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	would have caught this. *sigh* git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@10142 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			190 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			190 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- InlineSimple.cpp - Code to perform simple function inlining --------===//
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// 
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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// 
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//===----------------------------------------------------------------------===//
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//
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// This file implements bottom-up inlining of functions into callees.
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//
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//===----------------------------------------------------------------------===//
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#include "Inliner.h"
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#include "llvm/Instructions.h"
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#include "llvm/Function.h"
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#include "llvm/Support/CallSite.h"
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#include "llvm/Transforms/IPO.h"
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using namespace llvm;
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namespace {
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  // FunctionInfo - For each function, calculate the size of it in blocks and
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  // instructions.
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  struct FunctionInfo {
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    // NumInsts, NumBlocks - Keep track of how large each function is, which is
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    // used to estimate the code size cost of inlining it.
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    unsigned NumInsts, NumBlocks;
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    // ConstantArgumentWeights - Each formal argument of the function is
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    // inspected to see if it is used in any contexts where making it a constant
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    // would reduce the code size.  If so, we add some value to the argument
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    // entry here.
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    std::vector<unsigned> ConstantArgumentWeights;
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    FunctionInfo() : NumInsts(0), NumBlocks(0) {}
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  };
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  class SimpleInliner : public Inliner {
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    std::map<const Function*, FunctionInfo> CachedFunctionInfo;
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  public:
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    int getInlineCost(CallSite CS);
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  };
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  RegisterOpt<SimpleInliner> X("inline", "Function Integration/Inlining");
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}
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Pass *llvm::createFunctionInliningPass() { return new SimpleInliner(); }
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// CountCodeReductionForConstant - Figure out an approximation for how many
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// instructions will be constant folded if the specified value is constant.
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//
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static unsigned CountCodeReductionForConstant(Value *V) {
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  unsigned Reduction = 0;
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  for (Value::use_iterator UI = V->use_begin(), E = V->use_end(); UI != E; ++UI)
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    if (isa<BranchInst>(*UI))
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      Reduction += 40;          // Eliminating a conditional branch is a big win
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    else if (SwitchInst *SI = dyn_cast<SwitchInst>(*UI))
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      // Eliminating a switch is a big win, proportional to the number of edges
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      // deleted.
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      Reduction += (SI->getNumSuccessors()-1) * 40;
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    else if (CallInst *CI = dyn_cast<CallInst>(*UI)) {
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      // Turning an indirect call into a direct call is a BIG win
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      Reduction += CI->getCalledValue() == V ? 500 : 0;
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    } else if (InvokeInst *II = dyn_cast<InvokeInst>(*UI)) {
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      // Turning an indirect call into a direct call is a BIG win
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      Reduction += II->getCalledValue() == V ? 500 : 0;
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    } else {
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      // Figure out if this instruction will be removed due to simple constant
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      // propagation.
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      Instruction &Inst = cast<Instruction>(**UI);
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      bool AllOperandsConstant = true;
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      for (unsigned i = 0, e = Inst.getNumOperands(); i != e; ++i)
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        if (!isa<Constant>(Inst.getOperand(i)) &&
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            !isa<GlobalValue>(Inst.getOperand(i)) && Inst.getOperand(i) != V) {
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          AllOperandsConstant = false;
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          break;
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        }
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      if (AllOperandsConstant) {
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        // We will get to remove this instruction...
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        Reduction += 7;
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        // And any other instructions that use it which become constants
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        // themselves.
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        Reduction += CountCodeReductionForConstant(&Inst);
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      }
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    }
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  return Reduction;
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}
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// getInlineCost - The heuristic used to determine if we should inline the
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// function call or not.
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//
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int SimpleInliner::getInlineCost(CallSite CS) {
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  Instruction *TheCall = CS.getInstruction();
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  Function *Callee = CS.getCalledFunction();
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  const Function *Caller = TheCall->getParent()->getParent();
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  // Don't inline a directly recursive call.
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  if (Caller == Callee) return 2000000000;
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  // InlineCost - This value measures how good of an inline candidate this call
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  // site is to inline.  A lower inline cost make is more likely for the call to
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  // be inlined.  This value may go negative.
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  //
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  int InlineCost = 0;
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  // If there is only one call of the function, and it has internal linkage,
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  // make it almost guaranteed to be inlined.
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  //
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  if (Callee->hasInternalLinkage() && Callee->hasOneUse())
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    InlineCost -= 30000;
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  // Get information about the callee...
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  FunctionInfo &CalleeFI = CachedFunctionInfo[Callee];
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  // If we haven't calculated this information yet...
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  if (CalleeFI.NumBlocks == 0) {
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    unsigned NumInsts = 0, NumBlocks = 0;
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    // Look at the size of the callee.  Each basic block counts as 20 units, and
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    // each instruction counts as 10.
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    for (Function::const_iterator BB = Callee->begin(), E = Callee->end();
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         BB != E; ++BB) {
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      NumInsts += BB->size();
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      NumBlocks++;
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    }
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    CalleeFI.NumBlocks = NumBlocks;
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    CalleeFI.NumInsts  = NumInsts;
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    // Check out all of the arguments to the function, figuring out how much
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    // code can be eliminated if one of the arguments is a constant.
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    std::vector<unsigned> &ArgWeights = CalleeFI.ConstantArgumentWeights;
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    for (Function::aiterator I = Callee->abegin(), E = Callee->aend();
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         I != E; ++I)
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      ArgWeights.push_back(CountCodeReductionForConstant(I));
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  }
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  // Add to the inline quality for properties that make the call valuable to
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  // inline.  This includes factors that indicate that the result of inlining
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  // the function will be optimizable.  Currently this just looks at arguments
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  // passed into the function.
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  //
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  unsigned ArgNo = 0;
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  for (CallSite::arg_iterator I = CS.arg_begin(), E = CS.arg_end();
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       I != E; ++I, ++ArgNo) {
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    // Each argument passed in has a cost at both the caller and the callee
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    // sides.  This favors functions that take many arguments over functions
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    // that take few arguments.
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    InlineCost -= 20;
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    // If this is a function being passed in, it is very likely that we will be
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    // able to turn an indirect function call into a direct function call.
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    if (isa<Function>(I))
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      InlineCost -= 100;
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    // If an alloca is passed in, inlining this function is likely to allow
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    // significant future optimization possibilities (like scalar promotion, and
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    // scalarization), so encourage the inlining of the function.
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    //
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    else if (isa<AllocaInst>(I))
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      InlineCost -= 60;
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    // If this is a constant being passed into the function, use the argument
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    // weights calculated for the callee to determine how much will be folded
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    // away with this information.
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    else if (isa<Constant>(I) || isa<GlobalVariable>(I)) {
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      if (ArgNo < CalleeFI.ConstantArgumentWeights.size())
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        InlineCost -= CalleeFI.ConstantArgumentWeights[ArgNo];
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    }
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  }
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  // Now that we have considered all of the factors that make the call site more
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  // likely to be inlined, look at factors that make us not want to inline it.
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  // Don't inline into something too big, which would make it bigger.  Here, we
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  // count each basic block as a single unit.
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  InlineCost += Caller->size()*2;
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  // Look at the size of the callee.  Each basic block counts as 20 units, and
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  // each instruction counts as 5.
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  InlineCost += CalleeFI.NumInsts*5 + CalleeFI.NumBlocks*20;
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  return InlineCost;
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}
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