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			303 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			303 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- ADCE.cpp - Code to perform agressive dead code elimination ---------===//
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//
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// This file implements "agressive" dead code elimination.  ADCE is DCe where
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// values are assumed to be dead until proven otherwise.  This is similar to 
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// SCCP, except applied to the liveness of values.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Optimizations/DCE.h"
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#include "llvm/Instruction.h"
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#include "llvm/Type.h"
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#include "llvm/Analysis/Dominators.h"
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#include "llvm/Support/STLExtras.h"
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#include "llvm/Support/DepthFirstIterator.h"
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#include "llvm/Analysis/Writer.h"
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#include "llvm/iTerminators.h"
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#include "llvm/iOther.h"
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#include <set>
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#include <algorithm>
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#define DEBUG_ADCE 1
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//===----------------------------------------------------------------------===//
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// ADCE Class
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//
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// This class does all of the work of Agressive Dead Code Elimination.
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// It's public interface consists of a constructor and a doADCE() method.
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//
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class ADCE {
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  Method *M;                            // The method that we are working on...
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  vector<Instruction*>   WorkList;      // Instructions that just became live
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  set<Instruction*>      LiveSet;       // The set of live instructions
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  bool MadeChanges;
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  //===--------------------------------------------------------------------===//
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  // The public interface for this class
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  //
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public:
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  // ADCE Ctor - Save the method to operate on...
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  inline ADCE(Method *m) : M(m), MadeChanges(false) {}
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  // doADCE() - Run the Agressive Dead Code Elimination algorithm, returning
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  // true if the method was modified.
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  bool doADCE();
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  //===--------------------------------------------------------------------===//
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  // The implementation of this class
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  //
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private:
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  inline void markInstructionLive(Instruction *I) {
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    if (LiveSet.count(I)) return;
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#ifdef DEBUG_ADCE
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    cerr << "Insn Live: " << I;
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#endif
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    LiveSet.insert(I);
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    WorkList.push_back(I);
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  }
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  inline void markTerminatorLive(const BasicBlock *BB) {
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#ifdef DEBUG_ADCE
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    cerr << "Terminat Live: " << BB->getTerminator();
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#endif
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    markInstructionLive((Instruction*)BB->getTerminator());
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  }
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  // fixupCFG - Walk the CFG in depth first order, eliminating references to 
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  // dead blocks.
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  //
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  BasicBlock *fixupCFG(BasicBlock *Head, set<BasicBlock*> &VisitedBlocks,
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		       const set<BasicBlock*> &AliveBlocks);
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};
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// doADCE() - Run the Agressive Dead Code Elimination algorithm, returning
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// true if the method was modified.
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//
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bool ADCE::doADCE() {
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  // Compute the control dependence graph...  Note that this has a side effect
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  // on the CFG: a new return bb is added and all returns are merged here.
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  //
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  cfg::DominanceFrontier CDG(cfg::DominatorSet(M, true));
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#ifdef DEBUG_ADCE
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  cerr << "Method: " << M;
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#endif
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  // Iterate over all of the instructions in the method, eliminating trivially
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  // dead instructions, and marking instructions live that are known to be 
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  // needed.  Perform the walk in depth first order so that we avoid marking any
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  // instructions live in basic blocks that are unreachable.  These blocks will
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  // be eliminated later, along with the instructions inside.
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  //
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  for (df_iterator<Method*> BBI = df_begin(M),
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                            BBE = df_end(M);
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       BBI != BBE; ++BBI) {
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    BasicBlock *BB = *BBI;
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    for (BasicBlock::iterator II = BB->begin(), EI = BB->end(); II != EI; ) {
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      Instruction *I = *II;
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      if (I->hasSideEffects() || I->getOpcode() == Instruction::Ret) {
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	markInstructionLive(I);
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      } else {
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	// Check to see if anything is trivially dead
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	if (I->use_size() == 0 && I->getType() != Type::VoidTy) {
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	  // Remove the instruction from it's basic block...
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	  delete BB->getInstList().remove(II);
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	  MadeChanges = true;
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	  continue;  // Don't increment the iterator past the current slot
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	}
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      }
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      ++II;  // Increment the inst iterator if the inst wasn't deleted
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    }
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  }
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#ifdef DEBUG_ADCE
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  cerr << "Processing work list\n";
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#endif
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  // AliveBlocks - Set of basic blocks that we know have instructions that are
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  // alive in them...
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  //
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  set<BasicBlock*> AliveBlocks;
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  // Process the work list of instructions that just became live... if they
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  // became live, then that means that all of their operands are neccesary as
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  // well... make them live as well.
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  //
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  while (!WorkList.empty()) {
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    Instruction *I = WorkList.back(); // Get an instruction that became live...
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    WorkList.pop_back();
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    BasicBlock *BB = I->getParent();
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    if (AliveBlocks.count(BB) == 0) {   // Basic block not alive yet...
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      // Mark the basic block as being newly ALIVE... and mark all branches that
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      // this block is control dependant on as being alive also...
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      //
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      AliveBlocks.insert(BB);   // Block is now ALIVE!
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      cfg::DominanceFrontier::const_iterator It = CDG.find(BB);
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      if (It != CDG.end()) {
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	// Get the blocks that this node is control dependant on...
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	const cfg::DominanceFrontier::DomSetType &CDB = It->second;
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	for_each(CDB.begin(), CDB.end(),   // Mark all their terminators as live
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		 bind_obj(this, &ADCE::markTerminatorLive));
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      }
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      // If this basic block is live, then the terminator must be as well!
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      markTerminatorLive(BB);
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    }
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    // Loop over all of the operands of the live instruction, making sure that
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    // they are known to be alive as well...
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    //
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    for (unsigned op = 0, End = I->getNumOperands(); op != End; ++op) {
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      if (Instruction *Operand = dyn_cast<Instruction>(I->getOperand(op)))
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	markInstructionLive(Operand);
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    }
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  }
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#ifdef DEBUG_ADCE
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  cerr << "Current Method: X = Live\n";
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  for (Method::inst_iterator IL = M->inst_begin(); IL != M->inst_end(); ++IL) {
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    if (LiveSet.count(*IL)) cerr << "X ";
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    cerr << *IL;
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  }
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#endif
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  // After the worklist is processed, recursively walk the CFG in depth first
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  // order, patching up references to dead blocks...
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  //
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  set<BasicBlock*> VisitedBlocks;
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  BasicBlock *EntryBlock = fixupCFG(M->front(), VisitedBlocks, AliveBlocks);
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  if (EntryBlock && EntryBlock != M->front()) {
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    if (isa<PHINode>(EntryBlock->front())) {
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      // Cannot make the first block be a block with a PHI node in it! Instead,
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      // strip the first basic block of the method to contain no instructions,
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      // then add a simple branch to the "real" entry node...
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      //
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      BasicBlock *E = M->front();
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      if (!isa<TerminatorInst>(E->front()) || // Check for an actual change...
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	  cast<TerminatorInst>(E->front())->getNumSuccessors() != 1 ||
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	  cast<TerminatorInst>(E->front())->getSuccessor(0) != EntryBlock) {
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	E->getInstList().delete_all();      // Delete all instructions in block
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	E->getInstList().push_back(new BranchInst(EntryBlock));
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	MadeChanges = true;
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      }
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      AliveBlocks.insert(E);
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      // Next we need to change any PHI nodes in the entry block to refer to the
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      // new predecessor node...
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    } else {
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      // We need to move the new entry block to be the first bb of the method.
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      Method::iterator EBI = find(M->begin(), M->end(), EntryBlock);
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      swap(*EBI, *M->begin());  // Exchange old location with start of method
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      MadeChanges = true;
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    }
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  }
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  // Now go through and tell dead blocks to drop all of their references so they
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  // can be safely deleted.
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  //
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  for (Method::iterator BI = M->begin(), BE = M->end(); BI != BE; ++BI) {
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    BasicBlock *BB = *BI;
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    if (!AliveBlocks.count(BB)) {
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      BB->dropAllReferences();
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    }
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  }
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  // Now loop through all of the blocks and delete them.  We can safely do this
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  // now because we know that there are no references to dead blocks (because
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  // they have dropped all of their references...
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  //
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  for (Method::iterator BI = M->begin(); BI != M->end();) {
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    if (!AliveBlocks.count(*BI)) {
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      delete M->getBasicBlocks().remove(BI);
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      MadeChanges = true;
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      continue;                                     // Don't increment iterator
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    }
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    ++BI;                                           // Increment iterator...
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  }
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  return MadeChanges;
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}
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// fixupCFG - Walk the CFG in depth first order, eliminating references to 
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// dead blocks:
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//  If the BB is alive (in AliveBlocks):
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//   1. Eliminate all dead instructions in the BB
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//   2. Recursively traverse all of the successors of the BB:
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//      - If the returned successor is non-null, update our terminator to
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//         reference the returned BB
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//   3. Return 0 (no update needed)
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//
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//  If the BB is dead (not in AliveBlocks):
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//   1. Add the BB to the dead set
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//   2. Recursively traverse all of the successors of the block:
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//      - Only one shall return a nonnull value (or else this block should have
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//        been in the alive set).
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//   3. Return the nonnull child, or 0 if no non-null children.
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//
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BasicBlock *ADCE::fixupCFG(BasicBlock *BB, set<BasicBlock*> &VisitedBlocks,
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			   const set<BasicBlock*> &AliveBlocks) {
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  if (VisitedBlocks.count(BB)) return 0;   // Revisiting a node? No update.
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  VisitedBlocks.insert(BB);                // We have now visited this node!
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#ifdef DEBUG_ADCE
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  cerr << "Fixing up BB: " << BB;
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#endif
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  if (AliveBlocks.count(BB)) {             // Is the block alive?
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    // Yes it's alive: loop through and eliminate all dead instructions in block
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    for (BasicBlock::iterator II = BB->begin(); II != BB->end()-1; ) {
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      Instruction *I = *II;
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      if (!LiveSet.count(I)) {             // Is this instruction alive?
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	// Nope... remove the instruction from it's basic block...
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	delete BB->getInstList().remove(II);
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	MadeChanges = true;
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	continue;                          // Don't increment II
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      }
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      ++II;
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    }
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    // Recursively traverse successors of this basic block.  
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    BasicBlock::succ_iterator SI = BB->succ_begin(), SE = BB->succ_end();
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    for (; SI != SE; ++SI) {
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      BasicBlock *Succ = *SI;
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      BasicBlock *Repl = fixupCFG(Succ, VisitedBlocks, AliveBlocks);
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      if (Repl && Repl != Succ) {          // We have to replace the successor
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	Succ->replaceAllUsesWith(Repl);
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	MadeChanges = true;
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      }
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    }
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    return BB;
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  } else {                                 // Otherwise the block is dead...
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    BasicBlock *ReturnBB = 0;              // Default to nothing live down here
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    // Recursively traverse successors of this basic block.  
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    BasicBlock::succ_iterator SI = BB->succ_begin(), SE = BB->succ_end();
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    for (; SI != SE; ++SI) {
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      BasicBlock *RetBB = fixupCFG(*SI, VisitedBlocks, AliveBlocks);
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      if (RetBB) {
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	assert(ReturnBB == 0 && "One one live child allowed!");
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	ReturnBB = RetBB;
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      }
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    }
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    return ReturnBB;                       // Return the result of traversal
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  }
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}
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// doADCE - Execute the Agressive Dead Code Elimination Algorithm
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//
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bool opt::AgressiveDCE::doADCE(Method *M) {
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  if (M->isExternal()) return false;
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  ADCE DCE(M);
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  return DCE.doADCE();
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}
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