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	Modified patch by Adam Preuss. This builds on the existing framework for block tracing, edge profiling and optimal edge profiling. See -help-hidden for new flags. For documentation, see the technical report "Implementation of Path Profiling..." in llvm.org/pubs. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@124515 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			305 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			305 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- PathNumbering.h ----------------------------------------*- C++ -*---===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Ball-Larus path numbers uniquely identify paths through a directed acyclic
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// graph (DAG) [Ball96].  For a CFG backedges are removed and replaced by phony
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// edges to obtain a DAG, and thus the unique path numbers [Ball96].
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//
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// The purpose of this analysis is to enumerate the edges in a CFG in order
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// to obtain paths from path numbers in a convenient manner.  As described in
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// [Ball96] edges can be enumerated such that given a path number by following
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// the CFG and updating the path number, the path is obtained.
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//
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// [Ball96]
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//  T. Ball and J. R. Larus. "Efficient Path Profiling."
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//  International Symposium on Microarchitecture, pages 46-57, 1996.
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//  http://portal.acm.org/citation.cfm?id=243857
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_PATH_NUMBERING_H
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#define LLVM_PATH_NUMBERING_H
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#include "llvm/BasicBlock.h"
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#include "llvm/Instructions.h"
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#include "llvm/Pass.h"
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#include "llvm/Support/CFG.h"
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#include "llvm/Analysis/ProfileInfoTypes.h"
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#include <map>
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#include <stack>
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#include <vector>
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namespace llvm {
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class BallLarusNode;
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class BallLarusEdge;
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class BallLarusDag;
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// typedefs for storage/ interators of various DAG components
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typedef std::vector<BallLarusNode*> BLNodeVector;
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typedef std::vector<BallLarusNode*>::iterator BLNodeIterator;
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typedef std::vector<BallLarusEdge*> BLEdgeVector;
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typedef std::vector<BallLarusEdge*>::iterator BLEdgeIterator;
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typedef std::map<BasicBlock*, BallLarusNode*> BLBlockNodeMap;
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typedef std::stack<BallLarusNode*> BLNodeStack;
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// Represents a basic block with information necessary for the BallLarus
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// algorithms.
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class BallLarusNode {
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public:
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  enum NodeColor { WHITE, GRAY, BLACK };
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  // Constructor: Initializes a new Node for the given BasicBlock
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  BallLarusNode(BasicBlock* BB) :
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    _basicBlock(BB), _numberPaths(0), _color(WHITE) {
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    static unsigned nextUID = 0;
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    _uid = nextUID++;
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  }
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  // Returns the basic block for the BallLarusNode
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  BasicBlock* getBlock();
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  // Get/set the number of paths to the exit starting at the node.
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  unsigned getNumberPaths();
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  void setNumberPaths(unsigned numberPaths);
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  // Get/set the NodeColor used in graph algorithms.
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  NodeColor getColor();
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  void setColor(NodeColor color);
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  // Iterator information for predecessor edges. Includes phony and
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  // backedges.
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  BLEdgeIterator predBegin();
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  BLEdgeIterator predEnd();
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  unsigned getNumberPredEdges();
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  // Iterator information for successor edges. Includes phony and
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  // backedges.
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  BLEdgeIterator succBegin();
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  BLEdgeIterator succEnd();
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  unsigned getNumberSuccEdges();
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  // Add an edge to the predecessor list.
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  void addPredEdge(BallLarusEdge* edge);
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  // Remove an edge from the predecessor list.
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  void removePredEdge(BallLarusEdge* edge);
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  // Add an edge to the successor list.
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  void addSuccEdge(BallLarusEdge* edge);
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  // Remove an edge from the successor list.
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  void removeSuccEdge(BallLarusEdge* edge);
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  // Returns the name of the BasicBlock being represented.  If BasicBlock
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  // is null then returns "<null>".  If BasicBlock has no name, then
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  // "<unnamed>" is returned.  Intended for use with debug output.
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  std::string getName();
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private:
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  // The corresponding underlying BB.
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  BasicBlock* _basicBlock;
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  // Holds the predecessor edges of this node.
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  BLEdgeVector _predEdges;
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  // Holds the successor edges of this node.
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  BLEdgeVector _succEdges;
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  // The number of paths from the node to the exit.
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  unsigned _numberPaths;
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  // 'Color' used by graph algorithms to mark the node.
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  NodeColor _color;
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  // Unique ID to ensure naming difference with dotgraphs
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  unsigned _uid;
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  // Removes an edge from an edgeVector.  Used by removePredEdge and
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  // removeSuccEdge.
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  void removeEdge(BLEdgeVector& v, BallLarusEdge* e);
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};
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// Represents an edge in the Dag.  For an edge, v -> w, v is the source, and
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// w is the target.
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class BallLarusEdge {
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public:
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  enum EdgeType { NORMAL, BACKEDGE, SPLITEDGE,
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    BACKEDGE_PHONY, SPLITEDGE_PHONY, CALLEDGE_PHONY };
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  // Constructor: Initializes an BallLarusEdge with a source and target.
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  BallLarusEdge(BallLarusNode* source, BallLarusNode* target,
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                                unsigned duplicateNumber)
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    : _source(source), _target(target), _weight(0), _edgeType(NORMAL),
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      _realEdge(NULL), _duplicateNumber(duplicateNumber) {}
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  // Returns the source/ target node of this edge.
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  BallLarusNode* getSource() const;
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  BallLarusNode* getTarget() const;
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  // Sets the type of the edge.
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  EdgeType getType() const;
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  // Gets the type of the edge.
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  void setType(EdgeType type);
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  // Returns the weight of this edge.  Used to decode path numbers to
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  // sequences of basic blocks.
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  unsigned getWeight();
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  // Sets the weight of the edge.  Used during path numbering.
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  void setWeight(unsigned weight);
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  // Gets/sets the phony edge originating at the root.
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  BallLarusEdge* getPhonyRoot();
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  void setPhonyRoot(BallLarusEdge* phonyRoot);
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  // Gets/sets the phony edge terminating at the exit.
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  BallLarusEdge* getPhonyExit();
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  void setPhonyExit(BallLarusEdge* phonyExit);
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  // Gets/sets the associated real edge if this is a phony edge.
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  BallLarusEdge* getRealEdge();
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  void setRealEdge(BallLarusEdge* realEdge);
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  // Returns the duplicate number of the edge.
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  unsigned getDuplicateNumber();
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protected:
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  // Source node for this edge.
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  BallLarusNode* _source;
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  // Target node for this edge.
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  BallLarusNode* _target;
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private:
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  // Edge weight cooresponding to path number increments before removing
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  // increments along a spanning tree. The sum over the edge weights gives
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  // the path number.
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  unsigned _weight;
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  // Type to represent for what this edge is intended
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  EdgeType _edgeType;
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  // For backedges and split-edges, the phony edge which is linked to the
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  // root node of the DAG. This contains a path number initialization.
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  BallLarusEdge* _phonyRoot;
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  // For backedges and split-edges, the phony edge which is linked to the
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  // exit node of the DAG. This contains a path counter increment, and
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  // potentially a path number increment.
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  BallLarusEdge* _phonyExit;
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  // If this is a phony edge, _realEdge is a link to the back or split
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  // edge. Otherwise, this is null.
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  BallLarusEdge* _realEdge;
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  // An ID to differentiate between those edges which have the same source
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  // and destination blocks.
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  unsigned _duplicateNumber;
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};
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// Represents the Ball Larus DAG for a given Function.  Can calculate
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// various properties required for instrumentation or analysis.  E.g. the
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// edge weights that determine the path number.
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class BallLarusDag {
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public:
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  // Initializes a BallLarusDag from the CFG of a given function.  Must
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  // call init() after creation, since some initialization requires
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  // virtual functions.
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  BallLarusDag(Function &F)
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    : _root(NULL), _exit(NULL), _function(F) {}
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  // Initialization that requires virtual functions which are not fully
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  // functional in the constructor.
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  void init();
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  // Frees all memory associated with the DAG.
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  virtual ~BallLarusDag();
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  // Calculate the path numbers by assigning edge increments as prescribed
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  // in Ball-Larus path profiling.
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  void calculatePathNumbers();
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  // Returns the number of paths for the DAG.
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  unsigned getNumberOfPaths();
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  // Returns the root (i.e. entry) node for the DAG.
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  BallLarusNode* getRoot();
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  // Returns the exit node for the DAG.
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  BallLarusNode* getExit();
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  // Returns the function for the DAG.
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  Function& getFunction();
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  // Clears the node colors.
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  void clearColors(BallLarusNode::NodeColor color);
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protected:
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  // All nodes in the DAG.
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  BLNodeVector _nodes;
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  // All edges in the DAG.
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  BLEdgeVector _edges;
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  // All backedges in the DAG.
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  BLEdgeVector _backEdges;
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  // Allows subclasses to determine which type of Node is created.
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  // Override this method to produce subclasses of BallLarusNode if
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  // necessary. The destructor of BallLarusDag will call free on each pointer
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  // created.
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  virtual BallLarusNode* createNode(BasicBlock* BB);
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  // Allows subclasses to determine which type of Edge is created.
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  // Override this method to produce subclasses of BallLarusEdge if
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  // necessary.  Parameters source and target will have been created by
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  // createNode and can be cast to the subclass of BallLarusNode*
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  // returned by createNode. The destructor of BallLarusDag will call free
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  // on each pointer created.
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  virtual BallLarusEdge* createEdge(BallLarusNode* source, BallLarusNode*
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                                    target, unsigned duplicateNumber);
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  // Proxy to node's constructor.  Updates the DAG state.
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  BallLarusNode* addNode(BasicBlock* BB);
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  // Proxy to edge's constructor.  Updates the DAG state.
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  BallLarusEdge* addEdge(BallLarusNode* source, BallLarusNode* target,
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                         unsigned duplicateNumber);
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private:
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  // The root (i.e. entry) node for this DAG.
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  BallLarusNode* _root;
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  // The exit node for this DAG.
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  BallLarusNode* _exit;
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  // The function represented by this DAG.
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  Function& _function;
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  // Processes one node and its imediate edges for building the DAG.
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  void buildNode(BLBlockNodeMap& inDag, std::stack<BallLarusNode*>& dfsStack);
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  // Process an edge in the CFG for DAG building.
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  void buildEdge(BLBlockNodeMap& inDag, std::stack<BallLarusNode*>& dfsStack,
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                 BallLarusNode* currentNode, BasicBlock* succBB,
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                 unsigned duplicateNumber);
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  // The weight on each edge is the increment required along any path that
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  // contains that edge.
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  void calculatePathNumbersFrom(BallLarusNode* node);
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  // Adds a backedge with its phony edges.  Updates the DAG state.
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  void addBackedge(BallLarusNode* source, BallLarusNode* target,
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                   unsigned duplicateCount);
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};
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} // end namespace llvm
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#endif
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