBasicBlock *>::const_iterator const_pred_iterator;
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  typedef std::vector<MachineBasicBlock *>::iterator       succ_iterator;
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  typedef std::vector<MachineBasicBlock *>::const_iterator const_succ_iterator;
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  typedef std::vector<MachineBasicBlock *>::reverse_iterator
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                                                         pred_reverse_iterator;
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  typedef std::vector<MachineBasicBlock *>::const_reverse_iterator
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                                                   const_pred_reverse_iterator;
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  typedef std::vector<MachineBasicBlock *>::reverse_iterator
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                                                         succ_reverse_iterator;
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  typedef std::vector<MachineBasicBlock *>::const_reverse_iterator
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                                                   const_succ_reverse_iterator;
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  pred_iterator        pred_begin()       { return Predecessors.begin(); }
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  const_pred_iterator  pred_begin() const { return Predecessors.begin(); }
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  pred_iterator        pred_end()         { return Predecessors.end();   }
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  const_pred_iterator  pred_end()   const { return Predecessors.end();   }
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  pred_reverse_iterator        pred_rbegin()
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                                          { return Predecessors.rbegin();}
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  const_pred_reverse_iterator  pred_rbegin() const
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                                          { return Predecessors.rbegin();}
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  pred_reverse_iterator        pred_rend()
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                                          { return Predecessors.rend();  }
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  const_pred_reverse_iterator  pred_rend()   const
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                                          { return Predecessors.rend();  }
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  unsigned             pred_size()  const {
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    return (unsigned)Predecessors.size();
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  }
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  bool                 pred_empty() const { return Predecessors.empty(); }
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  succ_iterator        succ_begin()       { return Successors.begin();   }
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  const_succ_iterator  succ_begin() const { return Successors.begin();   }
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  succ_iterator        succ_end()         { return Successors.end();     }
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  const_succ_iterator  succ_end()   const { return Successors.end();     }
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  succ_reverse_iterator        succ_rbegin()
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                                          { return Successors.rbegin();  }
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  const_succ_reverse_iterator  succ_rbegin() const
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                                          { return Successors.rbegin();  }
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  succ_reverse_iterator        succ_rend()
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                                          { return Successors.rend();    }
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  const_succ_reverse_iterator  succ_rend()   const
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                                          { return Successors.rend();    }
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  unsigned             succ_size()  const {
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    return (unsigned)Successors.size();
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  }
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  bool                 succ_empty() const { return Successors.empty();   }
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  // LiveIn management methods.
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  /// addLiveIn - Add the specified register as a live in.  Note that it
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  /// is an error to add the same register to the same set more than once.
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  void addLiveIn(unsigned Reg)  { LiveIns.push_back(Reg); }
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  /// removeLiveIn - Remove the specified register from the live in set.
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  ///
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  void removeLiveIn(unsigned Reg);
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  /// isLiveIn - Return true if the specified register is in the live in set.
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  ///
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  bool isLiveIn(unsigned Reg) const;
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  // Iteration support for live in sets.  These sets are kept in sorted
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  // order by their register number.
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  typedef std::vector<unsigned>::iterator       livein_iterator;
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  typedef std::vector<unsigned>::const_iterator const_livein_iterator;
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  livein_iterator       livein_begin()       { return LiveIns.begin(); }
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  const_livein_iterator livein_begin() const { return LiveIns.begin(); }
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  livein_iterator       livein_end()         { return LiveIns.end(); }
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  const_livein_iterator livein_end()   const { return LiveIns.end(); }
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  bool            livein_empty() const { return LiveIns.empty(); }
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  /// getAlignment - Return alignment of the basic block.
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  ///
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  unsigned getAlignment() const { return Alignment; }
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  /// setAlignment - Set alignment of the basic block.
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  ///
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  void setAlignment(unsigned Align) { Alignment = Align; }
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  /// isLandingPad - Returns true if the block is a landing pad. That is
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  /// this basic block is entered via an exception handler.
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  bool isLandingPad() const { return IsLandingPad; }
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  /// setIsLandingPad - Indicates the block is a landing pad.  That is
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  /// this basic block is entered via an exception handler.
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  void setIsLandingPad() { IsLandingPad = true; }
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  // Code Layout methods.
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  /// moveBefore/moveAfter - move 'this' block before or after the specified
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  /// block.  This only moves the block, it does not modify the CFG or adjust
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  /// potential fall-throughs at the end of the block.
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  void moveBefore(MachineBasicBlock *NewAfter);
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  void moveAfter(MachineBasicBlock *NewBefore);
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  // Machine-CFG mutators
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  /// addSuccessor - Add succ as a successor of this MachineBasicBlock.
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  /// The Predecessors list of succ is automatically updated.
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  ///
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  void addSuccessor(MachineBasicBlock *succ);
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  /// removeSuccessor - Remove successor from the successors list of this
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  /// MachineBasicBlock. The Predecessors list of succ is automatically updated.
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  ///
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  void removeSuccessor(MachineBasicBlock *succ);
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  /// removeSuccessor - Remove specified successor from the successors list of
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  /// this MachineBasicBlock. The Predecessors list of succ is automatically
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  /// updated.  Return the iterator to the element after the one removed.
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  ///
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  succ_iterator removeSuccessor(succ_iterator I);
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  /// transferSuccessors - Transfers all the successors from MBB to this
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  /// machine basic block (i.e., copies all the successors fromMBB and
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  /// remove all the successors fromBB).
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  void transferSuccessors(MachineBasicBlock *fromMBB);
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  /// isSuccessor - Return true if the specified MBB is a successor of this
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  /// block.
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  bool isSuccessor(const MachineBasicBlock *MBB) const;
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  /// isLayoutSuccessor - Return true if the specified MBB will be emitted
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  /// immediately after this block, such that if this block exits by
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  /// falling through, control will transfer to the specified MBB. Note
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  /// that MBB need not be a successor at all, for example if this block
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  /// ends with an unconditional branch to some other block.
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  bool isLayoutSuccessor(const MachineBasicBlock *MBB) const;
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  /// getFirstTerminator - returns an iterator to the first terminator
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  /// instruction of this basic block. If a terminator does not exist,
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  /// it returns end()
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  iterator getFirstTerminator();
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  /// isOnlyReachableViaFallthough - Return true if this basic block has
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  /// exactly one predecessor and the control transfer mechanism between
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  /// the predecessor and this block is a fall-through.
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  bool isOnlyReachableByFallthrough() const;
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  void pop_front() { Insts.pop_front(); }
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  void pop_back() { Insts.pop_back(); }
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  void push_back(MachineInstr *MI) { Insts.push_back(MI); }
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  template<typename IT>
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  void insert(iterator I, IT S, IT E) { Insts.insert(I, S, E); }
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  iterator insert(iterator I, MachineInstr *M) { return Insts.insert(I, M); }
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  // erase - Remove the specified element or range from the instruction list.
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  // These functions delete any instructions removed.
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  //
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  iterator erase(iterator I)             { return Insts.erase(I); }
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  iterator erase(iterator I, iterator E) { return Insts.erase(I, E); }
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  MachineInstr *remove(MachineInstr *I)  { return Insts.remove(I); }
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  void clear()                           { Insts.clear(); }
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  /// splice - Take an instruction from MBB 'Other' at the position From,
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  /// and insert it into this MBB right before 'where'.
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  void splice(iterator where, MachineBasicBlock *Other, iterator From) {
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    Insts.splice(where, Other->Insts, From);
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  }
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  /// splice - Take a block of instructions from MBB 'Other' in the range [From,
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  /// To), and insert them into this MBB right before 'where'.
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  void splice(iterator where, MachineBasicBlock *Other, iterator From,
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              iterator To) {
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    Insts.splice(where, Other->Insts, From, To);
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  }
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  /// removeFromParent - This method unlinks 'this' from the containing
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  /// function, and returns it, but does not delete it.
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  MachineBasicBlock *removeFromParent();
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  /// eraseFromParent - This method unlinks 'this' from the containing
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  /// function and deletes it.
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  void eraseFromParent();
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  /// ReplaceUsesOfBlockWith - Given a machine basic block that branched to
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  /// 'Old', change the code and CFG so that it branches to 'New' instead.
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  void ReplaceUsesOfBlockWith(MachineBasicBlock *Old, MachineBasicBlock *New);
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  /// CorrectExtraCFGEdges - Various pieces of code can cause excess edges in
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  /// the CFG to be inserted.  If we have proven that MBB can only branch to
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  /// DestA and DestB, remove any other MBB successors from the CFG. DestA and
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  /// DestB can be null. Besides DestA and DestB, retain other edges leading
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  /// to LandingPads (currently there can be only one; we don't check or require
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  /// that here). Note it is possible that DestA and/or DestB are LandingPads.
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  bool CorrectExtraCFGEdges(MachineBasicBlock *DestA,
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                            MachineBasicBlock *DestB,
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                            bool isCond);
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  // Debugging methods.
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  void dump() const;
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  void print(raw_ostream &OS) const;
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  /// getNumber - MachineBasicBlocks are uniquely numbered at the function
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  /// level, unless they're not in a MachineFunction yet, in which case this
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  /// will return -1.
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  ///
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  int getNumber() const { return Number; }
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  void setNumber(int N) { Number = N; }
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private:   // Methods used to maintain doubly linked list of blocks...
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  friend struct ilist_traits<MachineBasicBlock>;
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  // Machine-CFG mutators
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  /// addPredecessor - Remove pred as a predecessor of this MachineBasicBlock.
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  /// Don't do this unless you know what you're doing, because it doesn't
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  /// update pred's successors list. Use pred->addSuccessor instead.
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  ///
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  void addPredecessor(MachineBasicBlock *pred);
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  /// removePredecessor - Remove pred as a predecessor of this
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  /// MachineBasicBlock. Don't do this unless you know what you're
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  /// doing, because it doesn't update pred's successors list. Use
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  /// pred->removeSuccessor instead.
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  ///
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  void removePredecessor(MachineBasicBlock *pred);
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};
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raw_ostream& operator<<(raw_ostream &OS, const MachineBasicBlock &MBB);
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//===--------------------------------------------------------------------===//
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// GraphTraits specializations for machine basic block graphs (machine-CFGs)
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//===--------------------------------------------------------------------===//
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// Provide specializations of GraphTraits to be able to treat a
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// MachineFunction as a graph of MachineBasicBlocks...
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//
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template <> struct GraphTraits<MachineBasicBlock *> {
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  typedef MachineBasicBlock NodeType;
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  typedef MachineBasicBlock::succ_iterator ChildIteratorType;
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  static NodeType *getEntryNode(MachineBasicBlock *BB) { return BB; }
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  static inline ChildIteratorType child_begin(NodeType *N) {
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    return N->succ_begin();
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  }
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  static inline ChildIteratorType child_end(NodeType *N) {
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    return N->succ_end();
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  }
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};
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template <> struct GraphTraits<const MachineBasicBlock *> {
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  typedef const MachineBasicBlock NodeType;
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  typedef MachineBasicBlock::const_succ_iterator ChildIteratorType;
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  static NodeType *getEntryNode(const MachineBasicBlock *BB) { return BB; }
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  static inline ChildIteratorType child_begin(NodeType *N) {
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    return N->succ_begin();
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  }
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  static inline ChildIteratorType child_end(NodeType *N) {
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    return N->succ_end();
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  }
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};
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// Provide specializations of GraphTraits to be able to treat a
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// MachineFunction as a graph of MachineBasicBlocks... and to walk it
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// in inverse order.  Inverse order for a function is considered
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// to be when traversing the predecessor edges of a MBB
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// instead of the successor edges.
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//
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template <> struct GraphTraits<Inverse<MachineBasicBlock*> > {
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  typedef MachineBasicBlock NodeType;
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  typedef MachineBasicBlock::pred_iterator ChildIteratorType;
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  static NodeType *getEntryNode(Inverse<MachineBasicBlock *> G) {
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    return G.Graph;
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  }
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  static inline ChildIteratorType child_begin(NodeType *N) {
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    return N->pred_begin();
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  }
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  static inline ChildIteratorType child_end(NodeType *N) {
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    return N->pred_end();
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  }
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};
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template <> struct GraphTraits<Inverse<const MachineBasicBlock*> > {
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  typedef const MachineBasicBlock NodeType;
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  typedef MachineBasicBlock::const_pred_iterator ChildIteratorType;
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  static NodeType *getEntryNode(Inverse<const MachineBasicBlock*> G) {
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    return G.Graph;
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  }
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  static inline ChildIteratorType child_begin(NodeType *N) {
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    return N->pred_begin();
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  }
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  static inline ChildIteratorType child_end(NodeType *N) {
 | 
						|
    return N->pred_end();
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
} // End llvm namespace
 | 
						|
 | 
						|
#endif
 |