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			645 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
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|                       "http://www.w3.org/TR/html4/strict.dtd">
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| <html>
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| <head>
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|   <title>The LLVM Target-Independent Code Generator</title>
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|   <link rel="stylesheet" href="llvm.css" type="text/css">
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| </head>
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| <body>
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| 
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| <div class="doc_title">
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|   The LLVM Target-Independent Code Generator
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| </div>
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| 
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| <ol>
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|   <li><a href="#introduction">Introduction</a>
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|     <ul>
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|       <li><a href="#required">Required components in the code generator</a></li>
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|       <li><a href="#high-level-design">The high-level design of the code generator</a></li>
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|       <li><a href="#tablegen">Using TableGen for target description</a></li>
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|     </ul>
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|   </li>
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|   <li><a href="#targetdesc">Target description classes</a>
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|     <ul>
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|       <li><a href="#targetmachine">The <tt>TargetMachine</tt> class</a></li>
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|       <li><a href="#targetdata">The <tt>TargetData</tt> class</a></li>
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|       <li><a href="#mregisterinfo">The <tt>MRegisterInfo</tt> class</a></li>
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|       <li><a href="#targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a></li>
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|       <li><a href="#targetframeinfo">The <tt>TargetFrameInfo</tt> class</a></li>
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|       <li><a href="#targetjitinfo">The <tt>TargetJITInfo</tt> class</a></li>
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|     </ul>
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|   </li>
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|   <li><a href="#codegendesc">Machine code description classes</a>
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|     <ul>
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|       <li><a href="#machineinstr">The <tt>MachineInstr</tt> class</a></li>
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|     </ul>
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|   </li>
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|   <li><a href="#codegenalgs">Target-independent code generation algorithms</a>
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|   </li>
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|   <li><a href="#targetimpls">Target description implementations</a>
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|     <ul>
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|       <li><a href="#x86">The X86 backend</a></li>
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|     </ul>
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|   </li>
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| 
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| </ol>
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| 
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| <div class="doc_author">
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|   <p>Written by <a href="mailto:sabre@nondot.org">Chris Lattner</a></p>
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| </div>
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| 
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| <div class="doc_warning">
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|   <p>Warning: This is a work in progress.</p>
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| </div>
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| 
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| <!-- *********************************************************************** -->
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| <div class="doc_section">
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|   <a name="introduction">Introduction</a>
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| </div>
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| <!-- *********************************************************************** -->
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| 
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| <div class="doc_text">
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| 
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| <p>The LLVM target-independent code generator is a framework that provides a
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| suite of reusable components for translating the LLVM internal representation to
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| the machine code for a specified target -- either in assembly form (suitable for
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| a static compiler) or in binary machine code format (usable for a JIT compiler).
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| The LLVM target-independent code generator consists of five main components:</p>
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| 
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| <ol>
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| <li><a href="#targetdesc">Abstract target description</a> interfaces which
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| capture important properties about various aspects of the machine, independently
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| of how they will be used.  These interfaces are defined in
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| <tt>include/llvm/Target/</tt>.</li>
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| 
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| <li>Classes used to represent the <a href="#codegendesc">machine code</a> being
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| generated for a target.  These classes are intended to be abstract enough to
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| represent the machine code for <i>any</i> target machine.  These classes are
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| defined in <tt>include/llvm/CodeGen/</tt>.</li>
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| 
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| <li><a href="#codegenalgs">Target-independent algorithms</a> used to implement
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| various phases of native code generation (register allocation, scheduling, stack
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| frame representation, etc).  This code lives in <tt>lib/CodeGen/</tt>.</li>
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| 
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| <li><a href="#targetimpls">Implementations of the abstract target description
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| interfaces</a> for particular targets.  These machine descriptions make use of
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| the components provided by LLVM, and can optionally provide custom
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| target-specific passes, to build complete code generators for a specific target.
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| Target descriptions live in <tt>lib/Target/</tt>.</li>
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| 
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| <li><a href="#jit">The target-independent JIT components</a>.  The LLVM JIT is
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| completely target independent (it uses the <tt>TargetJITInfo</tt> structure to
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| interface for target-specific issues.  The code for the target-independent
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| JIT lives in <tt>lib/ExecutionEngine/JIT</tt>.</li>
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| 
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| </ol>
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| 
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| <p>
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| Depending on which part of the code generator you are interested in working on,
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| different pieces of this will be useful to you.  In any case, you should be
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| familiar with the <a href="#targetdesc">target description</a> and <a
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| href="#codegendesc">machine code representation</a> classes.  If you want to add
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| a backend for a new target, you will need to <a href="#targetimpls">implement the
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| target description</a> classes for your new target and understand the <a
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| href="LangRef.html">LLVM code representation</a>.  If you are interested in
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| implementing a new <a href="#codegenalgs">code generation algorithm</a>, it
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| should only depend on the target-description and machine code representation
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| classes, ensuring that it is portable.
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| </p>
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| 
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| </div>
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| 
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| <!-- ======================================================================= -->
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| <div class="doc_subsection">
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|  <a name="required">Required components in the code generator</a>
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| </div>
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| 
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| <div class="doc_text">
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| 
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| <p>The two pieces of the LLVM code generator are the high-level interface to the
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| code generator and the set of reusable components that can be used to build
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| target-specific backends.  The two most important interfaces (<a
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| href="#targetmachine"><tt>TargetMachine</tt></a> and <a
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| href="#targetdata"><tt>TargetData</tt></a> classes) are the only ones that are
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| required to be defined for a backend to fit into the LLVM system, but the others
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| must be defined if the reusable code generator components are going to be
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| used.</p>
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| 
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| <p>This design has two important implications.  The first is that LLVM can
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| support completely non-traditional code generation targets.  For example, the C
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| backend does not require register allocation, instruction selection, or any of
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| the other standard components provided by the system.  As such, it only
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| implements these two interfaces, and does its own thing.  Another example of a
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| code generator like this is a (purely hypothetical) backend that converts LLVM
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| to the GCC RTL form and uses GCC to emit machine code for a target.</p>
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| 
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| <p>This design also implies that it is possible to design and
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| implement radically different code generators in the LLVM system that do not
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| make use of any of the built-in components.  Doing so is not recommended at all,
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| but could be required for radically different targets that do not fit into the
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| LLVM machine description model: programmable FPGAs for example.</p>
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| 
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| <p><b>Important Note:</b> For historical reasons, the LLVM SparcV9 code
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| generator uses almost entirely different code paths than described in this
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| document.  For this reason, there are some deprecated interfaces (such as
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| <tt>TargetRegInfo</tt> and <tt>TargetSchedInfo</tt>), which are only used by the
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| V9 backend and should not be used by any other targets.  Also, all code in the
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| <tt>lib/Target/SparcV9</tt> directory and subdirectories should be considered
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| deprecated, and should not be used as the basis for future code generator work.
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| The SparcV9 backend is slowly being merged into the rest of the
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| target-independent code generators, but this is a low-priority process with no
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| predictable completion date.</p>
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| 
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| </div>
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| 
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| <!-- ======================================================================= -->
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| <div class="doc_subsection">
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|  <a name="high-level-design">The high-level design of the code generator</a>
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| </div>
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| 
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| <div class="doc_text">
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| 
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| <p>The LLVM target-indendent code generator is designed to support efficient and
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| quality code generation for standard register-based microprocessors.  Code
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| generation in this model is divided into the following stages:</p>
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| 
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| <ol>
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| <li><b>Instruction Selection</b> - Determining an efficient implementation of the
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| input LLVM code in the target instruction set.  This stage produces the initial
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| code for the program in the target instruction set, then makes use of virtual
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| registers in SSA form and physical registers that represent any required
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| register assignments due to target constraints or calling conventions.</li>
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| 
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| <li><b>SSA-based Machine Code Optimizations</b> - This (optional) stage consists
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| of a series of machine-code optimizations that operate on the SSA-form produced
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| by the instruction selector.  Optimizations like modulo-scheduling, normal
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| scheduling, or peephole optimization work here.</li>
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| 
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| <li><b>Register Allocation</b> - The target code is transformed from an infinite
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| virtual register file in SSA form to the concrete register file used by the
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| target.  This phase introduces spill code and eliminates all virtual register
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| references from the program.</li>
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| 
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| <li><b>Prolog/Epilog Code Insertion</b> - Once the machine code has been
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| generated for the function and the amount of stack space required is known (used
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| for LLVM alloca's and spill slots), the prolog and epilog code for the function
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| can be inserted and "abstract stack location references" can be eliminated.
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| This stage is responsible for implementing optimizations like frame-pointer
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| elimination and stack packing.</li>
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| 
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| <li><b>Late Machine Code Optimizations</b> - Optimizations that operate on
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| "final" machine code can go here, such as spill code scheduling and peephole
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| optimizations.</li>
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| 
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| <li><b>Code Emission</b> - The final stage actually outputs the code for
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| the current function, either in the target assembler format or in machine
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| code.</li>
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| 
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| </ol>
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| 
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| <p>
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| The code generator is based on the assumption that the instruction selector will
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| use an optimal pattern matching selector to create high-quality sequences of
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| native instructions.  Alternative code generator designs based on pattern 
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| expansion and
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| aggressive iterative peephole optimization are much slower.  This design 
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| permits efficient compilation (important for JIT environments) and
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| aggressive optimization (used when generating code offline) by allowing 
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| components of varying levels of sophisication to be used for any step of 
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| compilation.</p>
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| 
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| <p>
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| In addition to these stages, target implementations can insert arbitrary
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| target-specific passes into the flow.  For example, the X86 target uses a
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| special pass to handle the 80x87 floating point stack architecture.  Other
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| targets with unusual requirements can be supported with custom passes as needed.
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| </p>
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| 
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| </div>
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| 
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| 
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| <!-- ======================================================================= -->
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| <div class="doc_subsection">
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|  <a name="tablegen">Using TableGen for target description</a>
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| </div>
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| 
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| <div class="doc_text">
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| 
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| <p>The target description classes require a detailed description of the target
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| architecture.  These target descriptions often have a large amount of common
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| information (e.g., an add instruction is almost identical to a sub instruction).
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| In order to allow the maximum amount of commonality to be factored out, the LLVM
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| code generator uses the <a href="TableGenFundamentals.html">TableGen</a> tool to
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| describe big chunks of the target machine, which allows the use of domain- and 
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| target-specific abstractions to reduce the amount of repetition.
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| </p>
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| 
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| </div>
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| 
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| <!-- *********************************************************************** -->
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| <div class="doc_section">
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|   <a name="targetdesc">Target description classes</a>
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| </div>
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| <!-- *********************************************************************** -->
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| 
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| <div class="doc_text">
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| 
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| <p>The LLVM target description classes (which are located in the
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| <tt>include/llvm/Target</tt> directory) provide an abstract description of the
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| target machine, independent of any particular client.  These classes are
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| designed to capture the <i>abstract</i> properties of the target (such as what
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| instruction and registers it has), and do not incorporate any particular pieces
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| of code generation algorithms (these interfaces do not take interference graphs
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| as inputs or other algorithm-specific data structures).</p>
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| 
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| <p>All of the target description classes (except the <tt><a
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| href="#targetdata">TargetData</a></tt> class) are designed to be subclassed by
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| the concrete target implementation, and have virtual methods implemented.  To
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| get to these implementations, the <tt><a
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| href="#targetmachine">TargetMachine</a></tt> class provides accessors that
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| should be implemented by the target.</p>
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| 
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| </div>
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| 
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| <!-- ======================================================================= -->
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| <div class="doc_subsection">
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|   <a name="targetmachine">The <tt>TargetMachine</tt> class</a>
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| </div>
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| 
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| <div class="doc_text">
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| 
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| <p>The <tt>TargetMachine</tt> class provides virtual methods that are used to
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| access the target-specific implementations of the various target description
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| classes (with the <tt>getInstrInfo</tt>, <tt>getRegisterInfo</tt>,
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| <tt>getFrameInfo</tt>, ... methods).  This class is designed to be specialized by
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| a concrete target implementation (e.g., <tt>X86TargetMachine</tt>) which
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| implements the various virtual methods.  The only required target description
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| class is the <a href="#targetdata"><tt>TargetData</tt></a> class, but if the
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| code generator components are to be used, the other interfaces should be
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| implemented as well.</p>
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| 
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| </div>
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| 
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| 
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| <!-- ======================================================================= -->
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| <div class="doc_subsection">
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|   <a name="targetdata">The <tt>TargetData</tt> class</a>
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| </div>
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| 
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| <div class="doc_text">
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| 
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| <p>The <tt>TargetData</tt> class is the only required target description class,
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| and it is the only class that is not extensible (it cannot be derived from).  It
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| specifies information about how the target lays out memory for structures, the
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| alignment requirements for various data types, the size of pointers in the
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| target, and whether the target is little- or big-endian.</p>
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| 
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| </div>
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| 
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| 
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| <!-- ======================================================================= -->
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| <div class="doc_subsection">
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|   <a name="mregisterinfo">The <tt>MRegisterInfo</tt> class</a>
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| </div>
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| 
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| <div class="doc_text">
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| 
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| <p>The <tt>MRegisterInfo</tt> class (which will eventually be renamed to
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| <tt>TargetRegisterInfo</tt>) is used to describe the register file of the
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| target and any interactions between the registers.</p>
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| 
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| <p>Registers in the code generator are represented in the code generator by
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| unsigned numbers.  Physical registers (those that actually exist in the target
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| description) are unique small numbers, and virtual registers are generally
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| large.</p>
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| 
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| <p>Each register in the processor description has an associated
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| <tt>MRegisterDesc</tt> entry, which provides a textual name for the register
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| (used for assembly output and debugging dumps), a set of aliases (used to
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| indicate that one register overlaps with another), and some flag bits.
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| </p>
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| 
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| <p>In addition to the per-register description, the <tt>MRegisterInfo</tt> class
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| exposes a set of processor specific register classes (instances of the
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| <tt>TargetRegisterClass</tt> class).  Each register class contains sets of
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| registers that have the same properties (for example, they are all 32-bit
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| integer registers).  Each SSA virtual register created by the instruction
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| selector has an associated register class.  When the register allocator runs, it
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| replaces virtual registers with a physical register in the set.</p>
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| 
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| <p>
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| The target-specific implementations of these classes is auto-generated from a <a
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| href="TableGenFundamentals.html">TableGen</a> description of the register file.
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| </p>
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| 
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| </div>
 | |
| 
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| <!-- ======================================================================= -->
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| <div class="doc_subsection">
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|   <a name="targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a>
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| </div>
 | |
| 
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| <!-- ======================================================================= -->
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| <div class="doc_subsection">
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|   <a name="targetframeinfo">The <tt>TargetFrameInfo</tt> class</a>
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| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
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| <div class="doc_subsection">
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|   <a name="targetjitinfo">The <tt>TargetJITInfo</tt> class</a>
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| </div>
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| 
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| <!-- *********************************************************************** -->
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| <div class="doc_section">
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|   <a name="codegendesc">Machine code description classes</a>
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| </div>
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| <!-- *********************************************************************** -->
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| 
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| <div class="doc_text">
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| 
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| <p>
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| At the high-level, LLVM code is translated to a machine specific representation
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| formed out of MachineFunction, MachineBasicBlock, and <a 
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| href="#machineinstr"><tt>MachineInstr</tt></a> instances
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| (defined in include/llvm/CodeGen).  This representation is completely target
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| agnostic, representing instructions in their most abstract form: an opcode and a
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| series of operands.  This representation is designed to support both SSA
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| representation for machine code, as well as a register allocated, non-SSA form.
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| </p>
 | |
| 
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| </div>
 | |
| 
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| <!-- ======================================================================= -->
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| <div class="doc_subsection">
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|   <a name="machineinstr">The <tt>MachineInstr</tt> class</a>
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| </div>
 | |
| 
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| <div class="doc_text">
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| 
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| <p>Target machine instructions are represented as instances of the
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| <tt>MachineInstr</tt> class.  This class is an extremely abstract way of
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| representing machine instructions.  In particular, all it keeps track of is 
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| an opcode number and some number of operands.</p>
 | |
| 
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| <p>The opcode number is an simple unsigned number that only has meaning to a 
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| specific backend.  All of the instructions for a target should be defined in 
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| the <tt>*InstrInfo.td</tt> file for the target, and the opcode enum values
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| are autogenerated from this description.  The <tt>MachineInstr</tt> class does
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| not have any information about how to intepret the instruction (i.e., what the 
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| semantics of the instruction are): for that you must refer to the 
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| <tt><a href="#targetinstrinfo">TargetInstrInfo</a></tt> class.</p> 
 | |
| 
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| <p>The operands of a machine instruction can be of several different types:
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| they can be a register reference, constant integer, basic block reference, etc.
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| In addition, a machine operand should be marked as a def or a use of the value
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| (though only registers are allowed to be defs).</p>
 | |
| 
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| <p>By convention, the LLVM code generator orders instruction operands so that
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| all register definitions come before the register uses, even on architectures
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| that are normally printed in other orders.  For example, the sparc add 
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| instruction: "<tt>add %i1, %i2, %i3</tt>" adds the "%i1", and "%i2" registers
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| and stores the result into the "%i3" register.  In the LLVM code generator,
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| the operands should be stored as "<tt>%i3, %i1, %i2</tt>": with the destination
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| first.</p>
 | |
| 
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| <p>Keeping destination operands at the beginning of the operand list has several
 | |
| advantages.  In particular, the debugging printer will print the instruction 
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| like this:</p>
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| 
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| <pre>
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|   %r3 = add %i1, %i2
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| </pre>
 | |
| 
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| <p>If the first operand is a def, and it is also easier to <a 
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| href="#buildmi">create instructions</a> whose only def is the first 
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| operand.</p>
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| 
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| </div>
 | |
| 
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| <!-- _______________________________________________________________________ -->
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| <div class="doc_subsubsection">
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|   <a name="buildmi">Using the <tt>MachineInstrBuilder.h</tt> functions</a>
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| </div>
 | |
| 
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| <div class="doc_text">
 | |
| 
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| <p>Machine instructions are created by using the <tt>BuildMI</tt> functions,
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| located in the <tt>include/llvm/CodeGen/MachineInstrBuilder.h</tt> file.  The
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| <tt>BuildMI</tt> functions make it easy to build arbitrary machine 
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| instructions.  Usage of the <tt>BuildMI</tt> functions look like this: 
 | |
| </p>
 | |
| 
 | |
| <pre>
 | |
|   // Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42')
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|   // instruction.  The '1' specifies how many operands will be added.
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|   MachineInstr *MI = BuildMI(X86::MOV32ri, 1, DestReg).addImm(42);
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| 
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|   // Create the same instr, but insert it at the end of a basic block.
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|   MachineBasicBlock &MBB = ...
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|   BuildMI(MBB, X86::MOV32ri, 1, DestReg).addImm(42);
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| 
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|   // Create the same instr, but insert it before a specified iterator point.
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|   MachineBasicBlock::iterator MBBI = ...
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|   BuildMI(MBB, MBBI, X86::MOV32ri, 1, DestReg).addImm(42);
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| 
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|   // Create a 'cmp Reg, 0' instruction, no destination reg.
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|   MI = BuildMI(X86::CMP32ri, 2).addReg(Reg).addImm(0);
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|   // Create an 'sahf' instruction which takes no operands and stores nothing.
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|   MI = BuildMI(X86::SAHF, 0);
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| 
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|   // Create a self looping branch instruction.
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|   BuildMI(MBB, X86::JNE, 1).addMBB(&MBB);
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| </pre>
 | |
| 
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| <p>
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| The key thing to remember with the <tt>BuildMI</tt> functions is that you have
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| to specify the number of operands that the machine instruction will take 
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| (allowing efficient memory allocation).  Also, if operands default to be uses
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| of values, not definitions.  If you need to add a definition operand (other 
 | |
| than the optional destination register), you must explicitly mark it as such.
 | |
| </p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="fixedregs">Fixed (aka preassigned) registers</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>One important issue that the code generator needs to be aware of is the
 | |
| presence of fixed registers.  In particular, there are often places in the 
 | |
| instruction stream where the register allocator <em>must</em> arrange for a
 | |
| particular value to be in a particular register.  This can occur due to 
 | |
| limitations in the instruction set (e.g., the X86 can only do a 32-bit divide 
 | |
| with the <tt>EAX</tt>/<tt>EDX</tt> registers), or external factors like calling
 | |
| conventions.  In any case, the instruction selector should emit code that 
 | |
| copies a virtual register into or out of a physical register when needed.</p>
 | |
| 
 | |
| <p>For example, consider this simple LLVM example:</p>
 | |
| 
 | |
| <pre>
 | |
|   int %test(int %X, int %Y) {
 | |
|     %Z = div int %X, %Y
 | |
|     ret int %Z
 | |
|   }
 | |
| </pre>
 | |
| 
 | |
| <p>The X86 instruction selector produces this machine code for the div 
 | |
| and ret (use 
 | |
| "<tt>llc X.bc -march=x86 -print-machineinstrs</tt>" to get this):</p>
 | |
| 
 | |
| <pre>
 | |
|         ;; Start of div
 | |
|         %EAX = mov %reg1024           ;; Copy X (in reg1024) into EAX
 | |
|         %reg1027 = sar %reg1024, 31
 | |
|         %EDX = mov %reg1027           ;; Sign extend X into EDX
 | |
|         idiv %reg1025                 ;; Divide by Y (in reg1025)
 | |
|         %reg1026 = mov %EAX           ;; Read the result (Z) out of EAX
 | |
| 
 | |
|         ;; Start of ret
 | |
|         %EAX = mov %reg1026           ;; 32-bit return value goes in EAX
 | |
|         ret
 | |
| </pre>
 | |
| 
 | |
| <p>By the end of code generation, the register allocator has coallesced
 | |
| the registers and deleted the resultant identity moves, producing the
 | |
| following code:</p>
 | |
| 
 | |
| <pre>
 | |
|         ;; X is in EAX, Y is in ECX
 | |
|         mov %EAX, %EDX
 | |
|         sar %EDX, 31
 | |
|         idiv %ECX
 | |
|         ret 
 | |
| </pre>
 | |
| 
 | |
| <p>This approach is extremely general (if it can handle the X86 architecture, 
 | |
| it can handle anything!) and allows all of the target specific
 | |
| knowledge about the instruction stream to be isolated in the instruction 
 | |
| selector.  Note that physical registers should have a short lifetime for good 
 | |
| code generation, and all physical registers are assumed dead on entry and
 | |
| exit of basic blocks (before register allocation).  Thus if you need a value
 | |
| to be live across basic block boundaries, it <em>must</em> live in a virtual 
 | |
| register.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="ssa">Machine code SSA form</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p><tt>MachineInstr</tt>'s are initially instruction selected in SSA-form, and
 | |
| are maintained in SSA-form until register allocation happens.  For the most 
 | |
| part, this is trivially simple since LLVM is already in SSA form: LLVM PHI nodes
 | |
| become machine code PHI nodes, and virtual registers are only allowed to have a
 | |
| single definition.</p>
 | |
| 
 | |
| <p>After register allocation, machine code is no longer in SSA-form, as there 
 | |
| are no virtual registers left in the code.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- *********************************************************************** -->
 | |
| <div class="doc_section">
 | |
|   <a name="targetimpls">Target description implementations</a>
 | |
| </div>
 | |
| <!-- *********************************************************************** -->
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>This section of the document explains any features or design decisions that
 | |
| are specific to the code generator for a particular target.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="x86">The X86 backend</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>
 | |
| The X86 code generator lives in the <tt>lib/Target/X86</tt> directory.  This
 | |
| code generator currently targets a generic P6-like processor.  As such, it
 | |
| produces a few P6-and-above instructions (like conditional moves), but it does
 | |
| not make use of newer features like MMX or SSE.  In the future, the X86 backend
 | |
| will have subtarget support added for specific processor families and 
 | |
| implementations.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="x86_memory">Representing X86 addressing modes in MachineInstrs</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>
 | |
| The x86 has a very, uhm, flexible, way of accessing memory.  It is capable of
 | |
| forming memory addresses of the following expression directly in integer
 | |
| instructions (which use ModR/M addressing):</p>
 | |
| 
 | |
| <pre>
 | |
|    Base+[1,2,4,8]*IndexReg+Disp32
 | |
| </pre>
 | |
| 
 | |
| <p>Wow, that's crazy.  In order to represent this, LLVM tracks no less that 4
 | |
| operands for each memory operand of this form.  This means that the "load" form
 | |
| of 'mov' has the following "Operands" in this order:</p>
 | |
| 
 | |
| <pre>
 | |
| Index:        0     |    1        2       3           4
 | |
| Meaning:   DestReg, | BaseReg,  Scale, IndexReg, Displacement
 | |
| OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg,   SignExtImm
 | |
| </pre>
 | |
| 
 | |
| <p>Stores and all other instructions treat the four memory operands in the same
 | |
| way, in the same order.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="x86_names">Instruction naming</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>
 | |
| An instruction name consists of the base name, a default operand size
 | |
| followed by a character per operand with an optional special size. For
 | |
| example:</p>
 | |
| 
 | |
| <p>
 | |
| <tt>ADD8rr</tt> -> add, 8-bit register, 8-bit register<br>
 | |
| <tt>IMUL16rmi</tt> -> imul, 16-bit register, 16-bit memory, 16-bit immediate<br>
 | |
| <tt>IMUL16rmi8</tt> -> imul, 16-bit register, 16-bit memory, 8-bit immediate<br>
 | |
| <tt>MOVSX32rm16</tt> -> movsx, 32-bit register, 16-bit memory
 | |
| </p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- *********************************************************************** -->
 | |
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