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	arbitrary functions to be run when a crash happens. Delete RemoveDirectoryOnSignal as it is dead and has never had clients. Change PrintStackTraceOnErrorSignal to be implemented in terms of AddSignalHandler. I updated the Win32 versions of these APIs, but can't test them. If there are any problems, I'd be happy to fix them as well. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@66072 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			52 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- llvm/System/Signals.h - Signal Handling support ----------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines some helpful functions for dealing with the possibility of
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// unix signals occuring while your program is running.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SYSTEM_SIGNALS_H
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#define LLVM_SYSTEM_SIGNALS_H
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#include "llvm/System/Path.h"
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namespace llvm {
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namespace sys {
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  /// This function registers signal handlers to ensure that if a signal gets
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  /// delivered that the named file is removed.
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  /// @brief Remove a file if a fatal signal occurs.
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  bool RemoveFileOnSignal(const Path &Filename, std::string* ErrMsg = 0);
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  /// When an error signal (such as SIBABRT or SIGSEGV) is delivered to the
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  /// process, print a stack trace and then exit.
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  /// @brief Print a stack trace if a fatal signal occurs.
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  void PrintStackTraceOnErrorSignal();
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  /// AddSignalHandler - Add a function to be called when an abort/kill signal
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  /// is delivered to the process.  The handler can have a cookie passed to it
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  /// to identify what instance of the handler it is.
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  void AddSignalHandler(void (*FnPtr)(void *), void *Cookie);
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  /// This function registers a function to be called when the user "interrupts"
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  /// the program (typically by pressing ctrl-c).  When the user interrupts the
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  /// program, the specified interrupt function is called instead of the program
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  /// being killed, and the interrupt function automatically disabled.  Note
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  /// that interrupt functions are not allowed to call any non-reentrant
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  /// functions.  An null interrupt function pointer disables the current
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  /// installed function.  Note also that the handler may be executed on a
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  /// different thread on some platforms.
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  /// @brief Register a function to be called when ctrl-c is pressed.
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  void SetInterruptFunction(void (*IF)());
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} // End sys namespace
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} // End llvm namespace
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#endif
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