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	Use ParamAttrsList for writing parameter attributes. Since they are sparse now, we also write them sparsely (saves a few bytes). Unfortunately, this is a bytecode file format change. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@35811 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			139 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			139 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- Analysis/SlotCalculator.h - Calculate value slots -------*- C++ -*-===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file was developed by the LLVM research group and is distributed under
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| // the University of Illinois Open Source License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This class calculates the slots that values will land in.  This is useful for
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| // when writing bytecode or assembly out, because you have to know these things.
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| //
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| // Specifically, this class calculates the "type plane numbering" that you see
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| // for a function if you strip out all of the symbols in it.  For assembly
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| // writing, this is used when a symbol does not have a name.  For bytecode
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| // writing, this is always used, and the symbol table is added on later.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef LLVM_ANALYSIS_SLOTCALCULATOR_H
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| #define LLVM_ANALYSIS_SLOTCALCULATOR_H
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| 
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| #include "llvm/ADT/DenseMap.h"
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| #include "llvm/ADT/SmallVector.h"
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| #include <vector>
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| 
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| namespace llvm {
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| 
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| class Value;
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| class Type;
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| class Module;
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| class Function;
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| class SymbolTable;
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| class TypeSymbolTable;
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| class ValueSymbolTable;
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| class ConstantArray;
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| 
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| struct ModuleLevelDenseMapKeyInfo {
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|   static inline unsigned getEmptyKey() { return ~0U; }
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|   static inline unsigned getTombstoneKey() { return ~1U; }
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|   static unsigned getHashValue(unsigned Val) { return Val ^ Val >> 4; }
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|   static bool isPod() { return true; }
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| };
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| 
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| 
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| class SlotCalculator {
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|   const Module *TheModule;
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| public:
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|   typedef std::vector<const Type*> TypeList;
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|   typedef SmallVector<const Value*, 16> TypePlane;
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| private:
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|   std::vector<TypePlane> Table;
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|   TypeList Types;
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|   typedef DenseMap<const Value*, unsigned> NodeMapType;
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|   NodeMapType NodeMap;
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| 
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|   typedef DenseMap<const Type*, unsigned> TypeMapType;
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|   TypeMapType TypeMap;
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| 
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|   /// ConstantStrings - If we are indexing for a bytecode file, this keeps track
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|   /// of all of the constants strings that need to be emitted.
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|   std::vector<const ConstantArray*> ConstantStrings;
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| 
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|   /// ModuleLevel - Used to keep track of which values belong to the module,
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|   /// and which values belong to the currently incorporated function.
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|   ///
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|   DenseMap<unsigned,unsigned,ModuleLevelDenseMapKeyInfo> ModuleLevel;
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|   unsigned NumModuleTypes;
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| 
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|   SlotCalculator(const SlotCalculator &);  // DO NOT IMPLEMENT
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|   void operator=(const SlotCalculator &);  // DO NOT IMPLEMENT
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| public:
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|   SlotCalculator(const Module *M);
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| 
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|   /// getSlot - Return the slot number of the specified value in it's type
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|   /// plane.
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|   ///
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|   unsigned getSlot(const Value *V) const {
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|     NodeMapType::const_iterator I = NodeMap.find(V);
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|     assert(I != NodeMap.end() && "Value not in slotcalculator!");
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|     return I->second;
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|   }
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|   
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|   unsigned getTypeSlot(const Type* T) const {
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|     TypeMapType::const_iterator I = TypeMap.find(T);
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|     assert(I != TypeMap.end() && "Type not in slotcalc!");
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|     return I->second;
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|   }
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| 
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|   inline unsigned getNumPlanes() const { return Table.size(); }
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|   inline unsigned getNumTypes() const { return Types.size(); }
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| 
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|   TypePlane &getPlane(unsigned Plane) {
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|     // Okay we are just returning an entry out of the main Table.  Make sure the
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|     // plane exists and return it.
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|     if (Plane >= Table.size())
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|       Table.resize(Plane+1);
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|     return Table[Plane];
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|   }
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| 
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|   TypeList& getTypes() { return Types; }
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| 
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|   /// incorporateFunction/purgeFunction - If you'd like to deal with a function,
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|   /// use these two methods to get its data into the SlotCalculator!
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|   ///
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|   void incorporateFunction(const Function *F);
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|   void purgeFunction();
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| 
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|   /// string_iterator/string_begin/end - Access the list of module-level
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|   /// constant strings that have been incorporated.  This is only applicable to
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|   /// bytecode files.
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|   typedef std::vector<const ConstantArray*>::const_iterator string_iterator;
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|   string_iterator string_begin() const { return ConstantStrings.begin(); }
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|   string_iterator string_end() const   { return ConstantStrings.end(); }
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| 
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| private:
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|   void CreateSlotIfNeeded(const Value *V);
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|   void CreateFunctionValueSlot(const Value *V);
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|   unsigned getOrCreateTypeSlot(const Type *T);
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| 
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|   // processModule - Process all of the module level function declarations and
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|   // types that are available.
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|   //
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|   void processModule();
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| 
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|   // processSymbolTable - Insert all of the values in the specified symbol table
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|   // into the values table...
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|   //
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|   void processTypeSymbolTable(const TypeSymbolTable *ST);
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|   void processValueSymbolTable(const ValueSymbolTable *ST);
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| 
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|   // insertPrimitives - helper for constructors to insert primitive types.
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|   void insertPrimitives();
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| };
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| 
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| } // End llvm namespace
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| 
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| #endif
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