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			138 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			138 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- InferiorProcess.h - Represent the program being debugged -*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the InferiorProcess class, which is used to represent,
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// inspect, and manipulate a process under the control of the LLVM debugger.
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//
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// This is an abstract class which should allow various different types of
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// implementations.  Initially we implement a unix specific debugger backend
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// that does not require code generator support, but we could eventually use
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// code generator support with ptrace, support windows based targets, supported
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// remote targets, etc.
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//
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// If the inferior process unexpectedly dies, an attempt to communicate with it
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// will cause an InferiorProcessDead exception to be thrown, indicating the exit
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// code of the process.  When this occurs, no methods on the InferiorProcess
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// class should be called except for the destructor.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_DEBUGGER_INFERIORPROCESS_H
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#define LLVM_DEBUGGER_INFERIORPROCESS_H
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#include <string>
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#include <vector>
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namespace llvm {
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  class Module;
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  class GlobalVariable;
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  /// InferiorProcessDead exception - This class is thrown by methods that
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  /// communicate with the interior process if the process unexpectedly exits or
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  /// dies.  The instance variable indicates what the exit code of the process
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  /// was, or -1 if unknown.
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  class InferiorProcessDead {
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    int ExitCode;
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  public:
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    InferiorProcessDead(int EC) : ExitCode(EC) {}
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    int getExitCode() const { return ExitCode; }
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  };
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  /// InferiorProcess class - This class represents the process being debugged
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  /// by the debugger.  Objects of this class should not be stack allocated,
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  /// because the destructor can throw exceptions.
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  ///
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  class InferiorProcess {
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    Module *M;
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  protected:
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    InferiorProcess(Module *m) : M(m) {}
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  public:
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    /// create - Create an inferior process of the specified module, and
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    /// stop it at the first opportunity.  If there is a problem starting the
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    /// program (for example, it has no main), throw an exception.
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    static InferiorProcess *create(Module *M,
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                                   const std::vector<std::string> &Arguments,
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                                   const char * const *envp);
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    // InferiorProcess destructor - Kill the current process.  If something
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    // terrible happens, we throw an exception from the destructor.
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    virtual ~InferiorProcess() {}
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    //===------------------------------------------------------------------===//
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    // Status methods - These methods return information about the currently
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    // stopped process.
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    //
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    /// getStatus - Return a status message that is specific to the current type
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    /// of inferior process that is created.  This can return things like the
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    /// PID of the inferior or other potentially interesting things.
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    virtual std::string getStatus() const {
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      return "";
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    }
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    //===------------------------------------------------------------------===//
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    // Methods for inspecting the call stack.
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    //
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    /// getPreviousFrame - Given the descriptor for the current stack frame,
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    /// return the descriptor for the caller frame.  This returns null when it
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    /// runs out of frames.  If Frame is null, the initial frame should be
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    /// returned.
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    virtual void *getPreviousFrame(void *Frame) const = 0;
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    /// getSubprogramDesc - Return the subprogram descriptor for the current
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    /// stack frame.
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    virtual const GlobalVariable *getSubprogramDesc(void *Frame) const = 0;
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    /// getFrameLocation - This method returns the source location where each
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    /// stack frame is stopped.
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    virtual void getFrameLocation(void *Frame, unsigned &LineNo,
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                                  unsigned &ColNo,
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                                  const GlobalVariable *&SourceDesc) const = 0;
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    //===------------------------------------------------------------------===//
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    // Methods for manipulating breakpoints.
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    //
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    /// addBreakpoint - This method adds a breakpoint at the specified line,
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    /// column, and source file, and returns a unique identifier for it.
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    ///
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    /// It is up to the debugger to determine whether or not there is actually a
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    /// stop-point that corresponds with the specified location.
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    virtual unsigned addBreakpoint(unsigned LineNo, unsigned ColNo,
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                                   const GlobalVariable *SourceDesc) = 0;
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    /// removeBreakpoint - This deletes the breakpoint with the specified ID
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    /// number.
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    virtual void removeBreakpoint(unsigned ID) = 0;
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    //===------------------------------------------------------------------===//
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    // Execution methods - These methods cause the program to continue execution
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    // by some amount.  If the program successfully stops, this returns.
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    // Otherwise, if the program unexpectedly terminates, an InferiorProcessDead
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    // exception is thrown.
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    //
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    /// stepProgram - Implement the 'step' command, continuing execution until
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    /// the next possible stop point.
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    virtual void stepProgram() = 0;
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    /// finishProgram - Implement the 'finish' command, continuing execution
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    /// until the current function returns.
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    virtual void finishProgram(void *Frame) = 0;
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    /// contProgram - Implement the 'cont' command, continuing execution until
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    /// a breakpoint is encountered.
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    virtual void contProgram() = 0;
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  };
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}  // end namespace llvm
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#endif
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