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	without a Function argument. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@227638 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			134 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			134 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- AMDGPUSubtarget.cpp - AMDGPU Subtarget Information ----------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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/// \file
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/// \brief Implements the AMDGPU specific subclass of TargetSubtarget.
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//
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//===----------------------------------------------------------------------===//
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#include "AMDGPUSubtarget.h"
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#include "R600ISelLowering.h"
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#include "R600InstrInfo.h"
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#include "R600MachineScheduler.h"
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#include "SIISelLowering.h"
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#include "SIInstrInfo.h"
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#include "SIMachineFunctionInfo.h"
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#include "llvm/ADT/SmallString.h"
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#include "llvm/CodeGen/MachineScheduler.h"
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using namespace llvm;
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#define DEBUG_TYPE "amdgpu-subtarget"
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#define GET_SUBTARGETINFO_ENUM
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#define GET_SUBTARGETINFO_TARGET_DESC
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#define GET_SUBTARGETINFO_CTOR
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#include "AMDGPUGenSubtargetInfo.inc"
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AMDGPUSubtarget &
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AMDGPUSubtarget::initializeSubtargetDependencies(StringRef TT, StringRef GPU, StringRef FS) {
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  // Determine default and user-specified characteristics
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  // On SI+, we want FP64 denormals to be on by default. FP32 denormals can be
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  // enabled, but some instructions do not respect them and they run at the
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  // double precision rate, so don't enable by default.
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  //
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  // We want to be able to turn these off, but making this a subtarget feature
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  // for SI has the unhelpful behavior that it unsets everything else if you
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  // disable it.
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  SmallString<256> FullFS("+promote-alloca,+fp64-denormals,");
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  FullFS += FS;
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  if (GPU == "" && Triple(TT).getArch() == Triple::amdgcn)
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    GPU = "SI";
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  ParseSubtargetFeatures(GPU, FullFS);
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  // FIXME: I don't think think Evergreen has any useful support for
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  // denormals, but should be checked. Should we issue a warning somewhere
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  // if someone tries to enable these?
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  if (getGeneration() <= AMDGPUSubtarget::NORTHERN_ISLANDS) {
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    FP32Denormals = false;
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    FP64Denormals = false;
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  }
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  return *this;
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}
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AMDGPUSubtarget::AMDGPUSubtarget(StringRef TT, StringRef GPU, StringRef FS,
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                                 TargetMachine &TM)
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    : AMDGPUGenSubtargetInfo(TT, GPU, FS), DevName(GPU), Is64bit(false),
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      DumpCode(false), R600ALUInst(false), HasVertexCache(false),
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      TexVTXClauseSize(0), Gen(AMDGPUSubtarget::R600), FP64(false),
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      FP64Denormals(false), FP32Denormals(false),
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      FastFMAF32(false), CaymanISA(false),
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      FlatAddressSpace(false), EnableIRStructurizer(true),
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      EnablePromoteAlloca(false), EnableIfCvt(true),
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      EnableLoadStoreOpt(false), WavefrontSize(0), CFALUBug(false), LocalMemorySize(0),
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      EnableVGPRSpilling(false),
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      FrameLowering(TargetFrameLowering::StackGrowsUp,
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                    64 * 16, // Maximum stack alignment (long16)
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                    0),
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      InstrItins(getInstrItineraryForCPU(GPU)),
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      TargetTriple(TT) {
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  initializeSubtargetDependencies(TT, GPU, FS);
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  if (getGeneration() <= AMDGPUSubtarget::NORTHERN_ISLANDS) {
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    InstrInfo.reset(new R600InstrInfo(*this));
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    TLInfo.reset(new R600TargetLowering(TM, *this));
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  } else {
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    InstrInfo.reset(new SIInstrInfo(*this));
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    TLInfo.reset(new SITargetLowering(TM, *this));
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  }
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}
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unsigned AMDGPUSubtarget::getStackEntrySize() const {
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  assert(getGeneration() <= NORTHERN_ISLANDS);
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  switch(getWavefrontSize()) {
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  case 16:
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    return 8;
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  case 32:
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    return hasCaymanISA() ? 4 : 8;
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  case 64:
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    return 4;
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  default:
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    llvm_unreachable("Illegal wavefront size.");
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  }
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}
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unsigned AMDGPUSubtarget::getAmdKernelCodeChipID() const {
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  switch(getGeneration()) {
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  default: llvm_unreachable("ChipID unknown");
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  case SEA_ISLANDS: return 12;
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  }
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}
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bool AMDGPUSubtarget::isVGPRSpillingEnabled(
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                                       const SIMachineFunctionInfo *MFI) const {
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  return MFI->getShaderType() == ShaderType::COMPUTE || EnableVGPRSpilling;
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}
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void AMDGPUSubtarget::overrideSchedPolicy(MachineSchedPolicy &Policy,
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                                          MachineInstr *begin,
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                                          MachineInstr *end,
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                                          unsigned NumRegionInstrs) const {
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  if (getGeneration() >= SOUTHERN_ISLANDS) {
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    // Track register pressure so the scheduler can try to decrease
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    // pressure once register usage is above the threshold defined by
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    // SIRegisterInfo::getRegPressureSetLimit()
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    Policy.ShouldTrackPressure = true;
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    // Enabling both top down and bottom up scheduling seems to give us less
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    // register spills than just using one of these approaches on its own.
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    Policy.OnlyTopDown = false;
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    Policy.OnlyBottomUp = false;
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  }
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}
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