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			201 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			201 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- llvm/CodeGen/MachineCodeEmitter.h - Code emission -------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines an abstract interface that is used by the machine code
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// emission framework to output the code.  This allows machine code emission to
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// be separated from concerns such as resolution of call targets, and where the
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// machine code will be written (memory or disk, f.e.).
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINECODEEMITTER_H
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#define LLVM_CODEGEN_MACHINECODEEMITTER_H
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#include "llvm/Support/DataTypes.h"
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#include <vector>
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namespace llvm {
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class MachineBasicBlock;
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class MachineConstantPool;
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class MachineJumpTableInfo;
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class MachineFunction;
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class MachineRelocation;
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class Value;
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class GlobalValue;
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class Function;
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/// MachineCodeEmitter - This class defines two sorts of methods: those for
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/// emitting the actual bytes of machine code, and those for emitting auxillary
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/// structures, such as jump tables, relocations, etc.
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///
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/// Emission of machine code is complicated by the fact that we don't (in
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/// general) know the size of the machine code that we're about to emit before
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/// we emit it.  As such, we preallocate a certain amount of memory, and set the
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/// BufferBegin/BufferEnd pointers to the start and end of the buffer.  As we
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/// emit machine instructions, we advance the CurBufferPtr to indicate the
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/// location of the next byte to emit.  In the case of a buffer overflow (we
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/// need to emit more machine code than we have allocated space for), the
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/// CurBufferPtr will saturate to BufferEnd and ignore stores.  Once the entire
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/// function has been emitted, the overflow condition is checked, and if it has
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/// occurred, more memory is allocated, and we reemit the code into it.
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/// 
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class MachineCodeEmitter {
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protected:
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  /// BufferBegin/BufferEnd - Pointers to the start and end of the memory
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  /// allocated for this code buffer.
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  unsigned char *BufferBegin, *BufferEnd;
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  /// CurBufferPtr - Pointer to the next byte of memory to fill when emitting 
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  /// code.  This is guranteed to be in the range [BufferBegin,BufferEnd].  If
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  /// this pointer is at BufferEnd, it will never move due to code emission, and
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  /// all code emission requests will be ignored (this is the buffer overflow
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  /// condition).
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  unsigned char *CurBufferPtr;
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public:
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  virtual ~MachineCodeEmitter() {}
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  /// startFunction - This callback is invoked when the specified function is
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  /// about to be code generated.  This initializes the BufferBegin/End/Ptr
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  /// fields.
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  ///
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  virtual void startFunction(MachineFunction &F) = 0;
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  /// finishFunction - This callback is invoked when the specified function has
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  /// finished code generation.  If a buffer overflow has occurred, this method
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  /// returns true (the callee is required to try again), otherwise it returns
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  /// false.
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  ///
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  virtual bool finishFunction(MachineFunction &F) = 0;
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  /// startFunctionStub - This callback is invoked when the JIT needs the
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  /// address of a function that has not been code generated yet.  The StubSize
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  /// specifies the total size required by the stub.  Stubs are not allowed to
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  /// have constant pools, the can only use the other emitByte*/emitWord*
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  /// methods.
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  ///
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  virtual void startFunctionStub(unsigned StubSize) = 0;
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  /// finishFunctionStub - This callback is invoked to terminate a function
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  /// stub.
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  ///
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  virtual void *finishFunctionStub(const Function *F) = 0;
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  /// emitByte - This callback is invoked when a byte needs to be written to the
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  /// output stream.
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  ///
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  void emitByte(unsigned char B) {
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    if (CurBufferPtr != BufferEnd)
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      *CurBufferPtr++ = B;
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  }
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  /// emitWordLE - This callback is invoked when a 32-bit word needs to be
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  /// written to the output stream in little-endian format.
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  ///
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  void emitWordLE(unsigned W) {
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    if (CurBufferPtr+4 <= BufferEnd) {
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      *CurBufferPtr++ = (unsigned char)(W >>  0);
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      *CurBufferPtr++ = (unsigned char)(W >>  8);
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      *CurBufferPtr++ = (unsigned char)(W >> 16);
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      *CurBufferPtr++ = (unsigned char)(W >> 24);
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    } else {
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      CurBufferPtr = BufferEnd;
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    }
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  }
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  /// emitWordBE - This callback is invoked when a 32-bit word needs to be
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  /// written to the output stream in big-endian format.
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  ///
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  void emitWordBE(unsigned W) {
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    if (CurBufferPtr+4 <= BufferEnd) {
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      *CurBufferPtr++ = (unsigned char)(W >> 24);
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      *CurBufferPtr++ = (unsigned char)(W >> 16);
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      *CurBufferPtr++ = (unsigned char)(W >>  8);
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      *CurBufferPtr++ = (unsigned char)(W >>  0);
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    } else {
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      CurBufferPtr = BufferEnd;
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    }
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  }
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  /// emitAlignment - Move the CurBufferPtr pointer up the the specified
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  /// alignment (saturated to BufferEnd of course).
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  void emitAlignment(unsigned Alignment) {
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    if (Alignment == 0) Alignment = 1;
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    // Move the current buffer ptr up to the specified alignment.
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    CurBufferPtr =
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      (unsigned char*)(((intptr_t)CurBufferPtr+Alignment-1) &
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                       ~(intptr_t)(Alignment-1));
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    if (CurBufferPtr > BufferEnd)
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      CurBufferPtr = BufferEnd;
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  }
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  /// allocateSpace - Allocate a block of space in the current output buffer,
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  /// returning null (and setting conditions to indicate buffer overflow) on
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  /// failure.  Alignment is the alignment in bytes of the buffer desired.
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  void *allocateSpace(intptr_t Size, unsigned Alignment) {
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    emitAlignment(Alignment);
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    void *Result = CurBufferPtr;
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    // Allocate the space.
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    CurBufferPtr += Size;
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    // Check for buffer overflow.
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    if (CurBufferPtr >= BufferEnd) {
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      CurBufferPtr = BufferEnd;
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      Result = 0;
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    }
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    return Result;
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  }
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  /// StartMachineBasicBlock - This should be called by the target when a new
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  /// basic block is about to be emitted.  This way the MCE knows where the
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  /// start of the block is, and can implement getMachineBasicBlockAddress.
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  virtual void StartMachineBasicBlock(MachineBasicBlock *MBB) = 0;
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  /// getCurrentPCValue - This returns the address that the next emitted byte
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  /// will be output to.
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  ///
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  virtual intptr_t getCurrentPCValue() const {
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    return (intptr_t)CurBufferPtr;
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  }
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  /// getCurrentPCOffset - Return the offset from the start of the emitted
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  /// buffer that we are currently writing to.
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  intptr_t getCurrentPCOffset() const {
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    return CurBufferPtr-BufferBegin;
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  }
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  /// addRelocation - Whenever a relocatable address is needed, it should be
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  /// noted with this interface.
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  virtual void addRelocation(const MachineRelocation &MR) = 0;
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  /// FIXME: These should all be handled with relocations!
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  /// getConstantPoolEntryAddress - Return the address of the 'Index' entry in
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  /// the constant pool that was last emitted with the emitConstantPool method.
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  ///
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  virtual intptr_t getConstantPoolEntryAddress(unsigned Index) const = 0;
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  /// getJumpTableEntryAddress - Return the address of the jump table with index
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  /// 'Index' in the function that last called initJumpTableInfo.
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  ///
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  virtual intptr_t getJumpTableEntryAddress(unsigned Index) const = 0;
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  /// getMachineBasicBlockAddress - Return the address of the specified
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  /// MachineBasicBlock, only usable after the label for the MBB has been
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  /// emitted.
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  ///
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  virtual intptr_t getMachineBasicBlockAddress(MachineBasicBlock *MBB) const= 0;
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};
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} // End llvm namespace
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#endif
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