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			116 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			116 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- Annotation.cpp - Implement the Annotation Classes -----------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the AnnotationManager class.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Support/Annotation.h"
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#include "llvm/Support/ManagedStatic.h"
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#include <map>
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#include <cstring>
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using namespace llvm;
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Annotation::~Annotation() {}  // Designed to be subclassed
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Annotable::~Annotable() {   // Virtual because it's designed to be subclassed...
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  Annotation *A = AnnotationList;
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  while (A) {
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    Annotation *Next = A->getNext();
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    delete A;
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    A = Next;
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  }
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}
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namespace {
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  class StrCmp {
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  public:
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    bool operator()(const char *a, const char *b) const {
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      return strcmp(a, b) < 0;
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    }
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  };
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}
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typedef std::map<const char*, unsigned, StrCmp> IDMapType;
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static unsigned IDCounter = 0;  // Unique ID counter
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// Static member to ensure initialiation on demand.
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static ManagedStatic<IDMapType> IDMap;
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// On demand annotation creation support...
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typedef Annotation *(*AnnFactory)(AnnotationID, const Annotable *, void *);
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typedef std::map<unsigned, std::pair<AnnFactory,void*> > FactMapType;
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static FactMapType *TheFactMap = 0;
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static FactMapType &getFactMap() {
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  if (TheFactMap == 0)
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    TheFactMap = new FactMapType();
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  return *TheFactMap;
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}
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static void eraseFromFactMap(unsigned ID) {
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  assert(TheFactMap && "No entries found!");
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  TheFactMap->erase(ID);
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  if (TheFactMap->empty()) {   // Delete when empty
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    delete TheFactMap;
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    TheFactMap = 0;
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  }
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}
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AnnotationID AnnotationManager::getID(const char *Name) {  // Name -> ID
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  IDMapType::iterator I = IDMap->find(Name);
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  if (I == IDMap->end()) {
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    (*IDMap)[Name] = IDCounter++;   // Add a new element
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    return AnnotationID(IDCounter-1);
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  }
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  return AnnotationID(I->second);
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}
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// getID - Name -> ID + registration of a factory function for demand driven
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// annotation support.
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AnnotationID AnnotationManager::getID(const char *Name, Factory Fact,
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                                      void *Data) {
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  AnnotationID Result(getID(Name));
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  registerAnnotationFactory(Result, Fact, Data);
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  return Result;
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}
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// getName - This function is especially slow, but that's okay because it should
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// only be used for debugging.
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//
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const char *AnnotationManager::getName(AnnotationID ID) {  // ID -> Name
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  IDMapType &TheMap = *IDMap;
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  for (IDMapType::iterator I = TheMap.begin(); ; ++I) {
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    assert(I != TheMap.end() && "Annotation ID is unknown!");
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    if (I->second == ID.ID) return I->first;
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  }
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}
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// registerAnnotationFactory - This method is used to register a callback
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// function used to create an annotation on demand if it is needed by the
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// Annotable::findOrCreateAnnotation method.
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//
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void AnnotationManager::registerAnnotationFactory(AnnotationID ID, AnnFactory F,
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                                                  void *ExtraData) {
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  if (F)
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    getFactMap()[ID.ID] = std::make_pair(F, ExtraData);
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  else
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    eraseFromFactMap(ID.ID);
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}
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// createAnnotation - Create an annotation of the specified ID for the
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// specified object, using a register annotation creation function.
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//
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Annotation *AnnotationManager::createAnnotation(AnnotationID ID,
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                                                const Annotable *Obj) {
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  FactMapType::iterator I = getFactMap().find(ID.ID);
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  if (I == getFactMap().end()) return 0;
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  return I->second.first(ID, Obj, I->second.second);
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}
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