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			571 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			571 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===- llvm/ADT/DenseMap.h - Dense probed hash table ------------*- C++ -*-===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file defines the DenseMap class.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef LLVM_ADT_DENSEMAP_H
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| #define LLVM_ADT_DENSEMAP_H
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| 
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| #include "llvm/Support/PointerLikeTypeTraits.h"
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| #include "llvm/Support/MathExtras.h"
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| #include <cassert>
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| #include <utility>
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| #include <new>
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| 
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| namespace llvm {
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| 
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| template<typename T>
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| struct DenseMapInfo {
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|   //static inline T getEmptyKey();
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|   //static inline T getTombstoneKey();
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|   //static unsigned getHashValue(const T &Val);
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|   //static bool isEqual(const T &LHS, const T &RHS);
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|   //static bool isPod()
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| };
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| 
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| // Provide DenseMapInfo for all pointers.
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| template<typename T>
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| struct DenseMapInfo<T*> {
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|   static inline T* getEmptyKey() {
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|     intptr_t Val = -1;
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|     Val <<= PointerLikeTypeTraits<T*>::NumLowBitsAvailable;
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|     return reinterpret_cast<T*>(Val);
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|   }
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|   static inline T* getTombstoneKey() {
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|     intptr_t Val = -2;
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|     Val <<= PointerLikeTypeTraits<T*>::NumLowBitsAvailable;
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|     return reinterpret_cast<T*>(Val);
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|   }
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|   static unsigned getHashValue(const T *PtrVal) {
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|     return (unsigned((uintptr_t)PtrVal) >> 4) ^
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|            (unsigned((uintptr_t)PtrVal) >> 9);
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|   }
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|   static bool isEqual(const T *LHS, const T *RHS) { return LHS == RHS; }
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|   static bool isPod() { return true; }
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| };
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| 
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| // Provide DenseMapInfo for chars.
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| template<> struct DenseMapInfo<char> {
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|   static inline char getEmptyKey() { return ~0; }
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|   static inline char getTombstoneKey() { return ~0 - 1; }
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|   static unsigned getHashValue(const char& Val) { return Val * 37; }
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|   static bool isPod() { return true; }
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|   static bool isEqual(const char &LHS, const char &RHS) {
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|     return LHS == RHS;
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|   }
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| };
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|   
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| // Provide DenseMapInfo for unsigned ints.
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| template<> struct DenseMapInfo<unsigned> {
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|   static inline unsigned getEmptyKey() { return ~0; }
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|   static inline unsigned getTombstoneKey() { return ~0 - 1; }
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|   static unsigned getHashValue(const unsigned& Val) { return Val * 37; }
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|   static bool isPod() { return true; }
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|   static bool isEqual(const unsigned& LHS, const unsigned& RHS) {
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|   return LHS == RHS;
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|   }
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| };
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| 
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| // Provide DenseMapInfo for unsigned longs.
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| template<> struct DenseMapInfo<unsigned long> {
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|   static inline unsigned long getEmptyKey() { return ~0L; }
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|   static inline unsigned long getTombstoneKey() { return ~0L - 1L; }
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|   static unsigned getHashValue(const unsigned long& Val) {
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|     return (unsigned)(Val * 37L);
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|   }
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|   static bool isPod() { return true; }
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|   static bool isEqual(const unsigned long& LHS, const unsigned long& RHS) {
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|   return LHS == RHS;
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|   }
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| };
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| 
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| // Provide DenseMapInfo for all pairs whose members have info.
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| template<typename T, typename U>
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| struct DenseMapInfo<std::pair<T, U> > {
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|   typedef std::pair<T, U> Pair;
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|   typedef DenseMapInfo<T> FirstInfo;
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|   typedef DenseMapInfo<U> SecondInfo;
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| 
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|   static inline Pair getEmptyKey() {
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|     return std::make_pair(FirstInfo::getEmptyKey(),
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|                           SecondInfo::getEmptyKey());
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|   }
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|   static inline Pair getTombstoneKey() {
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|     return std::make_pair(FirstInfo::getTombstoneKey(),
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|                             SecondInfo::getEmptyKey());
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|   }
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|   static unsigned getHashValue(const Pair& PairVal) {
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|     uint64_t key = (uint64_t)FirstInfo::getHashValue(PairVal.first) << 32
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|           | (uint64_t)SecondInfo::getHashValue(PairVal.second);
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|     key += ~(key << 32);
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|     key ^= (key >> 22);
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|     key += ~(key << 13);
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|     key ^= (key >> 8);
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|     key += (key << 3);
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|     key ^= (key >> 15);
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|     key += ~(key << 27);
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|     key ^= (key >> 31);
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|     return (unsigned)key;
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|   }
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|   static bool isEqual(const Pair& LHS, const Pair& RHS) { return LHS == RHS; }
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|   static bool isPod() { return FirstInfo::isPod() && SecondInfo::isPod(); }
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| };
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| 
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| template<typename KeyT, typename ValueT,
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|          typename KeyInfoT = DenseMapInfo<KeyT>,
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|          typename ValueInfoT = DenseMapInfo<ValueT> >
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| class DenseMapIterator;
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| template<typename KeyT, typename ValueT,
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|          typename KeyInfoT = DenseMapInfo<KeyT>,
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|          typename ValueInfoT = DenseMapInfo<ValueT> >
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| class DenseMapConstIterator;
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| 
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| template<typename KeyT, typename ValueT,
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|          typename KeyInfoT = DenseMapInfo<KeyT>,
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|          typename ValueInfoT = DenseMapInfo<ValueT> >
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| class DenseMap {
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|   typedef std::pair<KeyT, ValueT> BucketT;
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|   unsigned NumBuckets;
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|   BucketT *Buckets;
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| 
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|   unsigned NumEntries;
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|   unsigned NumTombstones;
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| public:
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|   typedef KeyT key_type;
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|   typedef ValueT mapped_type;
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|   typedef BucketT value_type;
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| 
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|   DenseMap(const DenseMap& other) {
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|     NumBuckets = 0;
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|     CopyFrom(other);
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|   }
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| 
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|   explicit DenseMap(unsigned NumInitBuckets = 64) {
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|     init(NumInitBuckets);
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|   }
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| 
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|   ~DenseMap() {
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|     const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey();
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|     for (BucketT *P = Buckets, *E = Buckets+NumBuckets; P != E; ++P) {
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|       if (!KeyInfoT::isEqual(P->first, EmptyKey) &&
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|           !KeyInfoT::isEqual(P->first, TombstoneKey))
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|         P->second.~ValueT();
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|       P->first.~KeyT();
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|     }
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|     operator delete(Buckets);
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|   }
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| 
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|   typedef DenseMapIterator<KeyT, ValueT, KeyInfoT> iterator;
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|   typedef DenseMapConstIterator<KeyT, ValueT, KeyInfoT> const_iterator;
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|   inline iterator begin() {
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|      return iterator(Buckets, Buckets+NumBuckets);
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|   }
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|   inline iterator end() {
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|     return iterator(Buckets+NumBuckets, Buckets+NumBuckets);
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|   }
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|   inline const_iterator begin() const {
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|     return const_iterator(Buckets, Buckets+NumBuckets);
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|   }
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|   inline const_iterator end() const {
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|     return const_iterator(Buckets+NumBuckets, Buckets+NumBuckets);
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|   }
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| 
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|   bool empty() const { return NumEntries == 0; }
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|   unsigned size() const { return NumEntries; }
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| 
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|   /// Grow the densemap so that it has at least Size buckets. Does not shrink
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|   void resize(size_t Size) { grow(Size); }
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| 
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|   void clear() {
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|     // If the capacity of the array is huge, and the # elements used is small,
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|     // shrink the array.
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|     if (NumEntries * 4 < NumBuckets && NumBuckets > 64) {
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|       shrink_and_clear();
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|       return;
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|     }
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| 
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|     const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey();
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|     for (BucketT *P = Buckets, *E = Buckets+NumBuckets; P != E; ++P) {
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|       if (!KeyInfoT::isEqual(P->first, EmptyKey)) {
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|         if (!KeyInfoT::isEqual(P->first, TombstoneKey)) {
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|           P->second.~ValueT();
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|           --NumEntries;
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|         }
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|         P->first = EmptyKey;
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|       }
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|     }
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|     assert(NumEntries == 0 && "Node count imbalance!");
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|     NumTombstones = 0;
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|   }
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| 
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|   /// count - Return true if the specified key is in the map.
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|   bool count(const KeyT &Val) const {
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|     BucketT *TheBucket;
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|     return LookupBucketFor(Val, TheBucket);
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|   }
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| 
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|   iterator find(const KeyT &Val) {
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|     BucketT *TheBucket;
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|     if (LookupBucketFor(Val, TheBucket))
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|       return iterator(TheBucket, Buckets+NumBuckets);
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|     return end();
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|   }
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|   const_iterator find(const KeyT &Val) const {
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|     BucketT *TheBucket;
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|     if (LookupBucketFor(Val, TheBucket))
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|       return const_iterator(TheBucket, Buckets+NumBuckets);
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|     return end();
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|   }
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| 
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|   /// lookup - Return the entry for the specified key, or a default
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|   /// constructed value if no such entry exists.
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|   ValueT lookup(const KeyT &Val) const {
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|     BucketT *TheBucket;
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|     if (LookupBucketFor(Val, TheBucket))
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|       return TheBucket->second;
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|     return ValueT();
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|   }
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| 
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|   std::pair<iterator, bool> insert(const std::pair<KeyT, ValueT> &KV) {
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|     BucketT *TheBucket;
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|     if (LookupBucketFor(KV.first, TheBucket))
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|       return std::make_pair(iterator(TheBucket, Buckets+NumBuckets),
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|                             false); // Already in map.
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| 
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|     // Otherwise, insert the new element.
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|     TheBucket = InsertIntoBucket(KV.first, KV.second, TheBucket);
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|     return std::make_pair(iterator(TheBucket, Buckets+NumBuckets),
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|                           true);
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|   }
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| 
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|   /// insert - Range insertion of pairs.
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|   template<typename InputIt>
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|   void insert(InputIt I, InputIt E) {
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|     for (; I != E; ++I)
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|       insert(*I);
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|   }
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| 
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| 
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|   bool erase(const KeyT &Val) {
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|     BucketT *TheBucket;
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|     if (!LookupBucketFor(Val, TheBucket))
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|       return false; // not in map.
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| 
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|     TheBucket->second.~ValueT();
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|     TheBucket->first = getTombstoneKey();
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|     --NumEntries;
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|     ++NumTombstones;
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|     return true;
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|   }
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|   bool erase(iterator I) {
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|     BucketT *TheBucket = &*I;
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|     TheBucket->second.~ValueT();
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|     TheBucket->first = getTombstoneKey();
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|     --NumEntries;
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|     ++NumTombstones;
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|     return true;
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|   }
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| 
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|   value_type& FindAndConstruct(const KeyT &Key) {
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|     BucketT *TheBucket;
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|     if (LookupBucketFor(Key, TheBucket))
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|       return *TheBucket;
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| 
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|     return *InsertIntoBucket(Key, ValueT(), TheBucket);
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|   }
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| 
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|   ValueT &operator[](const KeyT &Key) {
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|     return FindAndConstruct(Key).second;
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|   }
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| 
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|   DenseMap& operator=(const DenseMap& other) {
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|     CopyFrom(other);
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|     return *this;
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|   }
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| 
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|   /// isPointerIntoBucketsArray - Return true if the specified pointer points
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|   /// somewhere into the DenseMap's array of buckets (i.e. either to a key or
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|   /// value in the DenseMap).
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|   bool isPointerIntoBucketsArray(const void *Ptr) const {
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|     return Ptr >= Buckets && Ptr < Buckets+NumBuckets;
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|   }
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| 
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|   /// getPointerIntoBucketsArray() - Return an opaque pointer into the buckets
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|   /// array.  In conjunction with the previous method, this can be used to
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|   /// determine whether an insertion caused the DenseMap to reallocate.
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|   const void *getPointerIntoBucketsArray() const { return Buckets; }
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| 
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| private:
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|   void CopyFrom(const DenseMap& other) {
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|     if (NumBuckets != 0 && (!KeyInfoT::isPod() || !ValueInfoT::isPod())) {
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|       const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey();
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|       for (BucketT *P = Buckets, *E = Buckets+NumBuckets; P != E; ++P) {
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|         if (!KeyInfoT::isEqual(P->first, EmptyKey) &&
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|             !KeyInfoT::isEqual(P->first, TombstoneKey))
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|           P->second.~ValueT();
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|         P->first.~KeyT();
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|       }
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|     }
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| 
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|     NumEntries = other.NumEntries;
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|     NumTombstones = other.NumTombstones;
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| 
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|     if (NumBuckets)
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|       operator delete(Buckets);
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|     Buckets = static_cast<BucketT*>(operator new(sizeof(BucketT) *
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|                                                  other.NumBuckets));
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| 
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|     if (KeyInfoT::isPod() && ValueInfoT::isPod())
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|       memcpy(Buckets, other.Buckets, other.NumBuckets * sizeof(BucketT));
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|     else
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|       for (size_t i = 0; i < other.NumBuckets; ++i) {
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|         new (&Buckets[i].first) KeyT(other.Buckets[i].first);
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|         if (!KeyInfoT::isEqual(Buckets[i].first, getEmptyKey()) &&
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|             !KeyInfoT::isEqual(Buckets[i].first, getTombstoneKey()))
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|           new (&Buckets[i].second) ValueT(other.Buckets[i].second);
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|       }
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|     NumBuckets = other.NumBuckets;
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|   }
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| 
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|   BucketT *InsertIntoBucket(const KeyT &Key, const ValueT &Value,
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|                             BucketT *TheBucket) {
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|     // If the load of the hash table is more than 3/4, or if fewer than 1/8 of
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|     // the buckets are empty (meaning that many are filled with tombstones),
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|     // grow the table.
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|     //
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|     // The later case is tricky.  For example, if we had one empty bucket with
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|     // tons of tombstones, failing lookups (e.g. for insertion) would have to
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|     // probe almost the entire table until it found the empty bucket.  If the
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|     // table completely filled with tombstones, no lookup would ever succeed,
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|     // causing infinite loops in lookup.
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|     ++NumEntries;
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|     if (NumEntries*4 >= NumBuckets*3 ||
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|         NumBuckets-(NumEntries+NumTombstones) < NumBuckets/8) {
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|       this->grow(NumBuckets * 2);
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|       LookupBucketFor(Key, TheBucket);
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|     }
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| 
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|     // If we are writing over a tombstone, remember this.
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|     if (!KeyInfoT::isEqual(TheBucket->first, getEmptyKey()))
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|       --NumTombstones;
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| 
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|     TheBucket->first = Key;
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|     new (&TheBucket->second) ValueT(Value);
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|     return TheBucket;
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|   }
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| 
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|   static unsigned getHashValue(const KeyT &Val) {
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|     return KeyInfoT::getHashValue(Val);
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|   }
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|   static const KeyT getEmptyKey() {
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|     return KeyInfoT::getEmptyKey();
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|   }
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|   static const KeyT getTombstoneKey() {
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|     return KeyInfoT::getTombstoneKey();
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|   }
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| 
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|   /// LookupBucketFor - Lookup the appropriate bucket for Val, returning it in
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|   /// FoundBucket.  If the bucket contains the key and a value, this returns
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|   /// true, otherwise it returns a bucket with an empty marker or tombstone and
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|   /// returns false.
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|   bool LookupBucketFor(const KeyT &Val, BucketT *&FoundBucket) const {
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|     unsigned BucketNo = getHashValue(Val);
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|     unsigned ProbeAmt = 1;
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|     BucketT *BucketsPtr = Buckets;
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| 
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|     // FoundTombstone - Keep track of whether we find a tombstone while probing.
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|     BucketT *FoundTombstone = 0;
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|     const KeyT EmptyKey = getEmptyKey();
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|     const KeyT TombstoneKey = getTombstoneKey();
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|     assert(!KeyInfoT::isEqual(Val, EmptyKey) &&
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|            !KeyInfoT::isEqual(Val, TombstoneKey) &&
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|            "Empty/Tombstone value shouldn't be inserted into map!");
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| 
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|     while (1) {
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|       BucketT *ThisBucket = BucketsPtr + (BucketNo & (NumBuckets-1));
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|       // Found Val's bucket?  If so, return it.
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|       if (KeyInfoT::isEqual(ThisBucket->first, Val)) {
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|         FoundBucket = ThisBucket;
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|         return true;
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|       }
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| 
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|       // If we found an empty bucket, the key doesn't exist in the set.
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|       // Insert it and return the default value.
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|       if (KeyInfoT::isEqual(ThisBucket->first, EmptyKey)) {
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|         // If we've already seen a tombstone while probing, fill it in instead
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|         // of the empty bucket we eventually probed to.
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|         if (FoundTombstone) ThisBucket = FoundTombstone;
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|         FoundBucket = FoundTombstone ? FoundTombstone : ThisBucket;
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|         return false;
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|       }
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| 
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|       // If this is a tombstone, remember it.  If Val ends up not in the map, we
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|       // prefer to return it than something that would require more probing.
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|       if (KeyInfoT::isEqual(ThisBucket->first, TombstoneKey) && !FoundTombstone)
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|         FoundTombstone = ThisBucket;  // Remember the first tombstone found.
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| 
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|       // Otherwise, it's a hash collision or a tombstone, continue quadratic
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|       // probing.
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|       BucketNo += ProbeAmt++;
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|     }
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|   }
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| 
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|   void init(unsigned InitBuckets) {
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|     NumEntries = 0;
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|     NumTombstones = 0;
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|     NumBuckets = InitBuckets;
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|     assert(InitBuckets && (InitBuckets & (InitBuckets-1)) == 0 &&
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|            "# initial buckets must be a power of two!");
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|     Buckets = static_cast<BucketT*>(operator new(sizeof(BucketT)*InitBuckets));
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|     // Initialize all the keys to EmptyKey.
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|     const KeyT EmptyKey = getEmptyKey();
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|     for (unsigned i = 0; i != InitBuckets; ++i)
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|       new (&Buckets[i].first) KeyT(EmptyKey);
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|   }
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| 
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|   void grow(unsigned AtLeast) {
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|     unsigned OldNumBuckets = NumBuckets;
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|     BucketT *OldBuckets = Buckets;
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| 
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|     // Double the number of buckets.
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|     while (NumBuckets <= AtLeast)
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|       NumBuckets <<= 1;
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|     NumTombstones = 0;
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|     Buckets = static_cast<BucketT*>(operator new(sizeof(BucketT)*NumBuckets));
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| 
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|     // Initialize all the keys to EmptyKey.
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|     const KeyT EmptyKey = getEmptyKey();
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|     for (unsigned i = 0, e = NumBuckets; i != e; ++i)
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|       new (&Buckets[i].first) KeyT(EmptyKey);
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| 
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|     // Insert all the old elements.
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|     const KeyT TombstoneKey = getTombstoneKey();
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|     for (BucketT *B = OldBuckets, *E = OldBuckets+OldNumBuckets; B != E; ++B) {
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|       if (!KeyInfoT::isEqual(B->first, EmptyKey) &&
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|           !KeyInfoT::isEqual(B->first, TombstoneKey)) {
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|         // Insert the key/value into the new table.
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|         BucketT *DestBucket;
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|         bool FoundVal = LookupBucketFor(B->first, DestBucket);
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|         FoundVal = FoundVal; // silence warning.
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|         assert(!FoundVal && "Key already in new map?");
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|         DestBucket->first = B->first;
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|         new (&DestBucket->second) ValueT(B->second);
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| 
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|         // Free the value.
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|         B->second.~ValueT();
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|       }
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|       B->first.~KeyT();
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|     }
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| 
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|     // Free the old table.
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|     operator delete(OldBuckets);
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|   }
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| 
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|   void shrink_and_clear() {
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|     unsigned OldNumBuckets = NumBuckets;
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|     BucketT *OldBuckets = Buckets;
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| 
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|     // Reduce the number of buckets.
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|     NumBuckets = NumEntries > 32 ? 1 << (Log2_32_Ceil(NumEntries) + 1)
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|                                  : 64;
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|     NumTombstones = 0;
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|     Buckets = static_cast<BucketT*>(operator new(sizeof(BucketT)*NumBuckets));
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| 
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|     // Initialize all the keys to EmptyKey.
 | |
|     const KeyT EmptyKey = getEmptyKey();
 | |
|     for (unsigned i = 0, e = NumBuckets; i != e; ++i)
 | |
|       new (&Buckets[i].first) KeyT(EmptyKey);
 | |
| 
 | |
|     // Free the old buckets.
 | |
|     const KeyT TombstoneKey = getTombstoneKey();
 | |
|     for (BucketT *B = OldBuckets, *E = OldBuckets+OldNumBuckets; B != E; ++B) {
 | |
|       if (!KeyInfoT::isEqual(B->first, EmptyKey) &&
 | |
|           !KeyInfoT::isEqual(B->first, TombstoneKey)) {
 | |
|         // Free the value.
 | |
|         B->second.~ValueT();
 | |
|       }
 | |
|       B->first.~KeyT();
 | |
|     }
 | |
| 
 | |
|     // Free the old table.
 | |
|     operator delete(OldBuckets);
 | |
| 
 | |
|     NumEntries = 0;
 | |
|   }
 | |
| };
 | |
| 
 | |
| template<typename KeyT, typename ValueT, typename KeyInfoT, typename ValueInfoT>
 | |
| class DenseMapIterator {
 | |
|   typedef std::pair<KeyT, ValueT> BucketT;
 | |
| protected:
 | |
|   const BucketT *Ptr, *End;
 | |
| public:
 | |
|   DenseMapIterator(void) : Ptr(0), End(0) {}
 | |
| 
 | |
|   DenseMapIterator(const BucketT *Pos, const BucketT *E) : Ptr(Pos), End(E) {
 | |
|     AdvancePastEmptyBuckets();
 | |
|   }
 | |
| 
 | |
|   std::pair<KeyT, ValueT> &operator*() const {
 | |
|     return *const_cast<BucketT*>(Ptr);
 | |
|   }
 | |
|   std::pair<KeyT, ValueT> *operator->() const {
 | |
|     return const_cast<BucketT*>(Ptr);
 | |
|   }
 | |
| 
 | |
|   bool operator==(const DenseMapIterator &RHS) const {
 | |
|     return Ptr == RHS.Ptr;
 | |
|   }
 | |
|   bool operator!=(const DenseMapIterator &RHS) const {
 | |
|     return Ptr != RHS.Ptr;
 | |
|   }
 | |
| 
 | |
|   inline DenseMapIterator& operator++() {          // Preincrement
 | |
|     ++Ptr;
 | |
|     AdvancePastEmptyBuckets();
 | |
|     return *this;
 | |
|   }
 | |
|   DenseMapIterator operator++(int) {        // Postincrement
 | |
|     DenseMapIterator tmp = *this; ++*this; return tmp;
 | |
|   }
 | |
| 
 | |
| private:
 | |
|   void AdvancePastEmptyBuckets() {
 | |
|     const KeyT Empty = KeyInfoT::getEmptyKey();
 | |
|     const KeyT Tombstone = KeyInfoT::getTombstoneKey();
 | |
| 
 | |
|     while (Ptr != End &&
 | |
|            (KeyInfoT::isEqual(Ptr->first, Empty) ||
 | |
|             KeyInfoT::isEqual(Ptr->first, Tombstone)))
 | |
|       ++Ptr;
 | |
|   }
 | |
| };
 | |
| 
 | |
| template<typename KeyT, typename ValueT, typename KeyInfoT, typename ValueInfoT>
 | |
| class DenseMapConstIterator : public DenseMapIterator<KeyT, ValueT, KeyInfoT> {
 | |
| public:
 | |
|   DenseMapConstIterator(void) : DenseMapIterator<KeyT, ValueT, KeyInfoT>() {}
 | |
|   DenseMapConstIterator(const std::pair<KeyT, ValueT> *Pos,
 | |
|                         const std::pair<KeyT, ValueT> *E)
 | |
|     : DenseMapIterator<KeyT, ValueT, KeyInfoT>(Pos, E) {
 | |
|   }
 | |
|   const std::pair<KeyT, ValueT> &operator*() const {
 | |
|     return *this->Ptr;
 | |
|   }
 | |
|   const std::pair<KeyT, ValueT> *operator->() const {
 | |
|     return this->Ptr;
 | |
|   }
 | |
| };
 | |
| 
 | |
| } // end namespace llvm
 | |
| 
 | |
| #endif
 |