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			280 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			280 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//==- ScheduleDAGInstrs.h - MachineInstr Scheduling --------------*- C++ -*-==//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the ScheduleDAGInstrs class, which implements
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// scheduling for a MachineInstr-based dependency graph.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_SCHEDULEDAGINSTRS_H
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#define LLVM_CODEGEN_SCHEDULEDAGINSTRS_H
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#include "llvm/ADT/SparseMultiSet.h"
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#include "llvm/ADT/SparseSet.h"
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#include "llvm/CodeGen/ScheduleDAG.h"
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#include "llvm/CodeGen/TargetSchedule.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Target/TargetRegisterInfo.h"
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namespace llvm {
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  class MachineFrameInfo;
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  class MachineLoopInfo;
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  class MachineDominatorTree;
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  class LiveIntervals;
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  class RegPressureTracker;
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  class PressureDiffs;
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  /// An individual mapping from virtual register number to SUnit.
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  struct VReg2SUnit {
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    unsigned VirtReg;
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    SUnit *SU;
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    VReg2SUnit(unsigned reg, SUnit *su): VirtReg(reg), SU(su) {}
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    unsigned getSparseSetIndex() const {
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      return TargetRegisterInfo::virtReg2Index(VirtReg);
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    }
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  };
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  /// Record a physical register access.
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  /// For non-data-dependent uses, OpIdx == -1.
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  struct PhysRegSUOper {
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    SUnit *SU;
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    int OpIdx;
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    unsigned Reg;
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    PhysRegSUOper(SUnit *su, int op, unsigned R): SU(su), OpIdx(op), Reg(R) {}
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    unsigned getSparseSetIndex() const { return Reg; }
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  };
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  /// Use a SparseMultiSet to track physical registers. Storage is only
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  /// allocated once for the pass. It can be cleared in constant time and reused
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  /// without any frees.
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  typedef SparseMultiSet<PhysRegSUOper, llvm::identity<unsigned>, uint16_t>
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  Reg2SUnitsMap;
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  /// Use SparseSet as a SparseMap by relying on the fact that it never
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  /// compares ValueT's, only unsigned keys. This allows the set to be cleared
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  /// between scheduling regions in constant time as long as ValueT does not
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  /// require a destructor.
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  typedef SparseSet<VReg2SUnit, VirtReg2IndexFunctor> VReg2SUnitMap;
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  /// Track local uses of virtual registers. These uses are gathered by the DAG
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  /// builder and may be consulted by the scheduler to avoid iterating an entire
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  /// vreg use list.
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  typedef SparseMultiSet<VReg2SUnit, VirtReg2IndexFunctor> VReg2UseMap;
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  /// ScheduleDAGInstrs - A ScheduleDAG subclass for scheduling lists of
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  /// MachineInstrs.
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  class ScheduleDAGInstrs : public ScheduleDAG {
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  protected:
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    const MachineLoopInfo *MLI;
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    const MachineFrameInfo *MFI;
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    /// Live Intervals provides reaching defs in preRA scheduling.
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    LiveIntervals *LIS;
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    /// TargetSchedModel provides an interface to the machine model.
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    TargetSchedModel SchedModel;
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    /// isPostRA flag indicates vregs cannot be present.
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    bool IsPostRA;
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    /// True if the DAG builder should remove kill flags (in preparation for
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    /// rescheduling).
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    bool RemoveKillFlags;
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    /// The standard DAG builder does not normally include terminators as DAG
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    /// nodes because it does not create the necessary dependencies to prevent
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    /// reordering. A specialized scheduler can override
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    /// TargetInstrInfo::isSchedulingBoundary then enable this flag to indicate
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    /// it has taken responsibility for scheduling the terminator correctly.
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    bool CanHandleTerminators;
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    /// State specific to the current scheduling region.
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    /// ------------------------------------------------
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    /// The block in which to insert instructions
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    MachineBasicBlock *BB;
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    /// The beginning of the range to be scheduled.
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    MachineBasicBlock::iterator RegionBegin;
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    /// The end of the range to be scheduled.
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    MachineBasicBlock::iterator RegionEnd;
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    /// Instructions in this region (distance(RegionBegin, RegionEnd)).
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    unsigned NumRegionInstrs;
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    /// After calling BuildSchedGraph, each machine instruction in the current
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    /// scheduling region is mapped to an SUnit.
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    DenseMap<MachineInstr*, SUnit*> MISUnitMap;
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    /// After calling BuildSchedGraph, each vreg used in the scheduling region
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    /// is mapped to a set of SUnits. These include all local vreg uses, not
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    /// just the uses for a singly defined vreg.
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    VReg2UseMap VRegUses;
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    /// State internal to DAG building.
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    /// -------------------------------
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    /// Defs, Uses - Remember where defs and uses of each register are as we
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    /// iterate upward through the instructions. This is allocated here instead
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    /// of inside BuildSchedGraph to avoid the need for it to be initialized and
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    /// destructed for each block.
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    Reg2SUnitsMap Defs;
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    Reg2SUnitsMap Uses;
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    /// Track the last instruction in this region defining each virtual register.
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    VReg2SUnitMap VRegDefs;
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    /// PendingLoads - Remember where unknown loads are after the most recent
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    /// unknown store, as we iterate. As with Defs and Uses, this is here
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    /// to minimize construction/destruction.
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    std::vector<SUnit *> PendingLoads;
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    /// DbgValues - Remember instruction that precedes DBG_VALUE.
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    /// These are generated by buildSchedGraph but persist so they can be
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    /// referenced when emitting the final schedule.
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    typedef std::vector<std::pair<MachineInstr *, MachineInstr *> >
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      DbgValueVector;
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    DbgValueVector DbgValues;
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    MachineInstr *FirstDbgValue;
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    /// Set of live physical registers for updating kill flags.
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    BitVector LiveRegs;
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  public:
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    explicit ScheduleDAGInstrs(MachineFunction &mf,
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                               const MachineLoopInfo *mli,
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                               bool IsPostRAFlag,
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                               bool RemoveKillFlags = false,
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                               LiveIntervals *LIS = nullptr);
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    virtual ~ScheduleDAGInstrs() {}
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    bool isPostRA() const { return IsPostRA; }
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    /// \brief Expose LiveIntervals for use in DAG mutators and such.
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    LiveIntervals *getLIS() const { return LIS; }
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    /// \brief Get the machine model for instruction scheduling.
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    const TargetSchedModel *getSchedModel() const { return &SchedModel; }
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    /// \brief Resolve and cache a resolved scheduling class for an SUnit.
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    const MCSchedClassDesc *getSchedClass(SUnit *SU) const {
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      if (!SU->SchedClass && SchedModel.hasInstrSchedModel())
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        SU->SchedClass = SchedModel.resolveSchedClass(SU->getInstr());
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      return SU->SchedClass;
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    }
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    /// begin - Return an iterator to the top of the current scheduling region.
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    MachineBasicBlock::iterator begin() const { return RegionBegin; }
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    /// end - Return an iterator to the bottom of the current scheduling region.
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    MachineBasicBlock::iterator end() const { return RegionEnd; }
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    /// newSUnit - Creates a new SUnit and return a ptr to it.
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    SUnit *newSUnit(MachineInstr *MI);
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    /// getSUnit - Return an existing SUnit for this MI, or NULL.
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    SUnit *getSUnit(MachineInstr *MI) const;
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    /// startBlock - Prepare to perform scheduling in the given block.
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    virtual void startBlock(MachineBasicBlock *BB);
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    /// finishBlock - Clean up after scheduling in the given block.
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    virtual void finishBlock();
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    /// Initialize the scheduler state for the next scheduling region.
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    virtual void enterRegion(MachineBasicBlock *bb,
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                             MachineBasicBlock::iterator begin,
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                             MachineBasicBlock::iterator end,
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                             unsigned regioninstrs);
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    /// Notify that the scheduler has finished scheduling the current region.
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    virtual void exitRegion();
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    /// buildSchedGraph - Build SUnits from the MachineBasicBlock that we are
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    /// input.
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    void buildSchedGraph(AliasAnalysis *AA,
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                         RegPressureTracker *RPTracker = nullptr,
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                         PressureDiffs *PDiffs = nullptr);
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    /// addSchedBarrierDeps - Add dependencies from instructions in the current
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    /// list of instructions being scheduled to scheduling barrier. We want to
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    /// make sure instructions which define registers that are either used by
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    /// the terminator or are live-out are properly scheduled. This is
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    /// especially important when the definition latency of the return value(s)
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    /// are too high to be hidden by the branch or when the liveout registers
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    /// used by instructions in the fallthrough block.
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    void addSchedBarrierDeps();
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    /// schedule - Order nodes according to selected style, filling
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    /// in the Sequence member.
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    ///
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    /// Typically, a scheduling algorithm will implement schedule() without
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    /// overriding enterRegion() or exitRegion().
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    virtual void schedule() = 0;
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    /// finalizeSchedule - Allow targets to perform final scheduling actions at
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    /// the level of the whole MachineFunction. By default does nothing.
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    virtual void finalizeSchedule() {}
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    void dumpNode(const SUnit *SU) const override;
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    /// Return a label for a DAG node that points to an instruction.
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    std::string getGraphNodeLabel(const SUnit *SU) const override;
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    /// Return a label for the region of code covered by the DAG.
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    std::string getDAGName() const override;
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    /// \brief Fix register kill flags that scheduling has made invalid.
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    void fixupKills(MachineBasicBlock *MBB);
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  protected:
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    void initSUnits();
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    void addPhysRegDataDeps(SUnit *SU, unsigned OperIdx);
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    void addPhysRegDeps(SUnit *SU, unsigned OperIdx);
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    void addVRegDefDeps(SUnit *SU, unsigned OperIdx);
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    void addVRegUseDeps(SUnit *SU, unsigned OperIdx);
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    /// \brief PostRA helper for rewriting kill flags.
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    void startBlockForKills(MachineBasicBlock *BB);
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    /// \brief Toggle a register operand kill flag.
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    ///
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    /// Other adjustments may be made to the instruction if necessary. Return
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    /// true if the operand has been deleted, false if not.
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    bool toggleKillFlag(MachineInstr *MI, MachineOperand &MO);
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  };
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  /// newSUnit - Creates a new SUnit and return a ptr to it.
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  inline SUnit *ScheduleDAGInstrs::newSUnit(MachineInstr *MI) {
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#ifndef NDEBUG
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    const SUnit *Addr = SUnits.empty() ? nullptr : &SUnits[0];
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#endif
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    SUnits.push_back(SUnit(MI, (unsigned)SUnits.size()));
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    assert((Addr == nullptr || Addr == &SUnits[0]) &&
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           "SUnits std::vector reallocated on the fly!");
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    SUnits.back().OrigNode = &SUnits.back();
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    return &SUnits.back();
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  }
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  /// getSUnit - Return an existing SUnit for this MI, or NULL.
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  inline SUnit *ScheduleDAGInstrs::getSUnit(MachineInstr *MI) const {
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    DenseMap<MachineInstr*, SUnit*>::const_iterator I = MISUnitMap.find(MI);
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    if (I == MISUnitMap.end())
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      return nullptr;
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    return I->second;
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  }
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} // namespace llvm
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#endif
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