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	should only effect x86 when using long double. Now 12/16 bytes are output for long double globals (the exact amount depends on the alignment). This brings globals in line with the rest of LLVM: the space reserved for an object is now always the ABI size. One tricky point is that only 10 bytes should be output for long double if it is a field in a packed struct, which is the reason for the additional argument to EmitGlobalConstant. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@43688 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			484 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			484 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- MachineFunction.cpp -----------------------------------------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Collect native machine code information for a function.  This allows
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// target-specific information about the generated code to be stored with each
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// function.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/DerivedTypes.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/CodeGen/SSARegMap.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineConstantPool.h"
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#include "llvm/CodeGen/MachineJumpTableInfo.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/Target/TargetData.h"
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#include "llvm/Target/TargetLowering.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetFrameInfo.h"
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#include "llvm/Function.h"
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#include "llvm/Instructions.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Support/GraphWriter.h"
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#include "llvm/Support/LeakDetector.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/Config/config.h"
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#include <fstream>
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#include <sstream>
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using namespace llvm;
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static AnnotationID MF_AID(
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  AnnotationManager::getID("CodeGen::MachineCodeForFunction"));
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// Out of line virtual function to home classes.
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void MachineFunctionPass::virtfn() {}
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namespace {
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  struct VISIBILITY_HIDDEN Printer : public MachineFunctionPass {
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    static char ID;
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    std::ostream *OS;
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    const std::string Banner;
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    Printer (std::ostream *_OS, const std::string &_Banner) 
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      : MachineFunctionPass((intptr_t)&ID), OS (_OS), Banner (_Banner) { }
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    const char *getPassName() const { return "MachineFunction Printer"; }
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    virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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      AU.setPreservesAll();
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    }
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    bool runOnMachineFunction(MachineFunction &MF) {
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      (*OS) << Banner;
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      MF.print (*OS);
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      return false;
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    }
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  };
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  char Printer::ID = 0;
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}
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/// Returns a newly-created MachineFunction Printer pass. The default output
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/// stream is std::cerr; the default banner is empty.
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///
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FunctionPass *llvm::createMachineFunctionPrinterPass(std::ostream *OS,
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                                                     const std::string &Banner){
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  return new Printer(OS, Banner);
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}
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namespace {
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  struct VISIBILITY_HIDDEN Deleter : public MachineFunctionPass {
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    static char ID;
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    Deleter() : MachineFunctionPass((intptr_t)&ID) {}
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    const char *getPassName() const { return "Machine Code Deleter"; }
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    bool runOnMachineFunction(MachineFunction &MF) {
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      // Delete the annotation from the function now.
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      MachineFunction::destruct(MF.getFunction());
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      return true;
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    }
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  };
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  char Deleter::ID = 0;
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}
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/// MachineCodeDeletion Pass - This pass deletes all of the machine code for
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/// the current function, which should happen after the function has been
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/// emitted to a .s file or to memory.
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FunctionPass *llvm::createMachineCodeDeleter() {
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  return new Deleter();
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}
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//===---------------------------------------------------------------------===//
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// MachineFunction implementation
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//===---------------------------------------------------------------------===//
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MachineBasicBlock* ilist_traits<MachineBasicBlock>::createSentinel() {
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  MachineBasicBlock* dummy = new MachineBasicBlock();
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  LeakDetector::removeGarbageObject(dummy);
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  return dummy;
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}
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void ilist_traits<MachineBasicBlock>::transferNodesFromList(
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  iplist<MachineBasicBlock, ilist_traits<MachineBasicBlock> >& toList,
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  ilist_iterator<MachineBasicBlock> first,
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  ilist_iterator<MachineBasicBlock> last) {
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  if (Parent != toList.Parent)
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    for (; first != last; ++first)
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      first->Parent = toList.Parent;
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}
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MachineFunction::MachineFunction(const Function *F,
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                                 const TargetMachine &TM)
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  : Annotation(MF_AID), Fn(F), Target(TM) {
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  SSARegMapping = new SSARegMap();
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  MFInfo = 0;
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  FrameInfo = new MachineFrameInfo();
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  ConstantPool = new MachineConstantPool(TM.getTargetData());
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  UsedPhysRegs.resize(TM.getRegisterInfo()->getNumRegs());
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  // Set up jump table.
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  const TargetData &TD = *TM.getTargetData();
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  bool IsPic = TM.getRelocationModel() == Reloc::PIC_;
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  unsigned EntrySize = IsPic ? 4 : TD.getPointerSize();
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  unsigned Alignment = IsPic ? TD.getABITypeAlignment(Type::Int32Ty)
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                             : TD.getPointerABIAlignment();
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  JumpTableInfo = new MachineJumpTableInfo(EntrySize, Alignment);
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  BasicBlocks.Parent = this;
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}
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MachineFunction::~MachineFunction() {
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  BasicBlocks.clear();
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  delete SSARegMapping;
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  delete MFInfo;
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  delete FrameInfo;
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  delete ConstantPool;
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  delete JumpTableInfo;
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}
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/// RenumberBlocks - This discards all of the MachineBasicBlock numbers and
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/// recomputes them.  This guarantees that the MBB numbers are sequential,
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/// dense, and match the ordering of the blocks within the function.  If a
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/// specific MachineBasicBlock is specified, only that block and those after
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/// it are renumbered.
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void MachineFunction::RenumberBlocks(MachineBasicBlock *MBB) {
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  if (empty()) { MBBNumbering.clear(); return; }
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  MachineFunction::iterator MBBI, E = end();
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  if (MBB == 0)
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    MBBI = begin();
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  else
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    MBBI = MBB;
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  // Figure out the block number this should have.
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  unsigned BlockNo = 0;
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  if (MBBI != begin())
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    BlockNo = prior(MBBI)->getNumber()+1;
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  for (; MBBI != E; ++MBBI, ++BlockNo) {
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    if (MBBI->getNumber() != (int)BlockNo) {
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      // Remove use of the old number.
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      if (MBBI->getNumber() != -1) {
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        assert(MBBNumbering[MBBI->getNumber()] == &*MBBI &&
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               "MBB number mismatch!");
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        MBBNumbering[MBBI->getNumber()] = 0;
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      }
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      // If BlockNo is already taken, set that block's number to -1.
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      if (MBBNumbering[BlockNo])
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        MBBNumbering[BlockNo]->setNumber(-1);
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      MBBNumbering[BlockNo] = MBBI;
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      MBBI->setNumber(BlockNo);
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    }
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  }    
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  // Okay, all the blocks are renumbered.  If we have compactified the block
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  // numbering, shrink MBBNumbering now.
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  assert(BlockNo <= MBBNumbering.size() && "Mismatch!");
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  MBBNumbering.resize(BlockNo);
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}
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void MachineFunction::dump() const { print(*cerr.stream()); }
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void MachineFunction::print(std::ostream &OS) const {
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  OS << "# Machine code for " << Fn->getName () << "():\n";
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  // Print Frame Information
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  getFrameInfo()->print(*this, OS);
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  // Print JumpTable Information
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  getJumpTableInfo()->print(OS);
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  // Print Constant Pool
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  getConstantPool()->print(OS);
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  const MRegisterInfo *MRI = getTarget().getRegisterInfo();
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  if (!livein_empty()) {
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    OS << "Live Ins:";
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    for (livein_iterator I = livein_begin(), E = livein_end(); I != E; ++I) {
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      if (MRI)
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        OS << " " << MRI->getName(I->first);
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      else
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        OS << " Reg #" << I->first;
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      if (I->second)
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        OS << " in VR#" << I->second << " ";
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    }
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    OS << "\n";
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  }
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  if (!liveout_empty()) {
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    OS << "Live Outs:";
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    for (liveout_iterator I = liveout_begin(), E = liveout_end(); I != E; ++I)
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      if (MRI)
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        OS << " " << MRI->getName(*I);
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      else
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        OS << " Reg #" << *I;
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    OS << "\n";
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  }
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  for (const_iterator BB = begin(); BB != end(); ++BB)
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    BB->print(OS);
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  OS << "\n# End machine code for " << Fn->getName () << "().\n\n";
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}
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/// CFGOnly flag - This is used to control whether or not the CFG graph printer
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/// prints out the contents of basic blocks or not.  This is acceptable because
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/// this code is only really used for debugging purposes.
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///
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static bool CFGOnly = false;
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namespace llvm {
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  template<>
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  struct DOTGraphTraits<const MachineFunction*> : public DefaultDOTGraphTraits {
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    static std::string getGraphName(const MachineFunction *F) {
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      return "CFG for '" + F->getFunction()->getName() + "' function";
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    }
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    static std::string getNodeLabel(const MachineBasicBlock *Node,
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                                    const MachineFunction *Graph) {
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      if (CFGOnly && Node->getBasicBlock() &&
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          !Node->getBasicBlock()->getName().empty())
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        return Node->getBasicBlock()->getName() + ":";
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      std::ostringstream Out;
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      if (CFGOnly) {
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        Out << Node->getNumber() << ':';
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        return Out.str();
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      }
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      Node->print(Out);
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      std::string OutStr = Out.str();
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      if (OutStr[0] == '\n') OutStr.erase(OutStr.begin());
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      // Process string output to make it nicer...
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      for (unsigned i = 0; i != OutStr.length(); ++i)
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        if (OutStr[i] == '\n') {                            // Left justify
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          OutStr[i] = '\\';
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          OutStr.insert(OutStr.begin()+i+1, 'l');
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        }
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      return OutStr;
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    }
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  };
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}
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void MachineFunction::viewCFG() const
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{
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#ifndef NDEBUG
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  ViewGraph(this, "mf" + getFunction()->getName());
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#else
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  cerr << "SelectionDAG::viewGraph is only available in debug builds on "
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       << "systems with Graphviz or gv!\n";
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#endif // NDEBUG
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}
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void MachineFunction::viewCFGOnly() const
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{
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  CFGOnly = true;
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  viewCFG();
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  CFGOnly = false;
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}
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// The next two methods are used to construct and to retrieve
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// the MachineCodeForFunction object for the given function.
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// construct() -- Allocates and initializes for a given function and target
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// get()       -- Returns a handle to the object.
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//                This should not be called before "construct()"
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//                for a given Function.
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//
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MachineFunction&
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MachineFunction::construct(const Function *Fn, const TargetMachine &Tar)
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{
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  assert(Fn->getAnnotation(MF_AID) == 0 &&
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         "Object already exists for this function!");
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  MachineFunction* mcInfo = new MachineFunction(Fn, Tar);
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  Fn->addAnnotation(mcInfo);
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  return *mcInfo;
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}
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void MachineFunction::destruct(const Function *Fn) {
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  bool Deleted = Fn->deleteAnnotation(MF_AID);
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  assert(Deleted && "Machine code did not exist for function!");
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}
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MachineFunction& MachineFunction::get(const Function *F)
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{
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  MachineFunction *mc = (MachineFunction*)F->getAnnotation(MF_AID);
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  assert(mc && "Call construct() method first to allocate the object");
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  return *mc;
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}
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void MachineFunction::clearSSARegMap() {
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  delete SSARegMapping;
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  SSARegMapping = 0;
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}
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//===----------------------------------------------------------------------===//
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//  MachineFrameInfo implementation
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//===----------------------------------------------------------------------===//
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void MachineFrameInfo::print(const MachineFunction &MF, std::ostream &OS) const{
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  int ValOffset = MF.getTarget().getFrameInfo()->getOffsetOfLocalArea();
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  for (unsigned i = 0, e = Objects.size(); i != e; ++i) {
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    const StackObject &SO = Objects[i];
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    OS << "  <fi #" << (int)(i-NumFixedObjects) << ">: ";
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    if (SO.Size == 0)
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      OS << "variable sized";
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    else
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      OS << "size is " << SO.Size << " byte" << (SO.Size != 1 ? "s," : ",");
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    OS << " alignment is " << SO.Alignment << " byte"
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       << (SO.Alignment != 1 ? "s," : ",");
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    if (i < NumFixedObjects)
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      OS << " fixed";
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    if (i < NumFixedObjects || SO.SPOffset != -1) {
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      int64_t Off = SO.SPOffset - ValOffset;
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      OS << " at location [SP";
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      if (Off > 0)
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        OS << "+" << Off;
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      else if (Off < 0)
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        OS << Off;
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      OS << "]";
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    }
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    OS << "\n";
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  }
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  if (HasVarSizedObjects)
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    OS << "  Stack frame contains variable sized objects\n";
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}
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void MachineFrameInfo::dump(const MachineFunction &MF) const {
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  print(MF, *cerr.stream());
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}
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//===----------------------------------------------------------------------===//
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//  MachineJumpTableInfo implementation
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//===----------------------------------------------------------------------===//
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/// getJumpTableIndex - Create a new jump table entry in the jump table info
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/// or return an existing one.
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///
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unsigned MachineJumpTableInfo::getJumpTableIndex(
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                               const std::vector<MachineBasicBlock*> &DestBBs) {
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  assert(!DestBBs.empty() && "Cannot create an empty jump table!");
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  for (unsigned i = 0, e = JumpTables.size(); i != e; ++i)
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    if (JumpTables[i].MBBs == DestBBs)
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      return i;
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  JumpTables.push_back(MachineJumpTableEntry(DestBBs));
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  return JumpTables.size()-1;
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}
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void MachineJumpTableInfo::print(std::ostream &OS) const {
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  // FIXME: this is lame, maybe we could print out the MBB numbers or something
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  // like {1, 2, 4, 5, 3, 0}
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  for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) {
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    OS << "  <jt #" << i << "> has " << JumpTables[i].MBBs.size() 
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       << " entries\n";
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  }
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}
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void MachineJumpTableInfo::dump() const { print(*cerr.stream()); }
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//===----------------------------------------------------------------------===//
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//  MachineConstantPool implementation
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//===----------------------------------------------------------------------===//
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const Type *MachineConstantPoolEntry::getType() const {
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  if (isMachineConstantPoolEntry())
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      return Val.MachineCPVal->getType();
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  return Val.ConstVal->getType();
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}
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MachineConstantPool::~MachineConstantPool() {
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  for (unsigned i = 0, e = Constants.size(); i != e; ++i)
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    if (Constants[i].isMachineConstantPoolEntry())
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      delete Constants[i].Val.MachineCPVal;
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}
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/// getConstantPoolIndex - Create a new entry in the constant pool or return
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/// an existing one.  User must specify an alignment in bytes for the object.
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///
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unsigned MachineConstantPool::getConstantPoolIndex(Constant *C, 
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                                                   unsigned Alignment) {
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  assert(Alignment && "Alignment must be specified!");
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  if (Alignment > PoolAlignment) PoolAlignment = Alignment;
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  // Check to see if we already have this constant.
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  //
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  // FIXME, this could be made much more efficient for large constant pools.
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  unsigned AlignMask = (1 << Alignment)-1;
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  for (unsigned i = 0, e = Constants.size(); i != e; ++i)
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    if (Constants[i].Val.ConstVal == C && (Constants[i].Offset & AlignMask)== 0)
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      return i;
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  unsigned Offset = 0;
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  if (!Constants.empty()) {
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						|
    Offset = Constants.back().getOffset();
 | 
						|
    Offset += TD->getABITypeSize(Constants.back().getType());
 | 
						|
    Offset = (Offset+AlignMask)&~AlignMask;
 | 
						|
  }
 | 
						|
  
 | 
						|
  Constants.push_back(MachineConstantPoolEntry(C, Offset));
 | 
						|
  return Constants.size()-1;
 | 
						|
}
 | 
						|
 | 
						|
unsigned MachineConstantPool::getConstantPoolIndex(MachineConstantPoolValue *V,
 | 
						|
                                                   unsigned Alignment) {
 | 
						|
  assert(Alignment && "Alignment must be specified!");
 | 
						|
  if (Alignment > PoolAlignment) PoolAlignment = Alignment;
 | 
						|
  
 | 
						|
  // Check to see if we already have this constant.
 | 
						|
  //
 | 
						|
  // FIXME, this could be made much more efficient for large constant pools.
 | 
						|
  unsigned AlignMask = (1 << Alignment)-1;
 | 
						|
  int Idx = V->getExistingMachineCPValue(this, Alignment);
 | 
						|
  if (Idx != -1)
 | 
						|
    return (unsigned)Idx;
 | 
						|
  
 | 
						|
  unsigned Offset = 0;
 | 
						|
  if (!Constants.empty()) {
 | 
						|
    Offset = Constants.back().getOffset();
 | 
						|
    Offset += TD->getABITypeSize(Constants.back().getType());
 | 
						|
    Offset = (Offset+AlignMask)&~AlignMask;
 | 
						|
  }
 | 
						|
  
 | 
						|
  Constants.push_back(MachineConstantPoolEntry(V, Offset));
 | 
						|
  return Constants.size()-1;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void MachineConstantPool::print(std::ostream &OS) const {
 | 
						|
  for (unsigned i = 0, e = Constants.size(); i != e; ++i) {
 | 
						|
    OS << "  <cp #" << i << "> is";
 | 
						|
    if (Constants[i].isMachineConstantPoolEntry())
 | 
						|
      Constants[i].Val.MachineCPVal->print(OS);
 | 
						|
    else
 | 
						|
      OS << *(Value*)Constants[i].Val.ConstVal;
 | 
						|
    OS << " , offset=" << Constants[i].getOffset();
 | 
						|
    OS << "\n";
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void MachineConstantPool::dump() const { print(*cerr.stream()); }
 |