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	Initially, slot indexes are quad-spaced. There is room for inserting up to 3 new instructions between the original instructions. When we run out of indexes between two instructions, renumber locally using double-spaced indexes. The original quad-spacing means that we catch up quickly, and we only have to renumber a handful of instructions to get a monotonic sequence. This is much faster than renumbering the whole function as we did before. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@127023 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			729 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			729 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- llvm/CodeGen/SlotIndexes.h - Slot indexes representation -*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements SlotIndex and related classes. The purpuse of SlotIndex
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// is to describe a position at which a register can become live, or cease to
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// be live.
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//
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// SlotIndex is mostly a proxy for entries of the SlotIndexList, a class which
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// is held is LiveIntervals and provides the real numbering. This allows
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// LiveIntervals to perform largely transparent renumbering.
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_SLOTINDEXES_H
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#define LLVM_CODEGEN_SLOTINDEXES_H
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/ADT/PointerIntPair.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/Support/Allocator.h"
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namespace llvm {
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  /// This class represents an entry in the slot index list held in the
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  /// SlotIndexes pass. It should not be used directly. See the
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  /// SlotIndex & SlotIndexes classes for the public interface to this
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  /// information.
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  class IndexListEntry {
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    IndexListEntry *next, *prev;
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    MachineInstr *mi;
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    unsigned index;
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  public:
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    IndexListEntry(MachineInstr *mi, unsigned index) : mi(mi), index(index) {}
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    MachineInstr* getInstr() const { return mi; }
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    void setInstr(MachineInstr *mi) {
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      this->mi = mi;
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    }
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    unsigned getIndex() const { return index; }
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    void setIndex(unsigned index) {
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      this->index = index;
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    }
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    IndexListEntry* getNext() { return next; }
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    const IndexListEntry* getNext() const { return next; }
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    void setNext(IndexListEntry *next) {
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      this->next = next;
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    }
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    IndexListEntry* getPrev() { return prev; }
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    const IndexListEntry* getPrev() const { return prev; }
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    void setPrev(IndexListEntry *prev) {
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      this->prev = prev;
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    }
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  };
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  // Specialize PointerLikeTypeTraits for IndexListEntry.
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  template <>
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  class PointerLikeTypeTraits<IndexListEntry*> { 
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  public:
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    static inline void* getAsVoidPointer(IndexListEntry *p) {
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      return p;
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    }
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    static inline IndexListEntry* getFromVoidPointer(void *p) {
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      return static_cast<IndexListEntry*>(p);
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    }
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    enum { NumLowBitsAvailable = 3 };
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  };
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  /// SlotIndex - An opaque wrapper around machine indexes.
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  class SlotIndex {
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    friend class SlotIndexes;
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    friend struct DenseMapInfo<SlotIndex>;
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    enum Slot { LOAD, USE, DEF, STORE, NUM };
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    PointerIntPair<IndexListEntry*, 2, unsigned> lie;
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    SlotIndex(IndexListEntry *entry, unsigned slot)
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      : lie(entry, slot) {}
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    IndexListEntry& entry() const {
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      assert(isValid() && "Attempt to compare reserved index.");
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      return *lie.getPointer();
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    }
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    int getIndex() const {
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      return entry().getIndex() | getSlot();
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    }
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    /// Returns the slot for this SlotIndex.
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    Slot getSlot() const {
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      return static_cast<Slot>(lie.getInt());
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    }
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    static inline unsigned getHashValue(const SlotIndex &v) {
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      void *ptrVal = v.lie.getOpaqueValue();
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      return (unsigned((intptr_t)ptrVal)) ^ (unsigned((intptr_t)ptrVal) >> 9);
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    }
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  public:
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    enum {
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      /// The default distance between instructions as returned by distance().
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      /// This may vary as instructions are inserted and removed.
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      InstrDist = 4*NUM
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    };
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    static inline SlotIndex getEmptyKey() {
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      return SlotIndex(0, 1);
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    }
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    static inline SlotIndex getTombstoneKey() {
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      return SlotIndex(0, 2);
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    }
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    /// Construct an invalid index.
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    SlotIndex() : lie(0, 0) {}
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    // Construct a new slot index from the given one, and set the slot.
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    SlotIndex(const SlotIndex &li, Slot s)
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      : lie(&li.entry(), unsigned(s)) {
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      assert(lie.getPointer() != 0 &&
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             "Attempt to construct index with 0 pointer.");
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    }
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    /// Returns true if this is a valid index. Invalid indicies do
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    /// not point into an index table, and cannot be compared.
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    bool isValid() const {
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      return lie.getPointer();
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    }
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    /// Print this index to the given raw_ostream.
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    void print(raw_ostream &os) const;
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    /// Dump this index to stderr.
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    void dump() const;
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    /// Compare two SlotIndex objects for equality.
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    bool operator==(SlotIndex other) const {
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      return lie == other.lie;
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    }
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    /// Compare two SlotIndex objects for inequality.
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    bool operator!=(SlotIndex other) const {
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      return lie != other.lie;
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    }
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    /// Compare two SlotIndex objects. Return true if the first index
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    /// is strictly lower than the second.
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    bool operator<(SlotIndex other) const {
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      return getIndex() < other.getIndex();
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    }
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    /// Compare two SlotIndex objects. Return true if the first index
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    /// is lower than, or equal to, the second.
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    bool operator<=(SlotIndex other) const {
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      return getIndex() <= other.getIndex();
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    }
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    /// Compare two SlotIndex objects. Return true if the first index
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    /// is greater than the second.
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    bool operator>(SlotIndex other) const {
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      return getIndex() > other.getIndex();
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    }
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    /// Compare two SlotIndex objects. Return true if the first index
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    /// is greater than, or equal to, the second.
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    bool operator>=(SlotIndex other) const {
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      return getIndex() >= other.getIndex();
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    }
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    /// Return the distance from this index to the given one.
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    int distance(SlotIndex other) const {
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      return other.getIndex() - getIndex();
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    }
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    /// isLoad - Return true if this is a LOAD slot.
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    bool isLoad() const {
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      return getSlot() == LOAD;
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    }
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    /// isDef - Return true if this is a DEF slot.
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    bool isDef() const {
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      return getSlot() == DEF;
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    }
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    /// isUse - Return true if this is a USE slot.
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    bool isUse() const {
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      return getSlot() == USE;
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    }
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    /// isStore - Return true if this is a STORE slot.
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    bool isStore() const {
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      return getSlot() == STORE;
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    }
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    /// Returns the base index for associated with this index. The base index
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    /// is the one associated with the LOAD slot for the instruction pointed to
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    /// by this index.
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    SlotIndex getBaseIndex() const {
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      return getLoadIndex();
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    }
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    /// Returns the boundary index for associated with this index. The boundary
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    /// index is the one associated with the LOAD slot for the instruction
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    /// pointed to by this index.
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    SlotIndex getBoundaryIndex() const {
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      return getStoreIndex();
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    }
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    /// Returns the index of the LOAD slot for the instruction pointed to by
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    /// this index.
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    SlotIndex getLoadIndex() const {
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      return SlotIndex(&entry(), SlotIndex::LOAD);
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    }    
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    /// Returns the index of the USE slot for the instruction pointed to by
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    /// this index.
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    SlotIndex getUseIndex() const {
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      return SlotIndex(&entry(), SlotIndex::USE);
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    }
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    /// Returns the index of the DEF slot for the instruction pointed to by
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    /// this index.
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    SlotIndex getDefIndex() const {
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      return SlotIndex(&entry(), SlotIndex::DEF);
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    }
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    /// Returns the index of the STORE slot for the instruction pointed to by
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    /// this index.
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    SlotIndex getStoreIndex() const {
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      return SlotIndex(&entry(), SlotIndex::STORE);
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    }    
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    /// Returns the next slot in the index list. This could be either the
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    /// next slot for the instruction pointed to by this index or, if this
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    /// index is a STORE, the first slot for the next instruction.
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    /// WARNING: This method is considerably more expensive than the methods
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    /// that return specific slots (getUseIndex(), etc). If you can - please
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    /// use one of those methods.
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    SlotIndex getNextSlot() const {
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      Slot s = getSlot();
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      if (s == SlotIndex::STORE) {
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        return SlotIndex(entry().getNext(), SlotIndex::LOAD);
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      }
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      return SlotIndex(&entry(), s + 1);
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    }
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    /// Returns the next index. This is the index corresponding to the this
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    /// index's slot, but for the next instruction.
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    SlotIndex getNextIndex() const {
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      return SlotIndex(entry().getNext(), getSlot());
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    }
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    /// Returns the previous slot in the index list. This could be either the
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    /// previous slot for the instruction pointed to by this index or, if this
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    /// index is a LOAD, the last slot for the previous instruction.
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    /// WARNING: This method is considerably more expensive than the methods
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    /// that return specific slots (getUseIndex(), etc). If you can - please
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    /// use one of those methods.
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    SlotIndex getPrevSlot() const {
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      Slot s = getSlot();
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      if (s == SlotIndex::LOAD) {
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        return SlotIndex(entry().getPrev(), SlotIndex::STORE);
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      }
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      return SlotIndex(&entry(), s - 1);
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    }
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    /// Returns the previous index. This is the index corresponding to this
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    /// index's slot, but for the previous instruction.
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    SlotIndex getPrevIndex() const {
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      return SlotIndex(entry().getPrev(), getSlot());
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    }
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  };
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  /// DenseMapInfo specialization for SlotIndex.
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  template <>
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  struct DenseMapInfo<SlotIndex> {
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    static inline SlotIndex getEmptyKey() {
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      return SlotIndex::getEmptyKey();
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    }
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    static inline SlotIndex getTombstoneKey() {
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      return SlotIndex::getTombstoneKey();
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    }
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    static inline unsigned getHashValue(const SlotIndex &v) {
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      return SlotIndex::getHashValue(v);
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    }
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    static inline bool isEqual(const SlotIndex &LHS, const SlotIndex &RHS) {
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      return (LHS == RHS);
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    }
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  };
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  template <> struct isPodLike<SlotIndex> { static const bool value = true; };
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  inline raw_ostream& operator<<(raw_ostream &os, SlotIndex li) {
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    li.print(os);
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    return os;
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  }
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  typedef std::pair<SlotIndex, MachineBasicBlock*> IdxMBBPair;
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  inline bool operator<(SlotIndex V, const IdxMBBPair &IM) {
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    return V < IM.first;
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  }
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  inline bool operator<(const IdxMBBPair &IM, SlotIndex V) {
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    return IM.first < V;
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  }
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  struct Idx2MBBCompare {
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    bool operator()(const IdxMBBPair &LHS, const IdxMBBPair &RHS) const {
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      return LHS.first < RHS.first;
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    }
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  };
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  /// SlotIndexes pass.
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  ///
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  /// This pass assigns indexes to each instruction.
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  class SlotIndexes : public MachineFunctionPass {
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  private:
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    MachineFunction *mf;
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    IndexListEntry *indexListHead;
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    unsigned functionSize;
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    typedef DenseMap<const MachineInstr*, SlotIndex> Mi2IndexMap;
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    Mi2IndexMap mi2iMap;
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    /// MBB2IdxMap - The indexes of the first and last instructions in the
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    /// specified basic block.
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    typedef DenseMap<const MachineBasicBlock*,
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                     std::pair<SlotIndex, SlotIndex> > MBB2IdxMap;
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    MBB2IdxMap mbb2IdxMap;
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    /// Idx2MBBMap - Sorted list of pairs of index of first instruction
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    /// and MBB id.
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    std::vector<IdxMBBPair> idx2MBBMap;
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    // IndexListEntry allocator.
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    BumpPtrAllocator ileAllocator;
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    IndexListEntry* createEntry(MachineInstr *mi, unsigned index) {
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      IndexListEntry *entry =
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        static_cast<IndexListEntry*>(
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          ileAllocator.Allocate(sizeof(IndexListEntry),
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          alignOf<IndexListEntry>()));
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      new (entry) IndexListEntry(mi, index);
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      return entry;
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    }
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    void initList() {
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      assert(indexListHead == 0 && "Zero entry non-null at initialisation.");
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      indexListHead = createEntry(0, ~0U);
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      indexListHead->setNext(0);
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      indexListHead->setPrev(indexListHead);
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    }
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    void clearList() {
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      indexListHead = 0;
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      ileAllocator.Reset();
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    }
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    IndexListEntry* getTail() {
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      assert(indexListHead != 0 && "Call to getTail on uninitialized list.");
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      return indexListHead->getPrev();
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    }
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    const IndexListEntry* getTail() const {
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      assert(indexListHead != 0 && "Call to getTail on uninitialized list.");
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      return indexListHead->getPrev();
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    }
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    // Returns true if the index list is empty.
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    bool empty() const { return (indexListHead == getTail()); }
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    IndexListEntry* front() {
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      assert(!empty() && "front() called on empty index list.");
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      return indexListHead;
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    }
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    const IndexListEntry* front() const {
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      assert(!empty() && "front() called on empty index list.");
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      return indexListHead;
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    }
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    IndexListEntry* back() {
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      assert(!empty() && "back() called on empty index list.");
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      return getTail()->getPrev();
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    }
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    const IndexListEntry* back() const {
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      assert(!empty() && "back() called on empty index list.");
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      return getTail()->getPrev();
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    }
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    /// Insert a new entry before itr.
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    void insert(IndexListEntry *itr, IndexListEntry *val) {
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      assert(itr != 0 && "itr should not be null.");
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      IndexListEntry *prev = itr->getPrev();
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      val->setNext(itr);
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      val->setPrev(prev);
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      if (itr != indexListHead) {
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        prev->setNext(val);
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      }
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      else {
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        indexListHead = val;
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      }
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      itr->setPrev(val);
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    }
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    /// Push a new entry on to the end of the list.
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    void push_back(IndexListEntry *val) {
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      insert(getTail(), val);
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    }
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    /// Renumber locally after inserting newEntry.
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    void renumberIndexes(IndexListEntry *newEntry);
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  public:
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    static char ID;
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    SlotIndexes() : MachineFunctionPass(ID), indexListHead(0) {
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      initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
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    }
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    virtual void getAnalysisUsage(AnalysisUsage &au) const;
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    virtual void releaseMemory(); 
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    virtual bool runOnMachineFunction(MachineFunction &fn);
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    /// Dump the indexes.
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    void dump() const;
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    /// Renumber the index list, providing space for new instructions.
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    void renumberIndexes();
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    /// Returns the zero index for this analysis.
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    SlotIndex getZeroIndex() {
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      assert(front()->getIndex() == 0 && "First index is not 0?");
 | 
						|
      return SlotIndex(front(), 0);
 | 
						|
    }
 | 
						|
 | 
						|
    /// Returns the base index of the last slot in this analysis.
 | 
						|
    SlotIndex getLastIndex() {
 | 
						|
      return SlotIndex(back(), 0);
 | 
						|
    }
 | 
						|
 | 
						|
    /// Returns the invalid index marker for this analysis.
 | 
						|
    SlotIndex getInvalidIndex() {
 | 
						|
      return getZeroIndex();
 | 
						|
    }
 | 
						|
 | 
						|
    /// Returns the distance between the highest and lowest indexes allocated
 | 
						|
    /// so far.
 | 
						|
    unsigned getIndexesLength() const {
 | 
						|
      assert(front()->getIndex() == 0 &&
 | 
						|
             "Initial index isn't zero?");
 | 
						|
 | 
						|
      return back()->getIndex();
 | 
						|
    }
 | 
						|
 | 
						|
    /// Returns the number of instructions in the function.
 | 
						|
    unsigned getFunctionSize() const {
 | 
						|
      return functionSize;
 | 
						|
    }
 | 
						|
 | 
						|
    /// Returns true if the given machine instr is mapped to an index,
 | 
						|
    /// otherwise returns false.
 | 
						|
    bool hasIndex(const MachineInstr *instr) const {
 | 
						|
      return (mi2iMap.find(instr) != mi2iMap.end());
 | 
						|
    }
 | 
						|
 | 
						|
    /// Returns the base index for the given instruction.
 | 
						|
    SlotIndex getInstructionIndex(const MachineInstr *instr) const {
 | 
						|
      Mi2IndexMap::const_iterator itr = mi2iMap.find(instr);
 | 
						|
      assert(itr != mi2iMap.end() && "Instruction not found in maps.");
 | 
						|
      return itr->second;
 | 
						|
    }
 | 
						|
 | 
						|
    /// Returns the instruction for the given index, or null if the given
 | 
						|
    /// index has no instruction associated with it.
 | 
						|
    MachineInstr* getInstructionFromIndex(SlotIndex index) const {
 | 
						|
      return index.isValid() ? index.entry().getInstr() : 0;
 | 
						|
    }
 | 
						|
 | 
						|
    /// Returns the next non-null index.
 | 
						|
    SlotIndex getNextNonNullIndex(SlotIndex index) {
 | 
						|
      SlotIndex nextNonNull = index.getNextIndex();
 | 
						|
 | 
						|
      while (&nextNonNull.entry() != getTail() &&
 | 
						|
             getInstructionFromIndex(nextNonNull) == 0) {
 | 
						|
        nextNonNull = nextNonNull.getNextIndex();
 | 
						|
      }
 | 
						|
 | 
						|
      return nextNonNull;
 | 
						|
    }
 | 
						|
 | 
						|
    /// Return the (start,end) range of the given basic block.
 | 
						|
    const std::pair<SlotIndex, SlotIndex> &
 | 
						|
    getMBBRange(const MachineBasicBlock *mbb) const {
 | 
						|
      MBB2IdxMap::const_iterator itr = mbb2IdxMap.find(mbb);
 | 
						|
      assert(itr != mbb2IdxMap.end() && "MBB not found in maps.");
 | 
						|
      return itr->second;
 | 
						|
    }
 | 
						|
 | 
						|
    /// Returns the first index in the given basic block.
 | 
						|
    SlotIndex getMBBStartIdx(const MachineBasicBlock *mbb) const {
 | 
						|
      return getMBBRange(mbb).first;
 | 
						|
    }
 | 
						|
 | 
						|
    /// Returns the last index in the given basic block.
 | 
						|
    SlotIndex getMBBEndIdx(const MachineBasicBlock *mbb) const {
 | 
						|
      return getMBBRange(mbb).second;
 | 
						|
    }
 | 
						|
 | 
						|
    /// Returns the basic block which the given index falls in.
 | 
						|
    MachineBasicBlock* getMBBFromIndex(SlotIndex index) const {
 | 
						|
      std::vector<IdxMBBPair>::const_iterator I =
 | 
						|
        std::lower_bound(idx2MBBMap.begin(), idx2MBBMap.end(), index);
 | 
						|
      // Take the pair containing the index
 | 
						|
      std::vector<IdxMBBPair>::const_iterator J =
 | 
						|
        ((I != idx2MBBMap.end() && I->first > index) ||
 | 
						|
         (I == idx2MBBMap.end() && idx2MBBMap.size()>0)) ? (I-1): I;
 | 
						|
 | 
						|
      assert(J != idx2MBBMap.end() && J->first <= index &&
 | 
						|
             index < getMBBEndIdx(J->second) &&
 | 
						|
             "index does not correspond to an MBB");
 | 
						|
      return J->second;
 | 
						|
    }
 | 
						|
 | 
						|
    bool findLiveInMBBs(SlotIndex start, SlotIndex end,
 | 
						|
                        SmallVectorImpl<MachineBasicBlock*> &mbbs) const {
 | 
						|
      std::vector<IdxMBBPair>::const_iterator itr =
 | 
						|
        std::lower_bound(idx2MBBMap.begin(), idx2MBBMap.end(), start);
 | 
						|
      bool resVal = false;
 | 
						|
 | 
						|
      while (itr != idx2MBBMap.end()) {
 | 
						|
        if (itr->first >= end)
 | 
						|
          break;
 | 
						|
        mbbs.push_back(itr->second);
 | 
						|
        resVal = true;
 | 
						|
        ++itr;
 | 
						|
      }
 | 
						|
      return resVal;
 | 
						|
    }
 | 
						|
 | 
						|
    /// Returns the MBB covering the given range, or null if the range covers
 | 
						|
    /// more than one basic block.
 | 
						|
    MachineBasicBlock* getMBBCoveringRange(SlotIndex start, SlotIndex end) const {
 | 
						|
 | 
						|
      assert(start < end && "Backwards ranges not allowed.");
 | 
						|
 | 
						|
      std::vector<IdxMBBPair>::const_iterator itr =
 | 
						|
        std::lower_bound(idx2MBBMap.begin(), idx2MBBMap.end(), start);
 | 
						|
 | 
						|
      if (itr == idx2MBBMap.end()) {
 | 
						|
        itr = prior(itr);
 | 
						|
        return itr->second;
 | 
						|
      }
 | 
						|
 | 
						|
      // Check that we don't cross the boundary into this block.
 | 
						|
      if (itr->first < end)
 | 
						|
        return 0;
 | 
						|
 | 
						|
      itr = prior(itr);
 | 
						|
 | 
						|
      if (itr->first <= start)
 | 
						|
        return itr->second;
 | 
						|
 | 
						|
      return 0;
 | 
						|
    }
 | 
						|
 | 
						|
    /// Insert the given machine instruction into the mapping. Returns the
 | 
						|
    /// assigned index.
 | 
						|
    SlotIndex insertMachineInstrInMaps(MachineInstr *mi) {
 | 
						|
      assert(mi2iMap.find(mi) == mi2iMap.end() && "Instr already indexed.");
 | 
						|
      // Numbering DBG_VALUE instructions could cause code generation to be
 | 
						|
      // affected by debug information.
 | 
						|
      assert(!mi->isDebugValue() && "Cannot number DBG_VALUE instructions.");
 | 
						|
 | 
						|
      MachineBasicBlock *mbb = mi->getParent();
 | 
						|
 | 
						|
      assert(mbb != 0 && "Instr must be added to function.");
 | 
						|
 | 
						|
      MBB2IdxMap::iterator mbbRangeItr = mbb2IdxMap.find(mbb);
 | 
						|
 | 
						|
      assert(mbbRangeItr != mbb2IdxMap.end() &&
 | 
						|
             "Instruction's parent MBB has not been added to SlotIndexes.");
 | 
						|
 | 
						|
      MachineBasicBlock::iterator miItr(mi);
 | 
						|
      IndexListEntry *newEntry;
 | 
						|
      // Get previous index, considering that not all instructions are indexed.
 | 
						|
      IndexListEntry *prevEntry;
 | 
						|
      for (;;) {
 | 
						|
        // If mi is at the mbb beginning, get the prev index from the mbb.
 | 
						|
        if (miItr == mbb->begin()) {
 | 
						|
          prevEntry = &mbbRangeItr->second.first.entry();
 | 
						|
          break;
 | 
						|
        }
 | 
						|
        // Otherwise rewind until we find a mapped instruction.
 | 
						|
        Mi2IndexMap::const_iterator itr = mi2iMap.find(--miItr);
 | 
						|
        if (itr != mi2iMap.end()) {
 | 
						|
          prevEntry = &itr->second.entry();
 | 
						|
          break;
 | 
						|
        }
 | 
						|
      }
 | 
						|
 | 
						|
      // Get next entry from previous entry.
 | 
						|
      IndexListEntry *nextEntry = prevEntry->getNext();
 | 
						|
 | 
						|
      // Get a number for the new instr, or 0 if there's no room currently.
 | 
						|
      // In the latter case we'll force a renumber later.
 | 
						|
      unsigned dist = ((nextEntry->getIndex() - prevEntry->getIndex())/2) & ~3u;
 | 
						|
      unsigned newNumber = prevEntry->getIndex() + dist;
 | 
						|
 | 
						|
      // Insert a new list entry for mi.
 | 
						|
      newEntry = createEntry(mi, newNumber);
 | 
						|
      insert(nextEntry, newEntry);
 | 
						|
 | 
						|
      // Renumber locally if we need to.
 | 
						|
      if (dist == 0)
 | 
						|
        renumberIndexes(newEntry);
 | 
						|
 | 
						|
      SlotIndex newIndex(newEntry, SlotIndex::LOAD);
 | 
						|
      mi2iMap.insert(std::make_pair(mi, newIndex));
 | 
						|
      return newIndex;
 | 
						|
    }
 | 
						|
 | 
						|
    /// Remove the given machine instruction from the mapping.
 | 
						|
    void removeMachineInstrFromMaps(MachineInstr *mi) {
 | 
						|
      // remove index -> MachineInstr and
 | 
						|
      // MachineInstr -> index mappings
 | 
						|
      Mi2IndexMap::iterator mi2iItr = mi2iMap.find(mi);
 | 
						|
      if (mi2iItr != mi2iMap.end()) {
 | 
						|
        IndexListEntry *miEntry(&mi2iItr->second.entry());        
 | 
						|
        assert(miEntry->getInstr() == mi && "Instruction indexes broken.");
 | 
						|
        // FIXME: Eventually we want to actually delete these indexes.
 | 
						|
        miEntry->setInstr(0);
 | 
						|
        mi2iMap.erase(mi2iItr);
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    /// ReplaceMachineInstrInMaps - Replacing a machine instr with a new one in
 | 
						|
    /// maps used by register allocator.
 | 
						|
    void replaceMachineInstrInMaps(MachineInstr *mi, MachineInstr *newMI) {
 | 
						|
      Mi2IndexMap::iterator mi2iItr = mi2iMap.find(mi);
 | 
						|
      if (mi2iItr == mi2iMap.end())
 | 
						|
        return;
 | 
						|
      SlotIndex replaceBaseIndex = mi2iItr->second;
 | 
						|
      IndexListEntry *miEntry(&replaceBaseIndex.entry());
 | 
						|
      assert(miEntry->getInstr() == mi &&
 | 
						|
             "Mismatched instruction in index tables.");
 | 
						|
      miEntry->setInstr(newMI);
 | 
						|
      mi2iMap.erase(mi2iItr);
 | 
						|
      mi2iMap.insert(std::make_pair(newMI, replaceBaseIndex));
 | 
						|
    }
 | 
						|
 | 
						|
    /// Add the given MachineBasicBlock into the maps.
 | 
						|
    void insertMBBInMaps(MachineBasicBlock *mbb) {
 | 
						|
      MachineFunction::iterator nextMBB =
 | 
						|
        llvm::next(MachineFunction::iterator(mbb));
 | 
						|
      IndexListEntry *startEntry = createEntry(0, 0);
 | 
						|
      IndexListEntry *stopEntry = createEntry(0, 0);
 | 
						|
      IndexListEntry *nextEntry = 0;
 | 
						|
 | 
						|
      if (nextMBB == mbb->getParent()->end()) {
 | 
						|
        nextEntry = getTail();
 | 
						|
      } else {
 | 
						|
        nextEntry = &getMBBStartIdx(nextMBB).entry();
 | 
						|
      }
 | 
						|
 | 
						|
      insert(nextEntry, startEntry);
 | 
						|
      insert(nextEntry, stopEntry);
 | 
						|
 | 
						|
      SlotIndex startIdx(startEntry, SlotIndex::LOAD);
 | 
						|
      SlotIndex endIdx(nextEntry, SlotIndex::LOAD);
 | 
						|
 | 
						|
      mbb2IdxMap.insert(
 | 
						|
        std::make_pair(mbb, std::make_pair(startIdx, endIdx)));
 | 
						|
 | 
						|
      idx2MBBMap.push_back(IdxMBBPair(startIdx, mbb));
 | 
						|
 | 
						|
      if (MachineFunction::iterator(mbb) != mbb->getParent()->begin()) {
 | 
						|
        // Have to update the end index of the previous block.
 | 
						|
        MachineBasicBlock *priorMBB =
 | 
						|
          llvm::prior(MachineFunction::iterator(mbb));
 | 
						|
        mbb2IdxMap[priorMBB].second = startIdx;
 | 
						|
      }
 | 
						|
 | 
						|
      renumberIndexes();
 | 
						|
      std::sort(idx2MBBMap.begin(), idx2MBBMap.end(), Idx2MBBCompare());
 | 
						|
 | 
						|
    }
 | 
						|
 | 
						|
  };
 | 
						|
 | 
						|
 | 
						|
  // Specialize IntervalMapInfo for half-open slot index intervals.
 | 
						|
  template <typename> struct IntervalMapInfo;
 | 
						|
  template <> struct IntervalMapInfo<SlotIndex> {
 | 
						|
    static inline bool startLess(const SlotIndex &x, const SlotIndex &a) {
 | 
						|
      return x < a;
 | 
						|
    }
 | 
						|
    static inline bool stopLess(const SlotIndex &b, const SlotIndex &x) {
 | 
						|
      return b <= x;
 | 
						|
    }
 | 
						|
    static inline bool adjacent(const SlotIndex &a, const SlotIndex &b) {
 | 
						|
      return a == b;
 | 
						|
    }
 | 
						|
  };
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#endif // LLVM_CODEGEN_LIVEINDEX_H 
 |