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			754 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			754 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===------- llvm/CodeGen/ScheduleDAG.h - Common Base Class------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the ScheduleDAG class, which is used as the common
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// base class for instruction schedulers. This encapsulates the scheduling DAG,
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// which is shared between SelectionDAG and MachineInstr scheduling.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_SCHEDULEDAG_H
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#define LLVM_CODEGEN_SCHEDULEDAG_H
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#include "llvm/ADT/BitVector.h"
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#include "llvm/ADT/GraphTraits.h"
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#include "llvm/ADT/PointerIntPair.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/Target/TargetLowering.h"
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namespace llvm {
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  class AliasAnalysis;
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  class SUnit;
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  class MachineConstantPool;
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  class MachineFunction;
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  class MachineRegisterInfo;
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  class MachineInstr;
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  struct MCSchedClassDesc;
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  class TargetRegisterInfo;
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  class ScheduleDAG;
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  class SDNode;
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  class TargetInstrInfo;
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  class MCInstrDesc;
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  class TargetMachine;
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  class TargetRegisterClass;
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  template<class Graph> class GraphWriter;
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  /// SDep - Scheduling dependency. This represents one direction of an
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  /// edge in the scheduling DAG.
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  class SDep {
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  public:
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    /// Kind - These are the different kinds of scheduling dependencies.
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    enum Kind {
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      Data,        ///< Regular data dependence (aka true-dependence).
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      Anti,        ///< A register anti-dependedence (aka WAR).
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      Output,      ///< A register output-dependence (aka WAW).
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      Order        ///< Any other ordering dependency.
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    };
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    // Strong dependencies must be respected by the scheduler. Artificial
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    // dependencies may be removed only if they are redundant with another
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    // strong depedence.
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    //
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    // Weak dependencies may be violated by the scheduling strategy, but only if
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    // the strategy can prove it is correct to do so.
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    //
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    // Strong OrderKinds must occur before "Weak".
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    // Weak OrderKinds must occur after "Weak".
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    enum OrderKind {
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      Barrier,      ///< An unknown scheduling barrier.
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      MayAliasMem,  ///< Nonvolatile load/Store instructions that may alias.
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      MustAliasMem, ///< Nonvolatile load/Store instructions that must alias.
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      Artificial,   ///< Arbitrary strong DAG edge (no real dependence).
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      Weak,         ///< Arbitrary weak DAG edge.
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      Cluster       ///< Weak DAG edge linking a chain of clustered instrs.
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    };
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  private:
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    /// Dep - A pointer to the depending/depended-on SUnit, and an enum
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    /// indicating the kind of the dependency.
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    PointerIntPair<SUnit *, 2, Kind> Dep;
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    /// Contents - A union discriminated by the dependence kind.
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    union {
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      /// Reg - For Data, Anti, and Output dependencies, the associated
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      /// register. For Data dependencies that don't currently have a register
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      /// assigned, this is set to zero.
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      unsigned Reg;
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      /// Order - Additional information about Order dependencies.
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      unsigned OrdKind; // enum OrderKind
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    } Contents;
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    /// Latency - The time associated with this edge. Often this is just
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    /// the value of the Latency field of the predecessor, however advanced
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    /// models may provide additional information about specific edges.
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    unsigned Latency;
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  public:
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    /// SDep - Construct a null SDep. This is only for use by container
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    /// classes which require default constructors. SUnits may not
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    /// have null SDep edges.
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    SDep() : Dep(nullptr, Data) {}
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    /// SDep - Construct an SDep with the specified values.
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    SDep(SUnit *S, Kind kind, unsigned Reg)
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      : Dep(S, kind), Contents() {
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      switch (kind) {
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      default:
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        llvm_unreachable("Reg given for non-register dependence!");
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      case Anti:
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      case Output:
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        assert(Reg != 0 &&
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               "SDep::Anti and SDep::Output must use a non-zero Reg!");
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        Contents.Reg = Reg;
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        Latency = 0;
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        break;
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      case Data:
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        Contents.Reg = Reg;
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        Latency = 1;
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        break;
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      }
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    }
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    SDep(SUnit *S, OrderKind kind)
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      : Dep(S, Order), Contents(), Latency(0) {
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      Contents.OrdKind = kind;
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    }
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    /// Return true if the specified SDep is equivalent except for latency.
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    bool overlaps(const SDep &Other) const {
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      if (Dep != Other.Dep) return false;
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      switch (Dep.getInt()) {
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      case Data:
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      case Anti:
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      case Output:
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        return Contents.Reg == Other.Contents.Reg;
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      case Order:
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        return Contents.OrdKind == Other.Contents.OrdKind;
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      }
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      llvm_unreachable("Invalid dependency kind!");
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    }
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    bool operator==(const SDep &Other) const {
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      return overlaps(Other) && Latency == Other.Latency;
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    }
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    bool operator!=(const SDep &Other) const {
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      return !operator==(Other);
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    }
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    /// getLatency - Return the latency value for this edge, which roughly
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    /// means the minimum number of cycles that must elapse between the
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    /// predecessor and the successor, given that they have this edge
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    /// between them.
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    unsigned getLatency() const {
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      return Latency;
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    }
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    /// setLatency - Set the latency for this edge.
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    void setLatency(unsigned Lat) {
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      Latency = Lat;
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    }
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    //// getSUnit - Return the SUnit to which this edge points.
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    SUnit *getSUnit() const {
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      return Dep.getPointer();
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    }
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    //// setSUnit - Assign the SUnit to which this edge points.
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    void setSUnit(SUnit *SU) {
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      Dep.setPointer(SU);
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    }
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    /// getKind - Return an enum value representing the kind of the dependence.
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    Kind getKind() const {
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      return Dep.getInt();
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    }
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    /// isCtrl - Shorthand for getKind() != SDep::Data.
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    bool isCtrl() const {
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      return getKind() != Data;
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    }
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    /// isNormalMemory - Test if this is an Order dependence between two
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    /// memory accesses where both sides of the dependence access memory
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    /// in non-volatile and fully modeled ways.
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    bool isNormalMemory() const {
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      return getKind() == Order && (Contents.OrdKind == MayAliasMem
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                                    || Contents.OrdKind == MustAliasMem);
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    }
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    /// isBarrier - Test if this is an Order dependence that is marked
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    /// as a barrier.
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    bool isBarrier() const {
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      return getKind() == Order && Contents.OrdKind == Barrier;
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    }
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    /// isMustAlias - Test if this is an Order dependence that is marked
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    /// as "must alias", meaning that the SUnits at either end of the edge
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    /// have a memory dependence on a known memory location.
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    bool isMustAlias() const {
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      return getKind() == Order && Contents.OrdKind == MustAliasMem;
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    }
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    /// isWeak - Test if this a weak dependence. Weak dependencies are
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    /// considered DAG edges for height computation and other heuristics, but do
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    /// not force ordering. Breaking a weak edge may require the scheduler to
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    /// compensate, for example by inserting a copy.
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    bool isWeak() const {
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      return getKind() == Order && Contents.OrdKind >= Weak;
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    }
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    /// isArtificial - Test if this is an Order dependence that is marked
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    /// as "artificial", meaning it isn't necessary for correctness.
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    bool isArtificial() const {
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      return getKind() == Order && Contents.OrdKind == Artificial;
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    }
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    /// isCluster - Test if this is an Order dependence that is marked
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    /// as "cluster", meaning it is artificial and wants to be adjacent.
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    bool isCluster() const {
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      return getKind() == Order && Contents.OrdKind == Cluster;
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    }
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    /// isAssignedRegDep - Test if this is a Data dependence that is
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    /// associated with a register.
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    bool isAssignedRegDep() const {
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      return getKind() == Data && Contents.Reg != 0;
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    }
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    /// getReg - Return the register associated with this edge. This is
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    /// only valid on Data, Anti, and Output edges. On Data edges, this
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    /// value may be zero, meaning there is no associated register.
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    unsigned getReg() const {
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      assert((getKind() == Data || getKind() == Anti || getKind() == Output) &&
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             "getReg called on non-register dependence edge!");
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      return Contents.Reg;
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    }
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    /// setReg - Assign the associated register for this edge. This is
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    /// only valid on Data, Anti, and Output edges. On Anti and Output
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    /// edges, this value must not be zero. On Data edges, the value may
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    /// be zero, which would mean that no specific register is associated
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    /// with this edge.
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    void setReg(unsigned Reg) {
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      assert((getKind() == Data || getKind() == Anti || getKind() == Output) &&
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             "setReg called on non-register dependence edge!");
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      assert((getKind() != Anti || Reg != 0) &&
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             "SDep::Anti edge cannot use the zero register!");
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      assert((getKind() != Output || Reg != 0) &&
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             "SDep::Output edge cannot use the zero register!");
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      Contents.Reg = Reg;
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    }
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  };
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  template <>
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  struct isPodLike<SDep> { static const bool value = true; };
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  /// SUnit - Scheduling unit. This is a node in the scheduling DAG.
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  class SUnit {
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  private:
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    enum : unsigned { BoundaryID = ~0u };
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    SDNode *Node;                       // Representative node.
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    MachineInstr *Instr;                // Alternatively, a MachineInstr.
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  public:
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    SUnit *OrigNode;                    // If not this, the node from which
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                                        // this node was cloned.
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                                        // (SD scheduling only)
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    const MCSchedClassDesc *SchedClass; // NULL or resolved SchedClass.
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    // Preds/Succs - The SUnits before/after us in the graph.
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    SmallVector<SDep, 4> Preds;  // All sunit predecessors.
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    SmallVector<SDep, 4> Succs;  // All sunit successors.
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    typedef SmallVectorImpl<SDep>::iterator pred_iterator;
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    typedef SmallVectorImpl<SDep>::iterator succ_iterator;
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    typedef SmallVectorImpl<SDep>::const_iterator const_pred_iterator;
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    typedef SmallVectorImpl<SDep>::const_iterator const_succ_iterator;
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    unsigned NodeNum;                   // Entry # of node in the node vector.
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    unsigned NodeQueueId;               // Queue id of node.
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    unsigned NumPreds;                  // # of SDep::Data preds.
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    unsigned NumSuccs;                  // # of SDep::Data sucss.
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    unsigned NumPredsLeft;              // # of preds not scheduled.
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    unsigned NumSuccsLeft;              // # of succs not scheduled.
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    unsigned WeakPredsLeft;             // # of weak preds not scheduled.
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    unsigned WeakSuccsLeft;             // # of weak succs not scheduled.
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    unsigned short NumRegDefsLeft;      // # of reg defs with no scheduled use.
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    unsigned short Latency;             // Node latency.
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    bool isVRegCycle      : 1;          // May use and def the same vreg.
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    bool isCall           : 1;          // Is a function call.
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    bool isCallOp         : 1;          // Is a function call operand.
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    bool isTwoAddress     : 1;          // Is a two-address instruction.
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    bool isCommutable     : 1;          // Is a commutable instruction.
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    bool hasPhysRegUses   : 1;          // Has physreg uses.
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    bool hasPhysRegDefs   : 1;          // Has physreg defs that are being used.
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    bool hasPhysRegClobbers : 1;        // Has any physreg defs, used or not.
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    bool isPending        : 1;          // True once pending.
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    bool isAvailable      : 1;          // True once available.
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    bool isScheduled      : 1;          // True once scheduled.
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    bool isScheduleHigh   : 1;          // True if preferable to schedule high.
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    bool isScheduleLow    : 1;          // True if preferable to schedule low.
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    bool isCloned         : 1;          // True if this node has been cloned.
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    bool isUnbuffered     : 1;          // Uses an unbuffered resource.
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    bool hasReservedResource : 1;       // Uses a reserved resource.
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    Sched::Preference SchedulingPref;   // Scheduling preference.
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  private:
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    bool isDepthCurrent   : 1;          // True if Depth is current.
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    bool isHeightCurrent  : 1;          // True if Height is current.
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    unsigned Depth;                     // Node depth.
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    unsigned Height;                    // Node height.
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  public:
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    unsigned TopReadyCycle; // Cycle relative to start when node is ready.
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    unsigned BotReadyCycle; // Cycle relative to end when node is ready.
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    const TargetRegisterClass *CopyDstRC; // Is a special copy node if not null.
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    const TargetRegisterClass *CopySrcRC;
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    /// SUnit - Construct an SUnit for pre-regalloc scheduling to represent
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    /// an SDNode and any nodes flagged to it.
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    SUnit(SDNode *node, unsigned nodenum)
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      : Node(node), Instr(nullptr), OrigNode(nullptr), SchedClass(nullptr),
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        NodeNum(nodenum), NodeQueueId(0), NumPreds(0), NumSuccs(0),
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        NumPredsLeft(0), NumSuccsLeft(0), WeakPredsLeft(0), WeakSuccsLeft(0),
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        NumRegDefsLeft(0), Latency(0), isVRegCycle(false), isCall(false),
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        isCallOp(false), isTwoAddress(false), isCommutable(false),
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        hasPhysRegUses(false), hasPhysRegDefs(false), hasPhysRegClobbers(false),
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        isPending(false), isAvailable(false), isScheduled(false),
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        isScheduleHigh(false), isScheduleLow(false), isCloned(false),
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        isUnbuffered(false), hasReservedResource(false),
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        SchedulingPref(Sched::None), isDepthCurrent(false),
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        isHeightCurrent(false), Depth(0), Height(0), TopReadyCycle(0),
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        BotReadyCycle(0), CopyDstRC(nullptr), CopySrcRC(nullptr) {}
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    /// SUnit - Construct an SUnit for post-regalloc scheduling to represent
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    /// a MachineInstr.
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    SUnit(MachineInstr *instr, unsigned nodenum)
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      : Node(nullptr), Instr(instr), OrigNode(nullptr), SchedClass(nullptr),
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        NodeNum(nodenum), NodeQueueId(0), NumPreds(0), NumSuccs(0),
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        NumPredsLeft(0), NumSuccsLeft(0), WeakPredsLeft(0), WeakSuccsLeft(0),
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        NumRegDefsLeft(0), Latency(0), isVRegCycle(false), isCall(false),
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        isCallOp(false), isTwoAddress(false), isCommutable(false),
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        hasPhysRegUses(false), hasPhysRegDefs(false), hasPhysRegClobbers(false),
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        isPending(false), isAvailable(false), isScheduled(false),
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        isScheduleHigh(false), isScheduleLow(false), isCloned(false),
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        isUnbuffered(false), hasReservedResource(false),
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        SchedulingPref(Sched::None), isDepthCurrent(false),
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        isHeightCurrent(false), Depth(0), Height(0), TopReadyCycle(0),
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        BotReadyCycle(0), CopyDstRC(nullptr), CopySrcRC(nullptr) {}
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    /// SUnit - Construct a placeholder SUnit.
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    SUnit()
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      : Node(nullptr), Instr(nullptr), OrigNode(nullptr), SchedClass(nullptr),
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        NodeNum(BoundaryID), NodeQueueId(0), NumPreds(0), NumSuccs(0),
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        NumPredsLeft(0), NumSuccsLeft(0), WeakPredsLeft(0), WeakSuccsLeft(0),
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        NumRegDefsLeft(0), Latency(0), isVRegCycle(false), isCall(false),
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        isCallOp(false), isTwoAddress(false), isCommutable(false),
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        hasPhysRegUses(false), hasPhysRegDefs(false), hasPhysRegClobbers(false),
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        isPending(false), isAvailable(false), isScheduled(false),
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        isScheduleHigh(false), isScheduleLow(false), isCloned(false),
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        isUnbuffered(false), hasReservedResource(false),
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        SchedulingPref(Sched::None), isDepthCurrent(false),
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        isHeightCurrent(false), Depth(0), Height(0), TopReadyCycle(0),
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        BotReadyCycle(0), CopyDstRC(nullptr), CopySrcRC(nullptr) {}
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    /// \brief Boundary nodes are placeholders for the boundary of the
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    /// scheduling region.
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    ///
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    /// BoundaryNodes can have DAG edges, including Data edges, but they do not
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    /// correspond to schedulable entities (e.g. instructions) and do not have a
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    /// valid ID. Consequently, always check for boundary nodes before accessing
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    /// an assoicative data structure keyed on node ID.
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    bool isBoundaryNode() const { return NodeNum == BoundaryID; };
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    /// setNode - Assign the representative SDNode for this SUnit.
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    /// This may be used during pre-regalloc scheduling.
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    void setNode(SDNode *N) {
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      assert(!Instr && "Setting SDNode of SUnit with MachineInstr!");
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      Node = N;
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    }
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    /// getNode - Return the representative SDNode for this SUnit.
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    /// This may be used during pre-regalloc scheduling.
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    SDNode *getNode() const {
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      assert(!Instr && "Reading SDNode of SUnit with MachineInstr!");
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      return Node;
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    }
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    /// isInstr - Return true if this SUnit refers to a machine instruction as
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    /// opposed to an SDNode.
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    bool isInstr() const { return Instr; }
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    /// setInstr - Assign the instruction for the SUnit.
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						|
    /// This may be used during post-regalloc scheduling.
 | 
						|
    void setInstr(MachineInstr *MI) {
 | 
						|
      assert(!Node && "Setting MachineInstr of SUnit with SDNode!");
 | 
						|
      Instr = MI;
 | 
						|
    }
 | 
						|
 | 
						|
    /// getInstr - Return the representative MachineInstr for this SUnit.
 | 
						|
    /// This may be used during post-regalloc scheduling.
 | 
						|
    MachineInstr *getInstr() const {
 | 
						|
      assert(!Node && "Reading MachineInstr of SUnit with SDNode!");
 | 
						|
      return Instr;
 | 
						|
    }
 | 
						|
 | 
						|
    /// addPred - This adds the specified edge as a pred of the current node if
 | 
						|
    /// not already.  It also adds the current node as a successor of the
 | 
						|
    /// specified node.
 | 
						|
    bool addPred(const SDep &D, bool Required = true);
 | 
						|
 | 
						|
    /// removePred - This removes the specified edge as a pred of the current
 | 
						|
    /// node if it exists.  It also removes the current node as a successor of
 | 
						|
    /// the specified node.
 | 
						|
    void removePred(const SDep &D);
 | 
						|
 | 
						|
    /// getDepth - Return the depth of this node, which is the length of the
 | 
						|
    /// maximum path up to any node which has no predecessors.
 | 
						|
    unsigned getDepth() const {
 | 
						|
      if (!isDepthCurrent)
 | 
						|
        const_cast<SUnit *>(this)->ComputeDepth();
 | 
						|
      return Depth;
 | 
						|
    }
 | 
						|
 | 
						|
    /// getHeight - Return the height of this node, which is the length of the
 | 
						|
    /// maximum path down to any node which has no successors.
 | 
						|
    unsigned getHeight() const {
 | 
						|
      if (!isHeightCurrent)
 | 
						|
        const_cast<SUnit *>(this)->ComputeHeight();
 | 
						|
      return Height;
 | 
						|
    }
 | 
						|
 | 
						|
    /// setDepthToAtLeast - If NewDepth is greater than this node's
 | 
						|
    /// depth value, set it to be the new depth value. This also
 | 
						|
    /// recursively marks successor nodes dirty.
 | 
						|
    void setDepthToAtLeast(unsigned NewDepth);
 | 
						|
 | 
						|
    /// setDepthToAtLeast - If NewDepth is greater than this node's
 | 
						|
    /// depth value, set it to be the new height value. This also
 | 
						|
    /// recursively marks predecessor nodes dirty.
 | 
						|
    void setHeightToAtLeast(unsigned NewHeight);
 | 
						|
 | 
						|
    /// setDepthDirty - Set a flag in this node to indicate that its
 | 
						|
    /// stored Depth value will require recomputation the next time
 | 
						|
    /// getDepth() is called.
 | 
						|
    void setDepthDirty();
 | 
						|
 | 
						|
    /// setHeightDirty - Set a flag in this node to indicate that its
 | 
						|
    /// stored Height value will require recomputation the next time
 | 
						|
    /// getHeight() is called.
 | 
						|
    void setHeightDirty();
 | 
						|
 | 
						|
    /// isPred - Test if node N is a predecessor of this node.
 | 
						|
    bool isPred(SUnit *N) {
 | 
						|
      for (unsigned i = 0, e = (unsigned)Preds.size(); i != e; ++i)
 | 
						|
        if (Preds[i].getSUnit() == N)
 | 
						|
          return true;
 | 
						|
      return false;
 | 
						|
    }
 | 
						|
 | 
						|
    /// isSucc - Test if node N is a successor of this node.
 | 
						|
    bool isSucc(SUnit *N) {
 | 
						|
      for (unsigned i = 0, e = (unsigned)Succs.size(); i != e; ++i)
 | 
						|
        if (Succs[i].getSUnit() == N)
 | 
						|
          return true;
 | 
						|
      return false;
 | 
						|
    }
 | 
						|
 | 
						|
    bool isTopReady() const {
 | 
						|
      return NumPredsLeft == 0;
 | 
						|
    }
 | 
						|
    bool isBottomReady() const {
 | 
						|
      return NumSuccsLeft == 0;
 | 
						|
    }
 | 
						|
 | 
						|
    /// \brief Order this node's predecessor edges such that the critical path
 | 
						|
    /// edge occurs first.
 | 
						|
    void biasCriticalPath();
 | 
						|
 | 
						|
    void dump(const ScheduleDAG *G) const;
 | 
						|
    void dumpAll(const ScheduleDAG *G) const;
 | 
						|
    void print(raw_ostream &O, const ScheduleDAG *G) const;
 | 
						|
 | 
						|
  private:
 | 
						|
    void ComputeDepth();
 | 
						|
    void ComputeHeight();
 | 
						|
  };
 | 
						|
 | 
						|
  //===--------------------------------------------------------------------===//
 | 
						|
  /// SchedulingPriorityQueue - This interface is used to plug different
 | 
						|
  /// priorities computation algorithms into the list scheduler. It implements
 | 
						|
  /// the interface of a standard priority queue, where nodes are inserted in
 | 
						|
  /// arbitrary order and returned in priority order.  The computation of the
 | 
						|
  /// priority and the representation of the queue are totally up to the
 | 
						|
  /// implementation to decide.
 | 
						|
  ///
 | 
						|
  class SchedulingPriorityQueue {
 | 
						|
    virtual void anchor();
 | 
						|
    unsigned CurCycle;
 | 
						|
    bool HasReadyFilter;
 | 
						|
  public:
 | 
						|
    SchedulingPriorityQueue(bool rf = false):
 | 
						|
      CurCycle(0), HasReadyFilter(rf) {}
 | 
						|
    virtual ~SchedulingPriorityQueue() {}
 | 
						|
 | 
						|
    virtual bool isBottomUp() const = 0;
 | 
						|
 | 
						|
    virtual void initNodes(std::vector<SUnit> &SUnits) = 0;
 | 
						|
    virtual void addNode(const SUnit *SU) = 0;
 | 
						|
    virtual void updateNode(const SUnit *SU) = 0;
 | 
						|
    virtual void releaseState() = 0;
 | 
						|
 | 
						|
    virtual bool empty() const = 0;
 | 
						|
 | 
						|
    bool hasReadyFilter() const { return HasReadyFilter; }
 | 
						|
 | 
						|
    virtual bool tracksRegPressure() const { return false; }
 | 
						|
 | 
						|
    virtual bool isReady(SUnit *) const {
 | 
						|
      assert(!HasReadyFilter && "The ready filter must override isReady()");
 | 
						|
      return true;
 | 
						|
    }
 | 
						|
    virtual void push(SUnit *U) = 0;
 | 
						|
 | 
						|
    void push_all(const std::vector<SUnit *> &Nodes) {
 | 
						|
      for (std::vector<SUnit *>::const_iterator I = Nodes.begin(),
 | 
						|
           E = Nodes.end(); I != E; ++I)
 | 
						|
        push(*I);
 | 
						|
    }
 | 
						|
 | 
						|
    virtual SUnit *pop() = 0;
 | 
						|
 | 
						|
    virtual void remove(SUnit *SU) = 0;
 | 
						|
 | 
						|
    virtual void dump(ScheduleDAG *) const {}
 | 
						|
 | 
						|
    /// scheduledNode - As each node is scheduled, this method is invoked.  This
 | 
						|
    /// allows the priority function to adjust the priority of related
 | 
						|
    /// unscheduled nodes, for example.
 | 
						|
    ///
 | 
						|
    virtual void scheduledNode(SUnit *) {}
 | 
						|
 | 
						|
    virtual void unscheduledNode(SUnit *) {}
 | 
						|
 | 
						|
    void setCurCycle(unsigned Cycle) {
 | 
						|
      CurCycle = Cycle;
 | 
						|
    }
 | 
						|
 | 
						|
    unsigned getCurCycle() const {
 | 
						|
      return CurCycle;
 | 
						|
    }
 | 
						|
  };
 | 
						|
 | 
						|
  class ScheduleDAG {
 | 
						|
  public:
 | 
						|
    const TargetMachine &TM;              // Target processor
 | 
						|
    const TargetInstrInfo *TII;           // Target instruction information
 | 
						|
    const TargetRegisterInfo *TRI;        // Target processor register info
 | 
						|
    MachineFunction &MF;                  // Machine function
 | 
						|
    MachineRegisterInfo &MRI;             // Virtual/real register map
 | 
						|
    std::vector<SUnit> SUnits;            // The scheduling units.
 | 
						|
    SUnit EntrySU;                        // Special node for the region entry.
 | 
						|
    SUnit ExitSU;                         // Special node for the region exit.
 | 
						|
 | 
						|
#ifdef NDEBUG
 | 
						|
    static const bool StressSched = false;
 | 
						|
#else
 | 
						|
    bool StressSched;
 | 
						|
#endif
 | 
						|
 | 
						|
    explicit ScheduleDAG(MachineFunction &mf);
 | 
						|
 | 
						|
    virtual ~ScheduleDAG();
 | 
						|
 | 
						|
    /// clearDAG - clear the DAG state (between regions).
 | 
						|
    void clearDAG();
 | 
						|
 | 
						|
    /// getInstrDesc - Return the MCInstrDesc of this SUnit.
 | 
						|
    /// Return NULL for SDNodes without a machine opcode.
 | 
						|
    const MCInstrDesc *getInstrDesc(const SUnit *SU) const {
 | 
						|
      if (SU->isInstr()) return &SU->getInstr()->getDesc();
 | 
						|
      return getNodeDesc(SU->getNode());
 | 
						|
    }
 | 
						|
 | 
						|
    /// viewGraph - Pop up a GraphViz/gv window with the ScheduleDAG rendered
 | 
						|
    /// using 'dot'.
 | 
						|
    ///
 | 
						|
    virtual void viewGraph(const Twine &Name, const Twine &Title);
 | 
						|
    virtual void viewGraph();
 | 
						|
 | 
						|
    virtual void dumpNode(const SUnit *SU) const = 0;
 | 
						|
 | 
						|
    /// getGraphNodeLabel - Return a label for an SUnit node in a visualization
 | 
						|
    /// of the ScheduleDAG.
 | 
						|
    virtual std::string getGraphNodeLabel(const SUnit *SU) const = 0;
 | 
						|
 | 
						|
    /// getDAGLabel - Return a label for the region of code covered by the DAG.
 | 
						|
    virtual std::string getDAGName() const = 0;
 | 
						|
 | 
						|
    /// addCustomGraphFeatures - Add custom features for a visualization of
 | 
						|
    /// the ScheduleDAG.
 | 
						|
    virtual void addCustomGraphFeatures(GraphWriter<ScheduleDAG*> &) const {}
 | 
						|
 | 
						|
#ifndef NDEBUG
 | 
						|
    /// VerifyScheduledDAG - Verify that all SUnits were scheduled and that
 | 
						|
    /// their state is consistent. Return the number of scheduled SUnits.
 | 
						|
    unsigned VerifyScheduledDAG(bool isBottomUp);
 | 
						|
#endif
 | 
						|
 | 
						|
  private:
 | 
						|
    // Return the MCInstrDesc of this SDNode or NULL.
 | 
						|
    const MCInstrDesc *getNodeDesc(const SDNode *Node) const;
 | 
						|
  };
 | 
						|
 | 
						|
  class SUnitIterator : public std::iterator<std::forward_iterator_tag,
 | 
						|
                                             SUnit, ptrdiff_t> {
 | 
						|
    SUnit *Node;
 | 
						|
    unsigned Operand;
 | 
						|
 | 
						|
    SUnitIterator(SUnit *N, unsigned Op) : Node(N), Operand(Op) {}
 | 
						|
  public:
 | 
						|
    bool operator==(const SUnitIterator& x) const {
 | 
						|
      return Operand == x.Operand;
 | 
						|
    }
 | 
						|
    bool operator!=(const SUnitIterator& x) const { return !operator==(x); }
 | 
						|
 | 
						|
    const SUnitIterator &operator=(const SUnitIterator &I) {
 | 
						|
      assert(I.Node==Node && "Cannot assign iterators to two different nodes!");
 | 
						|
      Operand = I.Operand;
 | 
						|
      return *this;
 | 
						|
    }
 | 
						|
 | 
						|
    pointer operator*() const {
 | 
						|
      return Node->Preds[Operand].getSUnit();
 | 
						|
    }
 | 
						|
    pointer operator->() const { return operator*(); }
 | 
						|
 | 
						|
    SUnitIterator& operator++() {                // Preincrement
 | 
						|
      ++Operand;
 | 
						|
      return *this;
 | 
						|
    }
 | 
						|
    SUnitIterator operator++(int) { // Postincrement
 | 
						|
      SUnitIterator tmp = *this; ++*this; return tmp;
 | 
						|
    }
 | 
						|
 | 
						|
    static SUnitIterator begin(SUnit *N) { return SUnitIterator(N, 0); }
 | 
						|
    static SUnitIterator end  (SUnit *N) {
 | 
						|
      return SUnitIterator(N, (unsigned)N->Preds.size());
 | 
						|
    }
 | 
						|
 | 
						|
    unsigned getOperand() const { return Operand; }
 | 
						|
    const SUnit *getNode() const { return Node; }
 | 
						|
    /// isCtrlDep - Test if this is not an SDep::Data dependence.
 | 
						|
    bool isCtrlDep() const {
 | 
						|
      return getSDep().isCtrl();
 | 
						|
    }
 | 
						|
    bool isArtificialDep() const {
 | 
						|
      return getSDep().isArtificial();
 | 
						|
    }
 | 
						|
    const SDep &getSDep() const {
 | 
						|
      return Node->Preds[Operand];
 | 
						|
    }
 | 
						|
  };
 | 
						|
 | 
						|
  template <> struct GraphTraits<SUnit*> {
 | 
						|
    typedef SUnit NodeType;
 | 
						|
    typedef SUnitIterator ChildIteratorType;
 | 
						|
    static inline NodeType *getEntryNode(SUnit *N) { return N; }
 | 
						|
    static inline ChildIteratorType child_begin(NodeType *N) {
 | 
						|
      return SUnitIterator::begin(N);
 | 
						|
    }
 | 
						|
    static inline ChildIteratorType child_end(NodeType *N) {
 | 
						|
      return SUnitIterator::end(N);
 | 
						|
    }
 | 
						|
  };
 | 
						|
 | 
						|
  template <> struct GraphTraits<ScheduleDAG*> : public GraphTraits<SUnit*> {
 | 
						|
    typedef std::vector<SUnit>::iterator nodes_iterator;
 | 
						|
    static nodes_iterator nodes_begin(ScheduleDAG *G) {
 | 
						|
      return G->SUnits.begin();
 | 
						|
    }
 | 
						|
    static nodes_iterator nodes_end(ScheduleDAG *G) {
 | 
						|
      return G->SUnits.end();
 | 
						|
    }
 | 
						|
  };
 | 
						|
 | 
						|
  /// ScheduleDAGTopologicalSort is a class that computes a topological
 | 
						|
  /// ordering for SUnits and provides methods for dynamically updating
 | 
						|
  /// the ordering as new edges are added.
 | 
						|
  ///
 | 
						|
  /// This allows a very fast implementation of IsReachable, for example.
 | 
						|
  ///
 | 
						|
  class ScheduleDAGTopologicalSort {
 | 
						|
    /// SUnits - A reference to the ScheduleDAG's SUnits.
 | 
						|
    std::vector<SUnit> &SUnits;
 | 
						|
    SUnit *ExitSU;
 | 
						|
 | 
						|
    /// Index2Node - Maps topological index to the node number.
 | 
						|
    std::vector<int> Index2Node;
 | 
						|
    /// Node2Index - Maps the node number to its topological index.
 | 
						|
    std::vector<int> Node2Index;
 | 
						|
    /// Visited - a set of nodes visited during a DFS traversal.
 | 
						|
    BitVector Visited;
 | 
						|
 | 
						|
    /// DFS - make a DFS traversal and mark all nodes affected by the
 | 
						|
    /// edge insertion. These nodes will later get new topological indexes
 | 
						|
    /// by means of the Shift method.
 | 
						|
    void DFS(const SUnit *SU, int UpperBound, bool& HasLoop);
 | 
						|
 | 
						|
    /// Shift - reassign topological indexes for the nodes in the DAG
 | 
						|
    /// to preserve the topological ordering.
 | 
						|
    void Shift(BitVector& Visited, int LowerBound, int UpperBound);
 | 
						|
 | 
						|
    /// Allocate - assign the topological index to the node n.
 | 
						|
    void Allocate(int n, int index);
 | 
						|
 | 
						|
  public:
 | 
						|
    ScheduleDAGTopologicalSort(std::vector<SUnit> &SUnits, SUnit *ExitSU);
 | 
						|
 | 
						|
    /// InitDAGTopologicalSorting - create the initial topological
 | 
						|
    /// ordering from the DAG to be scheduled.
 | 
						|
    void InitDAGTopologicalSorting();
 | 
						|
 | 
						|
    /// IsReachable - Checks if SU is reachable from TargetSU.
 | 
						|
    bool IsReachable(const SUnit *SU, const SUnit *TargetSU);
 | 
						|
 | 
						|
    /// WillCreateCycle - Return true if addPred(TargetSU, SU) creates a cycle.
 | 
						|
    bool WillCreateCycle(SUnit *TargetSU, SUnit *SU);
 | 
						|
 | 
						|
    /// AddPred - Updates the topological ordering to accommodate an edge
 | 
						|
    /// to be added from SUnit X to SUnit Y.
 | 
						|
    void AddPred(SUnit *Y, SUnit *X);
 | 
						|
 | 
						|
    /// RemovePred - Updates the topological ordering to accommodate an
 | 
						|
    /// an edge to be removed from the specified node N from the predecessors
 | 
						|
    /// of the current node M.
 | 
						|
    void RemovePred(SUnit *M, SUnit *N);
 | 
						|
 | 
						|
    typedef std::vector<int>::iterator iterator;
 | 
						|
    typedef std::vector<int>::const_iterator const_iterator;
 | 
						|
    iterator begin() { return Index2Node.begin(); }
 | 
						|
    const_iterator begin() const { return Index2Node.begin(); }
 | 
						|
    iterator end() { return Index2Node.end(); }
 | 
						|
    const_iterator end() const { return Index2Node.end(); }
 | 
						|
 | 
						|
    typedef std::vector<int>::reverse_iterator reverse_iterator;
 | 
						|
    typedef std::vector<int>::const_reverse_iterator const_reverse_iterator;
 | 
						|
    reverse_iterator rbegin() { return Index2Node.rbegin(); }
 | 
						|
    const_reverse_iterator rbegin() const { return Index2Node.rbegin(); }
 | 
						|
    reverse_iterator rend() { return Index2Node.rend(); }
 | 
						|
    const_reverse_iterator rend() const { return Index2Node.rend(); }
 | 
						|
  };
 | 
						|
}
 | 
						|
 | 
						|
#endif
 |