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			668 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			668 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===- InlineFunction.cpp - Code to perform function inlining -------------===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file implements inlining of a function into a call site, resolving
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| // parameters and the return value as appropriate.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "llvm/Transforms/Utils/Cloning.h"
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| #include "llvm/Constants.h"
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| #include "llvm/DerivedTypes.h"
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| #include "llvm/Module.h"
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| #include "llvm/Instructions.h"
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| #include "llvm/IntrinsicInst.h"
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| #include "llvm/Intrinsics.h"
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| #include "llvm/Attributes.h"
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| #include "llvm/Analysis/CallGraph.h"
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| #include "llvm/Analysis/DebugInfo.h"
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| #include "llvm/Target/TargetData.h"
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| #include "llvm/ADT/SmallVector.h"
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| #include "llvm/ADT/StringExtras.h"
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| #include "llvm/Support/CallSite.h"
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| using namespace llvm;
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| 
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| bool llvm::InlineFunction(CallInst *CI, InlineFunctionInfo &IFI) {
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|   return InlineFunction(CallSite(CI), IFI);
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| }
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| bool llvm::InlineFunction(InvokeInst *II, InlineFunctionInfo &IFI) {
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|   return InlineFunction(CallSite(II), IFI);
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| }
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| 
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| 
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| /// HandleCallsInBlockInlinedThroughInvoke - When we inline a basic block into
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| /// an invoke, we have to turn all of the calls that can throw into
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| /// invokes.  This function analyze BB to see if there are any calls, and if so,
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| /// it rewrites them to be invokes that jump to InvokeDest and fills in the PHI
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| /// nodes in that block with the values specified in InvokeDestPHIValues.
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| ///
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| static void HandleCallsInBlockInlinedThroughInvoke(BasicBlock *BB,
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|                                                    BasicBlock *InvokeDest,
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|                            const SmallVectorImpl<Value*> &InvokeDestPHIValues) {
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|   for (BasicBlock::iterator BBI = BB->begin(), E = BB->end(); BBI != E; ) {
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|     Instruction *I = BBI++;
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|     
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|     // We only need to check for function calls: inlined invoke
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|     // instructions require no special handling.
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|     CallInst *CI = dyn_cast<CallInst>(I);
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|     if (CI == 0) continue;
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|     
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|     // If this call cannot unwind, don't convert it to an invoke.
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|     if (CI->doesNotThrow())
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|       continue;
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|     
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|     // Convert this function call into an invoke instruction.
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|     // First, split the basic block.
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|     BasicBlock *Split = BB->splitBasicBlock(CI, CI->getName()+".noexc");
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|     
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|     // Next, create the new invoke instruction, inserting it at the end
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|     // of the old basic block.
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|     ImmutableCallSite CS(CI);
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|     SmallVector<Value*, 8> InvokeArgs(CS.arg_begin(), CS.arg_end());
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|     InvokeInst *II =
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|       InvokeInst::Create(CI->getCalledValue(), Split, InvokeDest,
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|                          InvokeArgs.begin(), InvokeArgs.end(),
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|                          CI->getName(), BB->getTerminator());
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|     II->setCallingConv(CI->getCallingConv());
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|     II->setAttributes(CI->getAttributes());
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|     
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|     // Make sure that anything using the call now uses the invoke!  This also
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|     // updates the CallGraph if present, because it uses a WeakVH.
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|     CI->replaceAllUsesWith(II);
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|     
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|     // Delete the unconditional branch inserted by splitBasicBlock
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|     BB->getInstList().pop_back();
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|     Split->getInstList().pop_front();  // Delete the original call
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|     
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|     // Update any PHI nodes in the exceptional block to indicate that
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|     // there is now a new entry in them.
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|     unsigned i = 0;
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|     for (BasicBlock::iterator I = InvokeDest->begin();
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|          isa<PHINode>(I); ++I, ++i)
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|       cast<PHINode>(I)->addIncoming(InvokeDestPHIValues[i], BB);
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|     
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|     // This basic block is now complete, the caller will continue scanning the
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|     // next one.
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|     return;
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|   }
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| }
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|   
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| 
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| /// HandleInlinedInvoke - If we inlined an invoke site, we need to convert calls
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| /// in the body of the inlined function into invokes and turn unwind
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| /// instructions into branches to the invoke unwind dest.
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| ///
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| /// II is the invoke instruction being inlined.  FirstNewBlock is the first
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| /// block of the inlined code (the last block is the end of the function),
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| /// and InlineCodeInfo is information about the code that got inlined.
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| static void HandleInlinedInvoke(InvokeInst *II, BasicBlock *FirstNewBlock,
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|                                 ClonedCodeInfo &InlinedCodeInfo) {
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|   BasicBlock *InvokeDest = II->getUnwindDest();
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|   SmallVector<Value*, 8> InvokeDestPHIValues;
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| 
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|   // If there are PHI nodes in the unwind destination block, we need to
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|   // keep track of which values came into them from this invoke, then remove
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|   // the entry for this block.
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|   BasicBlock *InvokeBlock = II->getParent();
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|   for (BasicBlock::iterator I = InvokeDest->begin(); isa<PHINode>(I); ++I) {
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|     PHINode *PN = cast<PHINode>(I);
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|     // Save the value to use for this edge.
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|     InvokeDestPHIValues.push_back(PN->getIncomingValueForBlock(InvokeBlock));
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|   }
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| 
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|   Function *Caller = FirstNewBlock->getParent();
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| 
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|   // The inlined code is currently at the end of the function, scan from the
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|   // start of the inlined code to its end, checking for stuff we need to
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|   // rewrite.  If the code doesn't have calls or unwinds, we know there is
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|   // nothing to rewrite.
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|   if (!InlinedCodeInfo.ContainsCalls && !InlinedCodeInfo.ContainsUnwinds) {
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|     // Now that everything is happy, we have one final detail.  The PHI nodes in
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|     // the exception destination block still have entries due to the original
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|     // invoke instruction.  Eliminate these entries (which might even delete the
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|     // PHI node) now.
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|     InvokeDest->removePredecessor(II->getParent());
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|     return;
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|   }
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|   
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|   for (Function::iterator BB = FirstNewBlock, E = Caller->end(); BB != E; ++BB){
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|     if (InlinedCodeInfo.ContainsCalls)
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|       HandleCallsInBlockInlinedThroughInvoke(BB, InvokeDest,
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|                                              InvokeDestPHIValues);
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| 
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|     if (UnwindInst *UI = dyn_cast<UnwindInst>(BB->getTerminator())) {
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|       // An UnwindInst requires special handling when it gets inlined into an
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|       // invoke site.  Once this happens, we know that the unwind would cause
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|       // a control transfer to the invoke exception destination, so we can
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|       // transform it into a direct branch to the exception destination.
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|       BranchInst::Create(InvokeDest, UI);
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| 
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|       // Delete the unwind instruction!
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|       UI->eraseFromParent();
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| 
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|       // Update any PHI nodes in the exceptional block to indicate that
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|       // there is now a new entry in them.
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|       unsigned i = 0;
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|       for (BasicBlock::iterator I = InvokeDest->begin();
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|            isa<PHINode>(I); ++I, ++i) {
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|         PHINode *PN = cast<PHINode>(I);
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|         PN->addIncoming(InvokeDestPHIValues[i], BB);
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|       }
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|     }
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|   }
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| 
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|   // Now that everything is happy, we have one final detail.  The PHI nodes in
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|   // the exception destination block still have entries due to the original
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|   // invoke instruction.  Eliminate these entries (which might even delete the
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|   // PHI node) now.
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|   InvokeDest->removePredecessor(II->getParent());
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| }
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| 
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| /// UpdateCallGraphAfterInlining - Once we have cloned code over from a callee
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| /// into the caller, update the specified callgraph to reflect the changes we
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| /// made.  Note that it's possible that not all code was copied over, so only
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| /// some edges of the callgraph may remain.
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| static void UpdateCallGraphAfterInlining(CallSite CS,
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|                                          Function::iterator FirstNewBlock,
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|                                          ValueMap<const Value*, Value*> &VMap,
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|                                          InlineFunctionInfo &IFI) {
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|   CallGraph &CG = *IFI.CG;
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|   const Function *Caller = CS.getInstruction()->getParent()->getParent();
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|   const Function *Callee = CS.getCalledFunction();
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|   CallGraphNode *CalleeNode = CG[Callee];
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|   CallGraphNode *CallerNode = CG[Caller];
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| 
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|   // Since we inlined some uninlined call sites in the callee into the caller,
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|   // add edges from the caller to all of the callees of the callee.
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|   CallGraphNode::iterator I = CalleeNode->begin(), E = CalleeNode->end();
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| 
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|   // Consider the case where CalleeNode == CallerNode.
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|   CallGraphNode::CalledFunctionsVector CallCache;
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|   if (CalleeNode == CallerNode) {
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|     CallCache.assign(I, E);
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|     I = CallCache.begin();
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|     E = CallCache.end();
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|   }
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| 
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|   for (; I != E; ++I) {
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|     const Value *OrigCall = I->first;
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| 
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|     ValueMap<const Value*, Value*>::iterator VMI = VMap.find(OrigCall);
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|     // Only copy the edge if the call was inlined!
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|     if (VMI == VMap.end() || VMI->second == 0)
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|       continue;
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|     
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|     // If the call was inlined, but then constant folded, there is no edge to
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|     // add.  Check for this case.
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|     Instruction *NewCall = dyn_cast<Instruction>(VMI->second);
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|     if (NewCall == 0) continue;
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| 
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|     // Remember that this call site got inlined for the client of
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|     // InlineFunction.
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|     IFI.InlinedCalls.push_back(NewCall);
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| 
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|     // It's possible that inlining the callsite will cause it to go from an
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|     // indirect to a direct call by resolving a function pointer.  If this
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|     // happens, set the callee of the new call site to a more precise
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|     // destination.  This can also happen if the call graph node of the caller
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|     // was just unnecessarily imprecise.
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|     if (I->second->getFunction() == 0)
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|       if (Function *F = CallSite(NewCall).getCalledFunction()) {
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|         // Indirect call site resolved to direct call.
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|         CallerNode->addCalledFunction(CallSite(NewCall), CG[F]);
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| 
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|         continue;
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|       }
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| 
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|     CallerNode->addCalledFunction(CallSite(NewCall), I->second);
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|   }
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|   
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|   // Update the call graph by deleting the edge from Callee to Caller.  We must
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|   // do this after the loop above in case Caller and Callee are the same.
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|   CallerNode->removeCallEdgeFor(CS);
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| }
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| 
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| // InlineFunction - This function inlines the called function into the basic
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| // block of the caller.  This returns false if it is not possible to inline this
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| // call.  The program is still in a well defined state if this occurs though.
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| //
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| // Note that this only does one level of inlining.  For example, if the
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| // instruction 'call B' is inlined, and 'B' calls 'C', then the call to 'C' now
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| // exists in the instruction stream.  Similiarly this will inline a recursive
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| // function by one level.
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| //
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| bool llvm::InlineFunction(CallSite CS, InlineFunctionInfo &IFI) {
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|   Instruction *TheCall = CS.getInstruction();
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|   LLVMContext &Context = TheCall->getContext();
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|   assert(TheCall->getParent() && TheCall->getParent()->getParent() &&
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|          "Instruction not in function!");
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| 
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|   // If IFI has any state in it, zap it before we fill it in.
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|   IFI.reset();
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|   
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|   const Function *CalledFunc = CS.getCalledFunction();
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|   if (CalledFunc == 0 ||          // Can't inline external function or indirect
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|       CalledFunc->isDeclaration() || // call, or call to a vararg function!
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|       CalledFunc->getFunctionType()->isVarArg()) return false;
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| 
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| 
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|   // If the call to the callee is not a tail call, we must clear the 'tail'
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|   // flags on any calls that we inline.
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|   bool MustClearTailCallFlags =
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|     !(isa<CallInst>(TheCall) && cast<CallInst>(TheCall)->isTailCall());
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| 
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|   // If the call to the callee cannot throw, set the 'nounwind' flag on any
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|   // calls that we inline.
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|   bool MarkNoUnwind = CS.doesNotThrow();
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| 
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|   BasicBlock *OrigBB = TheCall->getParent();
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|   Function *Caller = OrigBB->getParent();
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| 
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|   // GC poses two hazards to inlining, which only occur when the callee has GC:
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|   //  1. If the caller has no GC, then the callee's GC must be propagated to the
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|   //     caller.
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|   //  2. If the caller has a differing GC, it is invalid to inline.
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|   if (CalledFunc->hasGC()) {
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|     if (!Caller->hasGC())
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|       Caller->setGC(CalledFunc->getGC());
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|     else if (CalledFunc->getGC() != Caller->getGC())
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|       return false;
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|   }
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| 
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|   // Get an iterator to the last basic block in the function, which will have
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|   // the new function inlined after it.
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|   //
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|   Function::iterator LastBlock = &Caller->back();
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| 
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|   // Make sure to capture all of the return instructions from the cloned
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|   // function.
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|   SmallVector<ReturnInst*, 8> Returns;
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|   ClonedCodeInfo InlinedFunctionInfo;
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|   Function::iterator FirstNewBlock;
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| 
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|   { // Scope to destroy VMap after cloning.
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|     ValueMap<const Value*, Value*> VMap;
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| 
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|     assert(CalledFunc->arg_size() == CS.arg_size() &&
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|            "No varargs calls can be inlined!");
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| 
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|     // Calculate the vector of arguments to pass into the function cloner, which
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|     // matches up the formal to the actual argument values.
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|     CallSite::arg_iterator AI = CS.arg_begin();
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|     unsigned ArgNo = 0;
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|     for (Function::const_arg_iterator I = CalledFunc->arg_begin(),
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|          E = CalledFunc->arg_end(); I != E; ++I, ++AI, ++ArgNo) {
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|       Value *ActualArg = *AI;
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| 
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|       // When byval arguments actually inlined, we need to make the copy implied
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|       // by them explicit.  However, we don't do this if the callee is readonly
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|       // or readnone, because the copy would be unneeded: the callee doesn't
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|       // modify the struct.
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|       if (CalledFunc->paramHasAttr(ArgNo+1, Attribute::ByVal) &&
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|           !CalledFunc->onlyReadsMemory()) {
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|         const Type *AggTy = cast<PointerType>(I->getType())->getElementType();
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|         const Type *VoidPtrTy = 
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|             Type::getInt8PtrTy(Context);
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| 
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|         // Create the alloca.  If we have TargetData, use nice alignment.
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|         unsigned Align = 1;
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|         if (IFI.TD) Align = IFI.TD->getPrefTypeAlignment(AggTy);
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|         Value *NewAlloca = new AllocaInst(AggTy, 0, Align, 
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|                                           I->getName(), 
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|                                           &*Caller->begin()->begin());
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|         // Emit a memcpy.
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|         const Type *Tys[3] = {VoidPtrTy, VoidPtrTy, Type::getInt64Ty(Context)};
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|         Function *MemCpyFn = Intrinsic::getDeclaration(Caller->getParent(),
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|                                                        Intrinsic::memcpy, 
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|                                                        Tys, 3);
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|         Value *DestCast = new BitCastInst(NewAlloca, VoidPtrTy, "tmp", TheCall);
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|         Value *SrcCast = new BitCastInst(*AI, VoidPtrTy, "tmp", TheCall);
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| 
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|         Value *Size;
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|         if (IFI.TD == 0)
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|           Size = ConstantExpr::getSizeOf(AggTy);
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|         else
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|           Size = ConstantInt::get(Type::getInt64Ty(Context),
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|                                   IFI.TD->getTypeStoreSize(AggTy));
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| 
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|         // Always generate a memcpy of alignment 1 here because we don't know
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|         // the alignment of the src pointer.  Other optimizations can infer
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|         // better alignment.
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|         Value *CallArgs[] = {
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|           DestCast, SrcCast, Size,
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|           ConstantInt::get(Type::getInt32Ty(Context), 1),
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|           ConstantInt::get(Type::getInt1Ty(Context), 0)
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|         };
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|         CallInst *TheMemCpy =
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|           CallInst::Create(MemCpyFn, CallArgs, CallArgs+5, "", TheCall);
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| 
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|         // If we have a call graph, update it.
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|         if (CallGraph *CG = IFI.CG) {
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|           CallGraphNode *MemCpyCGN = CG->getOrInsertFunction(MemCpyFn);
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|           CallGraphNode *CallerNode = (*CG)[Caller];
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|           CallerNode->addCalledFunction(TheMemCpy, MemCpyCGN);
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|         }
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| 
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|         // Uses of the argument in the function should use our new alloca
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|         // instead.
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|         ActualArg = NewAlloca;
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| 
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|         // Calls that we inline may use the new alloca, so we need to clear
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|         // their 'tail' flags.
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|         MustClearTailCallFlags = true;
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|       }
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| 
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|       VMap[I] = ActualArg;
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|     }
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| 
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|     // We want the inliner to prune the code as it copies.  We would LOVE to
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|     // have no dead or constant instructions leftover after inlining occurs
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|     // (which can happen, e.g., because an argument was constant), but we'll be
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|     // happy with whatever the cloner can do.
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|     CloneAndPruneFunctionInto(Caller, CalledFunc, VMap, Returns, ".i",
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|                               &InlinedFunctionInfo, IFI.TD, TheCall);
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| 
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|     // Remember the first block that is newly cloned over.
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|     FirstNewBlock = LastBlock; ++FirstNewBlock;
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| 
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|     // Update the callgraph if requested.
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|     if (IFI.CG)
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|       UpdateCallGraphAfterInlining(CS, FirstNewBlock, VMap, IFI);
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|   }
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| 
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|   // If there are any alloca instructions in the block that used to be the entry
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|   // block for the callee, move them to the entry block of the caller.  First
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|   // calculate which instruction they should be inserted before.  We insert the
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|   // instructions at the end of the current alloca list.
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|   //
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|   {
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|     BasicBlock::iterator InsertPoint = Caller->begin()->begin();
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|     for (BasicBlock::iterator I = FirstNewBlock->begin(),
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|          E = FirstNewBlock->end(); I != E; ) {
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|       AllocaInst *AI = dyn_cast<AllocaInst>(I++);
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|       if (AI == 0) continue;
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|       
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|       // If the alloca is now dead, remove it.  This often occurs due to code
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|       // specialization.
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|       if (AI->use_empty()) {
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|         AI->eraseFromParent();
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|         continue;
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|       }
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| 
 | |
|       if (!isa<Constant>(AI->getArraySize()))
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|         continue;
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|       
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|       // Keep track of the static allocas that we inline into the caller if the
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|       // StaticAllocas pointer is non-null.
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|       IFI.StaticAllocas.push_back(AI);
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|       
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|       // Scan for the block of allocas that we can move over, and move them
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|       // all at once.
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|       while (isa<AllocaInst>(I) &&
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|              isa<Constant>(cast<AllocaInst>(I)->getArraySize())) {
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|         IFI.StaticAllocas.push_back(cast<AllocaInst>(I));
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|         ++I;
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|       }
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| 
 | |
|       // Transfer all of the allocas over in a block.  Using splice means
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|       // that the instructions aren't removed from the symbol table, then
 | |
|       // reinserted.
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|       Caller->getEntryBlock().getInstList().splice(InsertPoint,
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|                                                    FirstNewBlock->getInstList(),
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|                                                    AI, I);
 | |
|     }
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|   }
 | |
| 
 | |
|   // If the inlined code contained dynamic alloca instructions, wrap the inlined
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|   // code with llvm.stacksave/llvm.stackrestore intrinsics.
 | |
|   if (InlinedFunctionInfo.ContainsDynamicAllocas) {
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|     Module *M = Caller->getParent();
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|     // Get the two intrinsics we care about.
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|     Function *StackSave = Intrinsic::getDeclaration(M, Intrinsic::stacksave);
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|     Function *StackRestore=Intrinsic::getDeclaration(M,Intrinsic::stackrestore);
 | |
| 
 | |
|     // If we are preserving the callgraph, add edges to the stacksave/restore
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|     // functions for the calls we insert.
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|     CallGraphNode *StackSaveCGN = 0, *StackRestoreCGN = 0, *CallerNode = 0;
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|     if (CallGraph *CG = IFI.CG) {
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|       StackSaveCGN    = CG->getOrInsertFunction(StackSave);
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|       StackRestoreCGN = CG->getOrInsertFunction(StackRestore);
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|       CallerNode = (*CG)[Caller];
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|     }
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| 
 | |
|     // Insert the llvm.stacksave.
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|     CallInst *SavedPtr = CallInst::Create(StackSave, "savedstack",
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|                                           FirstNewBlock->begin());
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|     if (IFI.CG) CallerNode->addCalledFunction(SavedPtr, StackSaveCGN);
 | |
| 
 | |
|     // Insert a call to llvm.stackrestore before any return instructions in the
 | |
|     // inlined function.
 | |
|     for (unsigned i = 0, e = Returns.size(); i != e; ++i) {
 | |
|       CallInst *CI = CallInst::Create(StackRestore, SavedPtr, "", Returns[i]);
 | |
|       if (IFI.CG) CallerNode->addCalledFunction(CI, StackRestoreCGN);
 | |
|     }
 | |
| 
 | |
|     // Count the number of StackRestore calls we insert.
 | |
|     unsigned NumStackRestores = Returns.size();
 | |
| 
 | |
|     // If we are inlining an invoke instruction, insert restores before each
 | |
|     // unwind.  These unwinds will be rewritten into branches later.
 | |
|     if (InlinedFunctionInfo.ContainsUnwinds && isa<InvokeInst>(TheCall)) {
 | |
|       for (Function::iterator BB = FirstNewBlock, E = Caller->end();
 | |
|            BB != E; ++BB)
 | |
|         if (UnwindInst *UI = dyn_cast<UnwindInst>(BB->getTerminator())) {
 | |
|           CallInst *CI = CallInst::Create(StackRestore, SavedPtr, "", UI);
 | |
|           if (IFI.CG) CallerNode->addCalledFunction(CI, StackRestoreCGN);
 | |
|           ++NumStackRestores;
 | |
|         }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // If we are inlining tail call instruction through a call site that isn't
 | |
|   // marked 'tail', we must remove the tail marker for any calls in the inlined
 | |
|   // code.  Also, calls inlined through a 'nounwind' call site should be marked
 | |
|   // 'nounwind'.
 | |
|   if (InlinedFunctionInfo.ContainsCalls &&
 | |
|       (MustClearTailCallFlags || MarkNoUnwind)) {
 | |
|     for (Function::iterator BB = FirstNewBlock, E = Caller->end();
 | |
|          BB != E; ++BB)
 | |
|       for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
 | |
|         if (CallInst *CI = dyn_cast<CallInst>(I)) {
 | |
|           if (MustClearTailCallFlags)
 | |
|             CI->setTailCall(false);
 | |
|           if (MarkNoUnwind)
 | |
|             CI->setDoesNotThrow();
 | |
|         }
 | |
|   }
 | |
| 
 | |
|   // If we are inlining through a 'nounwind' call site then any inlined 'unwind'
 | |
|   // instructions are unreachable.
 | |
|   if (InlinedFunctionInfo.ContainsUnwinds && MarkNoUnwind)
 | |
|     for (Function::iterator BB = FirstNewBlock, E = Caller->end();
 | |
|          BB != E; ++BB) {
 | |
|       TerminatorInst *Term = BB->getTerminator();
 | |
|       if (isa<UnwindInst>(Term)) {
 | |
|         new UnreachableInst(Context, Term);
 | |
|         BB->getInstList().erase(Term);
 | |
|       }
 | |
|     }
 | |
| 
 | |
|   // If we are inlining for an invoke instruction, we must make sure to rewrite
 | |
|   // any inlined 'unwind' instructions into branches to the invoke exception
 | |
|   // destination, and call instructions into invoke instructions.
 | |
|   if (InvokeInst *II = dyn_cast<InvokeInst>(TheCall))
 | |
|     HandleInlinedInvoke(II, FirstNewBlock, InlinedFunctionInfo);
 | |
| 
 | |
|   // If we cloned in _exactly one_ basic block, and if that block ends in a
 | |
|   // return instruction, we splice the body of the inlined callee directly into
 | |
|   // the calling basic block.
 | |
|   if (Returns.size() == 1 && std::distance(FirstNewBlock, Caller->end()) == 1) {
 | |
|     // Move all of the instructions right before the call.
 | |
|     OrigBB->getInstList().splice(TheCall, FirstNewBlock->getInstList(),
 | |
|                                  FirstNewBlock->begin(), FirstNewBlock->end());
 | |
|     // Remove the cloned basic block.
 | |
|     Caller->getBasicBlockList().pop_back();
 | |
| 
 | |
|     // If the call site was an invoke instruction, add a branch to the normal
 | |
|     // destination.
 | |
|     if (InvokeInst *II = dyn_cast<InvokeInst>(TheCall))
 | |
|       BranchInst::Create(II->getNormalDest(), TheCall);
 | |
| 
 | |
|     // If the return instruction returned a value, replace uses of the call with
 | |
|     // uses of the returned value.
 | |
|     if (!TheCall->use_empty()) {
 | |
|       ReturnInst *R = Returns[0];
 | |
|       if (TheCall == R->getReturnValue())
 | |
|         TheCall->replaceAllUsesWith(UndefValue::get(TheCall->getType()));
 | |
|       else
 | |
|         TheCall->replaceAllUsesWith(R->getReturnValue());
 | |
|     }
 | |
|     // Since we are now done with the Call/Invoke, we can delete it.
 | |
|     TheCall->eraseFromParent();
 | |
| 
 | |
|     // Since we are now done with the return instruction, delete it also.
 | |
|     Returns[0]->eraseFromParent();
 | |
| 
 | |
|     // We are now done with the inlining.
 | |
|     return true;
 | |
|   }
 | |
| 
 | |
|   // Otherwise, we have the normal case, of more than one block to inline or
 | |
|   // multiple return sites.
 | |
| 
 | |
|   // We want to clone the entire callee function into the hole between the
 | |
|   // "starter" and "ender" blocks.  How we accomplish this depends on whether
 | |
|   // this is an invoke instruction or a call instruction.
 | |
|   BasicBlock *AfterCallBB;
 | |
|   if (InvokeInst *II = dyn_cast<InvokeInst>(TheCall)) {
 | |
| 
 | |
|     // Add an unconditional branch to make this look like the CallInst case...
 | |
|     BranchInst *NewBr = BranchInst::Create(II->getNormalDest(), TheCall);
 | |
| 
 | |
|     // Split the basic block.  This guarantees that no PHI nodes will have to be
 | |
|     // updated due to new incoming edges, and make the invoke case more
 | |
|     // symmetric to the call case.
 | |
|     AfterCallBB = OrigBB->splitBasicBlock(NewBr,
 | |
|                                           CalledFunc->getName()+".exit");
 | |
| 
 | |
|   } else {  // It's a call
 | |
|     // If this is a call instruction, we need to split the basic block that
 | |
|     // the call lives in.
 | |
|     //
 | |
|     AfterCallBB = OrigBB->splitBasicBlock(TheCall,
 | |
|                                           CalledFunc->getName()+".exit");
 | |
|   }
 | |
| 
 | |
|   // Change the branch that used to go to AfterCallBB to branch to the first
 | |
|   // basic block of the inlined function.
 | |
|   //
 | |
|   TerminatorInst *Br = OrigBB->getTerminator();
 | |
|   assert(Br && Br->getOpcode() == Instruction::Br &&
 | |
|          "splitBasicBlock broken!");
 | |
|   Br->setOperand(0, FirstNewBlock);
 | |
| 
 | |
| 
 | |
|   // Now that the function is correct, make it a little bit nicer.  In
 | |
|   // particular, move the basic blocks inserted from the end of the function
 | |
|   // into the space made by splitting the source basic block.
 | |
|   Caller->getBasicBlockList().splice(AfterCallBB, Caller->getBasicBlockList(),
 | |
|                                      FirstNewBlock, Caller->end());
 | |
| 
 | |
|   // Handle all of the return instructions that we just cloned in, and eliminate
 | |
|   // any users of the original call/invoke instruction.
 | |
|   const Type *RTy = CalledFunc->getReturnType();
 | |
| 
 | |
|   if (Returns.size() > 1) {
 | |
|     // The PHI node should go at the front of the new basic block to merge all
 | |
|     // possible incoming values.
 | |
|     PHINode *PHI = 0;
 | |
|     if (!TheCall->use_empty()) {
 | |
|       PHI = PHINode::Create(RTy, TheCall->getName(),
 | |
|                             AfterCallBB->begin());
 | |
|       // Anything that used the result of the function call should now use the
 | |
|       // PHI node as their operand.
 | |
|       TheCall->replaceAllUsesWith(PHI);
 | |
|     }
 | |
| 
 | |
|     // Loop over all of the return instructions adding entries to the PHI node
 | |
|     // as appropriate.
 | |
|     if (PHI) {
 | |
|       for (unsigned i = 0, e = Returns.size(); i != e; ++i) {
 | |
|         ReturnInst *RI = Returns[i];
 | |
|         assert(RI->getReturnValue()->getType() == PHI->getType() &&
 | |
|                "Ret value not consistent in function!");
 | |
|         PHI->addIncoming(RI->getReturnValue(), RI->getParent());
 | |
|       }
 | |
|     
 | |
|       // Now that we inserted the PHI, check to see if it has a single value
 | |
|       // (e.g. all the entries are the same or undef).  If so, remove the PHI so
 | |
|       // it doesn't block other optimizations.
 | |
|       if (Value *V = PHI->hasConstantValue()) {
 | |
|         PHI->replaceAllUsesWith(V);
 | |
|         PHI->eraseFromParent();
 | |
|       }
 | |
|     }
 | |
| 
 | |
| 
 | |
|     // Add a branch to the merge points and remove return instructions.
 | |
|     for (unsigned i = 0, e = Returns.size(); i != e; ++i) {
 | |
|       ReturnInst *RI = Returns[i];
 | |
|       BranchInst::Create(AfterCallBB, RI);
 | |
|       RI->eraseFromParent();
 | |
|     }
 | |
|   } else if (!Returns.empty()) {
 | |
|     // Otherwise, if there is exactly one return value, just replace anything
 | |
|     // using the return value of the call with the computed value.
 | |
|     if (!TheCall->use_empty()) {
 | |
|       if (TheCall == Returns[0]->getReturnValue())
 | |
|         TheCall->replaceAllUsesWith(UndefValue::get(TheCall->getType()));
 | |
|       else
 | |
|         TheCall->replaceAllUsesWith(Returns[0]->getReturnValue());
 | |
|     }
 | |
| 
 | |
|     // Splice the code from the return block into the block that it will return
 | |
|     // to, which contains the code that was after the call.
 | |
|     BasicBlock *ReturnBB = Returns[0]->getParent();
 | |
|     AfterCallBB->getInstList().splice(AfterCallBB->begin(),
 | |
|                                       ReturnBB->getInstList());
 | |
| 
 | |
|     // Update PHI nodes that use the ReturnBB to use the AfterCallBB.
 | |
|     ReturnBB->replaceAllUsesWith(AfterCallBB);
 | |
| 
 | |
|     // Delete the return instruction now and empty ReturnBB now.
 | |
|     Returns[0]->eraseFromParent();
 | |
|     ReturnBB->eraseFromParent();
 | |
|   } else if (!TheCall->use_empty()) {
 | |
|     // No returns, but something is using the return value of the call.  Just
 | |
|     // nuke the result.
 | |
|     TheCall->replaceAllUsesWith(UndefValue::get(TheCall->getType()));
 | |
|   }
 | |
| 
 | |
|   // Since we are now done with the Call/Invoke, we can delete it.
 | |
|   TheCall->eraseFromParent();
 | |
| 
 | |
|   // We should always be able to fold the entry block of the function into the
 | |
|   // single predecessor of the block...
 | |
|   assert(cast<BranchInst>(Br)->isUnconditional() && "splitBasicBlock broken!");
 | |
|   BasicBlock *CalleeEntry = cast<BranchInst>(Br)->getSuccessor(0);
 | |
| 
 | |
|   // Splice the code entry block into calling block, right before the
 | |
|   // unconditional branch.
 | |
|   OrigBB->getInstList().splice(Br, CalleeEntry->getInstList());
 | |
|   CalleeEntry->replaceAllUsesWith(OrigBB);  // Update PHI nodes
 | |
| 
 | |
|   // Remove the unconditional branch.
 | |
|   OrigBB->getInstList().erase(Br);
 | |
| 
 | |
|   // Now we can remove the CalleeEntry block, which is now empty.
 | |
|   Caller->getBasicBlockList().erase(CalleeEntry);
 | |
| 
 | |
|   return true;
 | |
| }
 |