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			562 lines
		
	
	
		
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| <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
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|                       "http://www.w3.org/TR/html4/strict.dtd">
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| <html>
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| <head>
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|   <title>Exception Handling in LLVM</title>
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|   <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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|   <meta name="description"
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|         content="Exception Handling in LLVM.">
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|   <link rel="stylesheet" href="llvm.css" type="text/css">
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| </head>
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| 
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| <body>
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| 
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| <h1>Exception Handling in LLVM</h1>
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| 
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| <table class="layout" style="width:100%">
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|   <tr class="layout">
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|     <td class="left">
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| <ul>
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|   <li><a href="#introduction">Introduction</a>
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|   <ol>
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|     <li><a href="#itanium">Itanium ABI Zero-cost Exception Handling</a></li>
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|     <li><a href="#sjlj">Setjmp/Longjmp Exception Handling</a></li>
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|     <li><a href="#overview">Overview</a></li>
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|   </ol></li>
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|   <li><a href="#codegen">LLVM Code Generation</a>
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|   <ol>
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|     <li><a href="#throw">Throw</a></li>
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|     <li><a href="#try_catch">Try/Catch</a></li>
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|     <li><a href="#cleanups">Cleanups</a></li>
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|     <li><a href="#throw_filters">Throw Filters</a></li>
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|     <li><a href="#restrictions">Restrictions</a></li>
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|   </ol></li>
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|   <li><a href="#format_common_intrinsics">Exception Handling Intrinsics</a>
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|   <ol>
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|   	<li><a href="#llvm_eh_typeid_for"><tt>llvm.eh.typeid.for</tt></a></li>
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|   	<li><a href="#llvm_eh_sjlj_setjmp"><tt>llvm.eh.sjlj.setjmp</tt></a></li>
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|   	<li><a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a></li>
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|   	<li><a href="#llvm_eh_sjlj_lsda"><tt>llvm.eh.sjlj.lsda</tt></a></li>
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|   	<li><a href="#llvm_eh_sjlj_callsite"><tt>llvm.eh.sjlj.callsite</tt></a></li>
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|   </ol></li>
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|   <li><a href="#asm">Asm Table Formats</a>
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|   <ol>
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|     <li><a href="#unwind_tables">Exception Handling Frame</a></li>
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|     <li><a href="#exception_tables">Exception Tables</a></li>
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|   </ol></li>
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| </ul>
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| </td>
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| </tr></table>
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| 
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| <div class="doc_author">
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|   <p>Written by the <a href="http://llvm.org/">LLVM Team</a></p>
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| </div>
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| 
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| 
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| <!-- *********************************************************************** -->
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| <h2><a name="introduction">Introduction</a></h2>
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| <!-- *********************************************************************** -->
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| 
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| <div>
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| 
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| <p>This document is the central repository for all information pertaining to
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|    exception handling in LLVM.  It describes the format that LLVM exception
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|    handling information takes, which is useful for those interested in creating
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|    front-ends or dealing directly with the information.  Further, this document
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|    provides specific examples of what exception handling information is used for
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|    in C and C++.</p>
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| 
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| <!-- ======================================================================= -->
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| <h3>
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|   <a name="itanium">Itanium ABI Zero-cost Exception Handling</a>
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| </h3>
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| 
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| <div>
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| 
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| <p>Exception handling for most programming languages is designed to recover from
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|    conditions that rarely occur during general use of an application.  To that
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|    end, exception handling should not interfere with the main flow of an
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|    application's algorithm by performing checkpointing tasks, such as saving the
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|    current pc or register state.</p>
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| 
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| <p>The Itanium ABI Exception Handling Specification defines a methodology for
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|    providing outlying data in the form of exception tables without inlining
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|    speculative exception handling code in the flow of an application's main
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|    algorithm.  Thus, the specification is said to add "zero-cost" to the normal
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|    execution of an application.</p>
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| 
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| <p>A more complete description of the Itanium ABI exception handling runtime
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|    support of can be found at
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|    <a href="http://www.codesourcery.com/cxx-abi/abi-eh.html">Itanium C++ ABI:
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|    Exception Handling</a>. A description of the exception frame format can be
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|    found at
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|    <a href="http://refspecs.freestandards.org/LSB_3.0.0/LSB-Core-generic/LSB-Core-generic/ehframechpt.html">Exception
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|    Frames</a>, with details of the DWARF 4 specification at
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|    <a href="http://dwarfstd.org/Dwarf4Std.php">DWARF 4 Standard</a>.
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|    A description for the C++ exception table formats can be found at
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|    <a href="http://www.codesourcery.com/cxx-abi/exceptions.pdf">Exception Handling
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|    Tables</a>.</p>
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| 
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| </div>
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| 
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| <!-- ======================================================================= -->
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| <h3>
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|   <a name="sjlj">Setjmp/Longjmp Exception Handling</a>
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| </h3>
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| 
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| <div>
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| 
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| <p>Setjmp/Longjmp (SJLJ) based exception handling uses LLVM intrinsics
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|    <a href="#llvm_eh_sjlj_setjmp"><tt>llvm.eh.sjlj.setjmp</tt></a> and
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|    <a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a> to
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|    handle control flow for exception handling.</p>
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| 
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| <p>For each function which does exception processing — be
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|    it <tt>try</tt>/<tt>catch</tt> blocks or cleanups — that function
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|    registers itself on a global frame list. When exceptions are unwinding, the
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|    runtime uses this list to identify which functions need processing.<p>
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| 
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| <p>Landing pad selection is encoded in the call site entry of the function
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|    context. The runtime returns to the function via
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|    <a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a>, where
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|    a switch table transfers control to the appropriate landing pad based on
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|    the index stored in the function context.</p>
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| 
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| <p>In contrast to DWARF exception handling, which encodes exception regions
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|    and frame information in out-of-line tables, SJLJ exception handling
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|    builds and removes the unwind frame context at runtime. This results in
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|    faster exception handling at the expense of slower execution when no
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|    exceptions are thrown. As exceptions are, by their nature, intended for
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|    uncommon code paths, DWARF exception handling is generally preferred to
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|    SJLJ.</p>
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| 
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| </div>
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| 
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| <!-- ======================================================================= -->
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| <h3>
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|   <a name="overview">Overview</a>
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| </h3>
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| 
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| <div>
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| 
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| <p>When an exception is thrown in LLVM code, the runtime does its best to find a
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|    handler suited to processing the circumstance.</p>
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| 
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| <p>The runtime first attempts to find an <i>exception frame</i> corresponding to
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|    the function where the exception was thrown.  If the programming language
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|    supports exception handling (e.g. C++), the exception frame contains a
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|    reference to an exception table describing how to process the exception.  If
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|    the language does not support exception handling (e.g. C), or if the
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|    exception needs to be forwarded to a prior activation, the exception frame
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|    contains information about how to unwind the current activation and restore
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|    the state of the prior activation.  This process is repeated until the
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|    exception is handled. If the exception is not handled and no activations
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|    remain, then the application is terminated with an appropriate error
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|    message.</p>
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| 
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| <p>Because different programming languages have different behaviors when
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|    handling exceptions, the exception handling ABI provides a mechanism for
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|    supplying <i>personalities</i>. An exception handling personality is defined
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|    by way of a <i>personality function</i> (e.g. <tt>__gxx_personality_v0</tt>
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|    in C++), which receives the context of the exception, an <i>exception
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|    structure</i> containing the exception object type and value, and a reference
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|    to the exception table for the current function.  The personality function
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|    for the current compile unit is specified in a <i>common exception
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|    frame</i>.</p>
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| 
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| <p>The organization of an exception table is language dependent. For C++, an
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|    exception table is organized as a series of code ranges defining what to do
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|    if an exception occurs in that range. Typically, the information associated
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|    with a range defines which types of exception objects (using C++ <i>type
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|    info</i>) that are handled in that range, and an associated action that
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|    should take place. Actions typically pass control to a <i>landing
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|    pad</i>.</p>
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| 
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| <p>A landing pad corresponds roughly to the code found in the <tt>catch</tt>
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|    portion of a <tt>try</tt>/<tt>catch</tt> sequence. When execution resumes at
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|    a landing pad, it receives an <i>exception structure</i> and a
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|    <i>selector value</i> corresponding to the <i>type</i> of exception
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|    thrown. The selector is then used to determine which <i>catch</i> should
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|    actually process the exception.</p>
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| 
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| </div>
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| 
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| </div>
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| 
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| <!-- ======================================================================= -->
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| <h2>
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|   <a name="codegen">LLVM Code Generation</a>
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| </h2>
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| 
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| <div>
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| 
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| <p>From a C++ developer's perspective, exceptions are defined in terms of the
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|    <tt>throw</tt> and <tt>try</tt>/<tt>catch</tt> statements. In this section
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|    we will describe the implementation of LLVM exception handling in terms of
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|    C++ examples.</p>
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| 
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| <!-- ======================================================================= -->
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| <h3>
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|   <a name="throw">Throw</a>
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| </h3>
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| 
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| <div>
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| 
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| <p>Languages that support exception handling typically provide a <tt>throw</tt>
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|    operation to initiate the exception process. Internally, a <tt>throw</tt>
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|    operation breaks down into two steps.</p>
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| 
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| <ol>
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|   <li>A request is made to allocate exception space for an exception structure.
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|       This structure needs to survive beyond the current activation. This
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|       structure will contain the type and value of the object being thrown.</li>
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| 
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|   <li>A call is made to the runtime to raise the exception, passing the
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|       exception structure as an argument.</li>
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| </ol>
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| 
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| <p>In C++, the allocation of the exception structure is done by the
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|    <tt>__cxa_allocate_exception</tt> runtime function. The exception raising is
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|    handled by <tt>__cxa_throw</tt>. The type of the exception is represented
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|    using a C++ RTTI structure.</p>
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| 
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| </div>
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| 
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| <!-- ======================================================================= -->
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| <h3>
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|   <a name="try_catch">Try/Catch</a>
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| </h3>
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| 
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| <div>
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| 
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| <p>A call within the scope of a <i>try</i> statement can potentially raise an
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|    exception. In those circumstances, the LLVM C++ front-end replaces the call
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|    with an <tt>invoke</tt> instruction. Unlike a call, the <tt>invoke</tt> has
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|    two potential continuation points:</p>
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| 
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| <ol>
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|   <li>where to continue when the call succeeds as per normal, and</li>
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| 
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|   <li>where to continue if the call raises an exception, either by a throw or
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|       the unwinding of a throw</li>
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| </ol>
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| 
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| <p>The term used to define a the place where an <tt>invoke</tt> continues after
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|    an exception is called a <i>landing pad</i>. LLVM landing pads are
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|    conceptually alternative function entry points where an exception structure
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|    reference and a type info index are passed in as arguments. The landing pad
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|    saves the exception structure reference and then proceeds to select the catch
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|    block that corresponds to the type info of the exception object.</p>
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| 
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| <p>The LLVM <a href="LangRef.html#i_landingpad"><tt>landingpad</tt>
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|    instruction</a> is used to convey information about the landing pad to the
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|    back end. For C++, the <tt>landingpad</tt> instruction returns a pointer and
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|    integer pair corresponding to the pointer to the <i>exception structure</i>
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|    and the <i>selector value</i> respectively.</p>
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| 
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| <p>The <tt>landingpad</tt> instruction takes a reference to the personality
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|    function to be used for this <tt>try</tt>/<tt>catch</tt> sequence. The
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|    remainder of the instruction is a list of <i>cleanup</i>, <i>catch</i>,
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|    and <i>filter</i> clauses. The exception is tested against the clauses
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|    sequentially from first to last. The selector value is a positive number if
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|    the exception matched a type info, a negative number if it matched a filter,
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|    and zero if it matched a cleanup. If nothing is matched, the behavior of
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|    the program is <a href="#restrictions">undefined</a>. If a type info matched,
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|    then the selector value is the index of the type info in the exception table,
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|    which can be obtained using the
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|    <a href="#llvm_eh_typeid_for"><tt>llvm.eh.typeid.for</tt></a> intrinsic.</p>
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| 
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| <p>Once the landing pad has the type info selector, the code branches to the
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|    code for the first catch. The catch then checks the value of the type info
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|    selector against the index of type info for that catch.  Since the type info
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|    index is not known until all the type infos have been gathered in the
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|    backend, the catch code must call the
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|    <a href="#llvm_eh_typeid_for"><tt>llvm.eh.typeid.for</tt></a> intrinsic to
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|    determine the index for a given type info. If the catch fails to match the
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|    selector then control is passed on to the next catch.</p>
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| 
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| <p>Finally, the entry and exit of catch code is bracketed with calls to
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|    <tt>__cxa_begin_catch</tt> and <tt>__cxa_end_catch</tt>.</p>
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| 
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| <ul>
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|   <li><tt>__cxa_begin_catch</tt> takes an exception structure reference as an
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|       argument and returns the value of the exception object.</li>
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| 
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|   <li><tt>__cxa_end_catch</tt> takes no arguments. This function:<br><br>
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|     <ol>
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|       <li>Locates the most recently caught exception and decrements its handler
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|           count,</li>
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|       <li>Removes the exception from the <i>caught</i> stack if the handler
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|           count goes to zero, and</li>
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|       <li>Destroys the exception if the handler count goes to zero and the
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|           exception was not re-thrown by throw.</li>
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|     </ol>
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|     <p><b>Note:</b> a rethrow from within the catch may replace this call with
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|        a <tt>__cxa_rethrow</tt>.</p></li>
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| </ul>
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| 
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| </div>
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| 
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| <!-- ======================================================================= -->
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| <h3>
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|   <a name="cleanups">Cleanups</a>
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| </h3>
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| 
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| <div>
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| 
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| <p>A cleanup is extra code which needs to be run as part of unwinding a scope.
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|    C++ destructors are a typical example, but other languages and language
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|    extensions provide a variety of different kinds of cleanups. In general, a
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|    landing pad may need to run arbitrary amounts of cleanup code before actually
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|    entering a catch block. To indicate the presence of cleanups, a
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|    <a href="LangRef.html#i_landingpad"><tt>landingpad</tt> instruction</a>
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|    should have a <i>cleanup</i> clause. Otherwise, the unwinder will not stop at
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|    the landing pad if there are no catches or filters that require it to.</p>
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| 
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| <p><b>Note:</b> Do not allow a new exception to propagate out of the execution
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|    of a cleanup. This can corrupt the internal state of the unwinder.
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|    Different languages describe different high-level semantics for these
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|    situations: for example, C++ requires that the process be terminated, whereas
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|    Ada cancels both exceptions and throws a third.</p>
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| 
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| <p>When all cleanups are finished, if the exception is not handled by the
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|    current function, resume unwinding by calling the
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|    <a href="LangRef.html#i_resume"><tt>resume</tt> instruction</a>, passing in
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|    the result of the <tt>landingpad</tt> instruction for the original landing
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|    pad.</p>
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| 
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| </div>
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| 
 | |
| <!-- ======================================================================= -->
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| <h3>
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|   <a name="throw_filters">Throw Filters</a>
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| </h3>
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| 
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| <div>
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| 
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| <p>C++ allows the specification of which exception types may be thrown from a
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|    function. To represent this, a top level landing pad may exist to filter out
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|    invalid types. To express this in LLVM code the
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|    <a href="LangRef.html#i_landingpad"><tt>landingpad</tt> instruction</a> will
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|    have a filter clause. The clause consists of an array of type infos.
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|    <tt>landingpad</tt> will return a negative value if the exception does not
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|    match any of the type infos. If no match is found then a call
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|    to <tt>__cxa_call_unexpected</tt> should be made, otherwise
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|    <tt>_Unwind_Resume</tt>.  Each of these functions requires a reference to the
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|    exception structure.  Note that the most general form of a
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|    <a href="LangRef.html#i_landingpad"><tt>landingpad</tt> instruction</a> can
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|    have any number of catch, cleanup, and filter clauses (though having more
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|    than one cleanup is pointless). The LLVM C++ front-end can generate such
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|    <a href="LangRef.html#i_landingpad"><tt>landingpad</tt> instructions</a> due
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|    to inlining creating nested exception handling scopes.</p>
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| 
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| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
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| <h3>
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|   <a name="restrictions">Restrictions</a>
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| </h3>
 | |
| 
 | |
| <div>
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| 
 | |
| <p>The unwinder delegates the decision of whether to stop in a call frame to
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|    that call frame's language-specific personality function. Not all unwinders
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|    guarantee that they will stop to perform cleanups. For example, the GNU C++
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|    unwinder doesn't do so unless the exception is actually caught somewhere
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|    further up the stack.</p>
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| 
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| <p>In order for inlining to behave correctly, landing pads must be prepared to
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|    handle selector results that they did not originally advertise. Suppose that
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|    a function catches exceptions of type <tt>A</tt>, and it's inlined into a
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|    function that catches exceptions of type <tt>B</tt>. The inliner will update
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|    the <tt>landingpad</tt> instruction for the inlined landing pad to include
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|    the fact that <tt>B</tt> is also caught. If that landing pad assumes that it
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|    will only be entered to catch an <tt>A</tt>, it's in for a rude awakening.
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|    Consequently, landing pads must test for the selector results they understand
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|    and then resume exception propagation with the
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|    <a href="LangRef.html#i_resume"><tt>resume</tt> instruction</a> if none of
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|    the conditions match.</p>
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| 
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| </div>
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| 
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| </div>
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| 
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| <!-- ======================================================================= -->
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| <h2>
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|   <a name="format_common_intrinsics">Exception Handling Intrinsics</a>
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| </h2>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>In addition to the
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|    <a href="LangRef.html#i_landingpad"><tt>landingpad</tt></a> and
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|    <a href="LangRef.html#i_resume"><tt>resume</tt></a> instructions, LLVM uses
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|    several intrinsic functions (name prefixed with <i><tt>llvm.eh</tt></i>) to
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|    provide exception handling information at various points in generated
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|    code.</p>
 | |
| 
 | |
| <!-- ======================================================================= -->
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| <h4>
 | |
|   <a name="llvm_eh_typeid_for">llvm.eh.typeid.for</a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <pre>
 | |
|   i32 @llvm.eh.typeid.for(i8* %type_info)
 | |
| </pre>
 | |
| 
 | |
| <p>This intrinsic returns the type info index in the exception table of the
 | |
|    current function.  This value can be used to compare against the result
 | |
|    of <a href="LangRef.html#i_landingpad"><tt>landingpad</tt> instruction</a>.
 | |
|    The single argument is a reference to a type info.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <h4>
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|   <a name="llvm_eh_sjlj_setjmp">llvm.eh.sjlj.setjmp</a>
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| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <pre>
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|   i32 @llvm.eh.sjlj.setjmp(i8* %setjmp_buf)
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| </pre>
 | |
| 
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| <p>For SJLJ based exception handling, this intrinsic forces register saving for
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|    the current function and stores the address of the following instruction for
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|    use as a destination address
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|    by <a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a>. The
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|    buffer format and the overall functioning of this intrinsic is compatible
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|    with the GCC <tt>__builtin_setjmp</tt> implementation allowing code built
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|    with the clang and GCC to interoperate.</p>
 | |
| 
 | |
| <p>The single parameter is a pointer to a five word buffer in which the calling
 | |
|    context is saved. The front end places the frame pointer in the first word,
 | |
|    and the target implementation of this intrinsic should place the destination
 | |
|    address for a
 | |
|    <a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a> in the
 | |
|    second word. The following three words are available for use in a
 | |
|    target-specific manner.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <h4>
 | |
|   <a name="llvm_eh_sjlj_longjmp">llvm.eh.sjlj.longjmp</a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <pre>
 | |
|   void @llvm.eh.sjlj.longjmp(i8* %setjmp_buf)
 | |
| </pre>
 | |
| 
 | |
| <p>For SJLJ based exception handling, the <tt>llvm.eh.sjlj.longjmp</tt>
 | |
|    intrinsic is used to implement <tt>__builtin_longjmp()</tt>. The single
 | |
|    parameter is a pointer to a buffer populated
 | |
|    by <a href="#llvm_eh_sjlj_setjmp"><tt>llvm.eh.sjlj.setjmp</tt></a>. The frame
 | |
|    pointer and stack pointer are restored from the buffer, then control is
 | |
|    transferred to the destination address.</p>
 | |
| 
 | |
| </div>
 | |
| <!-- ======================================================================= -->
 | |
| <h4>
 | |
|   <a name="llvm_eh_sjlj_lsda">llvm.eh.sjlj.lsda</a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <pre>
 | |
|   i8* @llvm.eh.sjlj.lsda()
 | |
| </pre>
 | |
| 
 | |
| <p>For SJLJ based exception handling, the <tt>llvm.eh.sjlj.lsda</tt> intrinsic
 | |
|    returns the address of the Language Specific Data Area (LSDA) for the current
 | |
|    function. The SJLJ front-end code stores this address in the exception
 | |
|    handling function context for use by the runtime.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <h4>
 | |
|   <a name="llvm_eh_sjlj_callsite">llvm.eh.sjlj.callsite</a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <pre>
 | |
|   void @llvm.eh.sjlj.callsite(i32 %call_site_num)
 | |
| </pre>
 | |
| 
 | |
| <p>For SJLJ based exception handling, the <tt>llvm.eh.sjlj.callsite</tt>
 | |
|    intrinsic identifies the callsite value associated with the
 | |
|    following <tt>invoke</tt> instruction. This is used to ensure that landing
 | |
|    pad entries in the LSDA are generated in matching order.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <h2>
 | |
|   <a name="asm">Asm Table Formats</a>
 | |
| </h2>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>There are two tables that are used by the exception handling runtime to
 | |
|    determine which actions should be taken when an exception is thrown.</p>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <h3>
 | |
|   <a name="unwind_tables">Exception Handling Frame</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>An exception handling frame <tt>eh_frame</tt> is very similar to the unwind
 | |
|    frame used by DWARF debug info. The frame contains all the information
 | |
|    necessary to tear down the current frame and restore the state of the prior
 | |
|    frame. There is an exception handling frame for each function in a compile
 | |
|    unit, plus a common exception handling frame that defines information common
 | |
|    to all functions in the unit.</p>
 | |
| 
 | |
| <!-- Todo - Table details here. -->
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <h3>
 | |
|   <a name="exception_tables">Exception Tables</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>An exception table contains information about what actions to take when an
 | |
|    exception is thrown in a particular part of a function's code. There is one
 | |
|    exception table per function, except leaf functions and functions that have
 | |
|    calls only to non-throwing functions. They do not need an exception
 | |
|    table.</p>
 | |
| 
 | |
| <!-- Todo - Table details here. -->
 | |
| 
 | |
| </div>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- *********************************************************************** -->
 | |
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