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			75 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- WriterInternals.h - Data structures shared by the Writer -*- C++ -*--=//
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| //
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| // This header defines the interface used between components of the bytecode
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| // writer.
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| //
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| // Note that the performance of this library is not terribly important, because
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| // it shouldn't be used by JIT type applications... so it is not a huge focus
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| // at least.  :)
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef LLVM_LIB_BYTECODE_WRITER_WRITERINTERNALS_H
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| #define LLVM_LIB_BYTECODE_WRITER_WRITERINTERNALS_H
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| 
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| #include "llvm/Bytecode/Writer.h"
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| #include "llvm/Bytecode/Format.h"
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| #include "llvm/Bytecode/Primitives.h"
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| #include "llvm/Analysis/SlotCalculator.h"
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| #include "llvm/Tools/DataTypes.h"
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| #include "llvm/Instruction.h"
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| 
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| class BytecodeWriter : public ModuleAnalyzer {
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|   vector<unsigned char> &Out;
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|   SlotCalculator Table;
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| public:
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|   BytecodeWriter(vector<unsigned char> &o, const Module *M);
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| 
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| protected:
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|   virtual bool processConstPool(const ConstantPool &CP, bool isMethod);
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|   virtual bool processMethod(const Method *M);
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|   virtual bool processBasicBlock(const BasicBlock *BB);
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|   virtual bool processInstruction(const Instruction *I);
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| 
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| private :
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|   inline void outputSignature() {
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|     static const unsigned char *Sig =  (const unsigned char*)"llvm";
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|     Out.insert(Out.end(), Sig, Sig+4); // output the bytecode signature...
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|   }
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| 
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|   void outputModuleInfoBlock(const Module *C);
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|   void outputSymbolTable(const SymbolTable &ST);
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|   bool outputConstant(const ConstPoolVal *CPV);
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|   void outputType(const Type *T);
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| };
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| 
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| 
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| 
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| 
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| // BytecodeBlock - Little helper class that helps us do backpatching of bytecode
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| // block sizes really easily.  It backpatches when it goes out of scope.
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| //
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| class BytecodeBlock {
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|   unsigned Loc;
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|   vector<unsigned char> &Out;
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| 
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|   BytecodeBlock(const BytecodeBlock &);   // do not implement
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|   void operator=(const BytecodeBlock &);  // do not implement
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| public:
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|   inline BytecodeBlock(unsigned ID, vector<unsigned char> &o) : Out(o) {
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|     output(ID, Out);
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|     output((unsigned)0, Out);         // Reserve the space for the block size...
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|     Loc = Out.size();
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|   }
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| 
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|   inline ~BytecodeBlock() {           // Do backpatch when block goes out
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|                                       // of scope...
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|     //    cerr << "OldLoc = " << Loc << " NewLoc = " << NewLoc << " diff = " << (NewLoc-Loc) << endl;
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|     output((unsigned)(Out.size()-Loc), Out, (int)Loc-4);
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|     align32(Out);  // Blocks must ALWAYS be aligned
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|   }
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| };
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| 
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| 
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| #endif
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