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	we should (theoretically optimize and codegen ConstantDataVector as well as ConstantVector. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@149116 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			673 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			673 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- InstCombineVectorOps.cpp -------------------------------------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements instcombine for ExtractElement, InsertElement and
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// ShuffleVector.
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//
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//===----------------------------------------------------------------------===//
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#include "InstCombine.h"
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using namespace llvm;
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/// CheapToScalarize - Return true if the value is cheaper to scalarize than it
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/// is to leave as a vector operation.  isConstant indicates whether we're
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/// extracting one known element.  If false we're extracting a variable index.
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static bool CheapToScalarize(Value *V, bool isConstant) {
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  if (Constant *C = dyn_cast<Constant>(V)) {
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    if (isConstant) return true;
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    // If all elts are the same, we can extract it and use any of the values.
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    Constant *Op0 = C->getAggregateElement(0U);
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    for (unsigned i = 1, e = V->getType()->getVectorNumElements(); i != e; ++i)
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      if (C->getAggregateElement(i) != Op0)
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        return false;
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    return true;
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  }
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  Instruction *I = dyn_cast<Instruction>(V);
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  if (!I) return false;
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  // Insert element gets simplified to the inserted element or is deleted if
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  // this is constant idx extract element and its a constant idx insertelt.
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  if (I->getOpcode() == Instruction::InsertElement && isConstant &&
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      isa<ConstantInt>(I->getOperand(2)))
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    return true;
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  if (I->getOpcode() == Instruction::Load && I->hasOneUse())
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    return true;
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  if (BinaryOperator *BO = dyn_cast<BinaryOperator>(I))
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    if (BO->hasOneUse() &&
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        (CheapToScalarize(BO->getOperand(0), isConstant) ||
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         CheapToScalarize(BO->getOperand(1), isConstant)))
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      return true;
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  if (CmpInst *CI = dyn_cast<CmpInst>(I))
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    if (CI->hasOneUse() &&
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        (CheapToScalarize(CI->getOperand(0), isConstant) ||
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         CheapToScalarize(CI->getOperand(1), isConstant)))
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      return true;
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  return false;
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}
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/// FindScalarElement - Given a vector and an element number, see if the scalar
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/// value is already around as a register, for example if it were inserted then
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/// extracted from the vector.
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static Value *FindScalarElement(Value *V, unsigned EltNo) {
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  assert(V->getType()->isVectorTy() && "Not looking at a vector?");
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  VectorType *VTy = cast<VectorType>(V->getType());
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  unsigned Width = VTy->getNumElements();
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  if (EltNo >= Width)  // Out of range access.
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    return UndefValue::get(VTy->getElementType());
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  if (Constant *C = dyn_cast<Constant>(V))
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    return C->getAggregateElement(EltNo);
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  if (InsertElementInst *III = dyn_cast<InsertElementInst>(V)) {
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    // If this is an insert to a variable element, we don't know what it is.
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    if (!isa<ConstantInt>(III->getOperand(2)))
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      return 0;
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    unsigned IIElt = cast<ConstantInt>(III->getOperand(2))->getZExtValue();
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    // If this is an insert to the element we are looking for, return the
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    // inserted value.
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    if (EltNo == IIElt)
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      return III->getOperand(1);
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    // Otherwise, the insertelement doesn't modify the value, recurse on its
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    // vector input.
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    return FindScalarElement(III->getOperand(0), EltNo);
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  }
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  if (ShuffleVectorInst *SVI = dyn_cast<ShuffleVectorInst>(V)) {
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    unsigned LHSWidth = SVI->getOperand(0)->getType()->getVectorNumElements();
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    int InEl = SVI->getMaskValue(EltNo);
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    if (InEl < 0)
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      return UndefValue::get(VTy->getElementType());
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    if (InEl < (int)LHSWidth)
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      return FindScalarElement(SVI->getOperand(0), InEl);
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    return FindScalarElement(SVI->getOperand(1), InEl - LHSWidth);
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  }
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  // Otherwise, we don't know.
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  return 0;
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}
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Instruction *InstCombiner::visitExtractElementInst(ExtractElementInst &EI) {
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  // If vector val is constant with all elements the same, replace EI with
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  // that element.  We handle a known element # below.
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  if (Constant *C = dyn_cast<Constant>(EI.getOperand(0)))
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    if (CheapToScalarize(C, false))
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      return ReplaceInstUsesWith(EI, C->getAggregateElement(0U));
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  // If extracting a specified index from the vector, see if we can recursively
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  // find a previously computed scalar that was inserted into the vector.
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  if (ConstantInt *IdxC = dyn_cast<ConstantInt>(EI.getOperand(1))) {
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    unsigned IndexVal = IdxC->getZExtValue();
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    unsigned VectorWidth = EI.getVectorOperandType()->getNumElements();
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    // If this is extracting an invalid index, turn this into undef, to avoid
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    // crashing the code below.
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    if (IndexVal >= VectorWidth)
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      return ReplaceInstUsesWith(EI, UndefValue::get(EI.getType()));
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    // This instruction only demands the single element from the input vector.
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    // If the input vector has a single use, simplify it based on this use
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    // property.
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    if (EI.getOperand(0)->hasOneUse() && VectorWidth != 1) {
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      APInt UndefElts(VectorWidth, 0);
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      APInt DemandedMask(VectorWidth, 0);
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      DemandedMask.setBit(IndexVal);
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      if (Value *V = SimplifyDemandedVectorElts(EI.getOperand(0),
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                                                DemandedMask, UndefElts)) {
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        EI.setOperand(0, V);
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        return &EI;
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      }
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    }
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    if (Value *Elt = FindScalarElement(EI.getOperand(0), IndexVal))
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      return ReplaceInstUsesWith(EI, Elt);
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    // If the this extractelement is directly using a bitcast from a vector of
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    // the same number of elements, see if we can find the source element from
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    // it.  In this case, we will end up needing to bitcast the scalars.
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    if (BitCastInst *BCI = dyn_cast<BitCastInst>(EI.getOperand(0))) {
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      if (VectorType *VT = dyn_cast<VectorType>(BCI->getOperand(0)->getType()))
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        if (VT->getNumElements() == VectorWidth)
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          if (Value *Elt = FindScalarElement(BCI->getOperand(0), IndexVal))
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            return new BitCastInst(Elt, EI.getType());
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    }
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  }
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  if (Instruction *I = dyn_cast<Instruction>(EI.getOperand(0))) {
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    // Push extractelement into predecessor operation if legal and
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    // profitable to do so
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    if (BinaryOperator *BO = dyn_cast<BinaryOperator>(I)) {
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      if (I->hasOneUse() &&
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          CheapToScalarize(BO, isa<ConstantInt>(EI.getOperand(1)))) {
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        Value *newEI0 =
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          Builder->CreateExtractElement(BO->getOperand(0), EI.getOperand(1),
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                                        EI.getName()+".lhs");
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        Value *newEI1 =
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          Builder->CreateExtractElement(BO->getOperand(1), EI.getOperand(1),
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                                        EI.getName()+".rhs");
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        return BinaryOperator::Create(BO->getOpcode(), newEI0, newEI1);
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      }
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    } else if (InsertElementInst *IE = dyn_cast<InsertElementInst>(I)) {
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      // Extracting the inserted element?
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      if (IE->getOperand(2) == EI.getOperand(1))
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        return ReplaceInstUsesWith(EI, IE->getOperand(1));
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      // If the inserted and extracted elements are constants, they must not
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      // be the same value, extract from the pre-inserted value instead.
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      if (isa<Constant>(IE->getOperand(2)) && isa<Constant>(EI.getOperand(1))) {
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        Worklist.AddValue(EI.getOperand(0));
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        EI.setOperand(0, IE->getOperand(0));
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        return &EI;
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      }
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    } else if (ShuffleVectorInst *SVI = dyn_cast<ShuffleVectorInst>(I)) {
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      // If this is extracting an element from a shufflevector, figure out where
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      // it came from and extract from the appropriate input element instead.
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      if (ConstantInt *Elt = dyn_cast<ConstantInt>(EI.getOperand(1))) {
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        int SrcIdx = SVI->getMaskValue(Elt->getZExtValue());
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        Value *Src;
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        unsigned LHSWidth =
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          SVI->getOperand(0)->getType()->getVectorNumElements();
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        if (SrcIdx < 0)
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          return ReplaceInstUsesWith(EI, UndefValue::get(EI.getType()));
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        if (SrcIdx < (int)LHSWidth)
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          Src = SVI->getOperand(0);
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        else {
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          SrcIdx -= LHSWidth;
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          Src = SVI->getOperand(1);
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        }
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        Type *Int32Ty = Type::getInt32Ty(EI.getContext());
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        return ExtractElementInst::Create(Src,
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                                          ConstantInt::get(Int32Ty,
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                                                           SrcIdx, false));
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      }
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    } else if (CastInst *CI = dyn_cast<CastInst>(I)) {
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      // Canonicalize extractelement(cast) -> cast(extractelement)
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      // bitcasts can change the number of vector elements and they cost nothing
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      if (CI->hasOneUse() && EI.hasOneUse() &&
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          (CI->getOpcode() != Instruction::BitCast)) {
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        Value *EE = Builder->CreateExtractElement(CI->getOperand(0),
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                                                  EI.getIndexOperand());
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        return CastInst::Create(CI->getOpcode(), EE, EI.getType());
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      }
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    }
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  }
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  return 0;
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}
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/// CollectSingleShuffleElements - If V is a shuffle of values that ONLY returns
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/// elements from either LHS or RHS, return the shuffle mask and true.
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/// Otherwise, return false.
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static bool CollectSingleShuffleElements(Value *V, Value *LHS, Value *RHS,
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                                         SmallVectorImpl<Constant*> &Mask) {
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  assert(V->getType() == LHS->getType() && V->getType() == RHS->getType() &&
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         "Invalid CollectSingleShuffleElements");
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  unsigned NumElts = cast<VectorType>(V->getType())->getNumElements();
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  if (isa<UndefValue>(V)) {
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    Mask.assign(NumElts, UndefValue::get(Type::getInt32Ty(V->getContext())));
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    return true;
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  }
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  if (V == LHS) {
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    for (unsigned i = 0; i != NumElts; ++i)
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      Mask.push_back(ConstantInt::get(Type::getInt32Ty(V->getContext()), i));
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    return true;
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  }
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  if (V == RHS) {
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    for (unsigned i = 0; i != NumElts; ++i)
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      Mask.push_back(ConstantInt::get(Type::getInt32Ty(V->getContext()),
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                                      i+NumElts));
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    return true;
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  }
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  if (InsertElementInst *IEI = dyn_cast<InsertElementInst>(V)) {
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    // If this is an insert of an extract from some other vector, include it.
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    Value *VecOp    = IEI->getOperand(0);
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    Value *ScalarOp = IEI->getOperand(1);
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    Value *IdxOp    = IEI->getOperand(2);
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    if (!isa<ConstantInt>(IdxOp))
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      return false;
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    unsigned InsertedIdx = cast<ConstantInt>(IdxOp)->getZExtValue();
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    if (isa<UndefValue>(ScalarOp)) {  // inserting undef into vector.
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      // Okay, we can handle this if the vector we are insertinting into is
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      // transitively ok.
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      if (CollectSingleShuffleElements(VecOp, LHS, RHS, Mask)) {
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        // If so, update the mask to reflect the inserted undef.
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        Mask[InsertedIdx] = UndefValue::get(Type::getInt32Ty(V->getContext()));
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        return true;
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      }
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    } else if (ExtractElementInst *EI = dyn_cast<ExtractElementInst>(ScalarOp)){
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      if (isa<ConstantInt>(EI->getOperand(1)) &&
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          EI->getOperand(0)->getType() == V->getType()) {
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        unsigned ExtractedIdx =
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        cast<ConstantInt>(EI->getOperand(1))->getZExtValue();
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        // This must be extracting from either LHS or RHS.
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        if (EI->getOperand(0) == LHS || EI->getOperand(0) == RHS) {
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          // Okay, we can handle this if the vector we are insertinting into is
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          // transitively ok.
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          if (CollectSingleShuffleElements(VecOp, LHS, RHS, Mask)) {
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            // If so, update the mask to reflect the inserted value.
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            if (EI->getOperand(0) == LHS) {
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              Mask[InsertedIdx % NumElts] =
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              ConstantInt::get(Type::getInt32Ty(V->getContext()),
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                               ExtractedIdx);
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            } else {
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              assert(EI->getOperand(0) == RHS);
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              Mask[InsertedIdx % NumElts] =
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              ConstantInt::get(Type::getInt32Ty(V->getContext()),
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                               ExtractedIdx+NumElts);
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            }
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            return true;
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          }
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        }
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      }
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    }
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  }
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  // TODO: Handle shufflevector here!
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  return false;
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}
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/// CollectShuffleElements - We are building a shuffle of V, using RHS as the
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/// RHS of the shuffle instruction, if it is not null.  Return a shuffle mask
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/// that computes V and the LHS value of the shuffle.
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static Value *CollectShuffleElements(Value *V, SmallVectorImpl<Constant*> &Mask,
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                                     Value *&RHS) {
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  assert(V->getType()->isVectorTy() &&
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         (RHS == 0 || V->getType() == RHS->getType()) &&
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         "Invalid shuffle!");
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  unsigned NumElts = cast<VectorType>(V->getType())->getNumElements();
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  if (isa<UndefValue>(V)) {
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    Mask.assign(NumElts, UndefValue::get(Type::getInt32Ty(V->getContext())));
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    return V;
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  }
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  if (isa<ConstantAggregateZero>(V)) {
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    Mask.assign(NumElts, ConstantInt::get(Type::getInt32Ty(V->getContext()),0));
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    return V;
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  }
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  if (InsertElementInst *IEI = dyn_cast<InsertElementInst>(V)) {
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    // If this is an insert of an extract from some other vector, include it.
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    Value *VecOp    = IEI->getOperand(0);
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    Value *ScalarOp = IEI->getOperand(1);
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    Value *IdxOp    = IEI->getOperand(2);
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    if (ExtractElementInst *EI = dyn_cast<ExtractElementInst>(ScalarOp)) {
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      if (isa<ConstantInt>(EI->getOperand(1)) && isa<ConstantInt>(IdxOp) &&
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          EI->getOperand(0)->getType() == V->getType()) {
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        unsigned ExtractedIdx =
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          cast<ConstantInt>(EI->getOperand(1))->getZExtValue();
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        unsigned InsertedIdx = cast<ConstantInt>(IdxOp)->getZExtValue();
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        // Either the extracted from or inserted into vector must be RHSVec,
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        // otherwise we'd end up with a shuffle of three inputs.
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        if (EI->getOperand(0) == RHS || RHS == 0) {
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          RHS = EI->getOperand(0);
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          Value *V = CollectShuffleElements(VecOp, Mask, RHS);
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          Mask[InsertedIdx % NumElts] =
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            ConstantInt::get(Type::getInt32Ty(V->getContext()),
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                             NumElts+ExtractedIdx);
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          return V;
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        }
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        if (VecOp == RHS) {
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          Value *V = CollectShuffleElements(EI->getOperand(0), Mask, RHS);
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          // Everything but the extracted element is replaced with the RHS.
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          for (unsigned i = 0; i != NumElts; ++i) {
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            if (i != InsertedIdx)
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              Mask[i] = ConstantInt::get(Type::getInt32Ty(V->getContext()),
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                                         NumElts+i);
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          }
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          return V;
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        }
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        // If this insertelement is a chain that comes from exactly these two
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        // vectors, return the vector and the effective shuffle.
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        if (CollectSingleShuffleElements(IEI, EI->getOperand(0), RHS, Mask))
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          return EI->getOperand(0);
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      }
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    }
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  }
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  // TODO: Handle shufflevector here!
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  // Otherwise, can't do anything fancy.  Return an identity vector.
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  for (unsigned i = 0; i != NumElts; ++i)
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    Mask.push_back(ConstantInt::get(Type::getInt32Ty(V->getContext()), i));
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  return V;
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}
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Instruction *InstCombiner::visitInsertElementInst(InsertElementInst &IE) {
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  Value *VecOp    = IE.getOperand(0);
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  Value *ScalarOp = IE.getOperand(1);
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  Value *IdxOp    = IE.getOperand(2);
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  // Inserting an undef or into an undefined place, remove this.
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  if (isa<UndefValue>(ScalarOp) || isa<UndefValue>(IdxOp))
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    ReplaceInstUsesWith(IE, VecOp);
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  // If the inserted element was extracted from some other vector, and if the
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  // indexes are constant, try to turn this into a shufflevector operation.
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  if (ExtractElementInst *EI = dyn_cast<ExtractElementInst>(ScalarOp)) {
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    if (isa<ConstantInt>(EI->getOperand(1)) && isa<ConstantInt>(IdxOp) &&
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        EI->getOperand(0)->getType() == IE.getType()) {
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      unsigned NumVectorElts = IE.getType()->getNumElements();
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      unsigned ExtractedIdx =
 | 
						|
        cast<ConstantInt>(EI->getOperand(1))->getZExtValue();
 | 
						|
      unsigned InsertedIdx = cast<ConstantInt>(IdxOp)->getZExtValue();
 | 
						|
 | 
						|
      if (ExtractedIdx >= NumVectorElts) // Out of range extract.
 | 
						|
        return ReplaceInstUsesWith(IE, VecOp);
 | 
						|
 | 
						|
      if (InsertedIdx >= NumVectorElts)  // Out of range insert.
 | 
						|
        return ReplaceInstUsesWith(IE, UndefValue::get(IE.getType()));
 | 
						|
 | 
						|
      // If we are extracting a value from a vector, then inserting it right
 | 
						|
      // back into the same place, just use the input vector.
 | 
						|
      if (EI->getOperand(0) == VecOp && ExtractedIdx == InsertedIdx)
 | 
						|
        return ReplaceInstUsesWith(IE, VecOp);
 | 
						|
 | 
						|
      // If this insertelement isn't used by some other insertelement, turn it
 | 
						|
      // (and any insertelements it points to), into one big shuffle.
 | 
						|
      if (!IE.hasOneUse() || !isa<InsertElementInst>(IE.use_back())) {
 | 
						|
        SmallVector<Constant*, 16> Mask;
 | 
						|
        Value *RHS = 0;
 | 
						|
        Value *LHS = CollectShuffleElements(&IE, Mask, RHS);
 | 
						|
        if (RHS == 0) RHS = UndefValue::get(LHS->getType());
 | 
						|
        // We now have a shuffle of LHS, RHS, Mask.
 | 
						|
        return new ShuffleVectorInst(LHS, RHS, ConstantVector::get(Mask));
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  unsigned VWidth = cast<VectorType>(VecOp->getType())->getNumElements();
 | 
						|
  APInt UndefElts(VWidth, 0);
 | 
						|
  APInt AllOnesEltMask(APInt::getAllOnesValue(VWidth));
 | 
						|
  if (Value *V = SimplifyDemandedVectorElts(&IE, AllOnesEltMask, UndefElts)) {
 | 
						|
    if (V != &IE)
 | 
						|
      return ReplaceInstUsesWith(IE, V);
 | 
						|
    return &IE;
 | 
						|
  }
 | 
						|
 | 
						|
  return 0;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
Instruction *InstCombiner::visitShuffleVectorInst(ShuffleVectorInst &SVI) {
 | 
						|
  Value *LHS = SVI.getOperand(0);
 | 
						|
  Value *RHS = SVI.getOperand(1);
 | 
						|
  SmallVector<int, 16> Mask = SVI.getShuffleMask();
 | 
						|
 | 
						|
  bool MadeChange = false;
 | 
						|
 | 
						|
  // Undefined shuffle mask -> undefined value.
 | 
						|
  if (isa<UndefValue>(SVI.getOperand(2)))
 | 
						|
    return ReplaceInstUsesWith(SVI, UndefValue::get(SVI.getType()));
 | 
						|
 | 
						|
  unsigned VWidth = cast<VectorType>(SVI.getType())->getNumElements();
 | 
						|
 | 
						|
  APInt UndefElts(VWidth, 0);
 | 
						|
  APInt AllOnesEltMask(APInt::getAllOnesValue(VWidth));
 | 
						|
  if (Value *V = SimplifyDemandedVectorElts(&SVI, AllOnesEltMask, UndefElts)) {
 | 
						|
    if (V != &SVI)
 | 
						|
      return ReplaceInstUsesWith(SVI, V);
 | 
						|
    LHS = SVI.getOperand(0);
 | 
						|
    RHS = SVI.getOperand(1);
 | 
						|
    MadeChange = true;
 | 
						|
  }
 | 
						|
 | 
						|
  unsigned LHSWidth = cast<VectorType>(LHS->getType())->getNumElements();
 | 
						|
 | 
						|
  // Canonicalize shuffle(x    ,x,mask) -> shuffle(x, undef,mask')
 | 
						|
  // Canonicalize shuffle(undef,x,mask) -> shuffle(x, undef,mask').
 | 
						|
  if (LHS == RHS || isa<UndefValue>(LHS)) {
 | 
						|
    if (isa<UndefValue>(LHS) && LHS == RHS) {
 | 
						|
      // shuffle(undef,undef,mask) -> undef.
 | 
						|
      Value* result = (VWidth == LHSWidth)
 | 
						|
                      ? LHS : UndefValue::get(SVI.getType());
 | 
						|
      return ReplaceInstUsesWith(SVI, result);
 | 
						|
    }
 | 
						|
 | 
						|
    // Remap any references to RHS to use LHS.
 | 
						|
    SmallVector<Constant*, 16> Elts;
 | 
						|
    for (unsigned i = 0, e = LHSWidth; i != VWidth; ++i) {
 | 
						|
      if (Mask[i] < 0) {
 | 
						|
        Elts.push_back(UndefValue::get(Type::getInt32Ty(SVI.getContext())));
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      if ((Mask[i] >= (int)e && isa<UndefValue>(RHS)) ||
 | 
						|
          (Mask[i] <  (int)e && isa<UndefValue>(LHS))) {
 | 
						|
        Mask[i] = -1;     // Turn into undef.
 | 
						|
        Elts.push_back(UndefValue::get(Type::getInt32Ty(SVI.getContext())));
 | 
						|
      } else {
 | 
						|
        Mask[i] = Mask[i] % e;  // Force to LHS.
 | 
						|
        Elts.push_back(ConstantInt::get(Type::getInt32Ty(SVI.getContext()),
 | 
						|
                                        Mask[i]));
 | 
						|
      }
 | 
						|
    }
 | 
						|
    SVI.setOperand(0, SVI.getOperand(1));
 | 
						|
    SVI.setOperand(1, UndefValue::get(RHS->getType()));
 | 
						|
    SVI.setOperand(2, ConstantVector::get(Elts));
 | 
						|
    LHS = SVI.getOperand(0);
 | 
						|
    RHS = SVI.getOperand(1);
 | 
						|
    MadeChange = true;
 | 
						|
  }
 | 
						|
 | 
						|
  if (VWidth == LHSWidth) {
 | 
						|
    // Analyze the shuffle, are the LHS or RHS and identity shuffles?
 | 
						|
    bool isLHSID = true, isRHSID = true;
 | 
						|
 | 
						|
    for (unsigned i = 0, e = Mask.size(); i != e; ++i) {
 | 
						|
      if (Mask[i] < 0) continue;  // Ignore undef values.
 | 
						|
      // Is this an identity shuffle of the LHS value?
 | 
						|
      isLHSID &= (Mask[i] == (int)i);
 | 
						|
 | 
						|
      // Is this an identity shuffle of the RHS value?
 | 
						|
      isRHSID &= (Mask[i]-e == i);
 | 
						|
    }
 | 
						|
 | 
						|
    // Eliminate identity shuffles.
 | 
						|
    if (isLHSID) return ReplaceInstUsesWith(SVI, LHS);
 | 
						|
    if (isRHSID) return ReplaceInstUsesWith(SVI, RHS);
 | 
						|
  }
 | 
						|
 | 
						|
  // If the LHS is a shufflevector itself, see if we can combine it with this
 | 
						|
  // one without producing an unusual shuffle.
 | 
						|
  // Cases that might be simplified:
 | 
						|
  // 1.
 | 
						|
  // x1=shuffle(v1,v2,mask1)
 | 
						|
  //  x=shuffle(x1,undef,mask)
 | 
						|
  //        ==>
 | 
						|
  //  x=shuffle(v1,undef,newMask)
 | 
						|
  // newMask[i] = (mask[i] < x1.size()) ? mask1[mask[i]] : -1
 | 
						|
  // 2.
 | 
						|
  // x1=shuffle(v1,undef,mask1)
 | 
						|
  //  x=shuffle(x1,x2,mask)
 | 
						|
  // where v1.size() == mask1.size()
 | 
						|
  //        ==>
 | 
						|
  //  x=shuffle(v1,x2,newMask)
 | 
						|
  // newMask[i] = (mask[i] < x1.size()) ? mask1[mask[i]] : mask[i]
 | 
						|
  // 3.
 | 
						|
  // x2=shuffle(v2,undef,mask2)
 | 
						|
  //  x=shuffle(x1,x2,mask)
 | 
						|
  // where v2.size() == mask2.size()
 | 
						|
  //        ==>
 | 
						|
  //  x=shuffle(x1,v2,newMask)
 | 
						|
  // newMask[i] = (mask[i] < x1.size())
 | 
						|
  //              ? mask[i] : mask2[mask[i]-x1.size()]+x1.size()
 | 
						|
  // 4.
 | 
						|
  // x1=shuffle(v1,undef,mask1)
 | 
						|
  // x2=shuffle(v2,undef,mask2)
 | 
						|
  //  x=shuffle(x1,x2,mask)
 | 
						|
  // where v1.size() == v2.size()
 | 
						|
  //        ==>
 | 
						|
  //  x=shuffle(v1,v2,newMask)
 | 
						|
  // newMask[i] = (mask[i] < x1.size())
 | 
						|
  //              ? mask1[mask[i]] : mask2[mask[i]-x1.size()]+v1.size()
 | 
						|
  //
 | 
						|
  // Here we are really conservative:
 | 
						|
  // we are absolutely afraid of producing a shuffle mask not in the input
 | 
						|
  // program, because the code gen may not be smart enough to turn a merged
 | 
						|
  // shuffle into two specific shuffles: it may produce worse code.  As such,
 | 
						|
  // we only merge two shuffles if the result is either a splat or one of the
 | 
						|
  // input shuffle masks.  In this case, merging the shuffles just removes
 | 
						|
  // one instruction, which we know is safe.  This is good for things like
 | 
						|
  // turning: (splat(splat)) -> splat, or
 | 
						|
  // merge(V[0..n], V[n+1..2n]) -> V[0..2n]
 | 
						|
  ShuffleVectorInst* LHSShuffle = dyn_cast<ShuffleVectorInst>(LHS);
 | 
						|
  ShuffleVectorInst* RHSShuffle = dyn_cast<ShuffleVectorInst>(RHS);
 | 
						|
  if (LHSShuffle)
 | 
						|
    if (!isa<UndefValue>(LHSShuffle->getOperand(1)) && !isa<UndefValue>(RHS))
 | 
						|
      LHSShuffle = NULL;
 | 
						|
  if (RHSShuffle)
 | 
						|
    if (!isa<UndefValue>(RHSShuffle->getOperand(1)))
 | 
						|
      RHSShuffle = NULL;
 | 
						|
  if (!LHSShuffle && !RHSShuffle)
 | 
						|
    return MadeChange ? &SVI : 0;
 | 
						|
 | 
						|
  Value* LHSOp0 = NULL;
 | 
						|
  Value* LHSOp1 = NULL;
 | 
						|
  Value* RHSOp0 = NULL;
 | 
						|
  unsigned LHSOp0Width = 0;
 | 
						|
  unsigned RHSOp0Width = 0;
 | 
						|
  if (LHSShuffle) {
 | 
						|
    LHSOp0 = LHSShuffle->getOperand(0);
 | 
						|
    LHSOp1 = LHSShuffle->getOperand(1);
 | 
						|
    LHSOp0Width = cast<VectorType>(LHSOp0->getType())->getNumElements();
 | 
						|
  }
 | 
						|
  if (RHSShuffle) {
 | 
						|
    RHSOp0 = RHSShuffle->getOperand(0);
 | 
						|
    RHSOp0Width = cast<VectorType>(RHSOp0->getType())->getNumElements();
 | 
						|
  }
 | 
						|
  Value* newLHS = LHS;
 | 
						|
  Value* newRHS = RHS;
 | 
						|
  if (LHSShuffle) {
 | 
						|
    // case 1
 | 
						|
    if (isa<UndefValue>(RHS)) {
 | 
						|
      newLHS = LHSOp0;
 | 
						|
      newRHS = LHSOp1;
 | 
						|
    }
 | 
						|
    // case 2 or 4
 | 
						|
    else if (LHSOp0Width == LHSWidth) {
 | 
						|
      newLHS = LHSOp0;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  // case 3 or 4
 | 
						|
  if (RHSShuffle && RHSOp0Width == LHSWidth) {
 | 
						|
    newRHS = RHSOp0;
 | 
						|
  }
 | 
						|
  // case 4
 | 
						|
  if (LHSOp0 == RHSOp0) {
 | 
						|
    newLHS = LHSOp0;
 | 
						|
    newRHS = NULL;
 | 
						|
  }
 | 
						|
 | 
						|
  if (newLHS == LHS && newRHS == RHS)
 | 
						|
    return MadeChange ? &SVI : 0;
 | 
						|
 | 
						|
  SmallVector<int, 16> LHSMask;
 | 
						|
  SmallVector<int, 16> RHSMask;
 | 
						|
  if (newLHS != LHS)
 | 
						|
    LHSMask = LHSShuffle->getShuffleMask();
 | 
						|
  if (RHSShuffle && newRHS != RHS)
 | 
						|
    RHSMask = RHSShuffle->getShuffleMask();
 | 
						|
 | 
						|
  unsigned newLHSWidth = (newLHS != LHS) ? LHSOp0Width : LHSWidth;
 | 
						|
  SmallVector<int, 16> newMask;
 | 
						|
  bool isSplat = true;
 | 
						|
  int SplatElt = -1;
 | 
						|
  // Create a new mask for the new ShuffleVectorInst so that the new
 | 
						|
  // ShuffleVectorInst is equivalent to the original one.
 | 
						|
  for (unsigned i = 0; i < VWidth; ++i) {
 | 
						|
    int eltMask;
 | 
						|
    if (Mask[i] == -1) {
 | 
						|
      // This element is an undef value.
 | 
						|
      eltMask = -1;
 | 
						|
    } else if (Mask[i] < (int)LHSWidth) {
 | 
						|
      // This element is from left hand side vector operand.
 | 
						|
      // 
 | 
						|
      // If LHS is going to be replaced (case 1, 2, or 4), calculate the
 | 
						|
      // new mask value for the element.
 | 
						|
      if (newLHS != LHS) {
 | 
						|
        eltMask = LHSMask[Mask[i]];
 | 
						|
        // If the value selected is an undef value, explicitly specify it
 | 
						|
        // with a -1 mask value.
 | 
						|
        if (eltMask >= (int)LHSOp0Width && isa<UndefValue>(LHSOp1))
 | 
						|
          eltMask = -1;
 | 
						|
      }
 | 
						|
      else
 | 
						|
        eltMask = Mask[i];
 | 
						|
    } else {
 | 
						|
      // This element is from right hand side vector operand
 | 
						|
      //
 | 
						|
      // If the value selected is an undef value, explicitly specify it
 | 
						|
      // with a -1 mask value. (case 1)
 | 
						|
      if (isa<UndefValue>(RHS))
 | 
						|
        eltMask = -1;
 | 
						|
      // If RHS is going to be replaced (case 3 or 4), calculate the
 | 
						|
      // new mask value for the element.
 | 
						|
      else if (newRHS != RHS) {
 | 
						|
        eltMask = RHSMask[Mask[i]-LHSWidth];
 | 
						|
        // If the value selected is an undef value, explicitly specify it
 | 
						|
        // with a -1 mask value.
 | 
						|
        if (eltMask >= (int)RHSOp0Width) {
 | 
						|
          assert(isa<UndefValue>(RHSShuffle->getOperand(1))
 | 
						|
                 && "should have been check above");
 | 
						|
          eltMask = -1;
 | 
						|
        }
 | 
						|
      }
 | 
						|
      else
 | 
						|
        eltMask = Mask[i]-LHSWidth;
 | 
						|
 | 
						|
      // If LHS's width is changed, shift the mask value accordingly.
 | 
						|
      // If newRHS == NULL, i.e. LHSOp0 == RHSOp0, we want to remap any
 | 
						|
      // references to RHSOp0 to LHSOp0, so we don't need to shift the mask.
 | 
						|
      if (eltMask >= 0 && newRHS != NULL)
 | 
						|
        eltMask += newLHSWidth;
 | 
						|
    }
 | 
						|
 | 
						|
    // Check if this could still be a splat.
 | 
						|
    if (eltMask >= 0) {
 | 
						|
      if (SplatElt >= 0 && SplatElt != eltMask)
 | 
						|
        isSplat = false;
 | 
						|
      SplatElt = eltMask;
 | 
						|
    }
 | 
						|
 | 
						|
    newMask.push_back(eltMask);
 | 
						|
  }
 | 
						|
 | 
						|
  // If the result mask is equal to one of the original shuffle masks,
 | 
						|
  // or is a splat, do the replacement.
 | 
						|
  if (isSplat || newMask == LHSMask || newMask == RHSMask || newMask == Mask) {
 | 
						|
    SmallVector<Constant*, 16> Elts;
 | 
						|
    Type *Int32Ty = Type::getInt32Ty(SVI.getContext());
 | 
						|
    for (unsigned i = 0, e = newMask.size(); i != e; ++i) {
 | 
						|
      if (newMask[i] < 0) {
 | 
						|
        Elts.push_back(UndefValue::get(Int32Ty));
 | 
						|
      } else {
 | 
						|
        Elts.push_back(ConstantInt::get(Int32Ty, newMask[i]));
 | 
						|
      }
 | 
						|
    }
 | 
						|
    if (newRHS == NULL)
 | 
						|
      newRHS = UndefValue::get(newLHS->getType());
 | 
						|
    return new ShuffleVectorInst(newLHS, newRHS, ConstantVector::get(Elts));
 | 
						|
  }
 | 
						|
 | 
						|
  return MadeChange ? &SVI : 0;
 | 
						|
}
 |