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			362 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			362 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- llvm/CodeGen/MachineFunction.h --------------------------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Collect native machine code for a function.  This class contains a list of
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// MachineBasicBlock instances that make up the current compiled function.
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//
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// This class also contains pointers to various classes which hold
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// target-specific information about the generated code.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINEFUNCTION_H
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#define LLVM_CODEGEN_MACHINEFUNCTION_H
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#include "llvm/CodeGen/MachineDebugInfo.h"
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/Support/Annotation.h"
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namespace llvm {
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class Function;
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class TargetMachine;
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class SSARegMap;
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class MachineFrameInfo;
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class MachineConstantPool;
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// ilist_traits
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template <>
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struct ilist_traits<MachineBasicBlock> {
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  // this is only set by the MachineFunction owning the ilist
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  friend class MachineFunction;
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  MachineFunction* Parent;
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public:
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  ilist_traits<MachineBasicBlock>() : Parent(0) { }
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  static MachineBasicBlock* getPrev(MachineBasicBlock* N) { return N->Prev; }
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  static MachineBasicBlock* getNext(MachineBasicBlock* N) { return N->Next; }
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  static const MachineBasicBlock*
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  getPrev(const MachineBasicBlock* N) { return N->Prev; }
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  static const MachineBasicBlock*
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  getNext(const MachineBasicBlock* N) { return N->Next; }
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  static void setPrev(MachineBasicBlock* N, MachineBasicBlock* prev) {
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    N->Prev = prev;
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  }
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  static void setNext(MachineBasicBlock* N, MachineBasicBlock* next) {
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    N->Next = next;
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  }
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  static MachineBasicBlock* createSentinel();
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  static void destroySentinel(MachineBasicBlock *MBB) { delete MBB; }
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  void addNodeToList(MachineBasicBlock* N);
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  void removeNodeFromList(MachineBasicBlock* N);
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  void transferNodesFromList(iplist<MachineBasicBlock,
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                                    ilist_traits<MachineBasicBlock> > &toList,
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                             ilist_iterator<MachineBasicBlock> first,
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                             ilist_iterator<MachineBasicBlock> last);
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};
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/// MachineFunctionInfo - This class can be derived from and used by targets to
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/// hold private target-specific information for each MachineFunction.  Objects
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/// of type are accessed/created with MF::getInfo and destroyed when the
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/// MachineFunction is destroyed.
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struct MachineFunctionInfo {
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  virtual ~MachineFunctionInfo() {};
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};
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class MachineFunction : private Annotation {
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  const Function *Fn;
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  const TargetMachine &Target;
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  // List of machine basic blocks in function
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  ilist<MachineBasicBlock> BasicBlocks;
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  // Keeping track of mapping from SSA values to registers
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  SSARegMap *SSARegMapping;
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  // Used to keep track of target-specific per-machine function information for
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  // the target implementation.
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  MachineFunctionInfo *MFInfo;
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  // Keep track of objects allocated on the stack.
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  MachineFrameInfo *FrameInfo;
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  // Keep track of constants which are spilled to memory
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  MachineConstantPool *ConstantPool;
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  // Function-level unique numbering for MachineBasicBlocks.  When a
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  // MachineBasicBlock is inserted into a MachineFunction is it automatically
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  // numbered and this vector keeps track of the mapping from ID's to MBB's.
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  std::vector<MachineBasicBlock*> MBBNumbering;
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  /// UsedPhysRegs - This is a new[]'d array of bools that is computed and set
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  /// by the register allocator, and must be kept up to date by passes that run
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  /// after register allocation (though most don't modify this).  This is used
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  /// so that the code generator knows which callee save registers to save and
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  /// for other target specific uses.
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  bool *UsedPhysRegs;
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  /// LiveIns/LiveOuts - Keep track of the physical registers that are
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  /// livein/liveout of the function.  Live in values are typically arguments in
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  /// registers, live out values are typically return values in registers.
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  /// LiveIn values are allowed to have virtual registers associated with them,
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  /// stored in the second element.
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  std::vector<std::pair<unsigned, unsigned> > LiveIns;
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  std::vector<unsigned> LiveOuts;
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public:
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  MachineFunction(const Function *Fn, const TargetMachine &TM);
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  ~MachineFunction();
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  /// getFunction - Return the LLVM function that this machine code represents
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  ///
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  const Function *getFunction() const { return Fn; }
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  /// getTarget - Return the target machine this machine code is compiled with
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  ///
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  const TargetMachine &getTarget() const { return Target; }
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  /// SSARegMap Interface... Keep track of information about each SSA virtual
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  /// register, such as which register class it belongs to.
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  ///
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  SSARegMap *getSSARegMap() const { return SSARegMapping; }
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  void clearSSARegMap();
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  /// getFrameInfo - Return the frame info object for the current function.
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  /// This object contains information about objects allocated on the stack
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  /// frame of the current function in an abstract way.
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  ///
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  MachineFrameInfo *getFrameInfo() const { return FrameInfo; }
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  /// getConstantPool - Return the constant pool object for the current
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  /// function.
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  ///
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  MachineConstantPool *getConstantPool() const { return ConstantPool; }
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  /// MachineFunctionInfo - Keep track of various per-function pieces of
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  /// information for backends that would like to do so.
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  ///
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  template<typename Ty>
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  Ty *getInfo() {
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    if (!MFInfo) MFInfo = new Ty(*this);
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    assert((void*)dynamic_cast<Ty*>(MFInfo) == (void*)MFInfo &&
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           "Invalid concrete type or multiple inheritence for getInfo");
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    return static_cast<Ty*>(MFInfo);
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  }
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  /// setUsedPhysRegs - The register allocator should call this to initialized
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  /// the UsedPhysRegs set.  This should be passed a new[]'d array with entries
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  /// for all of the physical registers that the target supports.  Each array
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  /// entry should be set to true iff the physical register is used within the
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  /// function.
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  void setUsedPhysRegs(bool *UPR) { UsedPhysRegs = UPR; }
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  /// getUsedPhysregs - This returns the UsedPhysRegs array.  This returns null
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  /// before register allocation.
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  bool *getUsedPhysregs() { return UsedPhysRegs; }
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  const bool *getUsedPhysregs() const { return UsedPhysRegs; }
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  /// isPhysRegUsed - Return true if the specified register is used in this
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  /// function.  This only works after register allocation.
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  bool isPhysRegUsed(unsigned Reg) { return UsedPhysRegs[Reg]; }
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  /// changePhyRegUsed - This method allows code that runs after register
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  /// allocation to keep the PhysRegsUsed array up-to-date.
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  void changePhyRegUsed(unsigned Reg, bool State) { UsedPhysRegs[Reg] = State; }
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  // LiveIn/LiveOut management methods.
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  /// addLiveIn/Out - Add the specified register as a live in/out.  Note that it
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  /// is an error to add the same register to the same set more than once.
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  void addLiveIn(unsigned Reg, unsigned vreg = 0) {
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    LiveIns.push_back(std::make_pair(Reg, vreg));
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  }
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  void addLiveOut(unsigned Reg) { LiveOuts.push_back(Reg); }
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  // Iteration support for live in/out sets.  These sets are kept in sorted
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  // order by their register number.
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  typedef std::vector<std::pair<unsigned,unsigned> >::const_iterator
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  livein_iterator;
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  typedef std::vector<unsigned>::const_iterator liveout_iterator;
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  livein_iterator livein_begin() const { return LiveIns.begin(); }
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  livein_iterator livein_end()   const { return LiveIns.end(); }
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  liveout_iterator liveout_begin() const { return LiveOuts.begin(); }
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  liveout_iterator liveout_end()   const { return LiveOuts.end(); }
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  /// getBlockNumbered - MachineBasicBlocks are automatically numbered when they
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  /// are inserted into the machine function.  The block number for a machine
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  /// basic block can be found by using the MBB::getBlockNumber method, this
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  /// method provides the inverse mapping.
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  ///
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  MachineBasicBlock *getBlockNumbered(unsigned N) {
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    assert(N < MBBNumbering.size() && "Illegal block number");
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    assert(MBBNumbering[N] && "Block was removed from the machine function!");
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    return MBBNumbering[N];
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  }
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  /// getLastBlock - Returns the MachineBasicBlock with the greatest number
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  MachineBasicBlock *getLastBlock() {
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    return MBBNumbering.back();
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  }
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  const MachineBasicBlock *getLastBlock() const {
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    return MBBNumbering.back();
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  }
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  /// print - Print out the MachineFunction in a format suitable for debugging
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  /// to the specified stream.
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  ///
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  void print(std::ostream &OS) const;
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  /// viewCFG - This function is meant for use from the debugger.  You can just
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  /// say 'call F->viewCFG()' and a ghostview window should pop up from the
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  /// program, displaying the CFG of the current function with the code for each
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  /// basic block inside.  This depends on there being a 'dot' and 'gv' program
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  /// in your path.
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  ///
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  void viewCFG() const;
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  /// viewCFGOnly - This function is meant for use from the debugger.  It works
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  /// just like viewCFG, but it does not include the contents of basic blocks
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  /// into the nodes, just the label.  If you are only interested in the CFG
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  /// this can make the graph smaller.
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  ///
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  void viewCFGOnly() const;
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  /// dump - Print the current MachineFunction to cerr, useful for debugger use.
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  ///
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  void dump() const;
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  /// construct - Allocate and initialize a MachineFunction for a given Function
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  /// and Target
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  ///
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  static MachineFunction& construct(const Function *F, const TargetMachine &TM);
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  /// destruct - Destroy the MachineFunction corresponding to a given Function
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  ///
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  static void destruct(const Function *F);
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  /// get - Return a handle to a MachineFunction corresponding to the given
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  /// Function.  This should not be called before "construct()" for a given
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  /// Function.
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  ///
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  static MachineFunction& get(const Function *F);
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  // Provide accessors for the MachineBasicBlock list...
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  typedef ilist<MachineBasicBlock> BasicBlockListType;
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  typedef BasicBlockListType::iterator iterator;
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  typedef BasicBlockListType::const_iterator const_iterator;
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  typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
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  typedef std::reverse_iterator<iterator>             reverse_iterator;
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  // Provide accessors for basic blocks...
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  const BasicBlockListType &getBasicBlockList() const { return BasicBlocks; }
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        BasicBlockListType &getBasicBlockList()       { return BasicBlocks; }
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  //===--------------------------------------------------------------------===//
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  // BasicBlock iterator forwarding functions
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  //
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  iterator                 begin()       { return BasicBlocks.begin(); }
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  const_iterator           begin() const { return BasicBlocks.begin(); }
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  iterator                 end  ()       { return BasicBlocks.end();   }
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  const_iterator           end  () const { return BasicBlocks.end();   }
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  reverse_iterator        rbegin()       { return BasicBlocks.rbegin(); }
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  const_reverse_iterator  rbegin() const { return BasicBlocks.rbegin(); }
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  reverse_iterator        rend  ()       { return BasicBlocks.rend();   }
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  const_reverse_iterator  rend  () const { return BasicBlocks.rend();   }
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  unsigned                  size() const { return BasicBlocks.size(); }
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  bool                     empty() const { return BasicBlocks.empty(); }
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  const MachineBasicBlock &front() const { return BasicBlocks.front(); }
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        MachineBasicBlock &front()       { return BasicBlocks.front(); }
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  const MachineBasicBlock & back() const { return BasicBlocks.back(); }
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        MachineBasicBlock & back()       { return BasicBlocks.back(); }
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  //===--------------------------------------------------------------------===//
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  // Internal functions used to automatically number MachineBasicBlocks
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  //
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  /// getNextMBBNumber - Returns the next unique number to be assigned
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  /// to a MachineBasicBlock in this MachineFunction.
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  ///
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  unsigned addToMBBNumbering(MachineBasicBlock *MBB) {
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    MBBNumbering.push_back(MBB);
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    return MBBNumbering.size()-1;
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  }
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  /// removeFromMBBNumbering - Remove the specific machine basic block from our
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  /// tracker, this is only really to be used by the MachineBasicBlock
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  /// implementation.
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  void removeFromMBBNumbering(unsigned N) {
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    assert(N < MBBNumbering.size() && "Illegal basic block #");
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    MBBNumbering[N] = 0;
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  }
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};
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//===--------------------------------------------------------------------===//
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// GraphTraits specializations for function basic block graphs (CFGs)
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//===--------------------------------------------------------------------===//
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// Provide specializations of GraphTraits to be able to treat a
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// machine function as a graph of machine basic blocks... these are
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// the same as the machine basic block iterators, except that the root
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// node is implicitly the first node of the function.
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//
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template <> struct GraphTraits<MachineFunction*> :
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  public GraphTraits<MachineBasicBlock*> {
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  static NodeType *getEntryNode(MachineFunction *F) {
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    return &F->front();
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  }
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  // nodes_iterator/begin/end - Allow iteration over all nodes in the graph
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  typedef MachineFunction::iterator nodes_iterator;
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  static nodes_iterator nodes_begin(MachineFunction *F) { return F->begin(); }
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  static nodes_iterator nodes_end  (MachineFunction *F) { return F->end(); }
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};
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template <> struct GraphTraits<const MachineFunction*> :
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  public GraphTraits<const MachineBasicBlock*> {
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  static NodeType *getEntryNode(const MachineFunction *F) {
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    return &F->front();
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  }
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  // nodes_iterator/begin/end - Allow iteration over all nodes in the graph
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  typedef MachineFunction::const_iterator nodes_iterator;
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  static nodes_iterator nodes_begin(const MachineFunction *F) { return F->begin(); }
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  static nodes_iterator nodes_end  (const MachineFunction *F) { return F->end(); }
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};
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// Provide specializations of GraphTraits to be able to treat a function as a
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// graph of basic blocks... and to walk it in inverse order.  Inverse order for
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// a function is considered to be when traversing the predecessor edges of a BB
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// instead of the successor edges.
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//
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template <> struct GraphTraits<Inverse<MachineFunction*> > :
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  public GraphTraits<Inverse<MachineBasicBlock*> > {
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  static NodeType *getEntryNode(Inverse<MachineFunction*> G) {
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    return &G.Graph->front();
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  }
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};
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template <> struct GraphTraits<Inverse<const MachineFunction*> > :
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  public GraphTraits<Inverse<const MachineBasicBlock*> > {
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  static NodeType *getEntryNode(Inverse<const MachineFunction *> G) {
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    return &G.Graph->front();
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  }
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};
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} // End llvm namespace
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#endif
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