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			63 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===- lib/MC/MCContext.cpp - Machine Code Context ------------------------===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "llvm/MC/MCContext.h"
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| #include "llvm/MC/MCSection.h"
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| #include "llvm/MC/MCSymbol.h"
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| #include "llvm/MC/MCValue.h"
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| #include "llvm/ADT/SmallString.h"
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| #include "llvm/ADT/Twine.h"
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| using namespace llvm;
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| 
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| MCContext::MCContext() {
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| }
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| 
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| MCContext::~MCContext() {
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|   // NOTE: The sections are all allocated out of a bump pointer allocator,
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|   // we don't need to free them here.
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| }
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| 
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| MCSymbol *MCContext::CreateSymbol(StringRef Name) {
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|   assert(Name[0] != '\0' && "Normal symbols cannot be unnamed!");
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| 
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|   // Create and bind the symbol, and ensure that names are unique.
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|   MCSymbol *&Entry = Symbols[Name];
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|   assert(!Entry && "Duplicate symbol definition!");
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|   return Entry = new (*this) MCSymbol(Name, false);
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| }
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| 
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| MCSymbol *MCContext::GetOrCreateSymbol(StringRef Name) {
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|   MCSymbol *&Entry = Symbols[Name];
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|   if (Entry) return Entry;
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| 
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|   return Entry = new (*this) MCSymbol(Name, false);
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| }
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| 
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| MCSymbol *MCContext::GetOrCreateSymbol(const Twine &Name) {
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|   SmallString<128> NameSV;
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|   Name.toVector(NameSV);
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|   return GetOrCreateSymbol(NameSV.str());
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| }
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| 
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| 
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| MCSymbol *MCContext::CreateTemporarySymbol(StringRef Name) {
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|   // If unnamed, just create a symbol.
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|   if (Name.empty())
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|     new (*this) MCSymbol("", true);
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|     
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|   // Otherwise create as usual.
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|   MCSymbol *&Entry = Symbols[Name];
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|   assert(!Entry && "Duplicate symbol definition!");
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|   return Entry = new (*this) MCSymbol(Name, true);
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| }
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| 
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| MCSymbol *MCContext::LookupSymbol(StringRef Name) const {
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|   return Symbols.lookup(Name);
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| }
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