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	Summary: Just fixing comments, no functional change. Test Plan: N/A Reviewers: jfb Subscribers: mcrosier, llvm-commits Differential Revision: http://reviews.llvm.org/D5130 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@216784 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			785 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			785 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- StackColoring.cpp -------------------------------------------------===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This pass implements the stack-coloring optimization that looks for
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| // lifetime markers machine instructions (LIFESTART_BEGIN and LIFESTART_END),
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| // which represent the possible lifetime of stack slots. It attempts to
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| // merge disjoint stack slots and reduce the used stack space.
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| // NOTE: This pass is not StackSlotColoring, which optimizes spill slots.
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| //
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| // TODO: In the future we plan to improve stack coloring in the following ways:
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| // 1. Allow merging multiple small slots into a single larger slot at different
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| //    offsets.
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| // 2. Merge this pass with StackSlotColoring and allow merging of allocas with
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| //    spill slots.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "llvm/CodeGen/Passes.h"
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| #include "llvm/ADT/BitVector.h"
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| #include "llvm/ADT/DepthFirstIterator.h"
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| #include "llvm/ADT/PostOrderIterator.h"
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| #include "llvm/ADT/SetVector.h"
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| #include "llvm/ADT/SmallPtrSet.h"
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| #include "llvm/ADT/SparseSet.h"
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| #include "llvm/ADT/Statistic.h"
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| #include "llvm/Analysis/ValueTracking.h"
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| #include "llvm/CodeGen/LiveInterval.h"
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| #include "llvm/CodeGen/MachineBasicBlock.h"
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| #include "llvm/CodeGen/MachineBranchProbabilityInfo.h"
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| #include "llvm/CodeGen/MachineDominators.h"
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| #include "llvm/CodeGen/MachineFrameInfo.h"
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| #include "llvm/CodeGen/MachineFunctionPass.h"
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| #include "llvm/CodeGen/MachineLoopInfo.h"
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| #include "llvm/CodeGen/MachineMemOperand.h"
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| #include "llvm/CodeGen/MachineModuleInfo.h"
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| #include "llvm/CodeGen/MachineRegisterInfo.h"
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| #include "llvm/CodeGen/PseudoSourceValue.h"
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| #include "llvm/CodeGen/SlotIndexes.h"
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| #include "llvm/CodeGen/StackProtector.h"
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| #include "llvm/IR/DebugInfo.h"
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| #include "llvm/IR/Dominators.h"
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| #include "llvm/IR/Function.h"
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| #include "llvm/IR/Instructions.h"
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| #include "llvm/IR/Module.h"
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| #include "llvm/MC/MCInstrItineraries.h"
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| #include "llvm/Support/CommandLine.h"
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| #include "llvm/Support/Debug.h"
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| #include "llvm/Support/raw_ostream.h"
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| #include "llvm/Target/TargetInstrInfo.h"
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| #include "llvm/Target/TargetRegisterInfo.h"
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| 
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| using namespace llvm;
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| 
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| #define DEBUG_TYPE "stackcoloring"
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| 
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| static cl::opt<bool>
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| DisableColoring("no-stack-coloring",
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|         cl::init(false), cl::Hidden,
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|         cl::desc("Disable stack coloring"));
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| 
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| /// The user may write code that uses allocas outside of the declared lifetime
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| /// zone. This can happen when the user returns a reference to a local
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| /// data-structure. We can detect these cases and decide not to optimize the
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| /// code. If this flag is enabled, we try to save the user.
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| static cl::opt<bool>
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| ProtectFromEscapedAllocas("protect-from-escaped-allocas",
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|                           cl::init(false), cl::Hidden,
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|                           cl::desc("Do not optimize lifetime zones that "
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|                                    "are broken"));
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| 
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| STATISTIC(NumMarkerSeen,  "Number of lifetime markers found.");
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| STATISTIC(StackSpaceSaved, "Number of bytes saved due to merging slots.");
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| STATISTIC(StackSlotMerged, "Number of stack slot merged.");
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| STATISTIC(EscapedAllocas, "Number of allocas that escaped the lifetime region");
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| 
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| //===----------------------------------------------------------------------===//
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| //                           StackColoring Pass
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| //===----------------------------------------------------------------------===//
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| 
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| namespace {
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| /// StackColoring - A machine pass for merging disjoint stack allocations,
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| /// marked by the LIFETIME_START and LIFETIME_END pseudo instructions.
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| class StackColoring : public MachineFunctionPass {
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|   MachineFrameInfo *MFI;
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|   MachineFunction *MF;
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| 
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|   /// A class representing liveness information for a single basic block.
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|   /// Each bit in the BitVector represents the liveness property
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|   /// for a different stack slot.
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|   struct BlockLifetimeInfo {
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|     /// Which slots BEGINs in each basic block.
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|     BitVector Begin;
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|     /// Which slots ENDs in each basic block.
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|     BitVector End;
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|     /// Which slots are marked as LIVE_IN, coming into each basic block.
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|     BitVector LiveIn;
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|     /// Which slots are marked as LIVE_OUT, coming out of each basic block.
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|     BitVector LiveOut;
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|   };
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| 
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|   /// Maps active slots (per bit) for each basic block.
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|   typedef DenseMap<const MachineBasicBlock*, BlockLifetimeInfo> LivenessMap;
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|   LivenessMap BlockLiveness;
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| 
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|   /// Maps serial numbers to basic blocks.
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|   DenseMap<const MachineBasicBlock*, int> BasicBlocks;
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|   /// Maps basic blocks to a serial number.
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|   SmallVector<const MachineBasicBlock*, 8> BasicBlockNumbering;
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| 
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|   /// Maps liveness intervals for each slot.
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|   SmallVector<std::unique_ptr<LiveInterval>, 16> Intervals;
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|   /// VNInfo is used for the construction of LiveIntervals.
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|   VNInfo::Allocator VNInfoAllocator;
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|   /// SlotIndex analysis object.
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|   SlotIndexes *Indexes;
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|   /// The stack protector object.
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|   StackProtector *SP;
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| 
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|   /// The list of lifetime markers found. These markers are to be removed
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|   /// once the coloring is done.
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|   SmallVector<MachineInstr*, 8> Markers;
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| 
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| public:
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|   static char ID;
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|   StackColoring() : MachineFunctionPass(ID) {
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|     initializeStackColoringPass(*PassRegistry::getPassRegistry());
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|   }
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|   void getAnalysisUsage(AnalysisUsage &AU) const override;
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|   bool runOnMachineFunction(MachineFunction &MF) override;
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| 
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| private:
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|   /// Debug.
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|   void dump() const;
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| 
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|   /// Removes all of the lifetime marker instructions from the function.
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|   /// \returns true if any markers were removed.
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|   bool removeAllMarkers();
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| 
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|   /// Scan the machine function and find all of the lifetime markers.
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|   /// Record the findings in the BEGIN and END vectors.
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|   /// \returns the number of markers found.
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|   unsigned collectMarkers(unsigned NumSlot);
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| 
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|   /// Perform the dataflow calculation and calculate the lifetime for each of
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|   /// the slots, based on the BEGIN/END vectors. Set the LifetimeLIVE_IN and
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|   /// LifetimeLIVE_OUT maps that represent which stack slots are live coming
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|   /// in and out blocks.
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|   void calculateLocalLiveness();
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| 
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|   /// Construct the LiveIntervals for the slots.
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|   void calculateLiveIntervals(unsigned NumSlots);
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| 
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|   /// Go over the machine function and change instructions which use stack
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|   /// slots to use the joint slots.
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|   void remapInstructions(DenseMap<int, int> &SlotRemap);
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| 
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|   /// The input program may contain instructions which are not inside lifetime
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|   /// markers. This can happen due to a bug in the compiler or due to a bug in
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|   /// user code (for example, returning a reference to a local variable).
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|   /// This procedure checks all of the instructions in the function and
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|   /// invalidates lifetime ranges which do not contain all of the instructions
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|   /// which access that frame slot.
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|   void removeInvalidSlotRanges();
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| 
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|   /// Map entries which point to other entries to their destination.
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|   ///   A->B->C becomes A->C.
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|    void expungeSlotMap(DenseMap<int, int> &SlotRemap, unsigned NumSlots);
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| };
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| } // end anonymous namespace
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| 
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| char StackColoring::ID = 0;
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| char &llvm::StackColoringID = StackColoring::ID;
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| 
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| INITIALIZE_PASS_BEGIN(StackColoring,
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|                    "stack-coloring", "Merge disjoint stack slots", false, false)
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| INITIALIZE_PASS_DEPENDENCY(MachineDominatorTree)
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| INITIALIZE_PASS_DEPENDENCY(SlotIndexes)
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| INITIALIZE_PASS_DEPENDENCY(StackProtector)
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| INITIALIZE_PASS_END(StackColoring,
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|                    "stack-coloring", "Merge disjoint stack slots", false, false)
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| 
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| void StackColoring::getAnalysisUsage(AnalysisUsage &AU) const {
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|   AU.addRequired<MachineDominatorTree>();
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|   AU.addPreserved<MachineDominatorTree>();
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|   AU.addRequired<SlotIndexes>();
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|   AU.addRequired<StackProtector>();
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|   MachineFunctionPass::getAnalysisUsage(AU);
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| }
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| 
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| void StackColoring::dump() const {
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|   for (MachineBasicBlock *MBB : depth_first(MF)) {
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|     DEBUG(dbgs() << "Inspecting block #" << BasicBlocks.lookup(MBB) << " ["
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|                  << MBB->getName() << "]\n");
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| 
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|     LivenessMap::const_iterator BI = BlockLiveness.find(MBB);
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|     assert(BI != BlockLiveness.end() && "Block not found");
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|     const BlockLifetimeInfo &BlockInfo = BI->second;
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| 
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|     DEBUG(dbgs()<<"BEGIN  : {");
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|     for (unsigned i=0; i < BlockInfo.Begin.size(); ++i)
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|       DEBUG(dbgs()<<BlockInfo.Begin.test(i)<<" ");
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|     DEBUG(dbgs()<<"}\n");
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| 
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|     DEBUG(dbgs()<<"END    : {");
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|     for (unsigned i=0; i < BlockInfo.End.size(); ++i)
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|       DEBUG(dbgs()<<BlockInfo.End.test(i)<<" ");
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| 
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|     DEBUG(dbgs()<<"}\n");
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| 
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|     DEBUG(dbgs()<<"LIVE_IN: {");
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|     for (unsigned i=0; i < BlockInfo.LiveIn.size(); ++i)
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|       DEBUG(dbgs()<<BlockInfo.LiveIn.test(i)<<" ");
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| 
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|     DEBUG(dbgs()<<"}\n");
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|     DEBUG(dbgs()<<"LIVEOUT: {");
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|     for (unsigned i=0; i < BlockInfo.LiveOut.size(); ++i)
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|       DEBUG(dbgs()<<BlockInfo.LiveOut.test(i)<<" ");
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|     DEBUG(dbgs()<<"}\n");
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|   }
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| }
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| 
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| unsigned StackColoring::collectMarkers(unsigned NumSlot) {
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|   unsigned MarkersFound = 0;
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|   // Scan the function to find all lifetime markers.
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|   // NOTE: We use a reverse-post-order iteration to ensure that we obtain a
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|   // deterministic numbering, and because we'll need a post-order iteration
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|   // later for solving the liveness dataflow problem.
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|   for (MachineBasicBlock *MBB : depth_first(MF)) {
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| 
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|     // Assign a serial number to this basic block.
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|     BasicBlocks[MBB] = BasicBlockNumbering.size();
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|     BasicBlockNumbering.push_back(MBB);
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| 
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|     // Keep a reference to avoid repeated lookups.
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|     BlockLifetimeInfo &BlockInfo = BlockLiveness[MBB];
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| 
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|     BlockInfo.Begin.resize(NumSlot);
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|     BlockInfo.End.resize(NumSlot);
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| 
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|     for (MachineInstr &MI : *MBB) {
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|       if (MI.getOpcode() != TargetOpcode::LIFETIME_START &&
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|           MI.getOpcode() != TargetOpcode::LIFETIME_END)
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|         continue;
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| 
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|       Markers.push_back(&MI);
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| 
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|       bool IsStart = MI.getOpcode() == TargetOpcode::LIFETIME_START;
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|       const MachineOperand &MO = MI.getOperand(0);
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|       unsigned Slot = MO.getIndex();
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| 
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|       MarkersFound++;
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| 
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|       const AllocaInst *Allocation = MFI->getObjectAllocation(Slot);
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|       if (Allocation) {
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|         DEBUG(dbgs()<<"Found a lifetime marker for slot #"<<Slot<<
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|               " with allocation: "<< Allocation->getName()<<"\n");
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|       }
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| 
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|       if (IsStart) {
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|         BlockInfo.Begin.set(Slot);
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|       } else {
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|         if (BlockInfo.Begin.test(Slot)) {
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|           // Allocas that start and end within a single block are handled
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|           // specially when computing the LiveIntervals to avoid pessimizing
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|           // the liveness propagation.
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|           BlockInfo.Begin.reset(Slot);
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|         } else {
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|           BlockInfo.End.set(Slot);
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|         }
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|       }
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|     }
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|   }
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| 
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|   // Update statistics.
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|   NumMarkerSeen += MarkersFound;
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|   return MarkersFound;
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| }
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| 
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| void StackColoring::calculateLocalLiveness() {
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|   // Perform a standard reverse dataflow computation to solve for
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|   // global liveness.  The BEGIN set here is equivalent to KILL in the standard
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|   // formulation, and END is equivalent to GEN.  The result of this computation
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|   // is a map from blocks to bitvectors where the bitvectors represent which
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|   // allocas are live in/out of that block.
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|   SmallPtrSet<const MachineBasicBlock*, 8> BBSet(BasicBlockNumbering.begin(),
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|                                                  BasicBlockNumbering.end());
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|   unsigned NumSSMIters = 0;
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|   bool changed = true;
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|   while (changed) {
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|     changed = false;
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|     ++NumSSMIters;
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| 
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|     SmallPtrSet<const MachineBasicBlock*, 8> NextBBSet;
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| 
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|     for (const MachineBasicBlock *BB : BasicBlockNumbering) {
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|       if (!BBSet.count(BB)) continue;
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| 
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|       // Use an iterator to avoid repeated lookups.
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|       LivenessMap::iterator BI = BlockLiveness.find(BB);
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|       assert(BI != BlockLiveness.end() && "Block not found");
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|       BlockLifetimeInfo &BlockInfo = BI->second;
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| 
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|       BitVector LocalLiveIn;
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|       BitVector LocalLiveOut;
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| 
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|       // Forward propagation from begins to ends.
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|       for (MachineBasicBlock::const_pred_iterator PI = BB->pred_begin(),
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|            PE = BB->pred_end(); PI != PE; ++PI) {
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|         LivenessMap::const_iterator I = BlockLiveness.find(*PI);
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|         assert(I != BlockLiveness.end() && "Predecessor not found");
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|         LocalLiveIn |= I->second.LiveOut;
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|       }
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|       LocalLiveIn |= BlockInfo.End;
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|       LocalLiveIn.reset(BlockInfo.Begin);
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| 
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|       // Reverse propagation from ends to begins.
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|       for (MachineBasicBlock::const_succ_iterator SI = BB->succ_begin(),
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|            SE = BB->succ_end(); SI != SE; ++SI) {
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|         LivenessMap::const_iterator I = BlockLiveness.find(*SI);
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|         assert(I != BlockLiveness.end() && "Successor not found");
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|         LocalLiveOut |= I->second.LiveIn;
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|       }
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|       LocalLiveOut |= BlockInfo.Begin;
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|       LocalLiveOut.reset(BlockInfo.End);
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| 
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|       LocalLiveIn |= LocalLiveOut;
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|       LocalLiveOut |= LocalLiveIn;
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| 
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|       // After adopting the live bits, we need to turn-off the bits which
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|       // are de-activated in this block.
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|       LocalLiveOut.reset(BlockInfo.End);
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|       LocalLiveIn.reset(BlockInfo.Begin);
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| 
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|       // If we have both BEGIN and END markers in the same basic block then
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|       // we know that the BEGIN marker comes after the END, because we already
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|       // handle the case where the BEGIN comes before the END when collecting
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|       // the markers (and building the BEGIN/END vectore).
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|       // Want to enable the LIVE_IN and LIVE_OUT of slots that have both
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|       // BEGIN and END because it means that the value lives before and after
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|       // this basic block.
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|       BitVector LocalEndBegin = BlockInfo.End;
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|       LocalEndBegin &= BlockInfo.Begin;
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|       LocalLiveIn |= LocalEndBegin;
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|       LocalLiveOut |= LocalEndBegin;
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| 
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|       if (LocalLiveIn.test(BlockInfo.LiveIn)) {
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|         changed = true;
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|         BlockInfo.LiveIn |= LocalLiveIn;
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| 
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|         NextBBSet.insert(BB->pred_begin(), BB->pred_end());
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|       }
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| 
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|       if (LocalLiveOut.test(BlockInfo.LiveOut)) {
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|         changed = true;
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|         BlockInfo.LiveOut |= LocalLiveOut;
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| 
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|         NextBBSet.insert(BB->succ_begin(), BB->succ_end());
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|       }
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|     }
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| 
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|     BBSet = NextBBSet;
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|   }// while changed.
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| }
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| 
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| void StackColoring::calculateLiveIntervals(unsigned NumSlots) {
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|   SmallVector<SlotIndex, 16> Starts;
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|   SmallVector<SlotIndex, 16> Finishes;
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| 
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|   // For each block, find which slots are active within this block
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|   // and update the live intervals.
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|   for (const MachineBasicBlock &MBB : *MF) {
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|     Starts.clear();
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|     Starts.resize(NumSlots);
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|     Finishes.clear();
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|     Finishes.resize(NumSlots);
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| 
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|     // Create the interval for the basic blocks with lifetime markers in them.
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|     for (const MachineInstr *MI : Markers) {
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|       if (MI->getParent() != &MBB)
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|         continue;
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| 
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|       assert((MI->getOpcode() == TargetOpcode::LIFETIME_START ||
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|               MI->getOpcode() == TargetOpcode::LIFETIME_END) &&
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|              "Invalid Lifetime marker");
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| 
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|       bool IsStart = MI->getOpcode() == TargetOpcode::LIFETIME_START;
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|       const MachineOperand &Mo = MI->getOperand(0);
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|       int Slot = Mo.getIndex();
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|       assert(Slot >= 0 && "Invalid slot");
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| 
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|       SlotIndex ThisIndex = Indexes->getInstructionIndex(MI);
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| 
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|       if (IsStart) {
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|         if (!Starts[Slot].isValid() || Starts[Slot] > ThisIndex)
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|           Starts[Slot] = ThisIndex;
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|       } else {
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|         if (!Finishes[Slot].isValid() || Finishes[Slot] < ThisIndex)
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|           Finishes[Slot] = ThisIndex;
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|       }
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|     }
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| 
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|     // Create the interval of the blocks that we previously found to be 'alive'.
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|     BlockLifetimeInfo &MBBLiveness = BlockLiveness[&MBB];
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|     for (int pos = MBBLiveness.LiveIn.find_first(); pos != -1;
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|          pos = MBBLiveness.LiveIn.find_next(pos)) {
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|       Starts[pos] = Indexes->getMBBStartIdx(&MBB);
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|     }
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|     for (int pos = MBBLiveness.LiveOut.find_first(); pos != -1;
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|          pos = MBBLiveness.LiveOut.find_next(pos)) {
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|       Finishes[pos] = Indexes->getMBBEndIdx(&MBB);
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|     }
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| 
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|     for (unsigned i = 0; i < NumSlots; ++i) {
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|       assert(Starts[i].isValid() == Finishes[i].isValid() && "Unmatched range");
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|       if (!Starts[i].isValid())
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|         continue;
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| 
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|       assert(Starts[i] && Finishes[i] && "Invalid interval");
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|       VNInfo *ValNum = Intervals[i]->getValNumInfo(0);
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|       SlotIndex S = Starts[i];
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|       SlotIndex F = Finishes[i];
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|       if (S < F) {
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|         // We have a single consecutive region.
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|         Intervals[i]->addSegment(LiveInterval::Segment(S, F, ValNum));
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|       } else {
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|         // We have two non-consecutive regions. This happens when
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|         // LIFETIME_START appears after the LIFETIME_END marker.
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|         SlotIndex NewStart = Indexes->getMBBStartIdx(&MBB);
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|         SlotIndex NewFin = Indexes->getMBBEndIdx(&MBB);
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|         Intervals[i]->addSegment(LiveInterval::Segment(NewStart, F, ValNum));
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|         Intervals[i]->addSegment(LiveInterval::Segment(S, NewFin, ValNum));
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|       }
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|     }
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|   }
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| }
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| 
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| bool StackColoring::removeAllMarkers() {
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|   unsigned Count = 0;
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|   for (MachineInstr *MI : Markers) {
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|     MI->eraseFromParent();
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|     Count++;
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|   }
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|   Markers.clear();
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| 
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|   DEBUG(dbgs()<<"Removed "<<Count<<" markers.\n");
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|   return Count;
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| }
 | |
| 
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| void StackColoring::remapInstructions(DenseMap<int, int> &SlotRemap) {
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|   unsigned FixedInstr = 0;
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|   unsigned FixedMemOp = 0;
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|   unsigned FixedDbg = 0;
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|   MachineModuleInfo *MMI = &MF->getMMI();
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| 
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|   // Remap debug information that refers to stack slots.
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|   for (auto &VI : MMI->getVariableDbgInfo()) {
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|     if (!VI.Var)
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|       continue;
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|     if (SlotRemap.count(VI.Slot)) {
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|       DEBUG(dbgs()<<"Remapping debug info for ["<<VI.Var->getName()<<"].\n");
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|       VI.Slot = SlotRemap[VI.Slot];
 | |
|       FixedDbg++;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // Keep a list of *allocas* which need to be remapped.
 | |
|   DenseMap<const AllocaInst*, const AllocaInst*> Allocas;
 | |
|   for (const std::pair<int, int> &SI : SlotRemap) {
 | |
|     const AllocaInst *From = MFI->getObjectAllocation(SI.first);
 | |
|     const AllocaInst *To = MFI->getObjectAllocation(SI.second);
 | |
|     assert(To && From && "Invalid allocation object");
 | |
|     Allocas[From] = To;
 | |
| 
 | |
|     // AA might be used later for instruction scheduling, and we need it to be
 | |
|     // able to deduce the correct aliasing releationships between pointers
 | |
|     // derived from the alloca being remapped and the target of that remapping.
 | |
|     // The only safe way, without directly informing AA about the remapping
 | |
|     // somehow, is to directly update the IR to reflect the change being made
 | |
|     // here.
 | |
|     Instruction *Inst = const_cast<AllocaInst *>(To);
 | |
|     if (From->getType() != To->getType()) {
 | |
|       BitCastInst *Cast = new BitCastInst(Inst, From->getType());
 | |
|       Cast->insertAfter(Inst);
 | |
|       Inst = Cast;
 | |
|     }
 | |
| 
 | |
|     // Allow the stack protector to adjust its value map to account for the
 | |
|     // upcoming replacement.
 | |
|     SP->adjustForColoring(From, To);
 | |
| 
 | |
|     // Note that this will not replace uses in MMOs (which we'll update below),
 | |
|     // or anywhere else (which is why we won't delete the original
 | |
|     // instruction).
 | |
|     const_cast<AllocaInst *>(From)->replaceAllUsesWith(Inst);
 | |
|   }
 | |
| 
 | |
|   // Remap all instructions to the new stack slots.
 | |
|   for (MachineBasicBlock &BB : *MF)
 | |
|     for (MachineInstr &I : BB) {
 | |
|       // Skip lifetime markers. We'll remove them soon.
 | |
|       if (I.getOpcode() == TargetOpcode::LIFETIME_START ||
 | |
|           I.getOpcode() == TargetOpcode::LIFETIME_END)
 | |
|         continue;
 | |
| 
 | |
|       // Update the MachineMemOperand to use the new alloca.
 | |
|       for (MachineMemOperand *MMO : I.memoperands()) {
 | |
|         // FIXME: In order to enable the use of TBAA when using AA in CodeGen,
 | |
|         // we'll also need to update the TBAA nodes in MMOs with values
 | |
|         // derived from the merged allocas. When doing this, we'll need to use
 | |
|         // the same variant of GetUnderlyingObjects that is used by the
 | |
|         // instruction scheduler (that can look through ptrtoint/inttoptr
 | |
|         // pairs).
 | |
| 
 | |
|         // We've replaced IR-level uses of the remapped allocas, so we only
 | |
|         // need to replace direct uses here.
 | |
|         const AllocaInst *AI = dyn_cast_or_null<AllocaInst>(MMO->getValue());
 | |
|         if (!AI)
 | |
|           continue;
 | |
| 
 | |
|         if (!Allocas.count(AI))
 | |
|           continue;
 | |
| 
 | |
|         MMO->setValue(Allocas[AI]);
 | |
|         FixedMemOp++;
 | |
|       }
 | |
| 
 | |
|       // Update all of the machine instruction operands.
 | |
|       for (MachineOperand &MO : I.operands()) {
 | |
|         if (!MO.isFI())
 | |
|           continue;
 | |
|         int FromSlot = MO.getIndex();
 | |
| 
 | |
|         // Don't touch arguments.
 | |
|         if (FromSlot<0)
 | |
|           continue;
 | |
| 
 | |
|         // Only look at mapped slots.
 | |
|         if (!SlotRemap.count(FromSlot))
 | |
|           continue;
 | |
| 
 | |
|         // In a debug build, check that the instruction that we are modifying is
 | |
|         // inside the expected live range. If the instruction is not inside
 | |
|         // the calculated range then it means that the alloca usage moved
 | |
|         // outside of the lifetime markers, or that the user has a bug.
 | |
|         // NOTE: Alloca address calculations which happen outside the lifetime
 | |
|         // zone are are okay, despite the fact that we don't have a good way
 | |
|         // for validating all of the usages of the calculation.
 | |
| #ifndef NDEBUG
 | |
|         bool TouchesMemory = I.mayLoad() || I.mayStore();
 | |
|         // If we *don't* protect the user from escaped allocas, don't bother
 | |
|         // validating the instructions.
 | |
|         if (!I.isDebugValue() && TouchesMemory && ProtectFromEscapedAllocas) {
 | |
|           SlotIndex Index = Indexes->getInstructionIndex(&I);
 | |
|           const LiveInterval *Interval = &*Intervals[FromSlot];
 | |
|           assert(Interval->find(Index) != Interval->end() &&
 | |
|                  "Found instruction usage outside of live range.");
 | |
|         }
 | |
| #endif
 | |
| 
 | |
|         // Fix the machine instructions.
 | |
|         int ToSlot = SlotRemap[FromSlot];
 | |
|         MO.setIndex(ToSlot);
 | |
|         FixedInstr++;
 | |
|       }
 | |
|     }
 | |
| 
 | |
|   DEBUG(dbgs()<<"Fixed "<<FixedMemOp<<" machine memory operands.\n");
 | |
|   DEBUG(dbgs()<<"Fixed "<<FixedDbg<<" debug locations.\n");
 | |
|   DEBUG(dbgs()<<"Fixed "<<FixedInstr<<" machine instructions.\n");
 | |
| }
 | |
| 
 | |
| void StackColoring::removeInvalidSlotRanges() {
 | |
|   for (MachineBasicBlock &BB : *MF)
 | |
|     for (MachineInstr &I : BB) {
 | |
|       if (I.getOpcode() == TargetOpcode::LIFETIME_START ||
 | |
|           I.getOpcode() == TargetOpcode::LIFETIME_END || I.isDebugValue())
 | |
|         continue;
 | |
| 
 | |
|       // Some intervals are suspicious! In some cases we find address
 | |
|       // calculations outside of the lifetime zone, but not actual memory
 | |
|       // read or write. Memory accesses outside of the lifetime zone are a clear
 | |
|       // violation, but address calculations are okay. This can happen when
 | |
|       // GEPs are hoisted outside of the lifetime zone.
 | |
|       // So, in here we only check instructions which can read or write memory.
 | |
|       if (!I.mayLoad() && !I.mayStore())
 | |
|         continue;
 | |
| 
 | |
|       // Check all of the machine operands.
 | |
|       for (const MachineOperand &MO : I.operands()) {
 | |
|         if (!MO.isFI())
 | |
|           continue;
 | |
| 
 | |
|         int Slot = MO.getIndex();
 | |
| 
 | |
|         if (Slot<0)
 | |
|           continue;
 | |
| 
 | |
|         if (Intervals[Slot]->empty())
 | |
|           continue;
 | |
| 
 | |
|         // Check that the used slot is inside the calculated lifetime range.
 | |
|         // If it is not, warn about it and invalidate the range.
 | |
|         LiveInterval *Interval = &*Intervals[Slot];
 | |
|         SlotIndex Index = Indexes->getInstructionIndex(&I);
 | |
|         if (Interval->find(Index) == Interval->end()) {
 | |
|           Interval->clear();
 | |
|           DEBUG(dbgs()<<"Invalidating range #"<<Slot<<"\n");
 | |
|           EscapedAllocas++;
 | |
|         }
 | |
|       }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void StackColoring::expungeSlotMap(DenseMap<int, int> &SlotRemap,
 | |
|                                    unsigned NumSlots) {
 | |
|   // Expunge slot remap map.
 | |
|   for (unsigned i=0; i < NumSlots; ++i) {
 | |
|     // If we are remapping i
 | |
|     if (SlotRemap.count(i)) {
 | |
|       int Target = SlotRemap[i];
 | |
|       // As long as our target is mapped to something else, follow it.
 | |
|       while (SlotRemap.count(Target)) {
 | |
|         Target = SlotRemap[Target];
 | |
|         SlotRemap[i] = Target;
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| bool StackColoring::runOnMachineFunction(MachineFunction &Func) {
 | |
|   if (skipOptnoneFunction(*Func.getFunction()))
 | |
|     return false;
 | |
| 
 | |
|   DEBUG(dbgs() << "********** Stack Coloring **********\n"
 | |
|                << "********** Function: "
 | |
|                << ((const Value*)Func.getFunction())->getName() << '\n');
 | |
|   MF = &Func;
 | |
|   MFI = MF->getFrameInfo();
 | |
|   Indexes = &getAnalysis<SlotIndexes>();
 | |
|   SP = &getAnalysis<StackProtector>();
 | |
|   BlockLiveness.clear();
 | |
|   BasicBlocks.clear();
 | |
|   BasicBlockNumbering.clear();
 | |
|   Markers.clear();
 | |
|   Intervals.clear();
 | |
|   VNInfoAllocator.Reset();
 | |
| 
 | |
|   unsigned NumSlots = MFI->getObjectIndexEnd();
 | |
| 
 | |
|   // If there are no stack slots then there are no markers to remove.
 | |
|   if (!NumSlots)
 | |
|     return false;
 | |
| 
 | |
|   SmallVector<int, 8> SortedSlots;
 | |
| 
 | |
|   SortedSlots.reserve(NumSlots);
 | |
|   Intervals.reserve(NumSlots);
 | |
| 
 | |
|   unsigned NumMarkers = collectMarkers(NumSlots);
 | |
| 
 | |
|   unsigned TotalSize = 0;
 | |
|   DEBUG(dbgs()<<"Found "<<NumMarkers<<" markers and "<<NumSlots<<" slots\n");
 | |
|   DEBUG(dbgs()<<"Slot structure:\n");
 | |
| 
 | |
|   for (int i=0; i < MFI->getObjectIndexEnd(); ++i) {
 | |
|     DEBUG(dbgs()<<"Slot #"<<i<<" - "<<MFI->getObjectSize(i)<<" bytes.\n");
 | |
|     TotalSize += MFI->getObjectSize(i);
 | |
|   }
 | |
| 
 | |
|   DEBUG(dbgs()<<"Total Stack size: "<<TotalSize<<" bytes\n\n");
 | |
| 
 | |
|   // Don't continue because there are not enough lifetime markers, or the
 | |
|   // stack is too small, or we are told not to optimize the slots.
 | |
|   if (NumMarkers < 2 || TotalSize < 16 || DisableColoring) {
 | |
|     DEBUG(dbgs()<<"Will not try to merge slots.\n");
 | |
|     return removeAllMarkers();
 | |
|   }
 | |
| 
 | |
|   for (unsigned i=0; i < NumSlots; ++i) {
 | |
|     std::unique_ptr<LiveInterval> LI(new LiveInterval(i, 0));
 | |
|     LI->getNextValue(Indexes->getZeroIndex(), VNInfoAllocator);
 | |
|     Intervals.push_back(std::move(LI));
 | |
|     SortedSlots.push_back(i);
 | |
|   }
 | |
| 
 | |
|   // Calculate the liveness of each block.
 | |
|   calculateLocalLiveness();
 | |
| 
 | |
|   // Propagate the liveness information.
 | |
|   calculateLiveIntervals(NumSlots);
 | |
| 
 | |
|   // Search for allocas which are used outside of the declared lifetime
 | |
|   // markers.
 | |
|   if (ProtectFromEscapedAllocas)
 | |
|     removeInvalidSlotRanges();
 | |
| 
 | |
|   // Maps old slots to new slots.
 | |
|   DenseMap<int, int> SlotRemap;
 | |
|   unsigned RemovedSlots = 0;
 | |
|   unsigned ReducedSize = 0;
 | |
| 
 | |
|   // Do not bother looking at empty intervals.
 | |
|   for (unsigned I = 0; I < NumSlots; ++I) {
 | |
|     if (Intervals[SortedSlots[I]]->empty())
 | |
|       SortedSlots[I] = -1;
 | |
|   }
 | |
| 
 | |
|   // This is a simple greedy algorithm for merging allocas. First, sort the
 | |
|   // slots, placing the largest slots first. Next, perform an n^2 scan and look
 | |
|   // for disjoint slots. When you find disjoint slots, merge the samller one
 | |
|   // into the bigger one and update the live interval. Remove the small alloca
 | |
|   // and continue.
 | |
| 
 | |
|   // Sort the slots according to their size. Place unused slots at the end.
 | |
|   // Use stable sort to guarantee deterministic code generation.
 | |
|   std::stable_sort(SortedSlots.begin(), SortedSlots.end(),
 | |
|                    [this](int LHS, int RHS) {
 | |
|     // We use -1 to denote a uninteresting slot. Place these slots at the end.
 | |
|     if (LHS == -1) return false;
 | |
|     if (RHS == -1) return true;
 | |
|     // Sort according to size.
 | |
|     return MFI->getObjectSize(LHS) > MFI->getObjectSize(RHS);
 | |
|   });
 | |
| 
 | |
|   bool Changed = true;
 | |
|   while (Changed) {
 | |
|     Changed = false;
 | |
|     for (unsigned I = 0; I < NumSlots; ++I) {
 | |
|       if (SortedSlots[I] == -1)
 | |
|         continue;
 | |
| 
 | |
|       for (unsigned J=I+1; J < NumSlots; ++J) {
 | |
|         if (SortedSlots[J] == -1)
 | |
|           continue;
 | |
| 
 | |
|         int FirstSlot = SortedSlots[I];
 | |
|         int SecondSlot = SortedSlots[J];
 | |
|         LiveInterval *First = &*Intervals[FirstSlot];
 | |
|         LiveInterval *Second = &*Intervals[SecondSlot];
 | |
|         assert (!First->empty() && !Second->empty() && "Found an empty range");
 | |
| 
 | |
|         // Merge disjoint slots.
 | |
|         if (!First->overlaps(*Second)) {
 | |
|           Changed = true;
 | |
|           First->MergeSegmentsInAsValue(*Second, First->getValNumInfo(0));
 | |
|           SlotRemap[SecondSlot] = FirstSlot;
 | |
|           SortedSlots[J] = -1;
 | |
|           DEBUG(dbgs()<<"Merging #"<<FirstSlot<<" and slots #"<<
 | |
|                 SecondSlot<<" together.\n");
 | |
|           unsigned MaxAlignment = std::max(MFI->getObjectAlignment(FirstSlot),
 | |
|                                            MFI->getObjectAlignment(SecondSlot));
 | |
| 
 | |
|           assert(MFI->getObjectSize(FirstSlot) >=
 | |
|                  MFI->getObjectSize(SecondSlot) &&
 | |
|                  "Merging a small object into a larger one");
 | |
| 
 | |
|           RemovedSlots+=1;
 | |
|           ReducedSize += MFI->getObjectSize(SecondSlot);
 | |
|           MFI->setObjectAlignment(FirstSlot, MaxAlignment);
 | |
|           MFI->RemoveStackObject(SecondSlot);
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|   }// While changed.
 | |
| 
 | |
|   // Record statistics.
 | |
|   StackSpaceSaved += ReducedSize;
 | |
|   StackSlotMerged += RemovedSlots;
 | |
|   DEBUG(dbgs()<<"Merge "<<RemovedSlots<<" slots. Saved "<<
 | |
|         ReducedSize<<" bytes\n");
 | |
| 
 | |
|   // Scan the entire function and update all machine operands that use frame
 | |
|   // indices to use the remapped frame index.
 | |
|   expungeSlotMap(SlotRemap, NumSlots);
 | |
|   remapInstructions(SlotRemap);
 | |
| 
 | |
|   return removeAllMarkers();
 | |
| }
 |