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a753f703d1
instead of always assuming that the stored objects had a method called 'Profile'. The default behavior is to dispatch to a 'Profile' method (as before), but via template specialization this behavior can now be overridden by clients. Added templated class 'FoldingSetNodeWrapper', a generic wrapper class that allows one to insert objects into a FoldingSet that do not directly inherit from FoldingSetNode. This is useful for inserting objects that do not always need to pay the overhead of inheriting from FoldingSetNode, or were designed with that behavior in mind. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@46186 91177308-0d34-0410-b5e6-96231b3b80d8
368 lines
13 KiB
C++
368 lines
13 KiB
C++
//===-- llvm/ADT/FoldingSet.h - Uniquing Hash Set ---------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines a hash set that can be used to remove duplication of nodes
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// in a graph. This code was originally created by Chris Lattner for use with
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// SelectionDAGCSEMap, but was isolated to provide use across the llvm code set.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ADT_FOLDINGSET_H
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#define LLVM_ADT_FOLDINGSET_H
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#include "llvm/Support/DataTypes.h"
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#include "llvm/ADT/SmallVector.h"
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#include <string>
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namespace llvm {
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class APFloat;
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/// This folding set used for two purposes:
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/// 1. Given information about a node we want to create, look up the unique
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/// instance of the node in the set. If the node already exists, return
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/// it, otherwise return the bucket it should be inserted into.
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/// 2. Given a node that has already been created, remove it from the set.
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///
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/// This class is implemented as a single-link chained hash table, where the
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/// "buckets" are actually the nodes themselves (the next pointer is in the
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/// node). The last node points back to the bucket to simplified node removal.
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///
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/// Any node that is to be included in the folding set must be a subclass of
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/// FoldingSetNode. The node class must also define a Profile method used to
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/// establish the unique bits of data for the node. The Profile method is
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/// passed a FoldingSetNodeID object which is used to gather the bits. Just
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/// call one of the Add* functions defined in the FoldingSetImpl::NodeID class.
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/// NOTE: That the folding set does not own the nodes and it is the
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/// responsibility of the user to dispose of the nodes.
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///
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/// Eg.
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/// class MyNode : public FoldingSetNode {
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/// private:
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/// std::string Name;
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/// unsigned Value;
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/// public:
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/// MyNode(const char *N, unsigned V) : Name(N), Value(V) {}
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/// ...
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/// void Profile(FoldingSetNodeID &ID) {
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/// ID.AddString(Name);
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/// ID.AddInteger(Value);
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/// }
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/// ...
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/// };
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///
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/// To define the folding set itself use the FoldingSet template;
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///
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/// Eg.
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/// FoldingSet<MyNode> MyFoldingSet;
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///
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/// Four public methods are available to manipulate the folding set;
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///
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/// 1) If you have an existing node that you want add to the set but unsure
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/// that the node might already exist then call;
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///
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/// MyNode *M = MyFoldingSet.GetOrInsertNode(N);
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///
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/// If The result is equal to the input then the node has been inserted.
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/// Otherwise, the result is the node existing in the folding set, and the
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/// input can be discarded (use the result instead.)
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///
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/// 2) If you are ready to construct a node but want to check if it already
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/// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
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/// check;
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///
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/// FoldingSetNodeID ID;
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/// ID.AddString(Name);
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/// ID.AddInteger(Value);
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/// void *InsertPoint;
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///
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/// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
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///
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/// If found then M with be non-NULL, else InsertPoint will point to where it
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/// should be inserted using InsertNode.
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///
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/// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
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/// node with FindNodeOrInsertPos;
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///
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/// InsertNode(N, InsertPoint);
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///
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/// 4) Finally, if you want to remove a node from the folding set call;
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///
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/// bool WasRemoved = RemoveNode(N);
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///
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/// The result indicates whether the node existed in the folding set.
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//===----------------------------------------------------------------------===//
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/// FoldingSetImpl - Implements the folding set functionality. The main
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/// structure is an array of buckets. Each bucket is indexed by the hash of
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/// the nodes it contains. The bucket itself points to the nodes contained
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/// in the bucket via a singly linked list. The last node in the list points
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/// back to the bucket to facilitate node removal.
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///
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class FoldingSetImpl {
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protected:
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/// Buckets - Array of bucket chains.
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///
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void **Buckets;
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/// NumBuckets - Length of the Buckets array. Always a power of 2.
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///
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unsigned NumBuckets;
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/// NumNodes - Number of nodes in the folding set. Growth occurs when NumNodes
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/// is greater than twice the number of buckets.
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unsigned NumNodes;
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public:
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explicit FoldingSetImpl(unsigned Log2InitSize = 6);
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virtual ~FoldingSetImpl();
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// Forward declaration.
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class Node;
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//===--------------------------------------------------------------------===//
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/// NodeID - This class is used to gather all the unique data bits of a
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/// node. When all the bits are gathered this class is used to produce a
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/// hash value for the node.
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///
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class NodeID {
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/// Bits - Vector of all the data bits that make the node unique.
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/// Use a SmallVector to avoid a heap allocation in the common case.
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SmallVector<unsigned, 32> Bits;
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public:
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NodeID() {}
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/// getRawData - Return the ith entry in the Bits data.
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///
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unsigned getRawData(unsigned i) const {
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return Bits[i];
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}
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/// Add* - Add various data types to Bit data.
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///
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void AddPointer(const void *Ptr);
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void AddInteger(signed I);
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void AddInteger(unsigned I);
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void AddInteger(int64_t I);
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void AddInteger(uint64_t I);
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void AddFloat(float F);
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void AddDouble(double D);
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void AddAPFloat(const APFloat& apf);
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void AddString(const std::string &String);
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/// ComputeHash - Compute a strong hash value for this NodeID, used to
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/// lookup the node in the FoldingSetImpl.
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unsigned ComputeHash() const;
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/// operator== - Used to compare two nodes to each other.
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///
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bool operator==(const NodeID &RHS) const;
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};
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//===--------------------------------------------------------------------===//
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/// Node - This class is used to maintain the singly linked bucket list in
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/// a folding set.
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///
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class Node {
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private:
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// NextInFoldingSetBucket - next link in the bucket list.
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void *NextInFoldingSetBucket;
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public:
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Node() : NextInFoldingSetBucket(0) {}
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// Accessors
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void *getNextInBucket() const { return NextInFoldingSetBucket; }
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void SetNextInBucket(void *N) { NextInFoldingSetBucket = N; }
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};
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/// RemoveNode - Remove a node from the folding set, returning true if one
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/// was removed or false if the node was not in the folding set.
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bool RemoveNode(Node *N);
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/// GetOrInsertNode - If there is an existing simple Node exactly
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/// equal to the specified node, return it. Otherwise, insert 'N' and return
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/// it instead.
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Node *GetOrInsertNode(Node *N);
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/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
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/// return it. If not, return the insertion token that will make insertion
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/// faster.
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Node *FindNodeOrInsertPos(const NodeID &ID, void *&InsertPos);
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/// InsertNode - Insert the specified node into the folding set, knowing that
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/// it is not already in the folding set. InsertPos must be obtained from
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/// FindNodeOrInsertPos.
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void InsertNode(Node *N, void *InsertPos);
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/// size - Returns the number of nodes in the folding set.
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unsigned size() const { return NumNodes; }
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private:
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/// GrowHashTable - Double the size of the hash table and rehash everything.
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///
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void GrowHashTable();
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protected:
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/// GetNodeProfile - Instantiations of the FoldingSet template implement
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/// this function to gather data bits for the given node.
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virtual void GetNodeProfile(NodeID &ID, Node *N) const = 0;
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};
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// Convenience types to hide the implementation of the folding set.
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typedef FoldingSetImpl::Node FoldingSetNode;
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typedef FoldingSetImpl::NodeID FoldingSetNodeID;
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template<class T> class FoldingSetIterator;
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//===----------------------------------------------------------------------===//
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/// FoldingSetTrait - This trait class is used to define behavior of how
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/// to "profile" (in the FoldingSet parlance) an object of a given type.
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/// The default behavior is to invoke a 'Profile' method on an object, but
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/// through template specialization the behavior can be tailored for specific
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/// types. Combined with the FoldingSetNodeWrapper classs, one can add objects
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/// to FoldingSets that were not originally designed to have that behavior.
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///
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template<typename T> struct FoldingSetTrait {
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static inline void Profile(const T& X, FoldingSetNodeID& ID) { X.Profile(ID);}
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static inline void Profile(T& X, FoldingSetNodeID& ID) { X.Profile(ID); }
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};
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//===----------------------------------------------------------------------===//
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/// FoldingSet - This template class is used to instantiate a specialized
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/// implementation of the folding set to the node class T. T must be a
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/// subclass of FoldingSetNode and implement a Profile function.
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///
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template<class T> class FoldingSet : public FoldingSetImpl {
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private:
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/// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
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/// way to convert nodes into a unique specifier.
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virtual void GetNodeProfile(NodeID &ID, Node *N) const {
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T *TN = static_cast<T *>(N);
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FoldingSetTrait<T>::Profile(*TN,ID);
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}
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public:
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explicit FoldingSet(unsigned Log2InitSize = 6)
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: FoldingSetImpl(Log2InitSize)
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{}
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typedef FoldingSetIterator<T> iterator;
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iterator begin() { return iterator(Buckets); }
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iterator end() { return iterator(Buckets+NumBuckets); }
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typedef FoldingSetIterator<const T> const_iterator;
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const_iterator begin() const { return const_iterator(Buckets); }
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const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
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/// GetOrInsertNode - If there is an existing simple Node exactly
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/// equal to the specified node, return it. Otherwise, insert 'N' and
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/// return it instead.
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T *GetOrInsertNode(Node *N) {
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return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
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}
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/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
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/// return it. If not, return the insertion token that will make insertion
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/// faster.
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T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
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return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
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}
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};
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//===----------------------------------------------------------------------===//
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/// FoldingSetIteratorImpl - This is the common iterator support shared by all
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/// folding sets, which knows how to walk the folding set hash table.
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class FoldingSetIteratorImpl {
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protected:
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FoldingSetNode *NodePtr;
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FoldingSetIteratorImpl(void **Bucket);
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void advance();
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public:
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bool operator==(const FoldingSetIteratorImpl &RHS) const {
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return NodePtr == RHS.NodePtr;
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}
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bool operator!=(const FoldingSetIteratorImpl &RHS) const {
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return NodePtr != RHS.NodePtr;
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}
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};
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template<class T>
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class FoldingSetIterator : public FoldingSetIteratorImpl {
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public:
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FoldingSetIterator(void **Bucket) : FoldingSetIteratorImpl(Bucket) {}
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T &operator*() const {
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return *static_cast<T*>(NodePtr);
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}
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T *operator->() const {
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return static_cast<T*>(NodePtr);
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}
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inline FoldingSetIterator& operator++() { // Preincrement
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advance();
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return *this;
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}
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FoldingSetIterator operator++(int) { // Postincrement
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FoldingSetIterator tmp = *this; ++*this; return tmp;
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}
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};
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//===----------------------------------------------------------------------===//
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/// FoldingSetNodeWrapper - This template class is used to "wrap" arbitrary
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/// types in an enclosing object so that they can be inserted into FoldingSets.
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template <typename T>
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class FoldingSetNodeWrapper : public FoldingSetNode {
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T data;
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public:
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FoldingSetNodeWrapper(const T& x) : data(x) {}
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virtual ~FoldingSetNodeWrapper();
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template<typename A1>
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explicit FoldingSetNodeWrapper(const A1& a1)
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: data(a1) {}
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template <typename A1, typename A2>
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explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2)
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: data(a1,a2) {}
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template <typename A1, typename A2, typename A3>
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explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2, const A3& a3)
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: data(a1,a2,a3) {}
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template <typename A1, typename A2, typename A3, typename A4>
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explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2, const A3& a3,
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const A4& a4)
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: data(a1,a2,a3,a4) {}
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template <typename A1, typename A2, typename A3, typename A4, typename A5>
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explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2, const A3& a3,
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const A4& a4, const A5& a5)
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: data(a1,a2,a3,a4,a5) {}
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void Profile(FoldingSetNodeID& ID) { FoldingSetTrait<T>::Profile(data, ID); }
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operator T&() { return data; }
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operator const T&() const { return data; }
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};
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} // End of namespace llvm.
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#endif
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