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			122 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			122 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===---- LatencyPriorityQueue.h - A latency-oriented priority queue ------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file declares the LatencyPriorityQueue class, which is a
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// SchedulingPriorityQueue that schedules using latency information to
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// reduce the length of the critical path through the basic block.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LATENCY_PRIORITY_QUEUE_H
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#define LATENCY_PRIORITY_QUEUE_H
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#include "llvm/CodeGen/ScheduleDAG.h"
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#include "llvm/ADT/PriorityQueue.h"
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namespace llvm {
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  class LatencyPriorityQueue;
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  /// Sorting functions for the Available queue.
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  struct latency_sort : public std::binary_function<SUnit*, SUnit*, bool> {
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    LatencyPriorityQueue *PQ;
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    explicit latency_sort(LatencyPriorityQueue *pq) : PQ(pq) {}
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    bool operator()(const SUnit* left, const SUnit* right) const;
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  };
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  class LatencyPriorityQueue : public SchedulingPriorityQueue {
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    // SUnits - The SUnits for the current graph.
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    std::vector<SUnit> *SUnits;
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    /// NumNodesSolelyBlocking - This vector contains, for every node in the
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    /// Queue, the number of nodes that the node is the sole unscheduled
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    /// predecessor for.  This is used as a tie-breaker heuristic for better
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    /// mobility.
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    std::vector<unsigned> NumNodesSolelyBlocking;
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    /// IgnoreAntiDep - Ignore anti-dependencies
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    bool IgnoreAntiDep;
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    /// Queue - The queue.
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    PriorityQueue<SUnit*, std::vector<SUnit*>, latency_sort> Queue;
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public:
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  LatencyPriorityQueue() : IgnoreAntiDep(false), Queue(latency_sort(this)) {
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    }
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    void setIgnoreAntiDep(bool ignore) {
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      IgnoreAntiDep = ignore;
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    }
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    void initNodes(std::vector<SUnit> &sunits) {
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      SUnits = &sunits;
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      NumNodesSolelyBlocking.resize(SUnits->size(), 0);
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    }
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    void addNode(const SUnit *SU) {
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      NumNodesSolelyBlocking.resize(SUnits->size(), 0);
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    }
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    void updateNode(const SUnit *SU) {
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    }
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    void releaseState() {
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      SUnits = 0;
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    }
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    unsigned getLatency(unsigned NodeNum) const {
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      assert(NodeNum < (*SUnits).size());
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      return (*SUnits)[NodeNum].getHeight(IgnoreAntiDep);
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    }
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    unsigned getNumSolelyBlockNodes(unsigned NodeNum) const {
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      assert(NodeNum < NumNodesSolelyBlocking.size());
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      return NumNodesSolelyBlocking[NodeNum];
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    }
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    unsigned size() const { return Queue.size(); }
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    bool empty() const { return Queue.empty(); }
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    virtual void push(SUnit *U) {
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      push_impl(U);
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    }
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    void push_impl(SUnit *U);
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    void push_all(const std::vector<SUnit *> &Nodes) {
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      for (unsigned i = 0, e = Nodes.size(); i != e; ++i)
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        push_impl(Nodes[i]);
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    }
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    SUnit *pop() {
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      if (empty()) return NULL;
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      SUnit *V = Queue.top();
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      Queue.pop();
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      return V;
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    }
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    void remove(SUnit *SU) {
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      assert(!Queue.empty() && "Not in queue!");
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      Queue.erase_one(SU);
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    }
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    // ScheduledNode - As nodes are scheduled, we look to see if there are any
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    // successor nodes that have a single unscheduled predecessor.  If so, that
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    // single predecessor has a higher priority, since scheduling it will make
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    // the node available.
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    void ScheduledNode(SUnit *Node);
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private:
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    void AdjustPriorityOfUnscheduledPreds(SUnit *SU);
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    SUnit *getSingleUnscheduledPred(SUnit *SU);
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  };
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}
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#endif
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