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			105 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- llvm/Support/DynamicLibrary.h - Portable Dynamic Library -*- C++ -*-===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file declares the sys::DynamicLibrary class.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef LLVM_SYSTEM_DYNAMICLIBRARY_H
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| #define LLVM_SYSTEM_DYNAMICLIBRARY_H
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| 
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| #include <string>
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| 
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| namespace llvm {
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| 
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| class StringRef;
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| 
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| namespace sys {
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| 
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|   /// This class provides a portable interface to dynamic libraries which also
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|   /// might be known as shared libraries, shared objects, dynamic shared
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|   /// objects, or dynamic link libraries. Regardless of the terminology or the
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|   /// operating system interface, this class provides a portable interface that
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|   /// allows dynamic libraries to be loaded and searched for externally
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|   /// defined symbols. This is typically used to provide "plug-in" support.
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|   /// It also allows for symbols to be defined which don't live in any library,
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|   /// but rather the main program itself, useful on Windows where the main
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|   /// executable cannot be searched.
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|   ///
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|   /// Note: there is currently no interface for temporarily loading a library,
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|   /// or for unloading libraries when the LLVM library is unloaded.
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|   class DynamicLibrary {
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|     // Placeholder whose address represents an invalid library.
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|     // We use this instead of NULL or a pointer-int pair because the OS library
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|     // might define 0 or 1 to be "special" handles, such as "search all".
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|     static char Invalid;
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| 
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|     // Opaque data used to interface with OS-specific dynamic library handling.
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|     void *Data;
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| 
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|     explicit DynamicLibrary(void *data = &Invalid) : Data(data) {}
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|   public:
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|     /// Returns true if the object refers to a valid library.
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|     bool isValid() { return Data != &Invalid; }
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| 
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|     /// Searches through the library for the symbol \p symbolName. If it is
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|     /// found, the address of that symbol is returned. If not, NULL is returned.
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|     /// Note that NULL will also be returned if the library failed to load.
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|     /// Use isValid() to distinguish these cases if it is important.
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|     /// Note that this will \e not search symbols explicitly registered by
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|     /// AddSymbol().
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|     void *getAddressOfSymbol(const char *symbolName);
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| 
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|     /// This function permanently loads the dynamic library at the given path.
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|     /// The library will only be unloaded when the program terminates.
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|     /// This returns a valid DynamicLibrary instance on success and an invalid
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|     /// instance on failure (see isValid()). \p *errMsg will only be modified
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|     /// if the library fails to load.
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|     ///
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|     /// It is safe to call this function multiple times for the same library.
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|     /// @brief Open a dynamic library permanently.
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|     static DynamicLibrary getPermanentLibrary(const char *filename,
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|                                               std::string *errMsg = 0);
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| 
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|     /// This function permanently loads the dynamic library at the given path.
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|     /// Use this instead of getPermanentLibrary() when you won't need to get
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|     /// symbols from the library itself.
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|     ///
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|     /// It is safe to call this function multiple times for the same library.
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|     static bool LoadLibraryPermanently(const char *Filename,
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|                                        std::string *ErrMsg = 0) {
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|       return !getPermanentLibrary(Filename, ErrMsg).isValid();
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|     }
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| 
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|     /// This function will search through all previously loaded dynamic
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|     /// libraries for the symbol \p symbolName. If it is found, the address of
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|     /// that symbol is returned. If not, null is returned. Note that this will
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|     /// search permanently loaded libraries (getPermanentLibrary()) as well
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|     /// as explicitly registered symbols (AddSymbol()).
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|     /// @throws std::string on error.
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|     /// @brief Search through libraries for address of a symbol
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|     static void *SearchForAddressOfSymbol(const char *symbolName);
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| 
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|     /// @brief Convenience function for C++ophiles.
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|     static void *SearchForAddressOfSymbol(const std::string &symbolName) {
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|       return SearchForAddressOfSymbol(symbolName.c_str());
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|     }
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| 
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|     /// This functions permanently adds the symbol \p symbolName with the
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|     /// value \p symbolValue.  These symbols are searched before any
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|     /// libraries.
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|     /// @brief Add searchable symbol/value pair.
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|     static void AddSymbol(StringRef symbolName, void *symbolValue);
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|   };
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| 
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| } // End sys namespace
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| } // End llvm namespace
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| 
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| #endif // LLVM_SYSTEM_DYNAMIC_LIBRARY_H
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