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			111 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			111 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- ValueSymbolTable.cpp - Implement the ValueSymbolTable class -------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group.  It is distributed under 
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the ValueSymbolTable class for the VMCore library.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "valuesymtab"
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#include "llvm/GlobalValue.h"
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#include "llvm/Type.h"
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#include "llvm/ValueSymbolTable.h"
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#include "llvm/ADT/StringExtras.h"
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#include "llvm/Support/Debug.h"
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#include <algorithm>
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using namespace llvm;
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// Class destructor
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ValueSymbolTable::~ValueSymbolTable() {
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#ifndef NDEBUG   // Only do this in -g mode...
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  for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ++VI)
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    DEBUG(DOUT << "Value still in symbol table! Type = '"
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               << VI->second->getType()->getDescription() << "' Name = '"
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               << VI->first << "'\n");
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  assert(vmap.empty() && "Values remain in symbol table!");
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#endif
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}
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// getUniqueName - Given a base name, return a string that is either equal to
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// it (or derived from it) that does not already occur in the symbol table for
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// the specified type.
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//
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std::string ValueSymbolTable::getUniqueName(const std::string &BaseName) const {
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  std::string TryName = BaseName;
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  const_iterator End = vmap.end();
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  // See if the name exists
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  while (vmap.find(TryName) != End)            // Loop until we find a free
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    TryName = BaseName + utostr(++LastUnique); // name in the symbol table
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  return TryName;
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}
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// lookup a value - Returns null on failure...
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//
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Value *ValueSymbolTable::lookup(const std::string &Name) const {
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  const_iterator VI = vmap.find(Name);
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  if (VI != vmap.end())                   // We found the symbol
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    return const_cast<Value*>(VI->second);
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  return 0;
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}
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// Insert a value into the symbol table with the specified name...
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//
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void ValueSymbolTable::insert(Value* V) {
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  assert(V && "Can't insert null Value into symbol table!");
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  assert(V->hasName() && "Can't insert nameless Value into symbol table");
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  // Try inserting the name, assuming it won't conflict.
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  if (vmap.insert(make_pair(V->Name, V)).second) {
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    DOUT << " Inserted value: " << V->Name << ": " << *V << "\n";
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    return;
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  }
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  // Otherwise, there is a naming conflict.  Rename this value.
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  std::string UniqueName = V->getName();
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  unsigned BaseSize = UniqueName.size();
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  do {
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    // Trim any suffix off.
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    UniqueName.resize(BaseSize);
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    UniqueName += utostr(++LastUnique);
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    // Try insert the vmap entry with this suffix.
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  } while (!vmap.insert(make_pair(UniqueName, V)).second);
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  V->Name = UniqueName;
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  DEBUG(DOUT << " Inserted value: " << UniqueName << ": " << *V << "\n");
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}
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// Remove a value
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void ValueSymbolTable::remove(Value *V) {
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  assert(V->hasName() && "Value doesn't have name!");
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  iterator Entry = vmap.find(V->getName());
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  assert(Entry != vmap.end() && "Entry was not in the symtab!");
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  DEBUG(DOUT << " Removing Value: " << Entry->second->getName() << "\n");
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  // Remove the value from the plane...
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  vmap.erase(Entry);
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}
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// DumpVal - a std::for_each function for dumping a value
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//
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static void DumpVal(const std::pair<const std::string, Value *> &V) {
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  DOUT << "  '" << V.first << "' = ";
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  V.second->dump();
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  DOUT << "\n";
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}
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// dump - print out the symbol table
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//
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void ValueSymbolTable::dump() const {
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  DOUT << "ValueSymbolTable:\n";
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  for_each(vmap.begin(), vmap.end(), DumpVal);
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}
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