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			680 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			680 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- StatepointLowering.cpp - SDAGBuilder's statepoint code -----------===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file includes support code use by SelectionDAGBuilder when lowering a
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| // statepoint sequence in SelectionDAG IR.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "StatepointLowering.h"
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| #include "SelectionDAGBuilder.h"
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| #include "llvm/ADT/SmallSet.h"
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| #include "llvm/ADT/Statistic.h"
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| #include "llvm/CodeGen/FunctionLoweringInfo.h"
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| #include "llvm/CodeGen/GCMetadata.h"
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| #include "llvm/CodeGen/GCStrategy.h"
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| #include "llvm/CodeGen/SelectionDAG.h"
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| #include "llvm/CodeGen/StackMaps.h"
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| #include "llvm/IR/CallingConv.h"
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| #include "llvm/IR/Instructions.h"
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| #include "llvm/IR/IntrinsicInst.h"
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| #include "llvm/IR/Intrinsics.h"
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| #include "llvm/IR/Statepoint.h"
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| #include "llvm/Target/TargetLowering.h"
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| #include <algorithm>
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| using namespace llvm;
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| 
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| #define DEBUG_TYPE "statepoint-lowering"
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| 
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| STATISTIC(NumSlotsAllocatedForStatepoints,
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|           "Number of stack slots allocated for statepoints");
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| STATISTIC(NumOfStatepoints, "Number of statepoint nodes encountered");
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| STATISTIC(StatepointMaxSlotsRequired,
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|           "Maximum number of stack slots required for a singe statepoint");
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| 
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| void
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| StatepointLoweringState::startNewStatepoint(SelectionDAGBuilder &Builder) {
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|   // Consistency check
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|   assert(PendingGCRelocateCalls.empty() &&
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|          "Trying to visit statepoint before finished processing previous one");
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|   Locations.clear();
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|   RelocLocations.clear();
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|   NextSlotToAllocate = 0;
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|   // Need to resize this on each safepoint - we need the two to stay in
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|   // sync and the clear patterns of a SelectionDAGBuilder have no relation
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|   // to FunctionLoweringInfo.
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|   AllocatedStackSlots.resize(Builder.FuncInfo.StatepointStackSlots.size());
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|   for (size_t i = 0; i < AllocatedStackSlots.size(); i++) {
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|     AllocatedStackSlots[i] = false;
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|   }
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| }
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| void StatepointLoweringState::clear() {
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|   Locations.clear();
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|   RelocLocations.clear();
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|   AllocatedStackSlots.clear();
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|   assert(PendingGCRelocateCalls.empty() &&
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|          "cleared before statepoint sequence completed");
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| }
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| 
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| SDValue
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| StatepointLoweringState::allocateStackSlot(EVT ValueType,
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|                                            SelectionDAGBuilder &Builder) {
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| 
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|   NumSlotsAllocatedForStatepoints++;
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| 
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|   // The basic scheme here is to first look for a previously created stack slot
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|   // which is not in use (accounting for the fact arbitrary slots may already
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|   // be reserved), or to create a new stack slot and use it.
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| 
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|   // If this doesn't succeed in 40000 iterations, something is seriously wrong
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|   for (int i = 0; i < 40000; i++) {
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|     assert(Builder.FuncInfo.StatepointStackSlots.size() ==
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|                AllocatedStackSlots.size() &&
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|            "broken invariant");
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|     const size_t NumSlots = AllocatedStackSlots.size();
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|     assert(NextSlotToAllocate <= NumSlots && "broken invariant");
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| 
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|     if (NextSlotToAllocate >= NumSlots) {
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|       assert(NextSlotToAllocate == NumSlots);
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|       // record stats
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|       if (NumSlots + 1 > StatepointMaxSlotsRequired) {
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|         StatepointMaxSlotsRequired = NumSlots + 1;
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|       }
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| 
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|       SDValue SpillSlot = Builder.DAG.CreateStackTemporary(ValueType);
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|       const unsigned FI = cast<FrameIndexSDNode>(SpillSlot)->getIndex();
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|       Builder.FuncInfo.StatepointStackSlots.push_back(FI);
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|       AllocatedStackSlots.push_back(true);
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|       return SpillSlot;
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|     }
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|     if (!AllocatedStackSlots[NextSlotToAllocate]) {
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|       const int FI = Builder.FuncInfo.StatepointStackSlots[NextSlotToAllocate];
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|       AllocatedStackSlots[NextSlotToAllocate] = true;
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|       return Builder.DAG.getFrameIndex(FI, ValueType);
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|     }
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|     // Note: We deliberately choose to advance this only on the failing path.
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|     // Doing so on the suceeding path involes a bit of complexity that caused a
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|     // minor bug previously.  Unless performance shows this matters, please
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|     // keep this code as simple as possible.
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|     NextSlotToAllocate++;
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|   }
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|   llvm_unreachable("infinite loop?");
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| }
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| 
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| /// Try to find existing copies of the incoming values in stack slots used for
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| /// statepoint spilling.  If we can find a spill slot for the incoming value,
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| /// mark that slot as allocated, and reuse the same slot for this safepoint.
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| /// This helps to avoid series of loads and stores that only serve to resuffle
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| /// values on the stack between calls.
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| static void reservePreviousStackSlotForValue(SDValue Incoming,
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|                                              SelectionDAGBuilder &Builder) {
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| 
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|   if (isa<ConstantSDNode>(Incoming) || isa<FrameIndexSDNode>(Incoming)) {
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|     // We won't need to spill this, so no need to check for previously
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|     // allocated stack slots
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|     return;
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|   }
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| 
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|   SDValue Loc = Builder.StatepointLowering.getLocation(Incoming);
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|   if (Loc.getNode()) {
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|     // duplicates in input
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|     return;
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|   }
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| 
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|   // Search back for the load from a stack slot pattern to find the original
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|   // slot we allocated for this value.  We could extend this to deal with
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|   // simple modification patterns, but simple dealing with trivial load/store
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|   // sequences helps a lot already.
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|   if (LoadSDNode *Load = dyn_cast<LoadSDNode>(Incoming)) {
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|     if (auto *FI = dyn_cast<FrameIndexSDNode>(Load->getBasePtr())) {
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|       const int Index = FI->getIndex();
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|       auto Itr = std::find(Builder.FuncInfo.StatepointStackSlots.begin(),
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|                            Builder.FuncInfo.StatepointStackSlots.end(), Index);
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|       if (Itr == Builder.FuncInfo.StatepointStackSlots.end()) {
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|         // not one of the lowering stack slots, can't reuse!
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|         // TODO: Actually, we probably could reuse the stack slot if the value
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|         // hasn't changed at all, but we'd need to look for intervening writes
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|         return;
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|       } else {
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|         // This is one of our dedicated lowering slots
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|         const int Offset =
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|             std::distance(Builder.FuncInfo.StatepointStackSlots.begin(), Itr);
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|         if (Builder.StatepointLowering.isStackSlotAllocated(Offset)) {
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|           // stack slot already assigned to someone else, can't use it!
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|           // TODO: currently we reserve space for gc arguments after doing
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|           // normal allocation for deopt arguments.  We should reserve for
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|           // _all_ deopt and gc arguments, then start allocating.  This
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|           // will prevent some moves being inserted when vm state changes,
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|           // but gc state doesn't between two calls.
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|           return;
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|         }
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|         // Reserve this stack slot
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|         Builder.StatepointLowering.reserveStackSlot(Offset);
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|       }
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| 
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|       // Cache this slot so we find it when going through the normal
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|       // assignment loop.
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|       SDValue Loc =
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|           Builder.DAG.getTargetFrameIndex(Index, Incoming.getValueType());
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| 
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|       Builder.StatepointLowering.setLocation(Incoming, Loc);
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|     }
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|   }
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| 
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|   // TODO: handle case where a reloaded value flows through a phi to
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|   // another safepoint.  e.g.
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|   // bb1:
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|   //  a' = relocated...
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|   // bb2: % pred: bb1, bb3, bb4, etc.
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|   //  a_phi = phi(a', ...)
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|   // statepoint ... a_phi
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|   // NOTE: This will require reasoning about cross basic block values.  This is
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|   // decidedly non trivial and this might not be the right place to do it.  We
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|   // don't really have the information we need here...
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| 
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|   // TODO: handle simple updates.  If a value is modified and the original
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|   // value is no longer live, it would be nice to put the modified value in the
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|   // same slot.  This allows folding of the memory accesses for some
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|   // instructions types (like an increment).
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|   // statepoint (i)
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|   // i1 = i+1
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|   // statepoint (i1)
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| }
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| 
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| /// Remove any duplicate (as SDValues) from the derived pointer pairs.  This
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| /// is not required for correctness.  It's purpose is to reduce the size of
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| /// StackMap section.  It has no effect on the number of spill slots required
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| /// or the actual lowering.
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| static void removeDuplicatesGCPtrs(SmallVectorImpl<const Value *> &Bases,
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|                                    SmallVectorImpl<const Value *> &Ptrs,
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|                                    SmallVectorImpl<const Value *> &Relocs,
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|                                    SelectionDAGBuilder &Builder) {
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| 
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|   // This is horribly ineffecient, but I don't care right now
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|   SmallSet<SDValue, 64> Seen;
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| 
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|   SmallVector<const Value *, 64> NewBases, NewPtrs, NewRelocs;
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|   for (size_t i = 0; i < Ptrs.size(); i++) {
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|     SDValue SD = Builder.getValue(Ptrs[i]);
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|     // Only add non-duplicates
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|     if (Seen.count(SD) == 0) {
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|       NewBases.push_back(Bases[i]);
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|       NewPtrs.push_back(Ptrs[i]);
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|       NewRelocs.push_back(Relocs[i]);
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|     }
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|     Seen.insert(SD);
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|   }
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|   assert(Bases.size() >= NewBases.size());
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|   assert(Ptrs.size() >= NewPtrs.size());
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|   assert(Relocs.size() >= NewRelocs.size());
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|   Bases = NewBases;
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|   Ptrs = NewPtrs;
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|   Relocs = NewRelocs;
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|   assert(Ptrs.size() == Bases.size());
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|   assert(Ptrs.size() == Relocs.size());
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| }
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| 
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| /// Extract call from statepoint, lower it and return pointer to the
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| /// call node. Also update NodeMap so that getValue(statepoint) will
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| /// reference lowered call result
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| static SDNode *lowerCallFromStatepoint(ImmutableStatepoint StatepointSite,
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|                                        SelectionDAGBuilder &Builder) {
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| 
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|   ImmutableCallSite CS(StatepointSite.getCallSite());
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| 
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|   // Lower the actual call itself - This is a bit of a hack, but we want to
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|   // avoid modifying the actual lowering code.  This is similiar in intent to
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|   // the LowerCallOperands mechanism used by PATCHPOINT, but is structured
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|   // differently.  Hopefully, this is slightly more robust w.r.t. calling
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|   // convention, return values, and other function attributes.
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|   Value *ActualCallee = const_cast<Value *>(StatepointSite.actualCallee());
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| 
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|   std::vector<Value *> Args;
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|   CallInst::const_op_iterator arg_begin = StatepointSite.call_args_begin();
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|   CallInst::const_op_iterator arg_end = StatepointSite.call_args_end();
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|   Args.insert(Args.end(), arg_begin, arg_end);
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|   // TODO: remove the creation of a new instruction!  We should not be
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|   // modifying the IR (even temporarily) at this point.
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|   CallInst *Tmp = CallInst::Create(ActualCallee, Args);
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|   Tmp->setTailCall(CS.isTailCall());
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|   Tmp->setCallingConv(CS.getCallingConv());
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|   Tmp->setAttributes(CS.getAttributes());
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|   Builder.LowerCallTo(Tmp, Builder.getValue(ActualCallee), false);
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| 
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|   // Handle the return value of the call iff any.
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|   const bool HasDef = !Tmp->getType()->isVoidTy();
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|   if (HasDef) {
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|     // The value of the statepoint itself will be the value of call itself.
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|     // We'll replace the actually call node shortly.  gc_result will grab
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|     // this value.
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|     Builder.setValue(CS.getInstruction(), Builder.getValue(Tmp));
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|   } else {
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|     // The token value is never used from here on, just generate a poison value
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|     Builder.setValue(CS.getInstruction(), Builder.DAG.getIntPtrConstant(-1));
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|   }
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|   // Remove the fake entry we created so we don't have a hanging reference
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|   // after we delete this node.
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|   Builder.removeValue(Tmp);
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|   delete Tmp;
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|   Tmp = nullptr;
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| 
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|   // Search for the call node
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|   // The following code is essentially reverse engineering X86's
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|   // LowerCallTo.
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|   SDNode *CallNode = nullptr;
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| 
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|   // We just emitted a call, so it should be last thing generated
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|   SDValue Chain = Builder.DAG.getRoot();
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| 
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|   // Find closest CALLSEQ_END walking back through lowered nodes if needed
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|   SDNode *CallEnd = Chain.getNode();
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|   int Sanity = 0;
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|   while (CallEnd->getOpcode() != ISD::CALLSEQ_END) {
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|     CallEnd = CallEnd->getGluedNode();
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|     assert(CallEnd && "Can not find call node");
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|     assert(Sanity < 20 && "should have found call end already");
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|     Sanity++;
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|   }
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|   assert(CallEnd->getOpcode() == ISD::CALLSEQ_END &&
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|          "Expected a callseq node.");
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|   assert(CallEnd->getGluedNode());
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| 
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|   // Step back inside the CALLSEQ
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|   CallNode = CallEnd->getGluedNode();
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|   return CallNode;
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| }
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| 
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| /// Callect all gc pointers coming into statepoint intrinsic, clean them up,
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| /// and return two arrays:
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| ///   Bases - base pointers incoming to this statepoint
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| ///   Ptrs - derived pointers incoming to this statepoint
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| ///   Relocs - the gc_relocate corresponding to each base/ptr pair
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| /// Elements of this arrays should be in one-to-one correspondence with each
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| /// other i.e Bases[i], Ptrs[i] are from the same gcrelocate call
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| static void
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| getIncomingStatepointGCValues(SmallVectorImpl<const Value *> &Bases,
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|                               SmallVectorImpl<const Value *> &Ptrs,
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|                               SmallVectorImpl<const Value *> &Relocs,
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|                               ImmutableStatepoint StatepointSite,
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|                               SelectionDAGBuilder &Builder) {
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|   for (GCRelocateOperands relocateOpers :
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|          StatepointSite.getRelocates(StatepointSite)) {
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|     Relocs.push_back(relocateOpers.getUnderlyingCallSite().getInstruction());
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|     Bases.push_back(relocateOpers.basePtr());
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|     Ptrs.push_back(relocateOpers.derivedPtr());
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|   }
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| 
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|   // Remove any redundant llvm::Values which map to the same SDValue as another
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|   // input.  Also has the effect of removing duplicates in the original
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|   // llvm::Value input list as well.  This is a useful optimization for
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|   // reducing the size of the StackMap section.  It has no other impact.
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|   removeDuplicatesGCPtrs(Bases, Ptrs, Relocs, Builder);
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| 
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|   assert(Bases.size() == Ptrs.size() && Ptrs.size() == Relocs.size());
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| }
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| 
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| /// Spill a value incoming to the statepoint. It might be either part of
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| /// vmstate
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| /// or gcstate. In both cases unconditionally spill it on the stack unless it
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| /// is a null constant. Return pair with first element being frame index
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| /// containing saved value and second element with outgoing chain from the
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| /// emitted store
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| static std::pair<SDValue, SDValue>
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| spillIncomingStatepointValue(SDValue Incoming, SDValue Chain,
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|                              SelectionDAGBuilder &Builder) {
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|   SDValue Loc = Builder.StatepointLowering.getLocation(Incoming);
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| 
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|   // Emit new store if we didn't do it for this ptr before
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|   if (!Loc.getNode()) {
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|     Loc = Builder.StatepointLowering.allocateStackSlot(Incoming.getValueType(),
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|                                                        Builder);
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|     assert(isa<FrameIndexSDNode>(Loc));
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|     int Index = cast<FrameIndexSDNode>(Loc)->getIndex();
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|     // We use TargetFrameIndex so that isel will not select it into LEA
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|     Loc = Builder.DAG.getTargetFrameIndex(Index, Incoming.getValueType());
 | |
| 
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|     // TODO: We can create TokenFactor node instead of
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|     //       chaining stores one after another, this may allow
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|     //       a bit more optimal scheduling for them
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|     Chain = Builder.DAG.getStore(Chain, Builder.getCurSDLoc(), Incoming, Loc,
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|                                  MachinePointerInfo::getFixedStack(Index),
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|                                  false, false, 0);
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| 
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|     Builder.StatepointLowering.setLocation(Incoming, Loc);
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|   }
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| 
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|   assert(Loc.getNode());
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|   return std::make_pair(Loc, Chain);
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| }
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| 
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| /// Lower a single value incoming to a statepoint node.  This value can be
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| /// either a deopt value or a gc value, the handling is the same.  We special
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| /// case constants and allocas, then fall back to spilling if required.
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| static void lowerIncomingStatepointValue(SDValue Incoming,
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|                                          SmallVectorImpl<SDValue> &Ops,
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|                                          SelectionDAGBuilder &Builder) {
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|   SDValue Chain = Builder.getRoot();
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| 
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|   if (ConstantSDNode *C = dyn_cast<ConstantSDNode>(Incoming)) {
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|     // If the original value was a constant, make sure it gets recorded as
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|     // such in the stackmap.  This is required so that the consumer can
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|     // parse any internal format to the deopt state.  It also handles null
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|     // pointers and other constant pointers in GC states
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|     Ops.push_back(
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|         Builder.DAG.getTargetConstant(StackMaps::ConstantOp, MVT::i64));
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|     Ops.push_back(Builder.DAG.getTargetConstant(C->getSExtValue(), MVT::i64));
 | |
|   } else if (FrameIndexSDNode *FI = dyn_cast<FrameIndexSDNode>(Incoming)) {
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|     // This handles allocas as arguments to the statepoint
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|     const TargetLowering &TLI = Builder.DAG.getTargetLoweringInfo();
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|     Ops.push_back(
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|         Builder.DAG.getTargetFrameIndex(FI->getIndex(), TLI.getPointerTy()));
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|   } else {
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|     // Otherwise, locate a spill slot and explicitly spill it so it
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|     // can be found by the runtime later.  We currently do not support
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|     // tracking values through callee saved registers to their eventual
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|     // spill location.  This would be a useful optimization, but would
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|     // need to be optional since it requires a lot of complexity on the
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|     // runtime side which not all would support.
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|     std::pair<SDValue, SDValue> Res =
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|         spillIncomingStatepointValue(Incoming, Chain, Builder);
 | |
|     Ops.push_back(Res.first);
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|     Chain = Res.second;
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|   }
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| 
 | |
|   Builder.DAG.setRoot(Chain);
 | |
| }
 | |
| 
 | |
| /// Lower deopt state and gc pointer arguments of the statepoint.  The actual
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| /// lowering is described in lowerIncomingStatepointValue.  This function is
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| /// responsible for lowering everything in the right position and playing some
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| /// tricks to avoid redundant stack manipulation where possible.  On
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| /// completion, 'Ops' will contain ready to use operands for machine code
 | |
| /// statepoint. The chain nodes will have already been created and the DAG root
 | |
| /// will be set to the last value spilled (if any were).
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| static void lowerStatepointMetaArgs(SmallVectorImpl<SDValue> &Ops,
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|                                     ImmutableStatepoint StatepointSite,
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|                                     SelectionDAGBuilder &Builder) {
 | |
| 
 | |
|   // Lower the deopt and gc arguments for this statepoint.  Layout will
 | |
|   // be: deopt argument length, deopt arguments.., gc arguments...
 | |
| 
 | |
|   SmallVector<const Value *, 64> Bases, Ptrs, Relocations;
 | |
|   getIncomingStatepointGCValues(Bases, Ptrs, Relocations,
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|                                 StatepointSite, Builder);
 | |
| 
 | |
| #ifndef NDEBUG
 | |
|   // Check that each of the gc pointer and bases we've gotten out of the
 | |
|   // safepoint is something the strategy thinks might be a pointer into the GC
 | |
|   // heap.  This is basically just here to help catch errors during statepoint
 | |
|   // insertion. TODO: This should actually be in the Verifier, but we can't get
 | |
|   // to the GCStrategy from there (yet).
 | |
|   if (Builder.GFI) {
 | |
|     GCStrategy &S = Builder.GFI->getStrategy();
 | |
|     for (const Value *V : Bases) {
 | |
|       auto Opt = S.isGCManagedPointer(V);
 | |
|       if (Opt.hasValue()) {
 | |
|         assert(Opt.getValue() &&
 | |
|                "non gc managed base pointer found in statepoint");
 | |
|       }
 | |
|     }
 | |
|     for (const Value *V : Ptrs) {
 | |
|       auto Opt = S.isGCManagedPointer(V);
 | |
|       if (Opt.hasValue()) {
 | |
|         assert(Opt.getValue() &&
 | |
|                "non gc managed derived pointer found in statepoint");
 | |
|       }
 | |
|     }
 | |
|     for (const Value *V : Relocations) {
 | |
|       auto Opt = S.isGCManagedPointer(V);
 | |
|       if (Opt.hasValue()) {
 | |
|         assert(Opt.getValue() && "non gc managed pointer relocated");
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| #endif
 | |
| 
 | |
| 
 | |
| 
 | |
|   // Before we actually start lowering (and allocating spill slots for values),
 | |
|   // reserve any stack slots which we judge to be profitable to reuse for a
 | |
|   // particular value.  This is purely an optimization over the code below and
 | |
|   // doesn't change semantics at all.  It is important for performance that we
 | |
|   // reserve slots for both deopt and gc values before lowering either.
 | |
|   for (auto I = StatepointSite.vm_state_begin() + 1,
 | |
|             E = StatepointSite.vm_state_end();
 | |
|        I != E; ++I) {
 | |
|     Value *V = *I;
 | |
|     SDValue Incoming = Builder.getValue(V);
 | |
|     reservePreviousStackSlotForValue(Incoming, Builder);
 | |
|   }
 | |
|   for (unsigned i = 0; i < Bases.size() * 2; ++i) {
 | |
|     // Even elements will contain base, odd elements - derived ptr
 | |
|     const Value *V = i % 2 ? Bases[i / 2] : Ptrs[i / 2];
 | |
|     SDValue Incoming = Builder.getValue(V);
 | |
|     reservePreviousStackSlotForValue(Incoming, Builder);
 | |
|   }
 | |
| 
 | |
|   // First, prefix the list with the number of unique values to be
 | |
|   // lowered.  Note that this is the number of *Values* not the
 | |
|   // number of SDValues required to lower them.
 | |
|   const int NumVMSArgs = StatepointSite.numTotalVMSArgs();
 | |
|   Ops.push_back(
 | |
|       Builder.DAG.getTargetConstant(StackMaps::ConstantOp, MVT::i64));
 | |
|   Ops.push_back(Builder.DAG.getTargetConstant(NumVMSArgs, MVT::i64));
 | |
| 
 | |
|   assert(NumVMSArgs + 1 == std::distance(StatepointSite.vm_state_begin(),
 | |
|                                          StatepointSite.vm_state_end()));
 | |
| 
 | |
|   // The vm state arguments are lowered in an opaque manner.  We do
 | |
|   // not know what type of values are contained within.  We skip the
 | |
|   // first one since that happens to be the total number we lowered
 | |
|   // explicitly just above.  We could have left it in the loop and
 | |
|   // not done it explicitly, but it's far easier to understand this
 | |
|   // way.
 | |
|   for (auto I = StatepointSite.vm_state_begin() + 1,
 | |
|             E = StatepointSite.vm_state_end();
 | |
|        I != E; ++I) {
 | |
|     const Value *V = *I;
 | |
|     SDValue Incoming = Builder.getValue(V);
 | |
|     lowerIncomingStatepointValue(Incoming, Ops, Builder);
 | |
|   }
 | |
| 
 | |
|   // Finally, go ahead and lower all the gc arguments.  There's no prefixed
 | |
|   // length for this one.  After lowering, we'll have the base and pointer
 | |
|   // arrays interwoven with each (lowered) base pointer immediately followed by
 | |
|   // it's (lowered) derived pointer.  i.e
 | |
|   // (base[0], ptr[0], base[1], ptr[1], ...)
 | |
|   for (unsigned i = 0; i < Bases.size() * 2; ++i) {
 | |
|     // Even elements will contain base, odd elements - derived ptr
 | |
|     const Value *V = i % 2 ? Bases[i / 2] : Ptrs[i / 2];
 | |
|     SDValue Incoming = Builder.getValue(V);
 | |
|     lowerIncomingStatepointValue(Incoming, Ops, Builder);
 | |
|   }
 | |
| }
 | |
| 
 | |
| void SelectionDAGBuilder::visitStatepoint(const CallInst &CI) {
 | |
|   // Check some preconditions for sanity
 | |
|   assert(isStatepoint(&CI) &&
 | |
|          "function called must be the statepoint function");
 | |
| 
 | |
|   LowerStatepoint(ImmutableStatepoint(&CI));
 | |
| }
 | |
| 
 | |
| void SelectionDAGBuilder::LowerStatepoint(ImmutableStatepoint ISP) {
 | |
|   // The basic scheme here is that information about both the original call and
 | |
|   // the safepoint is encoded in the CallInst.  We create a temporary call and
 | |
|   // lower it, then reverse engineer the calling sequence.
 | |
| 
 | |
|   NumOfStatepoints++;
 | |
|   // Clear state
 | |
|   StatepointLowering.startNewStatepoint(*this);
 | |
| 
 | |
|   ImmutableCallSite CS(ISP.getCallSite());
 | |
| 
 | |
| #ifndef NDEBUG
 | |
|   // Consistency check
 | |
|   for (const User *U : CS->users()) {
 | |
|     const CallInst *Call = cast<CallInst>(U);
 | |
|     if (isGCRelocate(Call))
 | |
|       StatepointLowering.scheduleRelocCall(*Call);
 | |
|   }
 | |
| #endif
 | |
| 
 | |
| #ifndef NDEBUG
 | |
|   // If this is a malformed statepoint, report it early to simplify debugging.
 | |
|   // This should catch any IR level mistake that's made when constructing or
 | |
|   // transforming statepoints.
 | |
|   ISP.verify();
 | |
| 
 | |
|   // Check that the associated GCStrategy expects to encounter statepoints.
 | |
|   // TODO: This if should become an assert.  For now, we allow the GCStrategy
 | |
|   // to be optional for backwards compatibility.  This will only last a short
 | |
|   // period (i.e. a couple of weeks).
 | |
|   if (GFI) {
 | |
|     assert(GFI->getStrategy().useStatepoints() &&
 | |
|            "GCStrategy does not expect to encounter statepoints");
 | |
|   }
 | |
| #endif
 | |
| 
 | |
| 
 | |
|   // Lower statepoint vmstate and gcstate arguments
 | |
|   SmallVector<SDValue, 10> LoweredArgs;
 | |
|   lowerStatepointMetaArgs(LoweredArgs, ISP, *this);
 | |
| 
 | |
|   // Get call node, we will replace it later with statepoint
 | |
|   SDNode *CallNode = lowerCallFromStatepoint(ISP, *this);
 | |
| 
 | |
|   // Construct the actual STATEPOINT node with all the appropriate arguments
 | |
|   // and return values.
 | |
| 
 | |
|   // TODO: Currently, all of these operands are being marked as read/write in
 | |
|   // PrologEpilougeInserter.cpp, we should special case the VMState arguments
 | |
|   // and flags to be read-only.
 | |
|   SmallVector<SDValue, 40> Ops;
 | |
| 
 | |
|   // Calculate and push starting position of vmstate arguments
 | |
|   // Call Node: Chain, Target, {Args}, RegMask, [Glue]
 | |
|   SDValue Glue;
 | |
|   if (CallNode->getGluedNode()) {
 | |
|     // Glue is always last operand
 | |
|     Glue = CallNode->getOperand(CallNode->getNumOperands() - 1);
 | |
|   }
 | |
|   // Get number of arguments incoming directly into call node
 | |
|   unsigned NumCallRegArgs =
 | |
|       CallNode->getNumOperands() - (Glue.getNode() ? 4 : 3);
 | |
|   Ops.push_back(DAG.getTargetConstant(NumCallRegArgs, MVT::i32));
 | |
| 
 | |
|   // Add call target
 | |
|   SDValue CallTarget = SDValue(CallNode->getOperand(1).getNode(), 0);
 | |
|   Ops.push_back(CallTarget);
 | |
| 
 | |
|   // Add call arguments
 | |
|   // Get position of register mask in the call
 | |
|   SDNode::op_iterator RegMaskIt;
 | |
|   if (Glue.getNode())
 | |
|     RegMaskIt = CallNode->op_end() - 2;
 | |
|   else
 | |
|     RegMaskIt = CallNode->op_end() - 1;
 | |
|   Ops.insert(Ops.end(), CallNode->op_begin() + 2, RegMaskIt);
 | |
| 
 | |
|   // Add a leading constant argument with the Flags and the calling convention
 | |
|   // masked together
 | |
|   CallingConv::ID CallConv = CS.getCallingConv();
 | |
|   int Flags = dyn_cast<ConstantInt>(CS.getArgument(2))->getZExtValue();
 | |
|   assert(Flags == 0 && "not expected to be used");
 | |
|   Ops.push_back(DAG.getTargetConstant(StackMaps::ConstantOp, MVT::i64));
 | |
|   Ops.push_back(
 | |
|       DAG.getTargetConstant(Flags | ((unsigned)CallConv << 1), MVT::i64));
 | |
| 
 | |
|   // Insert all vmstate and gcstate arguments
 | |
|   Ops.insert(Ops.end(), LoweredArgs.begin(), LoweredArgs.end());
 | |
| 
 | |
|   // Add register mask from call node
 | |
|   Ops.push_back(*RegMaskIt);
 | |
| 
 | |
|   // Add chain
 | |
|   Ops.push_back(CallNode->getOperand(0));
 | |
| 
 | |
|   // Same for the glue, but we add it only if original call had it
 | |
|   if (Glue.getNode())
 | |
|     Ops.push_back(Glue);
 | |
| 
 | |
|   // Compute return values.  Provide a glue output since we consume one as
 | |
|   // input.  This allows someone else to chain off us as needed.
 | |
|   SDVTList NodeTys = DAG.getVTList(MVT::Other, MVT::Glue);
 | |
| 
 | |
|   SDNode *StatepointMCNode = DAG.getMachineNode(TargetOpcode::STATEPOINT,
 | |
|                                                 getCurSDLoc(), NodeTys, Ops);
 | |
| 
 | |
|   // Replace original call
 | |
|   DAG.ReplaceAllUsesWith(CallNode, StatepointMCNode); // This may update Root
 | |
|   // Remove originall call node
 | |
|   DAG.DeleteNode(CallNode);
 | |
| 
 | |
|   // DON'T set the root - under the assumption that it's already set past the
 | |
|   // inserted node we created.
 | |
| 
 | |
|   // TODO: A better future implementation would be to emit a single variable
 | |
|   // argument, variable return value STATEPOINT node here and then hookup the
 | |
|   // return value of each gc.relocate to the respective output of the
 | |
|   // previously emitted STATEPOINT value.  Unfortunately, this doesn't appear
 | |
|   // to actually be possible today.
 | |
| }
 | |
| 
 | |
| void SelectionDAGBuilder::visitGCResult(const CallInst &CI) {
 | |
|   // The result value of the gc_result is simply the result of the actual
 | |
|   // call.  We've already emitted this, so just grab the value.
 | |
|   Instruction *I = cast<Instruction>(CI.getArgOperand(0));
 | |
|   assert(isStatepoint(I) &&
 | |
|          "first argument must be a statepoint token");
 | |
| 
 | |
|   setValue(&CI, getValue(I));
 | |
| }
 | |
| 
 | |
| void SelectionDAGBuilder::visitGCRelocate(const CallInst &CI) {
 | |
| #ifndef NDEBUG
 | |
|   // Consistency check
 | |
|   StatepointLowering.relocCallVisited(CI);
 | |
| #endif
 | |
| 
 | |
|   GCRelocateOperands relocateOpers(&CI);
 | |
|   SDValue SD = getValue(relocateOpers.derivedPtr());
 | |
| 
 | |
|   if (isa<ConstantSDNode>(SD) || isa<FrameIndexSDNode>(SD)) {
 | |
|     // We didn't need to spill these special cases (constants and allocas).
 | |
|     // See the handling in spillIncomingValueForStatepoint for detail.
 | |
|     setValue(&CI, SD);
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   SDValue Loc = StatepointLowering.getRelocLocation(SD);
 | |
|   // Emit new load if we did not emit it before
 | |
|   if (!Loc.getNode()) {
 | |
|     SDValue SpillSlot = StatepointLowering.getLocation(SD);
 | |
|     int FI = cast<FrameIndexSDNode>(SpillSlot)->getIndex();
 | |
| 
 | |
|     // Be conservative: flush all pending loads
 | |
|     // TODO: Probably we can be less restrictive on this,
 | |
|     // it may allow more scheduling opprtunities
 | |
|     SDValue Chain = getRoot();
 | |
| 
 | |
|     Loc = DAG.getLoad(SpillSlot.getValueType(), getCurSDLoc(), Chain,
 | |
|                       SpillSlot, MachinePointerInfo::getFixedStack(FI), false,
 | |
|                       false, false, 0);
 | |
| 
 | |
|     StatepointLowering.setRelocLocation(SD, Loc);
 | |
| 
 | |
|     // Again, be conservative, don't emit pending loads
 | |
|     DAG.setRoot(Loc.getValue(1));
 | |
|   }
 | |
| 
 | |
|   assert(Loc.getNode());
 | |
|   setValue(&CI, Loc);
 | |
| }
 |