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https://github.com/c64scene-ar/llvm-6502.git
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0b8c9a80f2
into their new header subdirectory: include/llvm/IR. This matches the directory structure of lib, and begins to correct a long standing point of file layout clutter in LLVM. There are still more header files to move here, but I wanted to handle them in separate commits to make tracking what files make sense at each layer easier. The only really questionable files here are the target intrinsic tablegen files. But that's a battle I'd rather not fight today. I've updated both CMake and Makefile build systems (I think, and my tests think, but I may have missed something). I've also re-sorted the includes throughout the project. I'll be committing updates to Clang, DragonEgg, and Polly momentarily. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171366 91177308-0d34-0410-b5e6-96231b3b80d8
71 lines
2.3 KiB
C++
71 lines
2.3 KiB
C++
//===-- AMDGPUTargetMachine.h - AMDGPU TargetMachine Interface --*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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/// \file
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/// \brief The AMDGPU TargetMachine interface definition for hw codgen targets.
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//
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//===----------------------------------------------------------------------===//
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#ifndef AMDGPU_TARGET_MACHINE_H
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#define AMDGPU_TARGET_MACHINE_H
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#include "AMDGPUInstrInfo.h"
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#include "AMDGPUSubtarget.h"
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#include "AMDILFrameLowering.h"
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#include "AMDILIntrinsicInfo.h"
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#include "R600ISelLowering.h"
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#include "llvm/ADT/OwningPtr.h"
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#include "llvm/IR/DataLayout.h"
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namespace llvm {
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MCAsmInfo* createMCAsmInfo(const Target &T, StringRef TT);
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class AMDGPUTargetMachine : public LLVMTargetMachine {
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AMDGPUSubtarget Subtarget;
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const DataLayout Layout;
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AMDGPUFrameLowering FrameLowering;
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AMDGPUIntrinsicInfo IntrinsicInfo;
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const AMDGPUInstrInfo * InstrInfo;
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AMDGPUTargetLowering * TLInfo;
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const InstrItineraryData* InstrItins;
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public:
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AMDGPUTargetMachine(const Target &T, StringRef TT, StringRef FS,
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StringRef CPU,
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TargetOptions Options,
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Reloc::Model RM, CodeModel::Model CM,
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CodeGenOpt::Level OL);
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~AMDGPUTargetMachine();
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virtual const AMDGPUFrameLowering* getFrameLowering() const {
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return &FrameLowering;
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}
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virtual const AMDGPUIntrinsicInfo* getIntrinsicInfo() const {
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return &IntrinsicInfo;
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}
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virtual const AMDGPUInstrInfo *getInstrInfo() const {return InstrInfo;}
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virtual const AMDGPUSubtarget *getSubtargetImpl() const {return &Subtarget; }
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virtual const AMDGPURegisterInfo *getRegisterInfo() const {
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return &InstrInfo->getRegisterInfo();
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}
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virtual AMDGPUTargetLowering * getTargetLowering() const {
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return TLInfo;
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}
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virtual const InstrItineraryData* getInstrItineraryData() const {
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return InstrItins;
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}
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virtual const DataLayout* getDataLayout() const { return &Layout; }
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virtual TargetPassConfig *createPassConfig(PassManagerBase &PM);
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};
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} // End namespace llvm
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#endif // AMDGPU_TARGET_MACHINE_H
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