mirror of
				https://github.com/c64scene-ar/llvm-6502.git
				synced 2025-11-04 05:17:07 +00:00 
			
		
		
		
	git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@134545 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			231 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			231 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//==--- ImmutableList.h - Immutable (functional) list interface --*- C++ -*-==//
 | 
						|
//
 | 
						|
//                     The LLVM Compiler Infrastructure
 | 
						|
//
 | 
						|
// This file is distributed under the University of Illinois Open Source
 | 
						|
// License. See LICENSE.TXT for details.
 | 
						|
//
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
//
 | 
						|
// This file defines the ImmutableList class.
 | 
						|
//
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
 | 
						|
#ifndef LLVM_ADT_IMLIST_H
 | 
						|
#define LLVM_ADT_IMLIST_H
 | 
						|
 | 
						|
#include "llvm/Support/Allocator.h"
 | 
						|
#include "llvm/ADT/FoldingSet.h"
 | 
						|
#include "llvm/Support/DataTypes.h"
 | 
						|
#include <cassert>
 | 
						|
 | 
						|
namespace llvm {
 | 
						|
 | 
						|
template <typename T> class ImmutableListFactory;
 | 
						|
 | 
						|
template <typename T>
 | 
						|
class ImmutableListImpl : public FoldingSetNode {
 | 
						|
  T Head;
 | 
						|
  const ImmutableListImpl* Tail;
 | 
						|
 | 
						|
  ImmutableListImpl(const T& head, const ImmutableListImpl* tail = 0)
 | 
						|
    : Head(head), Tail(tail) {}
 | 
						|
 | 
						|
  friend class ImmutableListFactory<T>;
 | 
						|
 | 
						|
  // Do not implement.
 | 
						|
  void operator=(const ImmutableListImpl&);
 | 
						|
  ImmutableListImpl(const ImmutableListImpl&);
 | 
						|
 | 
						|
public:
 | 
						|
  const T& getHead() const { return Head; }
 | 
						|
  const ImmutableListImpl* getTail() const { return Tail; }
 | 
						|
 | 
						|
  static inline void Profile(FoldingSetNodeID& ID, const T& H,
 | 
						|
                             const ImmutableListImpl* L){
 | 
						|
    ID.AddPointer(L);
 | 
						|
    ID.Add(H);
 | 
						|
  }
 | 
						|
 | 
						|
  void Profile(FoldingSetNodeID& ID) {
 | 
						|
    Profile(ID, Head, Tail);
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
/// ImmutableList - This class represents an immutable (functional) list.
 | 
						|
///  It is implemented as a smart pointer (wraps ImmutableListImpl), so it
 | 
						|
///  it is intended to always be copied by value as if it were a pointer.
 | 
						|
///  This interface matches ImmutableSet and ImmutableMap.  ImmutableList
 | 
						|
///  objects should almost never be created directly, and instead should
 | 
						|
///  be created by ImmutableListFactory objects that manage the lifetime
 | 
						|
///  of a group of lists.  When the factory object is reclaimed, all lists
 | 
						|
///  created by that factory are released as well.
 | 
						|
template <typename T>
 | 
						|
class ImmutableList {
 | 
						|
public:
 | 
						|
  typedef T value_type;
 | 
						|
  typedef ImmutableListFactory<T> Factory;
 | 
						|
 | 
						|
private:
 | 
						|
  const ImmutableListImpl<T>* X;
 | 
						|
 | 
						|
public:
 | 
						|
  // This constructor should normally only be called by ImmutableListFactory<T>.
 | 
						|
  // There may be cases, however, when one needs to extract the internal pointer
 | 
						|
  // and reconstruct a list object from that pointer.
 | 
						|
  ImmutableList(const ImmutableListImpl<T>* x = 0) : X(x) {}
 | 
						|
 | 
						|
  const ImmutableListImpl<T>* getInternalPointer() const {
 | 
						|
    return X;
 | 
						|
  }
 | 
						|
 | 
						|
  class iterator {
 | 
						|
    const ImmutableListImpl<T>* L;
 | 
						|
  public:
 | 
						|
    iterator() : L(0) {}
 | 
						|
    iterator(ImmutableList l) : L(l.getInternalPointer()) {}
 | 
						|
 | 
						|
    iterator& operator++() { L = L->getTail(); return *this; }
 | 
						|
    bool operator==(const iterator& I) const { return L == I.L; }
 | 
						|
    bool operator!=(const iterator& I) const { return L != I.L; }
 | 
						|
    const value_type& operator*() const { return L->getHead(); }
 | 
						|
    ImmutableList getList() const { return L; }
 | 
						|
  };
 | 
						|
 | 
						|
  /// begin - Returns an iterator referring to the head of the list, or
 | 
						|
  ///  an iterator denoting the end of the list if the list is empty.
 | 
						|
  iterator begin() const { return iterator(X); }
 | 
						|
 | 
						|
  /// end - Returns an iterator denoting the end of the list.  This iterator
 | 
						|
  ///  does not refer to a valid list element.
 | 
						|
  iterator end() const { return iterator(); }
 | 
						|
 | 
						|
  /// isEmpty - Returns true if the list is empty.
 | 
						|
  bool isEmpty() const { return !X; }
 | 
						|
 | 
						|
  bool contains(const T& V) const {
 | 
						|
    for (iterator I = begin(), E = end(); I != E; ++I) {
 | 
						|
      if (*I == V)
 | 
						|
        return true;
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  /// isEqual - Returns true if two lists are equal.  Because all lists created
 | 
						|
  ///  from the same ImmutableListFactory are uniqued, this has O(1) complexity
 | 
						|
  ///  because it the contents of the list do not need to be compared.  Note
 | 
						|
  ///  that you should only compare two lists created from the same
 | 
						|
  ///  ImmutableListFactory.
 | 
						|
  bool isEqual(const ImmutableList& L) const { return X == L.X; }
 | 
						|
 | 
						|
  bool operator==(const ImmutableList& L) const { return isEqual(L); }
 | 
						|
 | 
						|
  /// getHead - Returns the head of the list.
 | 
						|
  const T& getHead() {
 | 
						|
    assert (!isEmpty() && "Cannot get the head of an empty list.");
 | 
						|
    return X->getHead();
 | 
						|
  }
 | 
						|
 | 
						|
  /// getTail - Returns the tail of the list, which is another (possibly empty)
 | 
						|
  ///  ImmutableList.
 | 
						|
  ImmutableList getTail() {
 | 
						|
    return X ? X->getTail() : 0;
 | 
						|
  }
 | 
						|
 | 
						|
  void Profile(FoldingSetNodeID& ID) const {
 | 
						|
    ID.AddPointer(X);
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
template <typename T>
 | 
						|
class ImmutableListFactory {
 | 
						|
  typedef ImmutableListImpl<T> ListTy;
 | 
						|
  typedef FoldingSet<ListTy>   CacheTy;
 | 
						|
 | 
						|
  CacheTy Cache;
 | 
						|
  uintptr_t Allocator;
 | 
						|
 | 
						|
  bool ownsAllocator() const {
 | 
						|
    return Allocator & 0x1 ? false : true;
 | 
						|
  }
 | 
						|
 | 
						|
  BumpPtrAllocator& getAllocator() const {
 | 
						|
    return *reinterpret_cast<BumpPtrAllocator*>(Allocator & ~0x1);
 | 
						|
  }
 | 
						|
 | 
						|
public:
 | 
						|
  ImmutableListFactory()
 | 
						|
    : Allocator(reinterpret_cast<uintptr_t>(new BumpPtrAllocator())) {}
 | 
						|
 | 
						|
  ImmutableListFactory(BumpPtrAllocator& Alloc)
 | 
						|
  : Allocator(reinterpret_cast<uintptr_t>(&Alloc) | 0x1) {}
 | 
						|
 | 
						|
  ~ImmutableListFactory() {
 | 
						|
    if (ownsAllocator()) delete &getAllocator();
 | 
						|
  }
 | 
						|
 | 
						|
  ImmutableList<T> concat(const T& Head, ImmutableList<T> Tail) {
 | 
						|
    // Profile the new list to see if it already exists in our cache.
 | 
						|
    FoldingSetNodeID ID;
 | 
						|
    void* InsertPos;
 | 
						|
 | 
						|
    const ListTy* TailImpl = Tail.getInternalPointer();
 | 
						|
    ListTy::Profile(ID, Head, TailImpl);
 | 
						|
    ListTy* L = Cache.FindNodeOrInsertPos(ID, InsertPos);
 | 
						|
 | 
						|
    if (!L) {
 | 
						|
      // The list does not exist in our cache.  Create it.
 | 
						|
      BumpPtrAllocator& A = getAllocator();
 | 
						|
      L = (ListTy*) A.Allocate<ListTy>();
 | 
						|
      new (L) ListTy(Head, TailImpl);
 | 
						|
 | 
						|
      // Insert the new list into the cache.
 | 
						|
      Cache.InsertNode(L, InsertPos);
 | 
						|
    }
 | 
						|
 | 
						|
    return L;
 | 
						|
  }
 | 
						|
 | 
						|
  ImmutableList<T> add(const T& D, ImmutableList<T> L) {
 | 
						|
    return concat(D, L);
 | 
						|
  }
 | 
						|
 | 
						|
  ImmutableList<T> getEmptyList() const {
 | 
						|
    return ImmutableList<T>(0);
 | 
						|
  }
 | 
						|
 | 
						|
  ImmutableList<T> create(const T& X) {
 | 
						|
    return Concat(X, getEmptyList());
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
// Partially-specialized Traits.
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
 | 
						|
template<typename T> struct DenseMapInfo;
 | 
						|
template<typename T> struct DenseMapInfo<ImmutableList<T> > {
 | 
						|
  static inline ImmutableList<T> getEmptyKey() {
 | 
						|
    return reinterpret_cast<ImmutableListImpl<T>*>(-1);
 | 
						|
  }
 | 
						|
  static inline ImmutableList<T> getTombstoneKey() {
 | 
						|
    return reinterpret_cast<ImmutableListImpl<T>*>(-2);
 | 
						|
  }
 | 
						|
  static unsigned getHashValue(ImmutableList<T> X) {
 | 
						|
    uintptr_t PtrVal = reinterpret_cast<uintptr_t>(X.getInternalPointer());
 | 
						|
    return (unsigned((uintptr_t)PtrVal) >> 4) ^
 | 
						|
           (unsigned((uintptr_t)PtrVal) >> 9);
 | 
						|
  }
 | 
						|
  static bool isEqual(ImmutableList<T> X1, ImmutableList<T> X2) {
 | 
						|
    return X1 == X2;
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
template <typename T> struct isPodLike;
 | 
						|
template <typename T>
 | 
						|
struct isPodLike<ImmutableList<T> > { static const bool value = true; };
 | 
						|
 | 
						|
} // end llvm namespace
 | 
						|
 | 
						|
#endif
 |