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	When code deletes the context, the AttributeImpls that the AttrListPtr points to are now invalid. Therefore, instead of keeping a separate managed static for the AttrListPtrs that's reference counted, move it into the LLVMContext and delete it when deleting the AttributeImpls. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@168354 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			548 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			548 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- Attributes.cpp - Implement AttributesList -------------------------===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file implements the Attributes, AttributeImpl, AttrBuilder,
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| // AttributeListImpl, and AttrListPtr classes.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "llvm/Attributes.h"
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| #include "AttributesImpl.h"
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| #include "LLVMContextImpl.h"
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| #include "llvm/Type.h"
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| #include "llvm/ADT/StringExtras.h"
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| #include "llvm/ADT/FoldingSet.h"
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| #include "llvm/Support/Atomic.h"
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| #include "llvm/Support/Mutex.h"
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| #include "llvm/Support/Debug.h"
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| #include "llvm/Support/ManagedStatic.h"
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| #include "llvm/Support/raw_ostream.h"
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| using namespace llvm;
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| 
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| //===----------------------------------------------------------------------===//
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| // Attributes Implementation
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| //===----------------------------------------------------------------------===//
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| 
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| Attributes Attributes::get(LLVMContext &Context, ArrayRef<AttrVal> Vals) {
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|   AttrBuilder B;
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|   for (ArrayRef<AttrVal>::iterator I = Vals.begin(), E = Vals.end();
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|        I != E; ++I)
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|     B.addAttribute(*I);
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|   return Attributes::get(Context, B);
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| }
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| 
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| Attributes Attributes::get(LLVMContext &Context, AttrBuilder &B) {
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|   // If there are no attributes, return an empty Attributes class.
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|   if (!B.hasAttributes())
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|     return Attributes();
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| 
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|   // Otherwise, build a key to look up the existing attributes.
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|   LLVMContextImpl *pImpl = Context.pImpl;
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|   FoldingSetNodeID ID;
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|   ID.AddInteger(B.Raw());
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| 
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|   void *InsertPoint;
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|   AttributesImpl *PA = pImpl->AttrsSet.FindNodeOrInsertPos(ID, InsertPoint);
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| 
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|   if (!PA) {
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|     // If we didn't find any existing attributes of the same shape then create a
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|     // new one and insert it.
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|     PA = new AttributesImpl(B.Raw());
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|     pImpl->AttrsSet.InsertNode(PA, InsertPoint);
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|   }
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| 
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|   // Return the AttributesList that we found or created.
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|   return Attributes(PA);
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| }
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| 
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| bool Attributes::hasAttribute(AttrVal Val) const {
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|   return Attrs && Attrs->hasAttribute(Val);
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| }
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| 
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| bool Attributes::hasAttributes() const {
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|   return Attrs && Attrs->hasAttributes();
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| }
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| 
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| bool Attributes::hasAttributes(const Attributes &A) const {
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|   return Attrs && Attrs->hasAttributes(A);
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| }
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| 
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| /// This returns the alignment field of an attribute as a byte alignment value.
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| unsigned Attributes::getAlignment() const {
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|   if (!hasAttribute(Attributes::Alignment))
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|     return 0;
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|   return 1U << ((Attrs->getAlignment() >> 16) - 1);
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| }
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| 
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| /// This returns the stack alignment field of an attribute as a byte alignment
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| /// value.
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| unsigned Attributes::getStackAlignment() const {
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|   if (!hasAttribute(Attributes::StackAlignment))
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|     return 0;
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|   return 1U << ((Attrs->getStackAlignment() >> 26) - 1);
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| }
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| 
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| uint64_t Attributes::Raw() const {
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|   return Attrs ? Attrs->Raw() : 0;
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| }
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| 
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| Attributes Attributes::typeIncompatible(Type *Ty) {
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|   AttrBuilder Incompatible;
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| 
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|   if (!Ty->isIntegerTy())
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|     // Attributes that only apply to integers.
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|     Incompatible.addAttribute(Attributes::SExt)
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|       .addAttribute(Attributes::ZExt);
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| 
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|   if (!Ty->isPointerTy())
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|     // Attributes that only apply to pointers.
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|     Incompatible.addAttribute(Attributes::ByVal)
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|       .addAttribute(Attributes::Nest)
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|       .addAttribute(Attributes::NoAlias)
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|       .addAttribute(Attributes::NoCapture)
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|       .addAttribute(Attributes::StructRet);
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| 
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|   return Attributes::get(Ty->getContext(), Incompatible);
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| }
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| 
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| /// encodeLLVMAttributesForBitcode - This returns an integer containing an
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| /// encoding of all the LLVM attributes found in the given attribute bitset.
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| /// Any change to this encoding is a breaking change to bitcode compatibility.
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| uint64_t Attributes::encodeLLVMAttributesForBitcode(Attributes Attrs) {
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|   // FIXME: It doesn't make sense to store the alignment information as an
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|   // expanded out value, we should store it as a log2 value.  However, we can't
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|   // just change that here without breaking bitcode compatibility.  If this ever
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|   // becomes a problem in practice, we should introduce new tag numbers in the
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|   // bitcode file and have those tags use a more efficiently encoded alignment
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|   // field.
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| 
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|   // Store the alignment in the bitcode as a 16-bit raw value instead of a 5-bit
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|   // log2 encoded value. Shift the bits above the alignment up by 11 bits.
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|   uint64_t EncodedAttrs = Attrs.Raw() & 0xffff;
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|   if (Attrs.hasAttribute(Attributes::Alignment))
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|     EncodedAttrs |= Attrs.getAlignment() << 16;
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|   EncodedAttrs |= (Attrs.Raw() & (0xffffULL << 21)) << 11;
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|   return EncodedAttrs;
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| }
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| 
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| /// decodeLLVMAttributesForBitcode - This returns an attribute bitset containing
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| /// the LLVM attributes that have been decoded from the given integer.  This
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| /// function must stay in sync with 'encodeLLVMAttributesForBitcode'.
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| Attributes Attributes::decodeLLVMAttributesForBitcode(LLVMContext &C,
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|                                                       uint64_t EncodedAttrs) {
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|   // The alignment is stored as a 16-bit raw value from bits 31--16.  We shift
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|   // the bits above 31 down by 11 bits.
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|   unsigned Alignment = (EncodedAttrs & (0xffffULL << 16)) >> 16;
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|   assert((!Alignment || isPowerOf2_32(Alignment)) &&
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|          "Alignment must be a power of two.");
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| 
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|   AttrBuilder B(EncodedAttrs & 0xffff);
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|   if (Alignment)
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|     B.addAlignmentAttr(Alignment);
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|   B.addRawValue((EncodedAttrs & (0xffffULL << 32)) >> 11);
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|   return Attributes::get(C, B);
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| }
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| 
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| std::string Attributes::getAsString() const {
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|   std::string Result;
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|   if (hasAttribute(Attributes::ZExt))
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|     Result += "zeroext ";
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|   if (hasAttribute(Attributes::SExt))
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|     Result += "signext ";
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|   if (hasAttribute(Attributes::NoReturn))
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|     Result += "noreturn ";
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|   if (hasAttribute(Attributes::NoUnwind))
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|     Result += "nounwind ";
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|   if (hasAttribute(Attributes::UWTable))
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|     Result += "uwtable ";
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|   if (hasAttribute(Attributes::ReturnsTwice))
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|     Result += "returns_twice ";
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|   if (hasAttribute(Attributes::InReg))
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|     Result += "inreg ";
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|   if (hasAttribute(Attributes::NoAlias))
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|     Result += "noalias ";
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|   if (hasAttribute(Attributes::NoCapture))
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|     Result += "nocapture ";
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|   if (hasAttribute(Attributes::StructRet))
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|     Result += "sret ";
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|   if (hasAttribute(Attributes::ByVal))
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|     Result += "byval ";
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|   if (hasAttribute(Attributes::Nest))
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|     Result += "nest ";
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|   if (hasAttribute(Attributes::ReadNone))
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|     Result += "readnone ";
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|   if (hasAttribute(Attributes::ReadOnly))
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|     Result += "readonly ";
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|   if (hasAttribute(Attributes::OptimizeForSize))
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|     Result += "optsize ";
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|   if (hasAttribute(Attributes::NoInline))
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|     Result += "noinline ";
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|   if (hasAttribute(Attributes::InlineHint))
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|     Result += "inlinehint ";
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|   if (hasAttribute(Attributes::AlwaysInline))
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|     Result += "alwaysinline ";
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|   if (hasAttribute(Attributes::StackProtect))
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|     Result += "ssp ";
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|   if (hasAttribute(Attributes::StackProtectReq))
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|     Result += "sspreq ";
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|   if (hasAttribute(Attributes::NoRedZone))
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|     Result += "noredzone ";
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|   if (hasAttribute(Attributes::NoImplicitFloat))
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|     Result += "noimplicitfloat ";
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|   if (hasAttribute(Attributes::Naked))
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|     Result += "naked ";
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|   if (hasAttribute(Attributes::NonLazyBind))
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|     Result += "nonlazybind ";
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|   if (hasAttribute(Attributes::AddressSafety))
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|     Result += "address_safety ";
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|   if (hasAttribute(Attributes::MinSize))
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|     Result += "minsize ";
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|   if (hasAttribute(Attributes::StackAlignment)) {
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|     Result += "alignstack(";
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|     Result += utostr(getStackAlignment());
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|     Result += ") ";
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|   }
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|   if (hasAttribute(Attributes::Alignment)) {
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|     Result += "align ";
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|     Result += utostr(getAlignment());
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|     Result += " ";
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|   }
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|   // Trim the trailing space.
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|   assert(!Result.empty() && "Unknown attribute!");
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|   Result.erase(Result.end()-1);
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|   return Result;
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| }
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| 
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| //===----------------------------------------------------------------------===//
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| // AttrBuilder Implementation
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| //===----------------------------------------------------------------------===//
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| 
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| AttrBuilder &AttrBuilder::addAttribute(Attributes::AttrVal Val){
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|   Bits |= AttributesImpl::getAttrMask(Val);
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|   return *this;
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| }
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| 
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| AttrBuilder &AttrBuilder::addRawValue(uint64_t Val) {
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|   Bits |= Val;
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|   return *this;
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| }
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| 
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| AttrBuilder &AttrBuilder::addAlignmentAttr(unsigned Align) {
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|   if (Align == 0) return *this;
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|   assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
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|   assert(Align <= 0x40000000 && "Alignment too large.");
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|   Bits |= (Log2_32(Align) + 1) << 16;
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|   return *this;
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| }
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| AttrBuilder &AttrBuilder::addStackAlignmentAttr(unsigned Align){
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|   // Default alignment, allow the target to define how to align it.
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|   if (Align == 0) return *this;
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|   assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
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|   assert(Align <= 0x100 && "Alignment too large.");
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|   Bits |= (Log2_32(Align) + 1) << 26;
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|   return *this;
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| }
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| 
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| AttrBuilder &AttrBuilder::removeAttribute(Attributes::AttrVal Val) {
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|   Bits &= ~AttributesImpl::getAttrMask(Val);
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|   return *this;
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| }
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| 
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| AttrBuilder &AttrBuilder::addAttributes(const Attributes &A) {
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|   Bits |= A.Raw();
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|   return *this;
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| }
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| 
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| AttrBuilder &AttrBuilder::removeAttributes(const Attributes &A){
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|   Bits &= ~A.Raw();
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|   return *this;
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| }
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| 
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| bool AttrBuilder::hasAttribute(Attributes::AttrVal A) const {
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|   return Bits & AttributesImpl::getAttrMask(A);
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| }
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| 
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| bool AttrBuilder::hasAttributes() const {
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|   return Bits != 0;
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| }
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| bool AttrBuilder::hasAttributes(const Attributes &A) const {
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|   return Bits & A.Raw();
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| }
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| bool AttrBuilder::hasAlignmentAttr() const {
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|   return Bits & AttributesImpl::getAttrMask(Attributes::Alignment);
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| }
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| 
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| uint64_t AttrBuilder::getAlignment() const {
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|   if (!hasAlignmentAttr())
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|     return 0;
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|   return 1ULL <<
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|     (((Bits & AttributesImpl::getAttrMask(Attributes::Alignment)) >> 16) - 1);
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| }
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| 
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| uint64_t AttrBuilder::getStackAlignment() const {
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|   if (!hasAlignmentAttr())
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|     return 0;
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|   return 1ULL <<
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|     (((Bits & AttributesImpl::getAttrMask(Attributes::StackAlignment))>>26)-1);
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| }
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| 
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| //===----------------------------------------------------------------------===//
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| // AttributeImpl Definition
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| //===----------------------------------------------------------------------===//
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| 
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| uint64_t AttributesImpl::getAttrMask(uint64_t Val) {
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|   switch (Val) {
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|   case Attributes::None:            return 0;
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|   case Attributes::ZExt:            return 1 << 0;
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|   case Attributes::SExt:            return 1 << 1;
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|   case Attributes::NoReturn:        return 1 << 2;
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|   case Attributes::InReg:           return 1 << 3;
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|   case Attributes::StructRet:       return 1 << 4;
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|   case Attributes::NoUnwind:        return 1 << 5;
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|   case Attributes::NoAlias:         return 1 << 6;
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|   case Attributes::ByVal:           return 1 << 7;
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|   case Attributes::Nest:            return 1 << 8;
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|   case Attributes::ReadNone:        return 1 << 9;
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|   case Attributes::ReadOnly:        return 1 << 10;
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|   case Attributes::NoInline:        return 1 << 11;
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|   case Attributes::AlwaysInline:    return 1 << 12;
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|   case Attributes::OptimizeForSize: return 1 << 13;
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|   case Attributes::StackProtect:    return 1 << 14;
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|   case Attributes::StackProtectReq: return 1 << 15;
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|   case Attributes::Alignment:       return 31 << 16;
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|   case Attributes::NoCapture:       return 1 << 21;
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|   case Attributes::NoRedZone:       return 1 << 22;
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|   case Attributes::NoImplicitFloat: return 1 << 23;
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|   case Attributes::Naked:           return 1 << 24;
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|   case Attributes::InlineHint:      return 1 << 25;
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|   case Attributes::StackAlignment:  return 7 << 26;
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|   case Attributes::ReturnsTwice:    return 1 << 29;
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|   case Attributes::UWTable:         return 1 << 30;
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|   case Attributes::NonLazyBind:     return 1U << 31;
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|   case Attributes::AddressSafety:   return 1ULL << 32;
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|   case Attributes::MinSize:         return 1ULL << 33;
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|   }
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|   llvm_unreachable("Unsupported attribute type");
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| }
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| 
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| bool AttributesImpl::hasAttribute(uint64_t A) const {
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|   return (Bits & getAttrMask(A)) != 0;
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| }
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| 
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| bool AttributesImpl::hasAttributes() const {
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|   return Bits != 0;
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| }
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| 
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| bool AttributesImpl::hasAttributes(const Attributes &A) const {
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|   return Bits & A.Raw();        // FIXME: Raw() won't work here in the future.
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| }
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| 
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| uint64_t AttributesImpl::getAlignment() const {
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|   return Bits & getAttrMask(Attributes::Alignment);
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| }
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| 
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| uint64_t AttributesImpl::getStackAlignment() const {
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|   return Bits & getAttrMask(Attributes::StackAlignment);
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| }
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| 
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| //===----------------------------------------------------------------------===//
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| // AttributeListImpl Definition
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| //===----------------------------------------------------------------------===//
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| 
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| AttrListPtr AttrListPtr::get(LLVMContext &C,
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|                              ArrayRef<AttributeWithIndex> Attrs) {
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|   // If there are no attributes then return a null AttributesList pointer.
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|   if (Attrs.empty())
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|     return AttrListPtr();
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| 
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| #ifndef NDEBUG
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|   for (unsigned i = 0, e = Attrs.size(); i != e; ++i) {
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|     assert(Attrs[i].Attrs.hasAttributes() &&
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|            "Pointless attribute!");
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|     assert((!i || Attrs[i-1].Index < Attrs[i].Index) &&
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|            "Misordered AttributesList!");
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|   }
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| #endif
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| 
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|   // Otherwise, build a key to look up the existing attributes.
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|   LLVMContextImpl *pImpl = C.pImpl;
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|   FoldingSetNodeID ID;
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|   AttributeListImpl::Profile(ID, Attrs);
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| 
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|   void *InsertPoint;
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|   AttributeListImpl *PA = pImpl->AttrsLists.FindNodeOrInsertPos(ID,
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|                                                                 InsertPoint);
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| 
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|   // If we didn't find any existing attributes of the same shape then
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|   // create a new one and insert it.
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|   if (!PA) {
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|     PA = new AttributeListImpl(Attrs);
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|     pImpl->AttrsLists.InsertNode(PA, InsertPoint);
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|   }
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| 
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|   // Return the AttributesList that we found or created.
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|   return AttrListPtr(PA);
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| }
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| 
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| //===----------------------------------------------------------------------===//
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| // AttrListPtr Method Implementations
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| //===----------------------------------------------------------------------===//
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| 
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| const AttrListPtr &AttrListPtr::operator=(const AttrListPtr &RHS) {
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|   if (AttrList == RHS.AttrList) return *this;
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| 
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|   AttrList = RHS.AttrList;
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|   return *this;
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| }
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| 
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| /// getNumSlots - Return the number of slots used in this attribute list.
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| /// This is the number of arguments that have an attribute set on them
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| /// (including the function itself).
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| unsigned AttrListPtr::getNumSlots() const {
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|   return AttrList ? AttrList->Attrs.size() : 0;
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| }
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| 
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| /// getSlot - Return the AttributeWithIndex at the specified slot.  This
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| /// holds a number plus a set of attributes.
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| const AttributeWithIndex &AttrListPtr::getSlot(unsigned Slot) const {
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|   assert(AttrList && Slot < AttrList->Attrs.size() && "Slot # out of range!");
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|   return AttrList->Attrs[Slot];
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| }
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| 
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| /// getAttributes - The attributes for the specified index are returned.
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| /// Attributes for the result are denoted with Idx = 0.  Function notes are
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| /// denoted with idx = ~0.
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| Attributes AttrListPtr::getAttributes(unsigned Idx) const {
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|   if (AttrList == 0) return Attributes();
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| 
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|   const SmallVector<AttributeWithIndex, 4> &Attrs = AttrList->Attrs;
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|   for (unsigned i = 0, e = Attrs.size(); i != e && Attrs[i].Index <= Idx; ++i)
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|     if (Attrs[i].Index == Idx)
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|       return Attrs[i].Attrs;
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| 
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|   return Attributes();
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| }
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| 
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| /// hasAttrSomewhere - Return true if the specified attribute is set for at
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| /// least one parameter or for the return value.
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| bool AttrListPtr::hasAttrSomewhere(Attributes::AttrVal Attr) const {
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|   if (AttrList == 0) return false;
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| 
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|   const SmallVector<AttributeWithIndex, 4> &Attrs = AttrList->Attrs;
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|   for (unsigned i = 0, e = Attrs.size(); i != e; ++i)
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|     if (Attrs[i].Attrs.hasAttribute(Attr))
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|       return true;
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| 
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|   return false;
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| }
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| 
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| unsigned AttrListPtr::getNumAttrs() const {
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|   return AttrList ? AttrList->Attrs.size() : 0;
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| }
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| 
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| Attributes &AttrListPtr::getAttributesAtIndex(unsigned i) const {
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|   assert(AttrList && "Trying to get an attribute from an empty list!");
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|   assert(i < AttrList->Attrs.size() && "Index out of range!");
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|   return AttrList->Attrs[i].Attrs;
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| }
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| 
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| AttrListPtr AttrListPtr::addAttr(LLVMContext &C, unsigned Idx,
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|                                  Attributes Attrs) const {
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|   Attributes OldAttrs = getAttributes(Idx);
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| #ifndef NDEBUG
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|   // FIXME it is not obvious how this should work for alignment.
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|   // For now, say we can't change a known alignment.
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|   unsigned OldAlign = OldAttrs.getAlignment();
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|   unsigned NewAlign = Attrs.getAlignment();
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|   assert((!OldAlign || !NewAlign || OldAlign == NewAlign) &&
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|          "Attempt to change alignment!");
 | |
| #endif
 | |
| 
 | |
|   AttrBuilder NewAttrs =
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|     AttrBuilder(OldAttrs).addAttributes(Attrs);
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|   if (NewAttrs == AttrBuilder(OldAttrs))
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|     return *this;
 | |
| 
 | |
|   SmallVector<AttributeWithIndex, 8> NewAttrList;
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|   if (AttrList == 0)
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|     NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
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|   else {
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|     const SmallVector<AttributeWithIndex, 4> &OldAttrList = AttrList->Attrs;
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|     unsigned i = 0, e = OldAttrList.size();
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|     // Copy attributes for arguments before this one.
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|     for (; i != e && OldAttrList[i].Index < Idx; ++i)
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|       NewAttrList.push_back(OldAttrList[i]);
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| 
 | |
|     // If there are attributes already at this index, merge them in.
 | |
|     if (i != e && OldAttrList[i].Index == Idx) {
 | |
|       Attrs =
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|         Attributes::get(C, AttrBuilder(Attrs).
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|                         addAttributes(OldAttrList[i].Attrs));
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|       ++i;
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|     }
 | |
| 
 | |
|     NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
 | |
| 
 | |
|     // Copy attributes for arguments after this one.
 | |
|     NewAttrList.insert(NewAttrList.end(),
 | |
|                        OldAttrList.begin()+i, OldAttrList.end());
 | |
|   }
 | |
| 
 | |
|   return get(C, NewAttrList);
 | |
| }
 | |
| 
 | |
| AttrListPtr AttrListPtr::removeAttr(LLVMContext &C, unsigned Idx,
 | |
|                                     Attributes Attrs) const {
 | |
| #ifndef NDEBUG
 | |
|   // FIXME it is not obvious how this should work for alignment.
 | |
|   // For now, say we can't pass in alignment, which no current use does.
 | |
|   assert(!Attrs.hasAttribute(Attributes::Alignment) &&
 | |
|          "Attempt to exclude alignment!");
 | |
| #endif
 | |
|   if (AttrList == 0) return AttrListPtr();
 | |
| 
 | |
|   Attributes OldAttrs = getAttributes(Idx);
 | |
|   AttrBuilder NewAttrs =
 | |
|     AttrBuilder(OldAttrs).removeAttributes(Attrs);
 | |
|   if (NewAttrs == AttrBuilder(OldAttrs))
 | |
|     return *this;
 | |
| 
 | |
|   SmallVector<AttributeWithIndex, 8> NewAttrList;
 | |
|   const SmallVector<AttributeWithIndex, 4> &OldAttrList = AttrList->Attrs;
 | |
|   unsigned i = 0, e = OldAttrList.size();
 | |
| 
 | |
|   // Copy attributes for arguments before this one.
 | |
|   for (; i != e && OldAttrList[i].Index < Idx; ++i)
 | |
|     NewAttrList.push_back(OldAttrList[i]);
 | |
| 
 | |
|   // If there are attributes already at this index, merge them in.
 | |
|   assert(OldAttrList[i].Index == Idx && "Attribute isn't set?");
 | |
|   Attrs = Attributes::get(C, AttrBuilder(OldAttrList[i].Attrs).
 | |
|                           removeAttributes(Attrs));
 | |
|   ++i;
 | |
|   if (Attrs.hasAttributes()) // If any attributes left for this param, add them.
 | |
|     NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
 | |
| 
 | |
|   // Copy attributes for arguments after this one.
 | |
|   NewAttrList.insert(NewAttrList.end(),
 | |
|                      OldAttrList.begin()+i, OldAttrList.end());
 | |
| 
 | |
|   return get(C, NewAttrList);
 | |
| }
 | |
| 
 | |
| void AttrListPtr::dump() const {
 | |
|   dbgs() << "PAL[ ";
 | |
|   for (unsigned i = 0; i < getNumSlots(); ++i) {
 | |
|     const AttributeWithIndex &PAWI = getSlot(i);
 | |
|     dbgs() << "{" << PAWI.Index << "," << PAWI.Attrs.getAsString() << "} ";
 | |
|   }
 | |
| 
 | |
|   dbgs() << "]\n";
 | |
| }
 |