llvm-6502/include/llvm/System/Path.h
2004-08-25 06:20:07 +00:00

161 lines
5.0 KiB
C++

//===- llvm/System/Path.h ---------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by Reid Spencer and is distributed under the
// University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file declares the llvm::sys::Path class.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_SYSTEM_PATH_H
#define LLVM_SYSTEM_PATH_H
#include <string>
namespace llvm {
namespace sys {
/// This class provides an abstraction for the name of a path
/// to a file or directory in the filesystem and various basic operations
/// on it.
/// @since 1.4
/// @brief An abstraction for operating system paths.
class Path : public std::string {
/// @name Constructors
/// @{
public:
/// Creates a null (empty) path
/// @brief Default Constructor
Path () : std::string() {}
/// Creates a path from char*
/// @brief char* converter
Path ( const char * name ) : std::string(name) {
assert(is_valid());
}
/// @brief std::string converter
Path ( const std::string& name ) : std::string(name){
assert(is_valid());
};
/// Copies the path with copy-on-write semantics. The \p this Path
/// will reference \p the that Path until one of them is modified
/// at which point a full copy is taken before the write.
/// @brief Copy Constructor
Path ( const Path & that ) : std::string(that) {}
/// Releases storage associated with the Path object
/// @brief Destructor
~Path ( void ) {};
/// @}
/// @name Operators
/// @{
public:
/// Makes a copy of \p that to \p this with copy-on-write semantics.
/// @returns \p this
/// @brief Assignment Operator
Path & operator = ( const Path & that ) {
this->assign (that);
return *this;
}
/// Comparies \p this Path with \p that Path for equality.
/// @returns true if \p this and \p that refer to the same item.
/// @brief Equality Operator
bool operator ==( const Path & that ) const {
return 0 == this->compare( that ) ;
}
/// Comparies \p this Path with \p that Path for inequality.
/// @returns true if \p this and \p that refer to different items.
/// @brief Inequality Operator
bool operator !=( const Path & that ) const {
return 0 != this->compare( that );
}
/// @}
/// @name Accessors
/// @{
public:
/// @returns true if the path is valid
/// @brief Determines if the path is valid (properly formed) or not.
bool is_valid() const;
/// @returns true if the path could reference a file
/// @brief Determines if the path is valid for a file reference.
bool is_file() const;
/// @returns true if the path could reference a directory
/// @brief Determines if the path is valid for a directory reference.
bool is_directory() const;
/// @brief Fills and zero terminates a buffer with the path
void fill( char* buffer, unsigned len ) const;
/// @}
/// @name Mutators
/// @{
public:
/// This ensures that the pathname is terminated with a /
/// @brief Make the path reference a directory.
void make_directory();
/// This ensures that the pathname is not terminated with a /
/// @brief Makes the path reference a file.
void make_file();
/// the file system.
/// @returns true if the pathname references an existing file.
/// @brief Determines if the path is a file or directory in
bool exists();
/// The \p dirname is added to the end of the Path.
/// @param dirname A string providing the directory name to
/// be appended to the path.
/// @brief Appends the name of a directory.
void append_directory( const std::string& dirname ) {
this->append( dirname );
make_directory();
}
/// The \p filename is added to the end of the Path.
/// @brief Appends the name of a file.
void append_file( const std::string& filename ) {
this->append( filename );
}
/// Directories will have no entries. Files will be zero length. If
/// the file or directory already exists, no error results.
/// @throws SystemException if any error occurs.
/// @brief Causes the file or directory to exist in the filesystem.
void create( bool create_parents = false );
void create_directory( void );
void create_directories( void );
void create_file( void );
/// Directories must be empty before they can be removed. If not,
/// an error will result. Files will be unlinked, even if another
/// process is using them.
/// @brief Removes the file or directory from the filesystem.
void remove( void );
void remove_directory( void );
void remove_file( void );
/// Find library.
void find_lib( const char * file );
/// @}
};
}
}
// vim: sw=2
#endif