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			993 lines
		
	
	
		
			39 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			993 lines
		
	
	
		
			39 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- MachineBlockPlacement.cpp - Basic Block Code Layout optimization --===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements basic block placement transformations using the CFG
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// structure and branch probability estimates.
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//
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// The pass strives to preserve the structure of the CFG (that is, retain
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// a topological ordering of basic blocks) in the absense of a *strong* signal
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// to the contrary from probabilities. However, within the CFG structure, it
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// attempts to choose an ordering which favors placing more likely sequences of
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// blocks adjacent to each other.
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//
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// The algorithm works from the inner-most loop within a function outward, and
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// at each stage walks through the basic blocks, trying to coalesce them into
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// sequential chains where allowed by the CFG (or demanded by heavy
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// probabilities). Finally, it walks the blocks in topological order, and the
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// first time it reaches a chain of basic blocks, it schedules them in the
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// function in-order.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "block-placement2"
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
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#include "llvm/CodeGen/MachineBranchProbabilityInfo.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/CodeGen/MachineModuleInfo.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/Support/Allocator.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Target/TargetLowering.h"
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#include <algorithm>
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using namespace llvm;
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STATISTIC(NumCondBranches, "Number of conditional branches");
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STATISTIC(NumUncondBranches, "Number of uncondittional branches");
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STATISTIC(CondBranchTakenFreq,
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          "Potential frequency of taking conditional branches");
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STATISTIC(UncondBranchTakenFreq,
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          "Potential frequency of taking unconditional branches");
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namespace {
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class BlockChain;
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/// \brief Type for our function-wide basic block -> block chain mapping.
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typedef DenseMap<MachineBasicBlock *, BlockChain *> BlockToChainMapType;
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}
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namespace {
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/// \brief A chain of blocks which will be laid out contiguously.
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///
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/// This is the datastructure representing a chain of consecutive blocks that
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/// are profitable to layout together in order to maximize fallthrough
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/// probabilities. We also can use a block chain to represent a sequence of
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/// basic blocks which have some external (correctness) requirement for
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/// sequential layout.
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///
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/// Eventually, the block chains will form a directed graph over the function.
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/// We provide an SCC-supporting-iterator in order to quicky build and walk the
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/// SCCs of block chains within a function.
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///
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/// The block chains also have support for calculating and caching probability
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/// information related to the chain itself versus other chains. This is used
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/// for ranking during the final layout of block chains.
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class BlockChain {
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  /// \brief The sequence of blocks belonging to this chain.
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  ///
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  /// This is the sequence of blocks for a particular chain. These will be laid
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  /// out in-order within the function.
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  SmallVector<MachineBasicBlock *, 4> Blocks;
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  /// \brief A handle to the function-wide basic block to block chain mapping.
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  ///
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  /// This is retained in each block chain to simplify the computation of child
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  /// block chains for SCC-formation and iteration. We store the edges to child
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  /// basic blocks, and map them back to their associated chains using this
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  /// structure.
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  BlockToChainMapType &BlockToChain;
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public:
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  /// \brief Construct a new BlockChain.
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  ///
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  /// This builds a new block chain representing a single basic block in the
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  /// function. It also registers itself as the chain that block participates
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  /// in with the BlockToChain mapping.
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  BlockChain(BlockToChainMapType &BlockToChain, MachineBasicBlock *BB)
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    : Blocks(1, BB), BlockToChain(BlockToChain), LoopPredecessors(0) {
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    assert(BB && "Cannot create a chain with a null basic block");
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    BlockToChain[BB] = this;
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  }
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  /// \brief Iterator over blocks within the chain.
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  typedef SmallVectorImpl<MachineBasicBlock *>::const_iterator iterator;
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  /// \brief Beginning of blocks within the chain.
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  iterator begin() const { return Blocks.begin(); }
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  /// \brief End of blocks within the chain.
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  iterator end() const { return Blocks.end(); }
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  /// \brief Merge a block chain into this one.
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  ///
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  /// This routine merges a block chain into this one. It takes care of forming
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  /// a contiguous sequence of basic blocks, updating the edge list, and
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  /// updating the block -> chain mapping. It does not free or tear down the
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  /// old chain, but the old chain's block list is no longer valid.
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  void merge(MachineBasicBlock *BB, BlockChain *Chain) {
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    assert(BB);
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    assert(!Blocks.empty());
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    // Fast path in case we don't have a chain already.
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    if (!Chain) {
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      assert(!BlockToChain[BB]);
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      Blocks.push_back(BB);
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      BlockToChain[BB] = this;
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      return;
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    }
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    assert(BB == *Chain->begin());
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    assert(Chain->begin() != Chain->end());
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    // Update the incoming blocks to point to this chain, and add them to the
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    // chain structure.
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    for (BlockChain::iterator BI = Chain->begin(), BE = Chain->end();
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         BI != BE; ++BI) {
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      Blocks.push_back(*BI);
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      assert(BlockToChain[*BI] == Chain && "Incoming blocks not in chain");
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      BlockToChain[*BI] = this;
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    }
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  }
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  /// \brief Count of predecessors within the loop currently being processed.
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  ///
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  /// This count is updated at each loop we process to represent the number of
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  /// in-loop predecessors of this chain.
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  unsigned LoopPredecessors;
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};
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}
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namespace {
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class MachineBlockPlacement : public MachineFunctionPass {
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  /// \brief A typedef for a block filter set.
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  typedef SmallPtrSet<MachineBasicBlock *, 16> BlockFilterSet;
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  /// \brief A handle to the branch probability pass.
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  const MachineBranchProbabilityInfo *MBPI;
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  /// \brief A handle to the function-wide block frequency pass.
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  const MachineBlockFrequencyInfo *MBFI;
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  /// \brief A handle to the loop info.
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  const MachineLoopInfo *MLI;
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  /// \brief A handle to the target's instruction info.
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  const TargetInstrInfo *TII;
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  /// \brief A handle to the target's lowering info.
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  const TargetLowering *TLI;
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  /// \brief Allocator and owner of BlockChain structures.
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  ///
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  /// We build BlockChains lazily by merging together high probability BB
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  /// sequences acording to the "Algo2" in the paper mentioned at the top of
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  /// the file. To reduce malloc traffic, we allocate them using this slab-like
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  /// allocator, and destroy them after the pass completes.
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  SpecificBumpPtrAllocator<BlockChain> ChainAllocator;
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  /// \brief Function wide BasicBlock to BlockChain mapping.
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  ///
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  /// This mapping allows efficiently moving from any given basic block to the
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  /// BlockChain it participates in, if any. We use it to, among other things,
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  /// allow implicitly defining edges between chains as the existing edges
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  /// between basic blocks.
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  DenseMap<MachineBasicBlock *, BlockChain *> BlockToChain;
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  void markChainSuccessors(BlockChain &Chain,
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                           MachineBasicBlock *LoopHeaderBB,
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                           SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
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                           const BlockFilterSet *BlockFilter = 0);
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  MachineBasicBlock *selectBestSuccessor(MachineBasicBlock *BB,
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                                         BlockChain &Chain,
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                                         const BlockFilterSet *BlockFilter);
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  MachineBasicBlock *selectBestCandidateBlock(
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      BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList,
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      const BlockFilterSet *BlockFilter);
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  MachineBasicBlock *getFirstUnplacedBlock(
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      MachineFunction &F,
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      const BlockChain &PlacedChain,
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      MachineFunction::iterator &PrevUnplacedBlockIt,
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      const BlockFilterSet *BlockFilter);
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  void buildChain(MachineBasicBlock *BB, BlockChain &Chain,
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                  SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
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                  const BlockFilterSet *BlockFilter = 0);
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  MachineBasicBlock *findBestLoopTop(MachineFunction &F,
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                                     MachineLoop &L,
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                                     const BlockFilterSet &LoopBlockSet);
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  void buildLoopChains(MachineFunction &F, MachineLoop &L);
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  void buildCFGChains(MachineFunction &F);
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  void AlignLoops(MachineFunction &F);
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public:
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  static char ID; // Pass identification, replacement for typeid
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  MachineBlockPlacement() : MachineFunctionPass(ID) {
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    initializeMachineBlockPlacementPass(*PassRegistry::getPassRegistry());
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  }
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  bool runOnMachineFunction(MachineFunction &F);
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  void getAnalysisUsage(AnalysisUsage &AU) const {
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    AU.addRequired<MachineBranchProbabilityInfo>();
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    AU.addRequired<MachineBlockFrequencyInfo>();
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    AU.addRequired<MachineLoopInfo>();
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    MachineFunctionPass::getAnalysisUsage(AU);
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  }
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  const char *getPassName() const { return "Block Placement"; }
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};
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}
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char MachineBlockPlacement::ID = 0;
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INITIALIZE_PASS_BEGIN(MachineBlockPlacement, "block-placement2",
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                      "Branch Probability Basic Block Placement", false, false)
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INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
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INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
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INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
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INITIALIZE_PASS_END(MachineBlockPlacement, "block-placement2",
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                    "Branch Probability Basic Block Placement", false, false)
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FunctionPass *llvm::createMachineBlockPlacementPass() {
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  return new MachineBlockPlacement();
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}
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#ifndef NDEBUG
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/// \brief Helper to print the name of a MBB.
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///
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/// Only used by debug logging.
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static std::string getBlockName(MachineBasicBlock *BB) {
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  std::string Result;
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  raw_string_ostream OS(Result);
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  OS << "BB#" << BB->getNumber()
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     << " (derived from LLVM BB '" << BB->getName() << "')";
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  OS.flush();
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  return Result;
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}
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/// \brief Helper to print the number of a MBB.
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///
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/// Only used by debug logging.
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static std::string getBlockNum(MachineBasicBlock *BB) {
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  std::string Result;
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  raw_string_ostream OS(Result);
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  OS << "BB#" << BB->getNumber();
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  OS.flush();
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  return Result;
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}
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#endif
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/// \brief Mark a chain's successors as having one fewer preds.
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///
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/// When a chain is being merged into the "placed" chain, this routine will
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/// quickly walk the successors of each block in the chain and mark them as
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/// having one fewer active predecessor. It also adds any successors of this
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/// chain which reach the zero-predecessor state to the worklist passed in.
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void MachineBlockPlacement::markChainSuccessors(
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    BlockChain &Chain,
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    MachineBasicBlock *LoopHeaderBB,
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    SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
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    const BlockFilterSet *BlockFilter) {
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  // Walk all the blocks in this chain, marking their successors as having
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  // a predecessor placed.
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  for (BlockChain::iterator CBI = Chain.begin(), CBE = Chain.end();
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       CBI != CBE; ++CBI) {
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    // Add any successors for which this is the only un-placed in-loop
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    // predecessor to the worklist as a viable candidate for CFG-neutral
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    // placement. No subsequent placement of this block will violate the CFG
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    // shape, so we get to use heuristics to choose a favorable placement.
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    for (MachineBasicBlock::succ_iterator SI = (*CBI)->succ_begin(),
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                                          SE = (*CBI)->succ_end();
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         SI != SE; ++SI) {
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      if (BlockFilter && !BlockFilter->count(*SI))
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        continue;
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      BlockChain &SuccChain = *BlockToChain[*SI];
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      // Disregard edges within a fixed chain, or edges to the loop header.
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      if (&Chain == &SuccChain || *SI == LoopHeaderBB)
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        continue;
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      // This is a cross-chain edge that is within the loop, so decrement the
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      // loop predecessor count of the destination chain.
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      if (SuccChain.LoopPredecessors > 0 && --SuccChain.LoopPredecessors == 0)
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        BlockWorkList.push_back(*SuccChain.begin());
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    }
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  }
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}
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/// \brief Select the best successor for a block.
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///
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/// This looks across all successors of a particular block and attempts to
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/// select the "best" one to be the layout successor. It only considers direct
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/// successors which also pass the block filter. It will attempt to avoid
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/// breaking CFG structure, but cave and break such structures in the case of
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/// very hot successor edges.
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///
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/// \returns The best successor block found, or null if none are viable.
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MachineBasicBlock *MachineBlockPlacement::selectBestSuccessor(
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    MachineBasicBlock *BB, BlockChain &Chain,
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    const BlockFilterSet *BlockFilter) {
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  const BranchProbability HotProb(4, 5); // 80%
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  MachineBasicBlock *BestSucc = 0;
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  // FIXME: Due to the performance of the probability and weight routines in
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  // the MBPI analysis, we manually compute probabilities using the edge
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  // weights. This is suboptimal as it means that the somewhat subtle
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  // definition of edge weight semantics is encoded here as well. We should
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  // improve the MBPI interface to effeciently support query patterns such as
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  // this.
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  uint32_t BestWeight = 0;
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  uint32_t WeightScale = 0;
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  uint32_t SumWeight = MBPI->getSumForBlock(BB, WeightScale);
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  DEBUG(dbgs() << "Attempting merge from: " << getBlockName(BB) << "\n");
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  for (MachineBasicBlock::succ_iterator SI = BB->succ_begin(),
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                                        SE = BB->succ_end();
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       SI != SE; ++SI) {
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    if (BlockFilter && !BlockFilter->count(*SI))
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      continue;
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    BlockChain &SuccChain = *BlockToChain[*SI];
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    if (&SuccChain == &Chain) {
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      DEBUG(dbgs() << "    " << getBlockName(*SI) << " -> Already merged!\n");
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      continue;
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    }
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    if (*SI != *SuccChain.begin()) {
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      DEBUG(dbgs() << "    " << getBlockName(*SI) << " -> Mid chain!\n");
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      continue;
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    }
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    uint32_t SuccWeight = MBPI->getEdgeWeight(BB, *SI);
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    BranchProbability SuccProb(SuccWeight / WeightScale, SumWeight);
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    // Only consider successors which are either "hot", or wouldn't violate
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    // any CFG constraints.
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    if (SuccChain.LoopPredecessors != 0) {
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      if (SuccProb < HotProb) {
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        DEBUG(dbgs() << "    " << getBlockName(*SI) << " -> CFG conflict\n");
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        continue;
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      }
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      // Make sure that a hot successor doesn't have a globally more important
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      // predecessor.
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      BlockFrequency CandidateEdgeFreq
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        = MBFI->getBlockFreq(BB) * SuccProb * HotProb.getCompl();
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      bool BadCFGConflict = false;
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      for (MachineBasicBlock::pred_iterator PI = (*SI)->pred_begin(),
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                                            PE = (*SI)->pred_end();
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           PI != PE; ++PI) {
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        if (*PI == *SI || (BlockFilter && !BlockFilter->count(*PI)) ||
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            BlockToChain[*PI] == &Chain)
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          continue;
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        BlockFrequency PredEdgeFreq
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          = MBFI->getBlockFreq(*PI) * MBPI->getEdgeProbability(*PI, *SI);
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        if (PredEdgeFreq >= CandidateEdgeFreq) {
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          BadCFGConflict = true;
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          break;
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        }
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      }
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      if (BadCFGConflict) {
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        DEBUG(dbgs() << "    " << getBlockName(*SI)
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                               << " -> non-cold CFG conflict\n");
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        continue;
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      }
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    }
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    DEBUG(dbgs() << "    " << getBlockName(*SI) << " -> " << SuccProb
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                 << " (prob)"
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                 << (SuccChain.LoopPredecessors != 0 ? " (CFG break)" : "")
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                 << "\n");
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    if (BestSucc && BestWeight >= SuccWeight)
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      continue;
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    BestSucc = *SI;
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    BestWeight = SuccWeight;
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  }
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  return BestSucc;
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}
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namespace {
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/// \brief Predicate struct to detect blocks already placed.
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class IsBlockPlaced {
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  const BlockChain &PlacedChain;
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  const BlockToChainMapType &BlockToChain;
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public:
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  IsBlockPlaced(const BlockChain &PlacedChain,
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                const BlockToChainMapType &BlockToChain)
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      : PlacedChain(PlacedChain), BlockToChain(BlockToChain) {}
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  bool operator()(MachineBasicBlock *BB) const {
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    return BlockToChain.lookup(BB) == &PlacedChain;
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  }
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};
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Select the best block from a worklist.
 | 
						|
///
 | 
						|
/// This looks through the provided worklist as a list of candidate basic
 | 
						|
/// blocks and select the most profitable one to place. The definition of
 | 
						|
/// profitable only really makes sense in the context of a loop. This returns
 | 
						|
/// the most frequently visited block in the worklist, which in the case of
 | 
						|
/// a loop, is the one most desirable to be physically close to the rest of the
 | 
						|
/// loop body in order to improve icache behavior.
 | 
						|
///
 | 
						|
/// \returns The best block found, or null if none are viable.
 | 
						|
MachineBasicBlock *MachineBlockPlacement::selectBestCandidateBlock(
 | 
						|
    BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList,
 | 
						|
    const BlockFilterSet *BlockFilter) {
 | 
						|
  // Once we need to walk the worklist looking for a candidate, cleanup the
 | 
						|
  // worklist of already placed entries.
 | 
						|
  // FIXME: If this shows up on profiles, it could be folded (at the cost of
 | 
						|
  // some code complexity) into the loop below.
 | 
						|
  WorkList.erase(std::remove_if(WorkList.begin(), WorkList.end(),
 | 
						|
                                IsBlockPlaced(Chain, BlockToChain)),
 | 
						|
                 WorkList.end());
 | 
						|
 | 
						|
  MachineBasicBlock *BestBlock = 0;
 | 
						|
  BlockFrequency BestFreq;
 | 
						|
  for (SmallVectorImpl<MachineBasicBlock *>::iterator WBI = WorkList.begin(),
 | 
						|
                                                      WBE = WorkList.end();
 | 
						|
       WBI != WBE; ++WBI) {
 | 
						|
    assert(!BlockFilter || BlockFilter->count(*WBI));
 | 
						|
    BlockChain &SuccChain = *BlockToChain[*WBI];
 | 
						|
    if (&SuccChain == &Chain) {
 | 
						|
      DEBUG(dbgs() << "    " << getBlockName(*WBI)
 | 
						|
                   << " -> Already merged!\n");
 | 
						|
      continue;
 | 
						|
    }
 | 
						|
    assert(SuccChain.LoopPredecessors == 0 && "Found CFG-violating block");
 | 
						|
 | 
						|
    BlockFrequency CandidateFreq = MBFI->getBlockFreq(*WBI);
 | 
						|
    DEBUG(dbgs() << "    " << getBlockName(*WBI) << " -> " << CandidateFreq
 | 
						|
                 << " (freq)\n");
 | 
						|
    if (BestBlock && BestFreq >= CandidateFreq)
 | 
						|
      continue;
 | 
						|
    BestBlock = *WBI;
 | 
						|
    BestFreq = CandidateFreq;
 | 
						|
  }
 | 
						|
  return BestBlock;
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Retrieve the first unplaced basic block.
 | 
						|
///
 | 
						|
/// This routine is called when we are unable to use the CFG to walk through
 | 
						|
/// all of the basic blocks and form a chain due to unnatural loops in the CFG.
 | 
						|
/// We walk through the function's blocks in order, starting from the
 | 
						|
/// LastUnplacedBlockIt. We update this iterator on each call to avoid
 | 
						|
/// re-scanning the entire sequence on repeated calls to this routine.
 | 
						|
MachineBasicBlock *MachineBlockPlacement::getFirstUnplacedBlock(
 | 
						|
    MachineFunction &F, const BlockChain &PlacedChain,
 | 
						|
    MachineFunction::iterator &PrevUnplacedBlockIt,
 | 
						|
    const BlockFilterSet *BlockFilter) {
 | 
						|
  for (MachineFunction::iterator I = PrevUnplacedBlockIt, E = F.end(); I != E;
 | 
						|
       ++I) {
 | 
						|
    if (BlockFilter && !BlockFilter->count(I))
 | 
						|
      continue;
 | 
						|
    if (BlockToChain[I] != &PlacedChain) {
 | 
						|
      PrevUnplacedBlockIt = I;
 | 
						|
      // Now select the head of the chain to which the unplaced block belongs
 | 
						|
      // as the block to place. This will force the entire chain to be placed,
 | 
						|
      // and satisfies the requirements of merging chains.
 | 
						|
      return *BlockToChain[I]->begin();
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return 0;
 | 
						|
}
 | 
						|
 | 
						|
void MachineBlockPlacement::buildChain(
 | 
						|
    MachineBasicBlock *BB,
 | 
						|
    BlockChain &Chain,
 | 
						|
    SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
 | 
						|
    const BlockFilterSet *BlockFilter) {
 | 
						|
  assert(BB);
 | 
						|
  assert(BlockToChain[BB] == &Chain);
 | 
						|
  MachineFunction &F = *BB->getParent();
 | 
						|
  MachineFunction::iterator PrevUnplacedBlockIt = F.begin();
 | 
						|
 | 
						|
  MachineBasicBlock *LoopHeaderBB = BB;
 | 
						|
  markChainSuccessors(Chain, LoopHeaderBB, BlockWorkList, BlockFilter);
 | 
						|
  BB = *llvm::prior(Chain.end());
 | 
						|
  for (;;) {
 | 
						|
    assert(BB);
 | 
						|
    assert(BlockToChain[BB] == &Chain);
 | 
						|
    assert(*llvm::prior(Chain.end()) == BB);
 | 
						|
    MachineBasicBlock *BestSucc = 0;
 | 
						|
 | 
						|
    // Look for the best viable successor if there is one to place immediately
 | 
						|
    // after this block.
 | 
						|
    BestSucc = selectBestSuccessor(BB, Chain, BlockFilter);
 | 
						|
 | 
						|
    // If an immediate successor isn't available, look for the best viable
 | 
						|
    // block among those we've identified as not violating the loop's CFG at
 | 
						|
    // this point. This won't be a fallthrough, but it will increase locality.
 | 
						|
    if (!BestSucc)
 | 
						|
      BestSucc = selectBestCandidateBlock(Chain, BlockWorkList, BlockFilter);
 | 
						|
 | 
						|
    if (!BestSucc) {
 | 
						|
      BestSucc = getFirstUnplacedBlock(F, Chain, PrevUnplacedBlockIt,
 | 
						|
                                       BlockFilter);
 | 
						|
      if (!BestSucc)
 | 
						|
        break;
 | 
						|
 | 
						|
      DEBUG(dbgs() << "Unnatural loop CFG detected, forcibly merging the "
 | 
						|
                      "layout successor until the CFG reduces\n");
 | 
						|
    }
 | 
						|
 | 
						|
    // Place this block, updating the datastructures to reflect its placement.
 | 
						|
    BlockChain &SuccChain = *BlockToChain[BestSucc];
 | 
						|
    // Zero out LoopPredecessors for the successor we're about to merge in case
 | 
						|
    // we selected a successor that didn't fit naturally into the CFG.
 | 
						|
    SuccChain.LoopPredecessors = 0;
 | 
						|
    DEBUG(dbgs() << "Merging from " << getBlockNum(BB)
 | 
						|
                 << " to " << getBlockNum(BestSucc) << "\n");
 | 
						|
    markChainSuccessors(SuccChain, LoopHeaderBB, BlockWorkList, BlockFilter);
 | 
						|
    Chain.merge(BestSucc, &SuccChain);
 | 
						|
    BB = *llvm::prior(Chain.end());
 | 
						|
  }
 | 
						|
 | 
						|
  DEBUG(dbgs() << "Finished forming chain for header block "
 | 
						|
               << getBlockNum(*Chain.begin()) << "\n");
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Find the best loop top block for layout.
 | 
						|
///
 | 
						|
/// This routine implements the logic to analyze the loop looking for the best
 | 
						|
/// block to layout at the top of the loop. Typically this is done to maximize
 | 
						|
/// fallthrough opportunities.
 | 
						|
MachineBasicBlock *
 | 
						|
MachineBlockPlacement::findBestLoopTop(MachineFunction &F,
 | 
						|
                                       MachineLoop &L,
 | 
						|
                                       const BlockFilterSet &LoopBlockSet) {
 | 
						|
  BlockFrequency BestExitEdgeFreq;
 | 
						|
  MachineBasicBlock *ExitingBB = 0;
 | 
						|
  MachineBasicBlock *LoopingBB = 0;
 | 
						|
  // If there are exits to outer loops, loop rotation can severely limit
 | 
						|
  // fallthrough opportunites unless it selects such an exit. Keep a set of
 | 
						|
  // blocks where rotating to exit with that block will reach an outer loop.
 | 
						|
  SmallPtrSet<MachineBasicBlock *, 4> BlocksExitingToOuterLoop;
 | 
						|
 | 
						|
  DEBUG(dbgs() << "Finding best loop exit for: "
 | 
						|
               << getBlockName(L.getHeader()) << "\n");
 | 
						|
  for (MachineLoop::block_iterator I = L.block_begin(),
 | 
						|
                                   E = L.block_end();
 | 
						|
       I != E; ++I) {
 | 
						|
    BlockChain &Chain = *BlockToChain[*I];
 | 
						|
    // Ensure that this block is at the end of a chain; otherwise it could be
 | 
						|
    // mid-way through an inner loop or a successor of an analyzable branch.
 | 
						|
    if (*I != *llvm::prior(Chain.end()))
 | 
						|
      continue;
 | 
						|
 | 
						|
    // Now walk the successors. We need to establish whether this has a viable
 | 
						|
    // exiting successor and whether it has a viable non-exiting successor.
 | 
						|
    // We store the old exiting state and restore it if a viable looping
 | 
						|
    // successor isn't found.
 | 
						|
    MachineBasicBlock *OldExitingBB = ExitingBB;
 | 
						|
    BlockFrequency OldBestExitEdgeFreq = BestExitEdgeFreq;
 | 
						|
    // We also compute and store the best looping successor for use in layout.
 | 
						|
    MachineBasicBlock *BestLoopSucc = 0;
 | 
						|
    // FIXME: Due to the performance of the probability and weight routines in
 | 
						|
    // the MBPI analysis, we use the internal weights. This is only valid
 | 
						|
    // because it is purely a ranking function, we don't care about anything
 | 
						|
    // but the relative values.
 | 
						|
    uint32_t BestLoopSuccWeight = 0;
 | 
						|
    // FIXME: We also manually compute the probabilities to avoid quadratic
 | 
						|
    // behavior.
 | 
						|
    uint32_t WeightScale = 0;
 | 
						|
    uint32_t SumWeight = MBPI->getSumForBlock(*I, WeightScale);
 | 
						|
    for (MachineBasicBlock::succ_iterator SI = (*I)->succ_begin(),
 | 
						|
                                          SE = (*I)->succ_end();
 | 
						|
         SI != SE; ++SI) {
 | 
						|
      if ((*SI)->isLandingPad())
 | 
						|
        continue;
 | 
						|
      if (*SI == *I)
 | 
						|
        continue;
 | 
						|
      BlockChain &SuccChain = *BlockToChain[*SI];
 | 
						|
      // Don't split chains, either this chain or the successor's chain.
 | 
						|
      if (&Chain == &SuccChain || *SI != *SuccChain.begin()) {
 | 
						|
        DEBUG(dbgs() << "    " << (LoopBlockSet.count(*SI) ? "looping: "
 | 
						|
                                                           : "exiting: ")
 | 
						|
                     << getBlockName(*I) << " -> "
 | 
						|
                     << getBlockName(*SI) << " (chain conflict)\n");
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      uint32_t SuccWeight = MBPI->getEdgeWeight(*I, *SI);
 | 
						|
      if (LoopBlockSet.count(*SI)) {
 | 
						|
        DEBUG(dbgs() << "    looping: " << getBlockName(*I) << " -> "
 | 
						|
                     << getBlockName(*SI) << " (" << SuccWeight << ")\n");
 | 
						|
        if (BestLoopSucc && BestLoopSuccWeight >= SuccWeight)
 | 
						|
          continue;
 | 
						|
 | 
						|
        BestLoopSucc = *SI;
 | 
						|
        BestLoopSuccWeight = SuccWeight;
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      BranchProbability SuccProb(SuccWeight / WeightScale, SumWeight);
 | 
						|
      BlockFrequency ExitEdgeFreq = MBFI->getBlockFreq(*I) * SuccProb;
 | 
						|
      DEBUG(dbgs() << "    exiting: " << getBlockName(*I) << " -> "
 | 
						|
                   << getBlockName(*SI) << " (" << ExitEdgeFreq << ")\n");
 | 
						|
      // Note that we slightly bias this toward an existing layout successor to
 | 
						|
      // retain incoming order in the absence of better information.
 | 
						|
      // FIXME: Should we bias this more strongly? It's pretty weak.
 | 
						|
      if (!ExitingBB || ExitEdgeFreq > BestExitEdgeFreq ||
 | 
						|
          ((*I)->isLayoutSuccessor(*SI) &&
 | 
						|
           !(ExitEdgeFreq < BestExitEdgeFreq))) {
 | 
						|
        BestExitEdgeFreq = ExitEdgeFreq;
 | 
						|
        ExitingBB = *I;
 | 
						|
      }
 | 
						|
 | 
						|
      if (MachineLoop *ExitLoop = MLI->getLoopFor(*SI))
 | 
						|
        if (ExitLoop->contains(&L))
 | 
						|
          BlocksExitingToOuterLoop.insert(*I);
 | 
						|
    }
 | 
						|
 | 
						|
    // Restore the old exiting state, no viable looping successor was found.
 | 
						|
    if (!BestLoopSucc) {
 | 
						|
      ExitingBB = OldExitingBB;
 | 
						|
      BestExitEdgeFreq = OldBestExitEdgeFreq;
 | 
						|
      continue;
 | 
						|
    }
 | 
						|
 | 
						|
    // If this was best exiting block thus far, also record the looping block.
 | 
						|
    if (ExitingBB == *I)
 | 
						|
      LoopingBB = BestLoopSucc;
 | 
						|
  }
 | 
						|
  // Without a candidate exitting block or with only a single block in the
 | 
						|
  // loop, just use the loop header to layout the loop.
 | 
						|
  if (!ExitingBB || L.getNumBlocks() == 1)
 | 
						|
    return L.getHeader();
 | 
						|
 | 
						|
  // Also, if we have exit blocks which lead to outer loops but didn't select
 | 
						|
  // one of them as the exiting block we are rotating toward, disable loop
 | 
						|
  // rotation altogether.
 | 
						|
  if (!BlocksExitingToOuterLoop.empty() &&
 | 
						|
      !BlocksExitingToOuterLoop.count(ExitingBB))
 | 
						|
    return L.getHeader();
 | 
						|
 | 
						|
  assert(LoopingBB && "All successors of a loop block are exit blocks!");
 | 
						|
  DEBUG(dbgs() << "  Best exiting block: " << getBlockName(ExitingBB) << "\n");
 | 
						|
  DEBUG(dbgs() << "  Best top block: " << getBlockName(LoopingBB) << "\n");
 | 
						|
  return LoopingBB;
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Forms basic block chains from the natural loop structures.
 | 
						|
///
 | 
						|
/// These chains are designed to preserve the existing *structure* of the code
 | 
						|
/// as much as possible. We can then stitch the chains together in a way which
 | 
						|
/// both preserves the topological structure and minimizes taken conditional
 | 
						|
/// branches.
 | 
						|
void MachineBlockPlacement::buildLoopChains(MachineFunction &F,
 | 
						|
                                            MachineLoop &L) {
 | 
						|
  // First recurse through any nested loops, building chains for those inner
 | 
						|
  // loops.
 | 
						|
  for (MachineLoop::iterator LI = L.begin(), LE = L.end(); LI != LE; ++LI)
 | 
						|
    buildLoopChains(F, **LI);
 | 
						|
 | 
						|
  SmallVector<MachineBasicBlock *, 16> BlockWorkList;
 | 
						|
  BlockFilterSet LoopBlockSet(L.block_begin(), L.block_end());
 | 
						|
 | 
						|
  MachineBasicBlock *LayoutTop = findBestLoopTop(F, L, LoopBlockSet);
 | 
						|
  BlockChain &LoopChain = *BlockToChain[LayoutTop];
 | 
						|
 | 
						|
  // FIXME: This is a really lame way of walking the chains in the loop: we
 | 
						|
  // walk the blocks, and use a set to prevent visiting a particular chain
 | 
						|
  // twice.
 | 
						|
  SmallPtrSet<BlockChain *, 4> UpdatedPreds;
 | 
						|
  assert(LoopChain.LoopPredecessors == 0);
 | 
						|
  UpdatedPreds.insert(&LoopChain);
 | 
						|
  for (MachineLoop::block_iterator BI = L.block_begin(),
 | 
						|
                                   BE = L.block_end();
 | 
						|
       BI != BE; ++BI) {
 | 
						|
    BlockChain &Chain = *BlockToChain[*BI];
 | 
						|
    if (!UpdatedPreds.insert(&Chain))
 | 
						|
      continue;
 | 
						|
 | 
						|
    assert(Chain.LoopPredecessors == 0);
 | 
						|
    for (BlockChain::iterator BCI = Chain.begin(), BCE = Chain.end();
 | 
						|
         BCI != BCE; ++BCI) {
 | 
						|
      assert(BlockToChain[*BCI] == &Chain);
 | 
						|
      for (MachineBasicBlock::pred_iterator PI = (*BCI)->pred_begin(),
 | 
						|
                                            PE = (*BCI)->pred_end();
 | 
						|
           PI != PE; ++PI) {
 | 
						|
        if (BlockToChain[*PI] == &Chain || !LoopBlockSet.count(*PI))
 | 
						|
          continue;
 | 
						|
        ++Chain.LoopPredecessors;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    if (Chain.LoopPredecessors == 0)
 | 
						|
      BlockWorkList.push_back(*Chain.begin());
 | 
						|
  }
 | 
						|
 | 
						|
  buildChain(LayoutTop, LoopChain, BlockWorkList, &LoopBlockSet);
 | 
						|
 | 
						|
  DEBUG({
 | 
						|
    // Crash at the end so we get all of the debugging output first.
 | 
						|
    bool BadLoop = false;
 | 
						|
    if (LoopChain.LoopPredecessors) {
 | 
						|
      BadLoop = true;
 | 
						|
      dbgs() << "Loop chain contains a block without its preds placed!\n"
 | 
						|
             << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
 | 
						|
             << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n";
 | 
						|
    }
 | 
						|
    for (BlockChain::iterator BCI = LoopChain.begin(), BCE = LoopChain.end();
 | 
						|
         BCI != BCE; ++BCI)
 | 
						|
      if (!LoopBlockSet.erase(*BCI)) {
 | 
						|
        // We don't mark the loop as bad here because there are real situations
 | 
						|
        // where this can occur. For example, with an unanalyzable fallthrough
 | 
						|
        // from a loop block to a non-loop block or vice versa.
 | 
						|
        dbgs() << "Loop chain contains a block not contained by the loop!\n"
 | 
						|
               << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
 | 
						|
               << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
 | 
						|
               << "  Bad block:    " << getBlockName(*BCI) << "\n";
 | 
						|
      }
 | 
						|
 | 
						|
    if (!LoopBlockSet.empty()) {
 | 
						|
      BadLoop = true;
 | 
						|
      for (BlockFilterSet::iterator LBI = LoopBlockSet.begin(),
 | 
						|
                                    LBE = LoopBlockSet.end();
 | 
						|
           LBI != LBE; ++LBI)
 | 
						|
        dbgs() << "Loop contains blocks never placed into a chain!\n"
 | 
						|
               << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
 | 
						|
               << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
 | 
						|
               << "  Bad block:    " << getBlockName(*LBI) << "\n";
 | 
						|
    }
 | 
						|
    assert(!BadLoop && "Detected problems with the placement of this loop.");
 | 
						|
  });
 | 
						|
}
 | 
						|
 | 
						|
void MachineBlockPlacement::buildCFGChains(MachineFunction &F) {
 | 
						|
  // Ensure that every BB in the function has an associated chain to simplify
 | 
						|
  // the assumptions of the remaining algorithm.
 | 
						|
  SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch.
 | 
						|
  for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) {
 | 
						|
    MachineBasicBlock *BB = FI;
 | 
						|
    BlockChain *Chain
 | 
						|
      = new (ChainAllocator.Allocate()) BlockChain(BlockToChain, BB);
 | 
						|
    // Also, merge any blocks which we cannot reason about and must preserve
 | 
						|
    // the exact fallthrough behavior for.
 | 
						|
    for (;;) {
 | 
						|
      Cond.clear();
 | 
						|
      MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch.
 | 
						|
      if (!TII->AnalyzeBranch(*BB, TBB, FBB, Cond) || !FI->canFallThrough())
 | 
						|
        break;
 | 
						|
 | 
						|
      MachineFunction::iterator NextFI(llvm::next(FI));
 | 
						|
      MachineBasicBlock *NextBB = NextFI;
 | 
						|
      // Ensure that the layout successor is a viable block, as we know that
 | 
						|
      // fallthrough is a possibility.
 | 
						|
      assert(NextFI != FE && "Can't fallthrough past the last block.");
 | 
						|
      DEBUG(dbgs() << "Pre-merging due to unanalyzable fallthrough: "
 | 
						|
                   << getBlockName(BB) << " -> " << getBlockName(NextBB)
 | 
						|
                   << "\n");
 | 
						|
      Chain->merge(NextBB, 0);
 | 
						|
      FI = NextFI;
 | 
						|
      BB = NextBB;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // Build any loop-based chains.
 | 
						|
  for (MachineLoopInfo::iterator LI = MLI->begin(), LE = MLI->end(); LI != LE;
 | 
						|
       ++LI)
 | 
						|
    buildLoopChains(F, **LI);
 | 
						|
 | 
						|
  SmallVector<MachineBasicBlock *, 16> BlockWorkList;
 | 
						|
 | 
						|
  SmallPtrSet<BlockChain *, 4> UpdatedPreds;
 | 
						|
  for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) {
 | 
						|
    MachineBasicBlock *BB = &*FI;
 | 
						|
    BlockChain &Chain = *BlockToChain[BB];
 | 
						|
    if (!UpdatedPreds.insert(&Chain))
 | 
						|
      continue;
 | 
						|
 | 
						|
    assert(Chain.LoopPredecessors == 0);
 | 
						|
    for (BlockChain::iterator BCI = Chain.begin(), BCE = Chain.end();
 | 
						|
         BCI != BCE; ++BCI) {
 | 
						|
      assert(BlockToChain[*BCI] == &Chain);
 | 
						|
      for (MachineBasicBlock::pred_iterator PI = (*BCI)->pred_begin(),
 | 
						|
                                            PE = (*BCI)->pred_end();
 | 
						|
           PI != PE; ++PI) {
 | 
						|
        if (BlockToChain[*PI] == &Chain)
 | 
						|
          continue;
 | 
						|
        ++Chain.LoopPredecessors;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    if (Chain.LoopPredecessors == 0)
 | 
						|
      BlockWorkList.push_back(*Chain.begin());
 | 
						|
  }
 | 
						|
 | 
						|
  BlockChain &FunctionChain = *BlockToChain[&F.front()];
 | 
						|
  buildChain(&F.front(), FunctionChain, BlockWorkList);
 | 
						|
 | 
						|
  typedef SmallPtrSet<MachineBasicBlock *, 16> FunctionBlockSetType;
 | 
						|
  DEBUG({
 | 
						|
    // Crash at the end so we get all of the debugging output first.
 | 
						|
    bool BadFunc = false;
 | 
						|
    FunctionBlockSetType FunctionBlockSet;
 | 
						|
    for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI)
 | 
						|
      FunctionBlockSet.insert(FI);
 | 
						|
 | 
						|
    for (BlockChain::iterator BCI = FunctionChain.begin(),
 | 
						|
                              BCE = FunctionChain.end();
 | 
						|
         BCI != BCE; ++BCI)
 | 
						|
      if (!FunctionBlockSet.erase(*BCI)) {
 | 
						|
        BadFunc = true;
 | 
						|
        dbgs() << "Function chain contains a block not in the function!\n"
 | 
						|
               << "  Bad block:    " << getBlockName(*BCI) << "\n";
 | 
						|
      }
 | 
						|
 | 
						|
    if (!FunctionBlockSet.empty()) {
 | 
						|
      BadFunc = true;
 | 
						|
      for (FunctionBlockSetType::iterator FBI = FunctionBlockSet.begin(),
 | 
						|
                                          FBE = FunctionBlockSet.end();
 | 
						|
           FBI != FBE; ++FBI)
 | 
						|
        dbgs() << "Function contains blocks never placed into a chain!\n"
 | 
						|
               << "  Bad block:    " << getBlockName(*FBI) << "\n";
 | 
						|
    }
 | 
						|
    assert(!BadFunc && "Detected problems with the block placement.");
 | 
						|
  });
 | 
						|
 | 
						|
  // Splice the blocks into place.
 | 
						|
  MachineFunction::iterator InsertPos = F.begin();
 | 
						|
  for (BlockChain::iterator BI = FunctionChain.begin(),
 | 
						|
                            BE = FunctionChain.end();
 | 
						|
       BI != BE; ++BI) {
 | 
						|
    DEBUG(dbgs() << (BI == FunctionChain.begin() ? "Placing chain "
 | 
						|
                                                  : "          ... ")
 | 
						|
          << getBlockName(*BI) << "\n");
 | 
						|
    if (InsertPos != MachineFunction::iterator(*BI))
 | 
						|
      F.splice(InsertPos, *BI);
 | 
						|
    else
 | 
						|
      ++InsertPos;
 | 
						|
 | 
						|
    // Update the terminator of the previous block.
 | 
						|
    if (BI == FunctionChain.begin())
 | 
						|
      continue;
 | 
						|
    MachineBasicBlock *PrevBB = llvm::prior(MachineFunction::iterator(*BI));
 | 
						|
 | 
						|
    // FIXME: It would be awesome of updateTerminator would just return rather
 | 
						|
    // than assert when the branch cannot be analyzed in order to remove this
 | 
						|
    // boiler plate.
 | 
						|
    Cond.clear();
 | 
						|
    MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch.
 | 
						|
    if (!TII->AnalyzeBranch(*PrevBB, TBB, FBB, Cond))
 | 
						|
      PrevBB->updateTerminator();
 | 
						|
  }
 | 
						|
 | 
						|
  // Fixup the last block.
 | 
						|
  Cond.clear();
 | 
						|
  MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch.
 | 
						|
  if (!TII->AnalyzeBranch(F.back(), TBB, FBB, Cond))
 | 
						|
    F.back().updateTerminator();
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Recursive helper to align a loop and any nested loops.
 | 
						|
static void AlignLoop(MachineFunction &F, MachineLoop *L, unsigned Align) {
 | 
						|
  // Recurse through nested loops.
 | 
						|
  for (MachineLoop::iterator I = L->begin(), E = L->end(); I != E; ++I)
 | 
						|
    AlignLoop(F, *I, Align);
 | 
						|
 | 
						|
  L->getTopBlock()->setAlignment(Align);
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Align loop headers to target preferred alignments.
 | 
						|
void MachineBlockPlacement::AlignLoops(MachineFunction &F) {
 | 
						|
  if (F.getFunction()->hasFnAttr(Attribute::OptimizeForSize))
 | 
						|
    return;
 | 
						|
 | 
						|
  unsigned Align = TLI->getPrefLoopAlignment();
 | 
						|
  if (!Align)
 | 
						|
    return;  // Don't care about loop alignment.
 | 
						|
 | 
						|
  for (MachineLoopInfo::iterator I = MLI->begin(), E = MLI->end(); I != E; ++I)
 | 
						|
    AlignLoop(F, *I, Align);
 | 
						|
}
 | 
						|
 | 
						|
bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &F) {
 | 
						|
  // Check for single-block functions and skip them.
 | 
						|
  if (llvm::next(F.begin()) == F.end())
 | 
						|
    return false;
 | 
						|
 | 
						|
  MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
 | 
						|
  MBFI = &getAnalysis<MachineBlockFrequencyInfo>();
 | 
						|
  MLI = &getAnalysis<MachineLoopInfo>();
 | 
						|
  TII = F.getTarget().getInstrInfo();
 | 
						|
  TLI = F.getTarget().getTargetLowering();
 | 
						|
  assert(BlockToChain.empty());
 | 
						|
 | 
						|
  buildCFGChains(F);
 | 
						|
  AlignLoops(F);
 | 
						|
 | 
						|
  BlockToChain.clear();
 | 
						|
  ChainAllocator.DestroyAll();
 | 
						|
 | 
						|
  // We always return true as we have no way to track whether the final order
 | 
						|
  // differs from the original order.
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
namespace {
 | 
						|
/// \brief A pass to compute block placement statistics.
 | 
						|
///
 | 
						|
/// A separate pass to compute interesting statistics for evaluating block
 | 
						|
/// placement. This is separate from the actual placement pass so that they can
 | 
						|
/// be computed in the absense of any placement transformations or when using
 | 
						|
/// alternative placement strategies.
 | 
						|
class MachineBlockPlacementStats : public MachineFunctionPass {
 | 
						|
  /// \brief A handle to the branch probability pass.
 | 
						|
  const MachineBranchProbabilityInfo *MBPI;
 | 
						|
 | 
						|
  /// \brief A handle to the function-wide block frequency pass.
 | 
						|
  const MachineBlockFrequencyInfo *MBFI;
 | 
						|
 | 
						|
public:
 | 
						|
  static char ID; // Pass identification, replacement for typeid
 | 
						|
  MachineBlockPlacementStats() : MachineFunctionPass(ID) {
 | 
						|
    initializeMachineBlockPlacementStatsPass(*PassRegistry::getPassRegistry());
 | 
						|
  }
 | 
						|
 | 
						|
  bool runOnMachineFunction(MachineFunction &F);
 | 
						|
 | 
						|
  void getAnalysisUsage(AnalysisUsage &AU) const {
 | 
						|
    AU.addRequired<MachineBranchProbabilityInfo>();
 | 
						|
    AU.addRequired<MachineBlockFrequencyInfo>();
 | 
						|
    AU.setPreservesAll();
 | 
						|
    MachineFunctionPass::getAnalysisUsage(AU);
 | 
						|
  }
 | 
						|
 | 
						|
  const char *getPassName() const { return "Block Placement Stats"; }
 | 
						|
};
 | 
						|
}
 | 
						|
 | 
						|
char MachineBlockPlacementStats::ID = 0;
 | 
						|
INITIALIZE_PASS_BEGIN(MachineBlockPlacementStats, "block-placement-stats",
 | 
						|
                      "Basic Block Placement Stats", false, false)
 | 
						|
INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
 | 
						|
INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
 | 
						|
INITIALIZE_PASS_END(MachineBlockPlacementStats, "block-placement-stats",
 | 
						|
                    "Basic Block Placement Stats", false, false)
 | 
						|
 | 
						|
FunctionPass *llvm::createMachineBlockPlacementStatsPass() {
 | 
						|
  return new MachineBlockPlacementStats();
 | 
						|
}
 | 
						|
 | 
						|
bool MachineBlockPlacementStats::runOnMachineFunction(MachineFunction &F) {
 | 
						|
  // Check for single-block functions and skip them.
 | 
						|
  if (llvm::next(F.begin()) == F.end())
 | 
						|
    return false;
 | 
						|
 | 
						|
  MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
 | 
						|
  MBFI = &getAnalysis<MachineBlockFrequencyInfo>();
 | 
						|
 | 
						|
  for (MachineFunction::iterator I = F.begin(), E = F.end(); I != E; ++I) {
 | 
						|
    BlockFrequency BlockFreq = MBFI->getBlockFreq(I);
 | 
						|
    Statistic &NumBranches = (I->succ_size() > 1) ? NumCondBranches
 | 
						|
                                                  : NumUncondBranches;
 | 
						|
    Statistic &BranchTakenFreq = (I->succ_size() > 1) ? CondBranchTakenFreq
 | 
						|
                                                      : UncondBranchTakenFreq;
 | 
						|
    for (MachineBasicBlock::succ_iterator SI = I->succ_begin(),
 | 
						|
                                          SE = I->succ_end();
 | 
						|
         SI != SE; ++SI) {
 | 
						|
      // Skip if this successor is a fallthrough.
 | 
						|
      if (I->isLayoutSuccessor(*SI))
 | 
						|
        continue;
 | 
						|
 | 
						|
      BlockFrequency EdgeFreq = BlockFreq * MBPI->getEdgeProbability(I, *SI);
 | 
						|
      ++NumBranches;
 | 
						|
      BranchTakenFreq += EdgeFreq.getFrequency();
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 |