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			484 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			484 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- MachineFunction.cpp -----------------------------------------------===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file was developed by the LLVM research group and is distributed under
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| // the University of Illinois Open Source License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // Collect native machine code information for a function.  This allows
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| // target-specific information about the generated code to be stored with each
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| // function.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "llvm/DerivedTypes.h"
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| #include "llvm/CodeGen/MachineFunctionPass.h"
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| #include "llvm/CodeGen/MachineInstr.h"
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| #include "llvm/CodeGen/SSARegMap.h"
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| #include "llvm/CodeGen/MachineFrameInfo.h"
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| #include "llvm/CodeGen/MachineConstantPool.h"
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| #include "llvm/CodeGen/MachineJumpTableInfo.h"
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| #include "llvm/CodeGen/Passes.h"
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| #include "llvm/Target/TargetData.h"
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| #include "llvm/Target/TargetLowering.h"
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| #include "llvm/Target/TargetMachine.h"
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| #include "llvm/Target/TargetFrameInfo.h"
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| #include "llvm/Function.h"
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| #include "llvm/Instructions.h"
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| #include "llvm/Support/Compiler.h"
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| #include "llvm/Support/GraphWriter.h"
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| #include "llvm/Support/LeakDetector.h"
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| #include "llvm/ADT/STLExtras.h"
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| #include "llvm/Config/config.h"
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| #include <fstream>
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| #include <sstream>
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| using namespace llvm;
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| 
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| static AnnotationID MF_AID(
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|   AnnotationManager::getID("CodeGen::MachineCodeForFunction"));
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| 
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| // Out of line virtual function to home classes.
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| void MachineFunctionPass::virtfn() {}
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| 
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| namespace {
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|   struct VISIBILITY_HIDDEN Printer : public MachineFunctionPass {
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|     static char ID;
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| 
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|     std::ostream *OS;
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|     const std::string Banner;
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| 
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|     Printer (std::ostream *_OS, const std::string &_Banner) 
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|       : MachineFunctionPass((intptr_t)&ID), OS (_OS), Banner (_Banner) { }
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| 
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|     const char *getPassName() const { return "MachineFunction Printer"; }
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| 
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|     virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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|       AU.setPreservesAll();
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|     }
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| 
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|     bool runOnMachineFunction(MachineFunction &MF) {
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|       (*OS) << Banner;
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|       MF.print (*OS);
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|       return false;
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|     }
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|   };
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|   char Printer::ID = 0;
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| }
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| 
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| /// Returns a newly-created MachineFunction Printer pass. The default output
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| /// stream is std::cerr; the default banner is empty.
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| ///
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| FunctionPass *llvm::createMachineFunctionPrinterPass(std::ostream *OS,
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|                                                      const std::string &Banner){
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|   return new Printer(OS, Banner);
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| }
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| 
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| namespace {
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|   struct VISIBILITY_HIDDEN Deleter : public MachineFunctionPass {
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|     static char ID;
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|     Deleter() : MachineFunctionPass((intptr_t)&ID) {}
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| 
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|     const char *getPassName() const { return "Machine Code Deleter"; }
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| 
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|     bool runOnMachineFunction(MachineFunction &MF) {
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|       // Delete the annotation from the function now.
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|       MachineFunction::destruct(MF.getFunction());
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|       return true;
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|     }
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|   };
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|   char Deleter::ID = 0;
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| }
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| 
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| /// MachineCodeDeletion Pass - This pass deletes all of the machine code for
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| /// the current function, which should happen after the function has been
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| /// emitted to a .s file or to memory.
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| FunctionPass *llvm::createMachineCodeDeleter() {
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|   return new Deleter();
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| }
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| 
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| 
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| 
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| //===---------------------------------------------------------------------===//
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| // MachineFunction implementation
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| //===---------------------------------------------------------------------===//
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| 
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| MachineBasicBlock* ilist_traits<MachineBasicBlock>::createSentinel() {
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|   MachineBasicBlock* dummy = new MachineBasicBlock();
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|   LeakDetector::removeGarbageObject(dummy);
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|   return dummy;
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| }
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| 
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| void ilist_traits<MachineBasicBlock>::transferNodesFromList(
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|   iplist<MachineBasicBlock, ilist_traits<MachineBasicBlock> >& toList,
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|   ilist_iterator<MachineBasicBlock> first,
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|   ilist_iterator<MachineBasicBlock> last) {
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|   if (Parent != toList.Parent)
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|     for (; first != last; ++first)
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|       first->Parent = toList.Parent;
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| }
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| 
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| MachineFunction::MachineFunction(const Function *F,
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|                                  const TargetMachine &TM)
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|   : Annotation(MF_AID), Fn(F), Target(TM) {
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|   SSARegMapping = new SSARegMap();
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|   MFInfo = 0;
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|   FrameInfo = new MachineFrameInfo();
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|   ConstantPool = new MachineConstantPool(TM.getTargetData());
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|   UsedPhysRegs.resize(TM.getRegisterInfo()->getNumRegs());
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|   
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|   // Set up jump table.
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|   const TargetData &TD = *TM.getTargetData();
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|   bool IsPic = TM.getRelocationModel() == Reloc::PIC_;
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|   unsigned EntrySize = IsPic ? 4 : TD.getPointerSize();
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|   unsigned Alignment = IsPic ? TD.getABITypeAlignment(Type::Int32Ty)
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|                              : TD.getPointerABIAlignment();
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|   JumpTableInfo = new MachineJumpTableInfo(EntrySize, Alignment);
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|   
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|   BasicBlocks.Parent = this;
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| }
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| 
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| MachineFunction::~MachineFunction() {
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|   BasicBlocks.clear();
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|   delete SSARegMapping;
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|   delete MFInfo;
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|   delete FrameInfo;
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|   delete ConstantPool;
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|   delete JumpTableInfo;
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| }
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| 
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| 
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| /// RenumberBlocks - This discards all of the MachineBasicBlock numbers and
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| /// recomputes them.  This guarantees that the MBB numbers are sequential,
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| /// dense, and match the ordering of the blocks within the function.  If a
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| /// specific MachineBasicBlock is specified, only that block and those after
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| /// it are renumbered.
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| void MachineFunction::RenumberBlocks(MachineBasicBlock *MBB) {
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|   if (empty()) { MBBNumbering.clear(); return; }
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|   MachineFunction::iterator MBBI, E = end();
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|   if (MBB == 0)
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|     MBBI = begin();
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|   else
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|     MBBI = MBB;
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|   
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|   // Figure out the block number this should have.
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|   unsigned BlockNo = 0;
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|   if (MBBI != begin())
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|     BlockNo = prior(MBBI)->getNumber()+1;
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|   
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|   for (; MBBI != E; ++MBBI, ++BlockNo) {
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|     if (MBBI->getNumber() != (int)BlockNo) {
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|       // Remove use of the old number.
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|       if (MBBI->getNumber() != -1) {
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|         assert(MBBNumbering[MBBI->getNumber()] == &*MBBI &&
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|                "MBB number mismatch!");
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|         MBBNumbering[MBBI->getNumber()] = 0;
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|       }
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|       
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|       // If BlockNo is already taken, set that block's number to -1.
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|       if (MBBNumbering[BlockNo])
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|         MBBNumbering[BlockNo]->setNumber(-1);
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| 
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|       MBBNumbering[BlockNo] = MBBI;
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|       MBBI->setNumber(BlockNo);
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|     }
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|   }    
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| 
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|   // Okay, all the blocks are renumbered.  If we have compactified the block
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|   // numbering, shrink MBBNumbering now.
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|   assert(BlockNo <= MBBNumbering.size() && "Mismatch!");
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|   MBBNumbering.resize(BlockNo);
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| }
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| 
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| 
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| void MachineFunction::dump() const { print(*cerr.stream()); }
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| 
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| void MachineFunction::print(std::ostream &OS) const {
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|   OS << "# Machine code for " << Fn->getName () << "():\n";
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| 
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|   // Print Frame Information
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|   getFrameInfo()->print(*this, OS);
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|   
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|   // Print JumpTable Information
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|   getJumpTableInfo()->print(OS);
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| 
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|   // Print Constant Pool
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|   getConstantPool()->print(OS);
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|   
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|   const MRegisterInfo *MRI = getTarget().getRegisterInfo();
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|   
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|   if (livein_begin() != livein_end()) {
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|     OS << "Live Ins:";
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|     for (livein_iterator I = livein_begin(), E = livein_end(); I != E; ++I) {
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|       if (MRI)
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|         OS << " " << MRI->getName(I->first);
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|       else
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|         OS << " Reg #" << I->first;
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|       
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|       if (I->second)
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|         OS << " in VR#" << I->second << " ";
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|     }
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|     OS << "\n";
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|   }
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|   if (liveout_begin() != liveout_end()) {
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|     OS << "Live Outs:";
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|     for (liveout_iterator I = liveout_begin(), E = liveout_end(); I != E; ++I)
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|       if (MRI)
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|         OS << " " << MRI->getName(*I);
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|       else
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|         OS << " Reg #" << *I;
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|     OS << "\n";
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|   }
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|   
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|   for (const_iterator BB = begin(); BB != end(); ++BB)
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|     BB->print(OS);
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| 
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|   OS << "\n# End machine code for " << Fn->getName () << "().\n\n";
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| }
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| 
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| /// CFGOnly flag - This is used to control whether or not the CFG graph printer
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| /// prints out the contents of basic blocks or not.  This is acceptable because
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| /// this code is only really used for debugging purposes.
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| ///
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| static bool CFGOnly = false;
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| 
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| namespace llvm {
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|   template<>
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|   struct DOTGraphTraits<const MachineFunction*> : public DefaultDOTGraphTraits {
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|     static std::string getGraphName(const MachineFunction *F) {
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|       return "CFG for '" + F->getFunction()->getName() + "' function";
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|     }
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| 
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|     static std::string getNodeLabel(const MachineBasicBlock *Node,
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|                                     const MachineFunction *Graph) {
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|       if (CFGOnly && Node->getBasicBlock() &&
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|           !Node->getBasicBlock()->getName().empty())
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|         return Node->getBasicBlock()->getName() + ":";
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| 
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|       std::ostringstream Out;
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|       if (CFGOnly) {
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|         Out << Node->getNumber() << ':';
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|         return Out.str();
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|       }
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| 
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|       Node->print(Out);
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| 
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|       std::string OutStr = Out.str();
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|       if (OutStr[0] == '\n') OutStr.erase(OutStr.begin());
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| 
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|       // Process string output to make it nicer...
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|       for (unsigned i = 0; i != OutStr.length(); ++i)
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|         if (OutStr[i] == '\n') {                            // Left justify
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|           OutStr[i] = '\\';
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|           OutStr.insert(OutStr.begin()+i+1, 'l');
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|         }
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|       return OutStr;
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|     }
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|   };
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| }
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| 
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| void MachineFunction::viewCFG() const
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| {
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| #ifndef NDEBUG
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|   ViewGraph(this, "mf" + getFunction()->getName());
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| #else
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|   cerr << "SelectionDAG::viewGraph is only available in debug builds on "
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|        << "systems with Graphviz or gv!\n";
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| #endif // NDEBUG
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| }
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| 
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| void MachineFunction::viewCFGOnly() const
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| {
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|   CFGOnly = true;
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|   viewCFG();
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|   CFGOnly = false;
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| }
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| 
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| // The next two methods are used to construct and to retrieve
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| // the MachineCodeForFunction object for the given function.
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| // construct() -- Allocates and initializes for a given function and target
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| // get()       -- Returns a handle to the object.
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| //                This should not be called before "construct()"
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| //                for a given Function.
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| //
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| MachineFunction&
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| MachineFunction::construct(const Function *Fn, const TargetMachine &Tar)
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| {
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|   assert(Fn->getAnnotation(MF_AID) == 0 &&
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|          "Object already exists for this function!");
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|   MachineFunction* mcInfo = new MachineFunction(Fn, Tar);
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|   Fn->addAnnotation(mcInfo);
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|   return *mcInfo;
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| }
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| 
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| void MachineFunction::destruct(const Function *Fn) {
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|   bool Deleted = Fn->deleteAnnotation(MF_AID);
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|   assert(Deleted && "Machine code did not exist for function!");
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| }
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| 
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| MachineFunction& MachineFunction::get(const Function *F)
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| {
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|   MachineFunction *mc = (MachineFunction*)F->getAnnotation(MF_AID);
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|   assert(mc && "Call construct() method first to allocate the object");
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|   return *mc;
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| }
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| 
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| void MachineFunction::clearSSARegMap() {
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|   delete SSARegMapping;
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|   SSARegMapping = 0;
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| }
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| 
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| //===----------------------------------------------------------------------===//
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| //  MachineFrameInfo implementation
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| //===----------------------------------------------------------------------===//
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| 
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| void MachineFrameInfo::print(const MachineFunction &MF, std::ostream &OS) const{
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|   int ValOffset = MF.getTarget().getFrameInfo()->getOffsetOfLocalArea();
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| 
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|   for (unsigned i = 0, e = Objects.size(); i != e; ++i) {
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|     const StackObject &SO = Objects[i];
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|     OS << "  <fi #" << (int)(i-NumFixedObjects) << ">: ";
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|     if (SO.Size == 0)
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|       OS << "variable sized";
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|     else
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|       OS << "size is " << SO.Size << " byte" << (SO.Size != 1 ? "s," : ",");
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|     OS << " alignment is " << SO.Alignment << " byte"
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|        << (SO.Alignment != 1 ? "s," : ",");
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| 
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|     if (i < NumFixedObjects)
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|       OS << " fixed";
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|     if (i < NumFixedObjects || SO.SPOffset != -1) {
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|       int64_t Off = SO.SPOffset - ValOffset;
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|       OS << " at location [SP";
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|       if (Off > 0)
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|         OS << "+" << Off;
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|       else if (Off < 0)
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|         OS << Off;
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|       OS << "]";
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|     }
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|     OS << "\n";
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|   }
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| 
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|   if (HasVarSizedObjects)
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|     OS << "  Stack frame contains variable sized objects\n";
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| }
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| 
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| void MachineFrameInfo::dump(const MachineFunction &MF) const {
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|   print(MF, *cerr.stream());
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| }
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| 
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| 
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| //===----------------------------------------------------------------------===//
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| //  MachineJumpTableInfo implementation
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| //===----------------------------------------------------------------------===//
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| 
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| /// getJumpTableIndex - Create a new jump table entry in the jump table info
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| /// or return an existing one.
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| ///
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| unsigned MachineJumpTableInfo::getJumpTableIndex(
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|                                const std::vector<MachineBasicBlock*> &DestBBs) {
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|   assert(!DestBBs.empty() && "Cannot create an empty jump table!");
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|   for (unsigned i = 0, e = JumpTables.size(); i != e; ++i)
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|     if (JumpTables[i].MBBs == DestBBs)
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|       return i;
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|   
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|   JumpTables.push_back(MachineJumpTableEntry(DestBBs));
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|   return JumpTables.size()-1;
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| }
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| 
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| 
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| void MachineJumpTableInfo::print(std::ostream &OS) const {
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|   // FIXME: this is lame, maybe we could print out the MBB numbers or something
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|   // like {1, 2, 4, 5, 3, 0}
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|   for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) {
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|     OS << "  <jt #" << i << "> has " << JumpTables[i].MBBs.size() 
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|        << " entries\n";
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|   }
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| }
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| 
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| void MachineJumpTableInfo::dump() const { print(*cerr.stream()); }
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| 
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| 
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| //===----------------------------------------------------------------------===//
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| //  MachineConstantPool implementation
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| //===----------------------------------------------------------------------===//
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| 
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| const Type *MachineConstantPoolEntry::getType() const {
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|   if (isMachineConstantPoolEntry())
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|       return Val.MachineCPVal->getType();
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|   return Val.ConstVal->getType();
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| }
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| 
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| MachineConstantPool::~MachineConstantPool() {
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|   for (unsigned i = 0, e = Constants.size(); i != e; ++i)
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|     if (Constants[i].isMachineConstantPoolEntry())
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|       delete Constants[i].Val.MachineCPVal;
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| }
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| 
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| /// getConstantPoolIndex - Create a new entry in the constant pool or return
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| /// an existing one.  User must specify an alignment in bytes for the object.
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| ///
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| unsigned MachineConstantPool::getConstantPoolIndex(Constant *C, 
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|                                                    unsigned Alignment) {
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|   assert(Alignment && "Alignment must be specified!");
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|   if (Alignment > PoolAlignment) PoolAlignment = Alignment;
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|   
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|   // Check to see if we already have this constant.
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|   //
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|   // FIXME, this could be made much more efficient for large constant pools.
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|   unsigned AlignMask = (1 << Alignment)-1;
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|   for (unsigned i = 0, e = Constants.size(); i != e; ++i)
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|     if (Constants[i].Val.ConstVal == C && (Constants[i].Offset & AlignMask)== 0)
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|       return i;
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|   
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|   unsigned Offset = 0;
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|   if (!Constants.empty()) {
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|     Offset = Constants.back().getOffset();
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|     Offset += TD->getTypeSize(Constants.back().getType());
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|     Offset = (Offset+AlignMask)&~AlignMask;
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|   }
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|   
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|   Constants.push_back(MachineConstantPoolEntry(C, Offset));
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|   return Constants.size()-1;
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| }
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| 
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| unsigned MachineConstantPool::getConstantPoolIndex(MachineConstantPoolValue *V,
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|                                                    unsigned Alignment) {
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|   assert(Alignment && "Alignment must be specified!");
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|   if (Alignment > PoolAlignment) PoolAlignment = Alignment;
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|   
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|   // Check to see if we already have this constant.
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|   //
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|   // FIXME, this could be made much more efficient for large constant pools.
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|   unsigned AlignMask = (1 << Alignment)-1;
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|   int Idx = V->getExistingMachineCPValue(this, Alignment);
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|   if (Idx != -1)
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|     return (unsigned)Idx;
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|   
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|   unsigned Offset = 0;
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|   if (!Constants.empty()) {
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|     Offset = Constants.back().getOffset();
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|     Offset += TD->getTypeSize(Constants.back().getType());
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|     Offset = (Offset+AlignMask)&~AlignMask;
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|   }
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|   
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|   Constants.push_back(MachineConstantPoolEntry(V, Offset));
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|   return Constants.size()-1;
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| }
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| 
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| 
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| void MachineConstantPool::print(std::ostream &OS) const {
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|   for (unsigned i = 0, e = Constants.size(); i != e; ++i) {
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|     OS << "  <cp #" << i << "> is";
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|     if (Constants[i].isMachineConstantPoolEntry())
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|       Constants[i].Val.MachineCPVal->print(OS);
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|     else
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|       OS << *(Value*)Constants[i].Val.ConstVal;
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|     OS << " , offset=" << Constants[i].getOffset();
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|     OS << "\n";
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|   }
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| }
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| 
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| void MachineConstantPool::dump() const { print(*cerr.stream()); }
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