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	Also fix a couple of cases where "override" was missing. No behavioural change intended. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@203110 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			460 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			460 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- SystemZLongBranch.cpp - Branch lengthening for SystemZ ------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass makes sure that all branches are in range.  There are several ways
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// in which this could be done.  One aggressive approach is to assume that all
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// branches are in range and successively replace those that turn out not
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// to be in range with a longer form (branch relaxation).  A simple
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// implementation is to continually walk through the function relaxing
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// branches until no more changes are needed and a fixed point is reached.
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// However, in the pathological worst case, this implementation is
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// quadratic in the number of blocks; relaxing branch N can make branch N-1
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// go out of range, which in turn can make branch N-2 go out of range,
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// and so on.
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//
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// An alternative approach is to assume that all branches must be
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// converted to their long forms, then reinstate the short forms of
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// branches that, even under this pessimistic assumption, turn out to be
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// in range (branch shortening).  This too can be implemented as a function
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// walk that is repeated until a fixed point is reached.  In general,
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// the result of shortening is not as good as that of relaxation, and
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// shortening is also quadratic in the worst case; shortening branch N
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// can bring branch N-1 in range of the short form, which in turn can do
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// the same for branch N-2, and so on.  The main advantage of shortening
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// is that each walk through the function produces valid code, so it is
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// possible to stop at any point after the first walk.  The quadraticness
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// could therefore be handled with a maximum pass count, although the
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// question then becomes: what maximum count should be used?
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//
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// On SystemZ, long branches are only needed for functions bigger than 64k,
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// which are relatively rare to begin with, and the long branch sequences
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// are actually relatively cheap.  It therefore doesn't seem worth spending
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// much compilation time on the problem.  Instead, the approach we take is:
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//
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// (1) Work out the address that each block would have if no branches
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//     need relaxing.  Exit the pass early if all branches are in range
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//     according to this assumption.
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//
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// (2) Work out the address that each block would have if all branches
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//     need relaxing.
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//
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// (3) Walk through the block calculating the final address of each instruction
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//     and relaxing those that need to be relaxed.  For backward branches,
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//     this check uses the final address of the target block, as calculated
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//     earlier in the walk.  For forward branches, this check uses the
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//     address of the target block that was calculated in (2).  Both checks
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//     give a conservatively-correct range.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "systemz-long-branch"
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#include "SystemZTargetMachine.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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#include "llvm/IR/Function.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/MathExtras.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetRegisterInfo.h"
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using namespace llvm;
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STATISTIC(LongBranches, "Number of long branches.");
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namespace {
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// Represents positional information about a basic block.
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struct MBBInfo {
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  // The address that we currently assume the block has.
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  uint64_t Address;
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  // The size of the block in bytes, excluding terminators.
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  // This value never changes.
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  uint64_t Size;
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  // The minimum alignment of the block, as a log2 value.
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  // This value never changes.
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  unsigned Alignment;
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  // The number of terminators in this block.  This value never changes.
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  unsigned NumTerminators;
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  MBBInfo()
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    : Address(0), Size(0), Alignment(0), NumTerminators(0) {} 
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};
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// Represents the state of a block terminator.
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struct TerminatorInfo {
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  // If this terminator is a relaxable branch, this points to the branch
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  // instruction, otherwise it is null.
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  MachineInstr *Branch;
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  // The address that we currently assume the terminator has.
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  uint64_t Address;
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  // The current size of the terminator in bytes.
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  uint64_t Size;
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  // If Branch is nonnull, this is the number of the target block,
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  // otherwise it is unused.
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  unsigned TargetBlock;
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  // If Branch is nonnull, this is the length of the longest relaxed form,
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  // otherwise it is zero.
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  unsigned ExtraRelaxSize;
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  TerminatorInfo() : Branch(0), Size(0), TargetBlock(0), ExtraRelaxSize(0) {}
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};
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// Used to keep track of the current position while iterating over the blocks.
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struct BlockPosition {
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  // The address that we assume this position has.
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  uint64_t Address;
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  // The number of low bits in Address that are known to be the same
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  // as the runtime address.
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  unsigned KnownBits;
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  BlockPosition(unsigned InitialAlignment)
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    : Address(0), KnownBits(InitialAlignment) {}
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};
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class SystemZLongBranch : public MachineFunctionPass {
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public:
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  static char ID;
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  SystemZLongBranch(const SystemZTargetMachine &tm)
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    : MachineFunctionPass(ID), TII(0) {}
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  const char *getPassName() const override {
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    return "SystemZ Long Branch";
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  }
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  bool runOnMachineFunction(MachineFunction &F);
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private:
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  void skipNonTerminators(BlockPosition &Position, MBBInfo &Block);
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  void skipTerminator(BlockPosition &Position, TerminatorInfo &Terminator,
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                      bool AssumeRelaxed);
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  TerminatorInfo describeTerminator(MachineInstr *MI);
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  uint64_t initMBBInfo();
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  bool mustRelaxBranch(const TerminatorInfo &Terminator, uint64_t Address);
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  bool mustRelaxABranch();
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  void setWorstCaseAddresses();
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  void splitBranchOnCount(MachineInstr *MI, unsigned AddOpcode);
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  void splitCompareBranch(MachineInstr *MI, unsigned CompareOpcode);
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  void relaxBranch(TerminatorInfo &Terminator);
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  void relaxBranches();
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  const SystemZInstrInfo *TII;
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  MachineFunction *MF;
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  SmallVector<MBBInfo, 16> MBBs;
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  SmallVector<TerminatorInfo, 16> Terminators;
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};
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char SystemZLongBranch::ID = 0;
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const uint64_t MaxBackwardRange = 0x10000;
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const uint64_t MaxForwardRange = 0xfffe;
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} // end anonymous namespace
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FunctionPass *llvm::createSystemZLongBranchPass(SystemZTargetMachine &TM) {
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  return new SystemZLongBranch(TM);
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}
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// Position describes the state immediately before Block.  Update Block
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// accordingly and move Position to the end of the block's non-terminator
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// instructions.
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void SystemZLongBranch::skipNonTerminators(BlockPosition &Position,
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                                           MBBInfo &Block) {
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  if (Block.Alignment > Position.KnownBits) {
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    // When calculating the address of Block, we need to conservatively
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    // assume that Block had the worst possible misalignment.
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    Position.Address += ((uint64_t(1) << Block.Alignment) -
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                         (uint64_t(1) << Position.KnownBits));
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    Position.KnownBits = Block.Alignment;
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  }
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  // Align the addresses.
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  uint64_t AlignMask = (uint64_t(1) << Block.Alignment) - 1;
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  Position.Address = (Position.Address + AlignMask) & ~AlignMask;
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  // Record the block's position.
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  Block.Address = Position.Address;
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  // Move past the non-terminators in the block.
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  Position.Address += Block.Size;
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}
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// Position describes the state immediately before Terminator.
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// Update Terminator accordingly and move Position past it.
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// Assume that Terminator will be relaxed if AssumeRelaxed.
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void SystemZLongBranch::skipTerminator(BlockPosition &Position,
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                                       TerminatorInfo &Terminator,
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                                       bool AssumeRelaxed) {
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  Terminator.Address = Position.Address;
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  Position.Address += Terminator.Size;
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  if (AssumeRelaxed)
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    Position.Address += Terminator.ExtraRelaxSize;
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}
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// Return a description of terminator instruction MI.
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TerminatorInfo SystemZLongBranch::describeTerminator(MachineInstr *MI) {
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  TerminatorInfo Terminator;
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  Terminator.Size = TII->getInstSizeInBytes(MI);
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  if (MI->isConditionalBranch() || MI->isUnconditionalBranch()) {
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    switch (MI->getOpcode()) {
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    case SystemZ::J:
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      // Relaxes to JG, which is 2 bytes longer.
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      Terminator.ExtraRelaxSize = 2;
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      break;
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    case SystemZ::BRC:
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      // Relaxes to BRCL, which is 2 bytes longer.
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      Terminator.ExtraRelaxSize = 2;
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      break;
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    case SystemZ::BRCT:
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    case SystemZ::BRCTG:
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      // Relaxes to A(G)HI and BRCL, which is 6 bytes longer.
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      Terminator.ExtraRelaxSize = 6;
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      break;
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    case SystemZ::CRJ:
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    case SystemZ::CLRJ:
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      // Relaxes to a C(L)R/BRCL sequence, which is 2 bytes longer.
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      Terminator.ExtraRelaxSize = 2;
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      break;
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    case SystemZ::CGRJ:
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    case SystemZ::CLGRJ:
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      // Relaxes to a C(L)GR/BRCL sequence, which is 4 bytes longer.
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      Terminator.ExtraRelaxSize = 4;
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      break;
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    case SystemZ::CIJ:
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    case SystemZ::CGIJ:
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      // Relaxes to a C(G)HI/BRCL sequence, which is 4 bytes longer.
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      Terminator.ExtraRelaxSize = 4;
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      break;
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    case SystemZ::CLIJ:
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    case SystemZ::CLGIJ:
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      // Relaxes to a CL(G)FI/BRCL sequence, which is 6 bytes longer.
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      Terminator.ExtraRelaxSize = 6;
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      break;
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    default:
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      llvm_unreachable("Unrecognized branch instruction");
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    }
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    Terminator.Branch = MI;
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    Terminator.TargetBlock =
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      TII->getBranchInfo(MI).Target->getMBB()->getNumber();
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  }
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  return Terminator;
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}
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// Fill MBBs and Terminators, setting the addresses on the assumption
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// that no branches need relaxation.  Return the size of the function under
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// this assumption.
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uint64_t SystemZLongBranch::initMBBInfo() {
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  MF->RenumberBlocks();
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  unsigned NumBlocks = MF->size();
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  MBBs.clear();
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  MBBs.resize(NumBlocks);
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  Terminators.clear();
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  Terminators.reserve(NumBlocks);
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  BlockPosition Position(MF->getAlignment());
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  for (unsigned I = 0; I < NumBlocks; ++I) {
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    MachineBasicBlock *MBB = MF->getBlockNumbered(I);
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    MBBInfo &Block = MBBs[I];
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    // Record the alignment, for quick access.
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    Block.Alignment = MBB->getAlignment();
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    // Calculate the size of the fixed part of the block.
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    MachineBasicBlock::iterator MI = MBB->begin();
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    MachineBasicBlock::iterator End = MBB->end();
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    while (MI != End && !MI->isTerminator()) {
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      Block.Size += TII->getInstSizeInBytes(MI);
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      ++MI;
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    }
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    skipNonTerminators(Position, Block);
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    // Add the terminators.
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    while (MI != End) {
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      if (!MI->isDebugValue()) {
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        assert(MI->isTerminator() && "Terminator followed by non-terminator");
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        Terminators.push_back(describeTerminator(MI));
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        skipTerminator(Position, Terminators.back(), false);
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        ++Block.NumTerminators;
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      }
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      ++MI;
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    }
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  }
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  return Position.Address;
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}
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// Return true if, under current assumptions, Terminator would need to be
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// relaxed if it were placed at address Address.
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bool SystemZLongBranch::mustRelaxBranch(const TerminatorInfo &Terminator,
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                                        uint64_t Address) {
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  if (!Terminator.Branch)
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    return false;
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  const MBBInfo &Target = MBBs[Terminator.TargetBlock];
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  if (Address >= Target.Address) {
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    if (Address - Target.Address <= MaxBackwardRange)
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      return false;
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  } else {
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    if (Target.Address - Address <= MaxForwardRange)
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      return false;
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  }
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  return true;
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}
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// Return true if, under current assumptions, any terminator needs
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// to be relaxed.
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bool SystemZLongBranch::mustRelaxABranch() {
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  for (auto &Terminator : Terminators)
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    if (mustRelaxBranch(Terminator, Terminator.Address))
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      return true;
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  return false;
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}
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// Set the address of each block on the assumption that all branches
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// must be long.
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void SystemZLongBranch::setWorstCaseAddresses() {
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  SmallVector<TerminatorInfo, 16>::iterator TI = Terminators.begin();
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  BlockPosition Position(MF->getAlignment());
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  for (auto &Block : MBBs) {
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    skipNonTerminators(Position, Block);
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    for (unsigned BTI = 0, BTE = Block.NumTerminators; BTI != BTE; ++BTI) {
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      skipTerminator(Position, *TI, true);
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      ++TI;
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    }
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  }
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}
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// Split BRANCH ON COUNT MI into the addition given by AddOpcode followed
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// by a BRCL on the result.
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void SystemZLongBranch::splitBranchOnCount(MachineInstr *MI,
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                                           unsigned AddOpcode) {
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  MachineBasicBlock *MBB = MI->getParent();
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  DebugLoc DL = MI->getDebugLoc();
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  BuildMI(*MBB, MI, DL, TII->get(AddOpcode))
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    .addOperand(MI->getOperand(0))
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    .addOperand(MI->getOperand(1))
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    .addImm(-1);
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  MachineInstr *BRCL = BuildMI(*MBB, MI, DL, TII->get(SystemZ::BRCL))
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    .addImm(SystemZ::CCMASK_ICMP)
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    .addImm(SystemZ::CCMASK_CMP_NE)
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    .addOperand(MI->getOperand(2));
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  // The implicit use of CC is a killing use.
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  BRCL->addRegisterKilled(SystemZ::CC, &TII->getRegisterInfo());
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  MI->eraseFromParent();
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}
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// Split MI into the comparison given by CompareOpcode followed
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// a BRCL on the result.
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void SystemZLongBranch::splitCompareBranch(MachineInstr *MI,
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                                           unsigned CompareOpcode) {
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  MachineBasicBlock *MBB = MI->getParent();
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  DebugLoc DL = MI->getDebugLoc();
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  BuildMI(*MBB, MI, DL, TII->get(CompareOpcode))
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    .addOperand(MI->getOperand(0))
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    .addOperand(MI->getOperand(1));
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  MachineInstr *BRCL = BuildMI(*MBB, MI, DL, TII->get(SystemZ::BRCL))
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    .addImm(SystemZ::CCMASK_ICMP)
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    .addOperand(MI->getOperand(2))
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    .addOperand(MI->getOperand(3));
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  // The implicit use of CC is a killing use.
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  BRCL->addRegisterKilled(SystemZ::CC, &TII->getRegisterInfo());
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  MI->eraseFromParent();
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}
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// Relax the branch described by Terminator.
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void SystemZLongBranch::relaxBranch(TerminatorInfo &Terminator) {
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  MachineInstr *Branch = Terminator.Branch;
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  switch (Branch->getOpcode()) {
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  case SystemZ::J:
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    Branch->setDesc(TII->get(SystemZ::JG));
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    break;
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  case SystemZ::BRC:
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    Branch->setDesc(TII->get(SystemZ::BRCL));
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    break;
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  case SystemZ::BRCT:
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    splitBranchOnCount(Branch, SystemZ::AHI);
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    break;
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  case SystemZ::BRCTG:
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    splitBranchOnCount(Branch, SystemZ::AGHI);
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    break;
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  case SystemZ::CRJ:
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    splitCompareBranch(Branch, SystemZ::CR);
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    break;
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  case SystemZ::CGRJ:
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    splitCompareBranch(Branch, SystemZ::CGR);
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    break;
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  case SystemZ::CIJ:
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    splitCompareBranch(Branch, SystemZ::CHI);
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    break;
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  case SystemZ::CGIJ:
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    splitCompareBranch(Branch, SystemZ::CGHI);
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    break;
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  case SystemZ::CLRJ:
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    splitCompareBranch(Branch, SystemZ::CLR);
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    break;
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  case SystemZ::CLGRJ:
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    splitCompareBranch(Branch, SystemZ::CLGR);
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    break;
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  case SystemZ::CLIJ:
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    splitCompareBranch(Branch, SystemZ::CLFI);
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    break;
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						|
  case SystemZ::CLGIJ:
 | 
						|
    splitCompareBranch(Branch, SystemZ::CLGFI);
 | 
						|
    break;
 | 
						|
  default:
 | 
						|
    llvm_unreachable("Unrecognized branch");
 | 
						|
  }
 | 
						|
 | 
						|
  Terminator.Size += Terminator.ExtraRelaxSize;
 | 
						|
  Terminator.ExtraRelaxSize = 0;
 | 
						|
  Terminator.Branch = 0;
 | 
						|
 | 
						|
  ++LongBranches;
 | 
						|
}
 | 
						|
 | 
						|
// Run a shortening pass and relax any branches that need to be relaxed.
 | 
						|
void SystemZLongBranch::relaxBranches() {
 | 
						|
  SmallVector<TerminatorInfo, 16>::iterator TI = Terminators.begin();
 | 
						|
  BlockPosition Position(MF->getAlignment());
 | 
						|
  for (auto &Block : MBBs) {
 | 
						|
    skipNonTerminators(Position, Block);
 | 
						|
    for (unsigned BTI = 0, BTE = Block.NumTerminators; BTI != BTE; ++BTI) {
 | 
						|
      assert(Position.Address <= TI->Address &&
 | 
						|
             "Addresses shouldn't go forwards");
 | 
						|
      if (mustRelaxBranch(*TI, Position.Address))
 | 
						|
        relaxBranch(*TI);
 | 
						|
      skipTerminator(Position, *TI, false);
 | 
						|
      ++TI;
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
bool SystemZLongBranch::runOnMachineFunction(MachineFunction &F) {
 | 
						|
  TII = static_cast<const SystemZInstrInfo *>(F.getTarget().getInstrInfo());
 | 
						|
  MF = &F;
 | 
						|
  uint64_t Size = initMBBInfo();
 | 
						|
  if (Size <= MaxForwardRange || !mustRelaxABranch())
 | 
						|
    return false;
 | 
						|
 | 
						|
  setWorstCaseAddresses();
 | 
						|
  relaxBranches();
 | 
						|
  return true;
 | 
						|
}
 |