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	rename ConstantVal to SimpleConstantVal git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@14984 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			211 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			211 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- llvm/Value.h - Definition of the Value class ------------*- C++ -*-===//
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// 
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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// 
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//===----------------------------------------------------------------------===//
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//
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// This file defines the very important Value class.  This is subclassed by a
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// bunch of other important classes, like Instruction, Function, Type, etc...
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//
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// This file also defines the Use<> template for users of value.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_VALUE_H
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#define LLVM_VALUE_H
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#include "llvm/AbstractTypeUser.h"
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#include "llvm/Use.h"
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#include "Support/Casting.h"
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#include <string>
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namespace llvm {
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class Constant;
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class Argument;
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class Instruction;
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struct BasicBlock;
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class GlobalValue;
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class Function;
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class GlobalVariable;
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class SymbolTable;
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//===----------------------------------------------------------------------===//
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//                                 Value Class
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//===----------------------------------------------------------------------===//
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/// Value - The base class of all values computed by a program that may be used
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/// as operands to other values.
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///
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struct Value {
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private:
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  unsigned SubclassID;               // Subclass identifier (for isa/dyn_cast)
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  PATypeHolder Ty;
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  iplist<Use> Uses;
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  std::string Name;
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  void operator=(const Value &);     // Do not implement
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  Value(const Value &);              // Do not implement
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public:
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  Value(const Type *Ty, unsigned scid, const std::string &name = "");
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  virtual ~Value();
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  /// dump - Support for debugging, callable in GDB: V->dump()
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  //
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  virtual void dump() const;
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  /// print - Implement operator<< on Value...
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  ///
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  virtual void print(std::ostream &O) const = 0;
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  /// All values are typed, get the type of this value.
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  ///
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  inline const Type *getType() const { return Ty; }
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  // All values can potentially be named...
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  inline bool               hasName() const { return !Name.empty(); }
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  inline const std::string &getName() const { return Name; }
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  virtual void setName(const std::string &name, SymbolTable * = 0) {
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    Name = name;
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  }
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  /// replaceAllUsesWith - Go through the uses list for this definition and make
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  /// each use point to "V" instead of "this".  After this completes, 'this's 
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  /// use list is guaranteed to be empty.
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  ///
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  void replaceAllUsesWith(Value *V);
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  // uncheckedReplaceAllUsesWith - Just like replaceAllUsesWith but dangerous.
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  // Only use when in type resolution situations!
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  void uncheckedReplaceAllUsesWith(Value *V);
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  //----------------------------------------------------------------------
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  // Methods for handling the vector of uses of this Value.
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  //
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  typedef UseListIteratorWrapper      use_iterator;
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  typedef UseListConstIteratorWrapper use_const_iterator;
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  unsigned           use_size()  const { return Uses.size();  }
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  bool               use_empty() const { return Uses.empty(); }
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  use_iterator       use_begin()       { return Uses.begin(); }
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  use_const_iterator use_begin() const { return Uses.begin(); }
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  use_iterator       use_end()         { return Uses.end();   }
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  use_const_iterator use_end()   const { return Uses.end();   }
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  User             *use_back()         { return Uses.back().getUser(); }
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  const User       *use_back()  const  { return Uses.back().getUser(); }
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  /// hasOneUse - Return true if there is exactly one user of this value.  This
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  /// is specialized because it is a common request and does not require
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  /// traversing the whole use list.
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  ///
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  bool hasOneUse() const {
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    iplist<Use>::const_iterator I = Uses.begin(), E = Uses.end();
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    if (I == E) return false;
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    return ++I == E;
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  }
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  /// addUse/killUse - These two methods should only be used by the Use class.
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  ///
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  void addUse(Use &U)  { Uses.push_back(&U); }
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  void killUse(Use &U) { Uses.remove(&U); }
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  /// getValueType - Return an ID for the concrete type of this object.  This is
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  /// used to implement the classof checks.  This should not be used for any
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  /// other purpose, as the values may change as LLVM evolves.  Also, note that
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  /// starting with the InstructionVal value, the value stored is actually the
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  /// Instruction opcode, so there are more than just these values possible here
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  /// (and Instruction must be last).
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  ///
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  enum ValueTy {
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    ArgumentVal,              // This is an instance of Argument
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    BasicBlockVal,            // This is an instance of BasicBlock
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    FunctionVal,              // This is an instance of Function
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    GlobalVariableVal,        // This is an instance of GlobalVariable
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    ConstantExprVal,          // This is an instance of ConstantExpr
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    ConstantAggregateZeroVal, // This is an instance of ConstantAggregateNull
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    SimpleConstantVal,        // This is some other type of Constant
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    InstructionVal,           // This is an instance of Instruction
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    ValueListVal              // This is for bcreader, a special ValTy
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  };
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  unsigned getValueType() const {
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    return SubclassID;
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  }
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private:
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  /// FIXME: this is a gross hack, needed by another gross hack.  Eliminate!
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  void setValueType(unsigned VT) { SubclassID = VT; }
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  friend class Instruction;
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};
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inline std::ostream &operator<<(std::ostream &OS, const Value &V) {
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  V.print(OS);
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  return OS;
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}
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inline User *UseListIteratorWrapper::operator*() const {
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  return Super::operator*().getUser();
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}
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inline const User *UseListConstIteratorWrapper::operator*() const {
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  return Super::operator*().getUser();
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}
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Use::Use(Value *v, User *user) : Val(v), U(user) {
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  if (Val) Val->addUse(*this);
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}
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Use::Use(const Use &u) : Val(u.Val), U(u.U) {
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  if (Val) Val->addUse(*this);
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}
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Use::~Use() {
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  if (Val) Val->killUse(*this);
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}
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void Use::set(Value *V) { 
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  if (Val) Val->killUse(*this);
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  Val = V;
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  if (V) V->addUse(*this);
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}
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// isa - Provide some specializations of isa so that we don't have to include
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// the subtype header files to test to see if the value is a subclass...
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//
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template <> inline bool isa_impl<Constant, Value>(const Value &Val) { 
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  return Val.getValueType() == Value::ConstantExprVal ||
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         Val.getValueType() == Value::SimpleConstantVal ||
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         Val.getValueType() == Value::ConstantAggregateZeroVal ||
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         Val.getValueType() == Value::FunctionVal ||
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	 Val.getValueType() == Value::GlobalVariableVal;
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}
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template <> inline bool isa_impl<Argument, Value>(const Value &Val) { 
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  return Val.getValueType() == Value::ArgumentVal;
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}
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template <> inline bool isa_impl<Instruction, Value>(const Value &Val) { 
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  return Val.getValueType() >= Value::InstructionVal;
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}
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template <> inline bool isa_impl<BasicBlock, Value>(const Value &Val) { 
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  return Val.getValueType() == Value::BasicBlockVal;
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}
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template <> inline bool isa_impl<Function, Value>(const Value &Val) { 
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  return Val.getValueType() == Value::FunctionVal;
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}
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template <> inline bool isa_impl<GlobalVariable, Value>(const Value &Val) { 
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  return Val.getValueType() == Value::GlobalVariableVal;
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}
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template <> inline bool isa_impl<GlobalValue, Value>(const Value &Val) { 
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  return isa<GlobalVariable>(Val) || isa<Function>(Val);
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}
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} // End llvm namespace
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#endif
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