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			ReStructuredText
		
	
	
	
	
	
.. _coding_standards:
 | 
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 | 
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=====================
 | 
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LLVM Coding Standards
 | 
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=====================
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.. contents::
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   :local:
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Introduction
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============
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This document attempts to describe a few coding standards that are being used in
 | 
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the LLVM source tree.  Although no coding standards should be regarded as
 | 
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absolute requirements to be followed in all instances, coding standards are
 | 
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particularly important for large-scale code bases that follow a library-based
 | 
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design (like LLVM).
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This document intentionally does not prescribe fixed standards for religious
 | 
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issues such as brace placement and space usage.  For issues like this, follow
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the golden rule:
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.. _Golden Rule:
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    **If you are extending, enhancing, or bug fixing already implemented code,
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    use the style that is already being used so that the source is uniform and
 | 
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    easy to follow.**
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Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
 | 
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from the coding standards.  In the case of ``libc++``, this is because the
 | 
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naming and other conventions are dictated by the C++ standard.  If you think
 | 
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there is a specific good reason to deviate from the standards here, please bring
 | 
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it up on the LLVMdev mailing list.
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There are some conventions that are not uniformly followed in the code base
 | 
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(e.g. the naming convention).  This is because they are relatively new, and a
 | 
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lot of code was written before they were put in place.  Our long term goal is
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for the entire codebase to follow the convention, but we explicitly *do not*
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want patches that do large-scale reformating of existing code.  On the other
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hand, it is reasonable to rename the methods of a class if you're about to
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change it in some other way.  Just do the reformating as a separate commit from
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the functionality change.
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The ultimate goal of these guidelines is the increase readability and
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maintainability of our common source base. If you have suggestions for topics to
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be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
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Mechanical Source Issues
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========================
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Source Code Formatting
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----------------------
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Commenting
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^^^^^^^^^^
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Comments are one critical part of readability and maintainability.  Everyone
 | 
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knows they should comment their code, and so should you.  When writing comments,
 | 
						|
write them as English prose, which means they should use proper capitalization,
 | 
						|
punctuation, etc.  Aim to describe what the code is trying to do and why, not
 | 
						|
*how* it does it at a micro level. Here are a few critical things to document:
 | 
						|
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.. _header file comment:
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						|
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File Headers
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""""""""""""
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						|
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Every source file should have a header on it that describes the basic purpose of
 | 
						|
the file.  If a file does not have a header, it should not be checked into the
 | 
						|
tree.  The standard header looks like this:
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.. code-block:: c++
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  //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
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  //
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  //                     The LLVM Compiler Infrastructure
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  //
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  // This file is distributed under the University of Illinois Open Source
 | 
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  // License. See LICENSE.TXT for details.
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  //
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  //===----------------------------------------------------------------------===//
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  ///
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  /// \file
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  /// \brief This file contains the declaration of the Instruction class, which is
 | 
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  /// the base class for all of the VM instructions.
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  ///
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  //===----------------------------------------------------------------------===//
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						|
 | 
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A few things to note about this particular format: The "``-*- C++ -*-``" string
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						|
on the first line is there to tell Emacs that the source file is a C++ file, not
 | 
						|
a C file (Emacs assumes ``.h`` files are C files by default).
 | 
						|
 | 
						|
.. note::
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    This tag is not necessary in ``.cpp`` files.  The name of the file is also
 | 
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    on the first line, along with a very short description of the purpose of the
 | 
						|
    file.  This is important when printing out code and flipping though lots of
 | 
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    pages.
 | 
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The next section in the file is a concise note that defines the license that the
 | 
						|
file is released under.  This makes it perfectly clear what terms the source
 | 
						|
code can be distributed under and should not be modified in any way.
 | 
						|
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The main body is a ``doxygen`` comment describing the purpose of the file.  It
 | 
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should have a ``\brief`` command that describes the file in one or two
 | 
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sentences.  Any additional information should be separated by a blank line.  If
 | 
						|
an algorithm is being implemented or something tricky is going on, a reference
 | 
						|
to the paper where it is published should be included, as well as any notes or
 | 
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*gotchas* in the code to watch out for.
 | 
						|
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Class overviews
 | 
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"""""""""""""""
 | 
						|
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Classes are one fundamental part of a good object oriented design.  As such, a
 | 
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class definition should have a comment block that explains what the class is
 | 
						|
used for and how it works.  Every non-trivial class is expected to have a
 | 
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``doxygen`` comment block.
 | 
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 | 
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Method information
 | 
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""""""""""""""""""
 | 
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 | 
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Methods defined in a class (as well as any global functions) should also be
 | 
						|
documented properly.  A quick note about what it does and a description of the
 | 
						|
borderline behaviour is all that is necessary here (unless something
 | 
						|
particularly tricky or insidious is going on).  The hope is that people can
 | 
						|
figure out how to use your interfaces without reading the code itself.
 | 
						|
 | 
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Good things to talk about here are what happens when something unexpected
 | 
						|
happens: does the method return null?  Abort?  Format your hard disk?
 | 
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 | 
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Comment Formatting
 | 
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^^^^^^^^^^^^^^^^^^
 | 
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In general, prefer C++ style (``//``) comments.  They take less space, require
 | 
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less typing, don't have nesting problems, etc.  There are a few cases when it is
 | 
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useful to use C style (``/* */``) comments however:
 | 
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#. When writing C code: Obviously if you are writing C code, use C style
 | 
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   comments.
 | 
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#. When writing a header file that may be ``#include``\d by a C source file.
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#. When writing a source file that is used by a tool that only accepts C style
 | 
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   comments.
 | 
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To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
 | 
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properly and are better behaved in general than C style comments.
 | 
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 | 
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Doxygen Use in Documentation Comments
 | 
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
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 | 
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Use the ``\file`` command to turn the standard file header into a file-level
 | 
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comment.
 | 
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 | 
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Include descriptive ``\brief`` paragraphs for all public interfaces (public
 | 
						|
classes, member and non-member functions).  Explain API use and purpose in
 | 
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``\brief`` paragraphs, don't just restate the information that can be inferred
 | 
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from the API name.  Put detailed discussion into separate paragraphs.
 | 
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To refer to parameter names inside a paragraph, use the ``\p name`` command.
 | 
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Don't use the ``\arg name`` command since it starts a new paragraph that
 | 
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contains documentation for the parameter.
 | 
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Wrap non-inline code examples in ``\code ... \endcode``.
 | 
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To document a function parameter, start a new paragraph with the
 | 
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``\param name`` command.  If the parameter is used as an out or an in/out
 | 
						|
parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
 | 
						|
respectively.
 | 
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To describe function return value, start a new paragraph with the ``\returns``
 | 
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command.
 | 
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 | 
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A minimal documentation comment:
 | 
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 | 
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.. code-block:: c++
 | 
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 | 
						|
  /// \brief Does foo and bar.
 | 
						|
  void fooBar(bool Baz);
 | 
						|
 | 
						|
A documentation comment that uses all Doxygen features in a preferred way:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
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 | 
						|
  /// \brief Does foo and bar.
 | 
						|
  ///
 | 
						|
  /// Does not do foo the usual way if \p Baz is true.
 | 
						|
  ///
 | 
						|
  /// Typical usage:
 | 
						|
  /// \code
 | 
						|
  ///   fooBar(false, "quux", Res);
 | 
						|
  /// \endcode
 | 
						|
  ///
 | 
						|
  /// \param Quux kind of foo to do.
 | 
						|
  /// \param [out] Result filled with bar sequence on foo success.
 | 
						|
  ///
 | 
						|
  /// \returns true on success.
 | 
						|
  bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
 | 
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 | 
						|
Don't duplicate the documentation comment in the header file and in the
 | 
						|
implementation file.  Put the documentation comments for public APIs into the
 | 
						|
header file.  Documentation comments for private APIs can go to the
 | 
						|
implementation file.  In any case, implementation files can include additional
 | 
						|
comments (not necessarily in Doxygen markup) to explain implementation details
 | 
						|
as needed.
 | 
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 | 
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Don't duplicate function or class name at the beginning of the comment.
 | 
						|
For humans it is obvious which function or class is being documented;
 | 
						|
automatic documentation processing tools are smart enough to bind the comment
 | 
						|
to the correct declaration.
 | 
						|
 | 
						|
Wrong:
 | 
						|
 | 
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.. code-block:: c++
 | 
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 | 
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  // In Something.h:
 | 
						|
 | 
						|
  /// Something - An abstraction for some complicated thing.
 | 
						|
  class Something {
 | 
						|
  public:
 | 
						|
    /// fooBar - Does foo and bar.
 | 
						|
    void fooBar();
 | 
						|
  };
 | 
						|
 | 
						|
  // In Something.cpp:
 | 
						|
 | 
						|
  /// fooBar - Does foo and bar.
 | 
						|
  void Something::fooBar() { ... }
 | 
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 | 
						|
Correct:
 | 
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 | 
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.. code-block:: c++
 | 
						|
 | 
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  // In Something.h:
 | 
						|
 | 
						|
  /// \brief An abstraction for some complicated thing.
 | 
						|
  class Something {
 | 
						|
  public:
 | 
						|
    /// \brief Does foo and bar.
 | 
						|
    void fooBar();
 | 
						|
  };
 | 
						|
 | 
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  // In Something.cpp:
 | 
						|
 | 
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  // Builds a B-tree in order to do foo.  See paper by...
 | 
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  void Something::fooBar() { ... }
 | 
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 | 
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It is not required to use additional Doxygen features, but sometimes it might
 | 
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be a good idea to do so.
 | 
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 | 
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Consider:
 | 
						|
 | 
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* adding comments to any narrow namespace containing a collection of
 | 
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  related functions or types;
 | 
						|
 | 
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* using top-level groups to organize a collection of related functions at
 | 
						|
  namespace scope where the grouping is smaller than the namespace;
 | 
						|
 | 
						|
* using member groups and additional comments attached to member
 | 
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  groups to organize within a class.
 | 
						|
 | 
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For example:
 | 
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 | 
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.. code-block:: c++
 | 
						|
 | 
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  class Something {
 | 
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    /// \name Functions that do Foo.
 | 
						|
    /// @{
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    void fooBar();
 | 
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    void fooBaz();
 | 
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    /// @}
 | 
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    ...
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  };
 | 
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 | 
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``#include`` Style
 | 
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^^^^^^^^^^^^^^^^^^
 | 
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Immediately after the `header file comment`_ (and include guards if working on a
 | 
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header file), the `minimal list of #includes`_ required by the file should be
 | 
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listed.  We prefer these ``#include``\s to be listed in this order:
 | 
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.. _Main Module Header:
 | 
						|
.. _Local/Private Headers:
 | 
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#. Main Module Header
 | 
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#. Local/Private Headers
 | 
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#. ``llvm/*``
 | 
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#. ``llvm/Analysis/*``
 | 
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#. ``llvm/Assembly/*``
 | 
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#. ``llvm/Bitcode/*``
 | 
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#. ``llvm/CodeGen/*``
 | 
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#. ...
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#. ``llvm/Support/*``
 | 
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#. ``llvm/Config/*``
 | 
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#. System ``#include``\s
 | 
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 | 
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and each category should be sorted by name.
 | 
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 | 
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The `Main Module Header`_ file applies to ``.cpp`` files which implement an
 | 
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interface defined by a ``.h`` file.  This ``#include`` should always be included
 | 
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**first** regardless of where it lives on the file system.  By including a
 | 
						|
header file first in the ``.cpp`` files that implement the interfaces, we ensure
 | 
						|
that the header does not have any hidden dependencies which are not explicitly
 | 
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``#include``\d in the header, but should be. It is also a form of documentation
 | 
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in the ``.cpp`` file to indicate where the interfaces it implements are defined.
 | 
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.. _fit into 80 columns:
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Source Code Width
 | 
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^^^^^^^^^^^^^^^^^
 | 
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Write your code to fit within 80 columns of text.  This helps those of us who
 | 
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like to print out code and look at your code in an ``xterm`` without resizing
 | 
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it.
 | 
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 | 
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The longer answer is that there must be some limit to the width of the code in
 | 
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order to reasonably allow developers to have multiple files side-by-side in
 | 
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windows on a modest display.  If you are going to pick a width limit, it is
 | 
						|
somewhat arbitrary but you might as well pick something standard.  Going with 90
 | 
						|
columns (for example) instead of 80 columns wouldn't add any significant value
 | 
						|
and would be detrimental to printing out code.  Also many other projects have
 | 
						|
standardized on 80 columns, so some people have already configured their editors
 | 
						|
for it (vs something else, like 90 columns).
 | 
						|
 | 
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This is one of many contentious issues in coding standards, but it is not up for
 | 
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debate.
 | 
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 | 
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Use Spaces Instead of Tabs
 | 
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^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
In all cases, prefer spaces to tabs in source files.  People have different
 | 
						|
preferred indentation levels, and different styles of indentation that they
 | 
						|
like; this is fine.  What isn't fine is that different editors/viewers expand
 | 
						|
tabs out to different tab stops.  This can cause your code to look completely
 | 
						|
unreadable, and it is not worth dealing with.
 | 
						|
 | 
						|
As always, follow the `Golden Rule`_ above: follow the style of
 | 
						|
existing code if you are modifying and extending it.  If you like four spaces of
 | 
						|
indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
 | 
						|
of indentation.  Also, do not reindent a whole source file: it makes for
 | 
						|
incredible diffs that are absolutely worthless.
 | 
						|
 | 
						|
Indent Code Consistently
 | 
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^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
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Okay, in your first year of programming you were told that indentation is
 | 
						|
important.  If you didn't believe and internalize this then, now is the time.
 | 
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Just do it.
 | 
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 | 
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Compiler Issues
 | 
						|
---------------
 | 
						|
 | 
						|
Treat Compiler Warnings Like Errors
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
If your code has compiler warnings in it, something is wrong --- you aren't
 | 
						|
casting values correctly, you have "questionable" constructs in your code, or
 | 
						|
you are doing something legitimately wrong.  Compiler warnings can cover up
 | 
						|
legitimate errors in output and make dealing with a translation unit difficult.
 | 
						|
 | 
						|
It is not possible to prevent all warnings from all compilers, nor is it
 | 
						|
desirable.  Instead, pick a standard compiler (like ``gcc``) that provides a
 | 
						|
good thorough set of warnings, and stick to it.  At least in the case of
 | 
						|
``gcc``, it is possible to work around any spurious errors by changing the
 | 
						|
syntax of the code slightly.  For example, a warning that annoys me occurs when
 | 
						|
I write code like this:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  if (V = getValue()) {
 | 
						|
    ...
 | 
						|
  }
 | 
						|
 | 
						|
``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
 | 
						|
probably mistyped it.  In most cases, I haven't, and I really don't want the
 | 
						|
spurious errors.  To fix this particular problem, I rewrite the code like
 | 
						|
this:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  if ((V = getValue())) {
 | 
						|
    ...
 | 
						|
  }
 | 
						|
 | 
						|
which shuts ``gcc`` up.  Any ``gcc`` warning that annoys you can be fixed by
 | 
						|
massaging the code appropriately.
 | 
						|
 | 
						|
Write Portable Code
 | 
						|
^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
In almost all cases, it is possible and within reason to write completely
 | 
						|
portable code.  If there are cases where it isn't possible to write portable
 | 
						|
code, isolate it behind a well defined (and well documented) interface.
 | 
						|
 | 
						|
In practice, this means that you shouldn't assume much about the host compiler
 | 
						|
(and Visual Studio tends to be the lowest common denominator).  If advanced
 | 
						|
features are used, they should only be an implementation detail of a library
 | 
						|
which has a simple exposed API, and preferably be buried in ``libSystem``.
 | 
						|
 | 
						|
Do not use RTTI or Exceptions
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
In an effort to reduce code and executable size, LLVM does not use RTTI
 | 
						|
(e.g. ``dynamic_cast<>;``) or exceptions.  These two language features violate
 | 
						|
the general C++ principle of *"you only pay for what you use"*, causing
 | 
						|
executable bloat even if exceptions are never used in the code base, or if RTTI
 | 
						|
is never used for a class.  Because of this, we turn them off globally in the
 | 
						|
code.
 | 
						|
 | 
						|
That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
 | 
						|
templates like `isa<>, cast<>, and dyn_cast<> <ProgrammersManual.html#isa>`_.
 | 
						|
This form of RTTI is opt-in and can be added to any class.  It is also
 | 
						|
substantially more efficient than ``dynamic_cast<>``.
 | 
						|
 | 
						|
.. _static constructor:
 | 
						|
 | 
						|
Do not use Static Constructors
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Static constructors and destructors (e.g. global variables whose types have a
 | 
						|
constructor or destructor) should not be added to the code base, and should be
 | 
						|
removed wherever possible.  Besides `well known problems
 | 
						|
<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
 | 
						|
initialization is undefined between globals in different source files, the
 | 
						|
entire concept of static constructors is at odds with the common use case of
 | 
						|
LLVM as a library linked into a larger application.
 | 
						|
  
 | 
						|
Consider the use of LLVM as a JIT linked into another application (perhaps for
 | 
						|
`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
 | 
						|
<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
 | 
						|
design of static constructors, they must be executed at startup time of the
 | 
						|
entire application, regardless of whether or how LLVM is used in that larger
 | 
						|
application.  There are two problems with this:
 | 
						|
 | 
						|
* The time to run the static constructors impacts startup time of applications
 | 
						|
  --- a critical time for GUI apps, among others.
 | 
						|
  
 | 
						|
* The static constructors cause the app to pull many extra pages of memory off
 | 
						|
  the disk: both the code for the constructor in each ``.o`` file and the small
 | 
						|
  amount of data that gets touched. In addition, touched/dirty pages put more
 | 
						|
  pressure on the VM system on low-memory machines.
 | 
						|
 | 
						|
We would really like for there to be zero cost for linking in an additional LLVM
 | 
						|
target or other library into an application, but static constructors violate
 | 
						|
this goal.
 | 
						|
  
 | 
						|
That said, LLVM unfortunately does contain static constructors.  It would be a
 | 
						|
`great project <http://llvm.org/PR11944>`_ for someone to purge all static
 | 
						|
constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
 | 
						|
flag (when building with Clang) to ensure we do not regress in the future.
 | 
						|
 | 
						|
Use of ``class`` and ``struct`` Keywords
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
In C++, the ``class`` and ``struct`` keywords can be used almost
 | 
						|
interchangeably. The only difference is when they are used to declare a class:
 | 
						|
``class`` makes all members private by default while ``struct`` makes all
 | 
						|
members public by default.
 | 
						|
 | 
						|
Unfortunately, not all compilers follow the rules and some will generate
 | 
						|
different symbols based on whether ``class`` or ``struct`` was used to declare
 | 
						|
the symbol.  This can lead to problems at link time.
 | 
						|
 | 
						|
So, the rule for LLVM is to always use the ``class`` keyword, unless **all**
 | 
						|
members are public and the type is a C++ `POD
 | 
						|
<http://en.wikipedia.org/wiki/Plain_old_data_structure>`_ type, in which case
 | 
						|
``struct`` is allowed.
 | 
						|
 | 
						|
Style Issues
 | 
						|
============
 | 
						|
 | 
						|
The High-Level Issues
 | 
						|
---------------------
 | 
						|
 | 
						|
A Public Header File **is** a Module
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
C++ doesn't do too well in the modularity department.  There is no real
 | 
						|
encapsulation or data hiding (unless you use expensive protocol classes), but it
 | 
						|
is what we have to work with.  When you write a public header file (in the LLVM
 | 
						|
source tree, they live in the top level "``include``" directory), you are
 | 
						|
defining a module of functionality.
 | 
						|
 | 
						|
Ideally, modules should be completely independent of each other, and their
 | 
						|
header files should only ``#include`` the absolute minimum number of headers
 | 
						|
possible. A module is not just a class, a function, or a namespace: it's a
 | 
						|
collection of these that defines an interface.  This interface may be several
 | 
						|
functions, classes, or data structures, but the important issue is how they work
 | 
						|
together.
 | 
						|
 | 
						|
In general, a module should be implemented by one or more ``.cpp`` files.  Each
 | 
						|
of these ``.cpp`` files should include the header that defines their interface
 | 
						|
first.  This ensures that all of the dependences of the module header have been
 | 
						|
properly added to the module header itself, and are not implicit.  System
 | 
						|
headers should be included after user headers for a translation unit.
 | 
						|
 | 
						|
.. _minimal list of #includes:
 | 
						|
 | 
						|
``#include`` as Little as Possible
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
``#include`` hurts compile time performance.  Don't do it unless you have to,
 | 
						|
especially in header files.
 | 
						|
 | 
						|
But wait! Sometimes you need to have the definition of a class to use it, or to
 | 
						|
inherit from it.  In these cases go ahead and ``#include`` that header file.  Be
 | 
						|
aware however that there are many cases where you don't need to have the full
 | 
						|
definition of a class.  If you are using a pointer or reference to a class, you
 | 
						|
don't need the header file.  If you are simply returning a class instance from a
 | 
						|
prototyped function or method, you don't need it.  In fact, for most cases, you
 | 
						|
simply don't need the definition of a class. And not ``#include``\ing speeds up
 | 
						|
compilation.
 | 
						|
 | 
						|
It is easy to try to go too overboard on this recommendation, however.  You
 | 
						|
**must** include all of the header files that you are using --- you can include
 | 
						|
them either directly or indirectly through another header file.  To make sure
 | 
						|
that you don't accidentally forget to include a header file in your module
 | 
						|
header, make sure to include your module header **first** in the implementation
 | 
						|
file (as mentioned above).  This way there won't be any hidden dependencies that
 | 
						|
you'll find out about later.
 | 
						|
 | 
						|
Keep "Internal" Headers Private
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Many modules have a complex implementation that causes them to use more than one
 | 
						|
implementation (``.cpp``) file.  It is often tempting to put the internal
 | 
						|
communication interface (helper classes, extra functions, etc) in the public
 | 
						|
module header file.  Don't do this!
 | 
						|
 | 
						|
If you really need to do something like this, put a private header file in the
 | 
						|
same directory as the source files, and include it locally.  This ensures that
 | 
						|
your private interface remains private and undisturbed by outsiders.
 | 
						|
 | 
						|
.. note::
 | 
						|
 | 
						|
    It's okay to put extra implementation methods in a public class itself. Just
 | 
						|
    make them private (or protected) and all is well.
 | 
						|
 | 
						|
.. _early exits:
 | 
						|
 | 
						|
Use Early Exits and ``continue`` to Simplify Code
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
When reading code, keep in mind how much state and how many previous decisions
 | 
						|
have to be remembered by the reader to understand a block of code.  Aim to
 | 
						|
reduce indentation where possible when it doesn't make it more difficult to
 | 
						|
understand the code.  One great way to do this is by making use of early exits
 | 
						|
and the ``continue`` keyword in long loops.  As an example of using an early
 | 
						|
exit from a function, consider this "bad" code:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  Value *doSomething(Instruction *I) {
 | 
						|
    if (!isa<TerminatorInst>(I) &&
 | 
						|
        I->hasOneUse() && doOtherThing(I)) {
 | 
						|
      ... some long code ....
 | 
						|
    }
 | 
						|
 | 
						|
    return 0;
 | 
						|
  }
 | 
						|
 | 
						|
This code has several problems if the body of the ``'if'`` is large.  When
 | 
						|
you're looking at the top of the function, it isn't immediately clear that this
 | 
						|
*only* does interesting things with non-terminator instructions, and only
 | 
						|
applies to things with the other predicates.  Second, it is relatively difficult
 | 
						|
to describe (in comments) why these predicates are important because the ``if``
 | 
						|
statement makes it difficult to lay out the comments.  Third, when you're deep
 | 
						|
within the body of the code, it is indented an extra level.  Finally, when
 | 
						|
reading the top of the function, it isn't clear what the result is if the
 | 
						|
predicate isn't true; you have to read to the end of the function to know that
 | 
						|
it returns null.
 | 
						|
 | 
						|
It is much preferred to format the code like this:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  Value *doSomething(Instruction *I) {
 | 
						|
    // Terminators never need 'something' done to them because ... 
 | 
						|
    if (isa<TerminatorInst>(I))
 | 
						|
      return 0;
 | 
						|
 | 
						|
    // We conservatively avoid transforming instructions with multiple uses
 | 
						|
    // because goats like cheese.
 | 
						|
    if (!I->hasOneUse())
 | 
						|
      return 0;
 | 
						|
 | 
						|
    // This is really just here for example.
 | 
						|
    if (!doOtherThing(I))
 | 
						|
      return 0;
 | 
						|
    
 | 
						|
    ... some long code ....
 | 
						|
  }
 | 
						|
 | 
						|
This fixes these problems.  A similar problem frequently happens in ``for``
 | 
						|
loops.  A silly example is something like this:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
 | 
						|
    if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
 | 
						|
      Value *LHS = BO->getOperand(0);
 | 
						|
      Value *RHS = BO->getOperand(1);
 | 
						|
      if (LHS != RHS) {
 | 
						|
        ...
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
When you have very, very small loops, this sort of structure is fine. But if it
 | 
						|
exceeds more than 10-15 lines, it becomes difficult for people to read and
 | 
						|
understand at a glance. The problem with this sort of code is that it gets very
 | 
						|
nested very quickly. Meaning that the reader of the code has to keep a lot of
 | 
						|
context in their brain to remember what is going immediately on in the loop,
 | 
						|
because they don't know if/when the ``if`` conditions will have ``else``\s etc.
 | 
						|
It is strongly preferred to structure the loop like this:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
 | 
						|
    BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
 | 
						|
    if (!BO) continue;
 | 
						|
 | 
						|
    Value *LHS = BO->getOperand(0);
 | 
						|
    Value *RHS = BO->getOperand(1);
 | 
						|
    if (LHS == RHS) continue;
 | 
						|
 | 
						|
    ...
 | 
						|
  }
 | 
						|
 | 
						|
This has all the benefits of using early exits for functions: it reduces nesting
 | 
						|
of the loop, it makes it easier to describe why the conditions are true, and it
 | 
						|
makes it obvious to the reader that there is no ``else`` coming up that they
 | 
						|
have to push context into their brain for.  If a loop is large, this can be a
 | 
						|
big understandability win.
 | 
						|
 | 
						|
Don't use ``else`` after a ``return``
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
For similar reasons above (reduction of indentation and easier reading), please
 | 
						|
do not use ``'else'`` or ``'else if'`` after something that interrupts control
 | 
						|
flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
 | 
						|
example, this is *bad*:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  case 'J': {
 | 
						|
    if (Signed) {
 | 
						|
      Type = Context.getsigjmp_bufType();
 | 
						|
      if (Type.isNull()) {
 | 
						|
        Error = ASTContext::GE_Missing_sigjmp_buf;
 | 
						|
        return QualType();
 | 
						|
      } else {
 | 
						|
        break;
 | 
						|
      }
 | 
						|
    } else {
 | 
						|
      Type = Context.getjmp_bufType();
 | 
						|
      if (Type.isNull()) {
 | 
						|
        Error = ASTContext::GE_Missing_jmp_buf;
 | 
						|
        return QualType();
 | 
						|
      } else {
 | 
						|
        break;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
It is better to write it like this:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  case 'J':
 | 
						|
    if (Signed) {
 | 
						|
      Type = Context.getsigjmp_bufType();
 | 
						|
      if (Type.isNull()) {
 | 
						|
        Error = ASTContext::GE_Missing_sigjmp_buf;
 | 
						|
        return QualType();
 | 
						|
      }
 | 
						|
    } else {
 | 
						|
      Type = Context.getjmp_bufType();
 | 
						|
      if (Type.isNull()) {
 | 
						|
        Error = ASTContext::GE_Missing_jmp_buf;
 | 
						|
        return QualType();
 | 
						|
      }
 | 
						|
    }
 | 
						|
    break;
 | 
						|
 | 
						|
Or better yet (in this case) as:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  case 'J':
 | 
						|
    if (Signed)
 | 
						|
      Type = Context.getsigjmp_bufType();
 | 
						|
    else
 | 
						|
      Type = Context.getjmp_bufType();
 | 
						|
    
 | 
						|
    if (Type.isNull()) {
 | 
						|
      Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
 | 
						|
                       ASTContext::GE_Missing_jmp_buf;
 | 
						|
      return QualType();
 | 
						|
    }
 | 
						|
    break;
 | 
						|
 | 
						|
The idea is to reduce indentation and the amount of code you have to keep track
 | 
						|
of when reading the code.
 | 
						|
              
 | 
						|
Turn Predicate Loops into Predicate Functions
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
It is very common to write small loops that just compute a boolean value.  There
 | 
						|
are a number of ways that people commonly write these, but an example of this
 | 
						|
sort of thing is:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  bool FoundFoo = false;
 | 
						|
  for (unsigned i = 0, e = BarList.size(); i != e; ++i)
 | 
						|
    if (BarList[i]->isFoo()) {
 | 
						|
      FoundFoo = true;
 | 
						|
      break;
 | 
						|
    }
 | 
						|
 | 
						|
  if (FoundFoo) {
 | 
						|
    ...
 | 
						|
  }
 | 
						|
 | 
						|
This sort of code is awkward to write, and is almost always a bad sign.  Instead
 | 
						|
of this sort of loop, we strongly prefer to use a predicate function (which may
 | 
						|
be `static`_) that uses `early exits`_ to compute the predicate.  We prefer the
 | 
						|
code to be structured like this:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  /// \returns true if the specified list has an element that is a foo.
 | 
						|
  static bool containsFoo(const std::vector<Bar*> &List) {
 | 
						|
    for (unsigned i = 0, e = List.size(); i != e; ++i)
 | 
						|
      if (List[i]->isFoo())
 | 
						|
        return true;
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
  ...
 | 
						|
 | 
						|
  if (containsFoo(BarList)) {
 | 
						|
    ...
 | 
						|
  }
 | 
						|
 | 
						|
There are many reasons for doing this: it reduces indentation and factors out
 | 
						|
code which can often be shared by other code that checks for the same predicate.
 | 
						|
More importantly, it *forces you to pick a name* for the function, and forces
 | 
						|
you to write a comment for it.  In this silly example, this doesn't add much
 | 
						|
value.  However, if the condition is complex, this can make it a lot easier for
 | 
						|
the reader to understand the code that queries for this predicate.  Instead of
 | 
						|
being faced with the in-line details of how we check to see if the BarList
 | 
						|
contains a foo, we can trust the function name and continue reading with better
 | 
						|
locality.
 | 
						|
 | 
						|
The Low-Level Issues
 | 
						|
--------------------
 | 
						|
 | 
						|
Name Types, Functions, Variables, and Enumerators Properly
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
 | 
						|
enough how important it is to use *descriptive* names.  Pick names that match
 | 
						|
the semantics and role of the underlying entities, within reason.  Avoid
 | 
						|
abbreviations unless they are well known.  After picking a good name, make sure
 | 
						|
to use consistent capitalization for the name, as inconsistency requires clients
 | 
						|
to either memorize the APIs or to look it up to find the exact spelling.
 | 
						|
 | 
						|
In general, names should be in camel case (e.g. ``TextFileReader`` and
 | 
						|
``isLValue()``).  Different kinds of declarations have different rules:
 | 
						|
 | 
						|
* **Type names** (including classes, structs, enums, typedefs, etc) should be
 | 
						|
  nouns and start with an upper-case letter (e.g. ``TextFileReader``).
 | 
						|
 | 
						|
* **Variable names** should be nouns (as they represent state).  The name should
 | 
						|
  be camel case, and start with an upper case letter (e.g. ``Leader`` or
 | 
						|
  ``Boats``).
 | 
						|
  
 | 
						|
* **Function names** should be verb phrases (as they represent actions), and
 | 
						|
  command-like function should be imperative.  The name should be camel case,
 | 
						|
  and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
 | 
						|
 | 
						|
* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
 | 
						|
  follow the naming conventions for types.  A common use for enums is as a
 | 
						|
  discriminator for a union, or an indicator of a subclass.  When an enum is
 | 
						|
  used for something like this, it should have a ``Kind`` suffix
 | 
						|
  (e.g. ``ValueKind``).
 | 
						|
  
 | 
						|
* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
 | 
						|
  should start with an upper-case letter, just like types.  Unless the
 | 
						|
  enumerators are defined in their own small namespace or inside a class,
 | 
						|
  enumerators should have a prefix corresponding to the enum declaration name.
 | 
						|
  For example, ``enum ValueKind { ... };`` may contain enumerators like
 | 
						|
  ``VK_Argument``, ``VK_BasicBlock``, etc.  Enumerators that are just
 | 
						|
  convenience constants are exempt from the requirement for a prefix.  For
 | 
						|
  instance:
 | 
						|
 | 
						|
  .. code-block:: c++
 | 
						|
 | 
						|
      enum {
 | 
						|
        MaxSize = 42,
 | 
						|
        Density = 12
 | 
						|
      };
 | 
						|
  
 | 
						|
As an exception, classes that mimic STL classes can have member names in STL's
 | 
						|
style of lower-case words separated by underscores (e.g. ``begin()``,
 | 
						|
``push_back()``, and ``empty()``).
 | 
						|
 | 
						|
Here are some examples of good and bad names:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  class VehicleMaker {
 | 
						|
    ...
 | 
						|
    Factory<Tire> F;            // Bad -- abbreviation and non-descriptive.
 | 
						|
    Factory<Tire> Factory;      // Better.
 | 
						|
    Factory<Tire> TireFactory;  // Even better -- if VehicleMaker has more than one
 | 
						|
                                // kind of factories.
 | 
						|
  };
 | 
						|
 | 
						|
  Vehicle MakeVehicle(VehicleType Type) {
 | 
						|
    VehicleMaker M;                         // Might be OK if having a short life-span.
 | 
						|
    Tire tmp1 = M.makeTire();               // Bad -- 'tmp1' provides no information.
 | 
						|
    Light headlight = M.makeLight("head");  // Good -- descriptive.
 | 
						|
    ...
 | 
						|
  }
 | 
						|
 | 
						|
Assert Liberally
 | 
						|
^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Use the "``assert``" macro to its fullest.  Check all of your preconditions and
 | 
						|
assumptions, you never know when a bug (not necessarily even yours) might be
 | 
						|
caught early by an assertion, which reduces debugging time dramatically.  The
 | 
						|
"``<cassert>``" header file is probably already included by the header files you
 | 
						|
are using, so it doesn't cost anything to use it.
 | 
						|
 | 
						|
To further assist with debugging, make sure to put some kind of error message in
 | 
						|
the assertion statement, which is printed if the assertion is tripped. This
 | 
						|
helps the poor debugger make sense of why an assertion is being made and
 | 
						|
enforced, and hopefully what to do about it.  Here is one complete example:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  inline Value *getOperand(unsigned i) { 
 | 
						|
    assert(i < Operands.size() && "getOperand() out of range!");
 | 
						|
    return Operands[i]; 
 | 
						|
  }
 | 
						|
 | 
						|
Here are more examples:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  assert(Ty->isPointerType() && "Can't allocate a non pointer type!");
 | 
						|
 | 
						|
  assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
 | 
						|
 | 
						|
  assert(idx < getNumSuccessors() && "Successor # out of range!");
 | 
						|
 | 
						|
  assert(V1.getType() == V2.getType() && "Constant types must be identical!");
 | 
						|
 | 
						|
  assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
 | 
						|
 | 
						|
You get the idea.
 | 
						|
 | 
						|
In the past, asserts were used to indicate a piece of code that should not be
 | 
						|
reached.  These were typically of the form:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  assert(0 && "Invalid radix for integer literal");
 | 
						|
 | 
						|
This has a few issues, the main one being that some compilers might not
 | 
						|
understand the assertion, or warn about a missing return in builds where
 | 
						|
assertions are compiled out.
 | 
						|
 | 
						|
Today, we have something much better: ``llvm_unreachable``:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  llvm_unreachable("Invalid radix for integer literal");
 | 
						|
 | 
						|
When assertions are enabled, this will print the message if it's ever reached
 | 
						|
and then exit the program. When assertions are disabled (i.e. in release
 | 
						|
builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
 | 
						|
code for this branch. If the compiler does not support this, it will fall back
 | 
						|
to the "abort" implementation.
 | 
						|
 | 
						|
Another issue is that values used only by assertions will produce an "unused
 | 
						|
value" warning when assertions are disabled.  For example, this code will warn:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  unsigned Size = V.size();
 | 
						|
  assert(Size > 42 && "Vector smaller than it should be");
 | 
						|
 | 
						|
  bool NewToSet = Myset.insert(Value);
 | 
						|
  assert(NewToSet && "The value shouldn't be in the set yet");
 | 
						|
 | 
						|
These are two interesting different cases. In the first case, the call to
 | 
						|
``V.size()`` is only useful for the assert, and we don't want it executed when
 | 
						|
assertions are disabled.  Code like this should move the call into the assert
 | 
						|
itself.  In the second case, the side effects of the call must happen whether
 | 
						|
the assert is enabled or not.  In this case, the value should be cast to void to
 | 
						|
disable the warning.  To be specific, it is preferred to write the code like
 | 
						|
this:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  assert(V.size() > 42 && "Vector smaller than it should be");
 | 
						|
 | 
						|
  bool NewToSet = Myset.insert(Value); (void)NewToSet;
 | 
						|
  assert(NewToSet && "The value shouldn't be in the set yet");
 | 
						|
 | 
						|
Do Not Use ``using namespace std``
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
In LLVM, we prefer to explicitly prefix all identifiers from the standard
 | 
						|
namespace with an "``std::``" prefix, rather than rely on "``using namespace
 | 
						|
std;``".
 | 
						|
 | 
						|
In header files, adding a ``'using namespace XXX'`` directive pollutes the
 | 
						|
namespace of any source file that ``#include``\s the header.  This is clearly a
 | 
						|
bad thing.
 | 
						|
 | 
						|
In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
 | 
						|
rule, but is still important.  Basically, using explicit namespace prefixes
 | 
						|
makes the code **clearer**, because it is immediately obvious what facilities
 | 
						|
are being used and where they are coming from. And **more portable**, because
 | 
						|
namespace clashes cannot occur between LLVM code and other namespaces.  The
 | 
						|
portability rule is important because different standard library implementations
 | 
						|
expose different symbols (potentially ones they shouldn't), and future revisions
 | 
						|
to the C++ standard will add more symbols to the ``std`` namespace.  As such, we
 | 
						|
never use ``'using namespace std;'`` in LLVM.
 | 
						|
 | 
						|
The exception to the general rule (i.e. it's not an exception for the ``std``
 | 
						|
namespace) is for implementation files.  For example, all of the code in the
 | 
						|
LLVM project implements code that lives in the 'llvm' namespace.  As such, it is
 | 
						|
ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
 | 
						|
llvm;'`` directive at the top, after the ``#include``\s.  This reduces
 | 
						|
indentation in the body of the file for source editors that indent based on
 | 
						|
braces, and keeps the conceptual context cleaner.  The general form of this rule
 | 
						|
is that any ``.cpp`` file that implements code in any namespace may use that
 | 
						|
namespace (and its parents'), but should not use any others.
 | 
						|
 | 
						|
Provide a Virtual Method Anchor for Classes in Headers
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
If a class is defined in a header file and has a vtable (either it has virtual
 | 
						|
methods or it derives from classes with virtual methods), it must always have at
 | 
						|
least one out-of-line virtual method in the class.  Without this, the compiler
 | 
						|
will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
 | 
						|
header, bloating ``.o`` file sizes and increasing link times.
 | 
						|
 | 
						|
Don't use default labels in fully covered switches over enumerations
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
``-Wswitch`` warns if a switch, without a default label, over an enumeration
 | 
						|
does not cover every enumeration value. If you write a default label on a fully
 | 
						|
covered switch over an enumeration then the ``-Wswitch`` warning won't fire
 | 
						|
when new elements are added to that enumeration. To help avoid adding these
 | 
						|
kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
 | 
						|
off by default but turned on when building LLVM with a version of Clang that
 | 
						|
supports the warning.
 | 
						|
 | 
						|
A knock-on effect of this stylistic requirement is that when building LLVM with
 | 
						|
GCC you may get warnings related to "control may reach end of non-void function"
 | 
						|
if you return from each case of a covered switch-over-enum because GCC assumes
 | 
						|
that the enum expression may take any representable value, not just those of
 | 
						|
individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
 | 
						|
the switch.
 | 
						|
 | 
						|
Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Prior to C++11, a common pattern to make a class uncopyable was to declare an
 | 
						|
unimplemented copy constructor and copy assignment operator and make them
 | 
						|
private. This would give a compiler error for accessing a private method or a
 | 
						|
linker error because it wasn't implemented.
 | 
						|
 | 
						|
With C++11, we can mark methods that won't be implemented with ``= delete``.
 | 
						|
This will trigger a much better error message and tell the compiler that the
 | 
						|
method will never be implemented. This enables other checks like
 | 
						|
``-Wunused-private-field`` to run correctly on classes that contain these
 | 
						|
methods.
 | 
						|
 | 
						|
To maintain compatibility with C++03, ``LLVM_DELETED_FUNCTION`` should be used
 | 
						|
which will expand to ``= delete`` if the compiler supports it. These methods
 | 
						|
should still be declared private. Example of the uncopyable pattern:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  class DontCopy {
 | 
						|
  private:
 | 
						|
    DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION;
 | 
						|
    DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION;
 | 
						|
  public:
 | 
						|
    ...
 | 
						|
  };
 | 
						|
 | 
						|
Don't evaluate ``end()`` every time through a loop
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Because C++ doesn't have a standard "``foreach``" loop (though it can be
 | 
						|
emulated with macros and may be coming in C++'0x) we end up writing a lot of
 | 
						|
loops that manually iterate from begin to end on a variety of containers or
 | 
						|
through other data structures.  One common mistake is to write a loop in this
 | 
						|
style:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  BasicBlock *BB = ...
 | 
						|
  for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
 | 
						|
    ... use I ...
 | 
						|
 | 
						|
The problem with this construct is that it evaluates "``BB->end()``" every time
 | 
						|
through the loop.  Instead of writing the loop like this, we strongly prefer
 | 
						|
loops to be written so that they evaluate it once before the loop starts.  A
 | 
						|
convenient way to do this is like so:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  BasicBlock *BB = ...
 | 
						|
  for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
 | 
						|
    ... use I ...
 | 
						|
 | 
						|
The observant may quickly point out that these two loops may have different
 | 
						|
semantics: if the container (a basic block in this case) is being mutated, then
 | 
						|
"``BB->end()``" may change its value every time through the loop and the second
 | 
						|
loop may not in fact be correct.  If you actually do depend on this behavior,
 | 
						|
please write the loop in the first form and add a comment indicating that you
 | 
						|
did it intentionally.
 | 
						|
 | 
						|
Why do we prefer the second form (when correct)?  Writing the loop in the first
 | 
						|
form has two problems. First it may be less efficient than evaluating it at the
 | 
						|
start of the loop.  In this case, the cost is probably minor --- a few extra
 | 
						|
loads every time through the loop.  However, if the base expression is more
 | 
						|
complex, then the cost can rise quickly.  I've seen loops where the end
 | 
						|
expression was actually something like: "``SomeMap[x]->end()``" and map lookups
 | 
						|
really aren't cheap.  By writing it in the second form consistently, you
 | 
						|
eliminate the issue entirely and don't even have to think about it.
 | 
						|
 | 
						|
The second (even bigger) issue is that writing the loop in the first form hints
 | 
						|
to the reader that the loop is mutating the container (a fact that a comment
 | 
						|
would handily confirm!).  If you write the loop in the second form, it is
 | 
						|
immediately obvious without even looking at the body of the loop that the
 | 
						|
container isn't being modified, which makes it easier to read the code and
 | 
						|
understand what it does.
 | 
						|
 | 
						|
While the second form of the loop is a few extra keystrokes, we do strongly
 | 
						|
prefer it.
 | 
						|
 | 
						|
``#include <iostream>`` is Forbidden
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
The use of ``#include <iostream>`` in library files is hereby **forbidden**,
 | 
						|
because many common implementations transparently inject a `static constructor`_
 | 
						|
into every translation unit that includes it.
 | 
						|
  
 | 
						|
Note that using the other stream headers (``<sstream>`` for example) is not
 | 
						|
problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
 | 
						|
provides various APIs that are better performing for almost every use than
 | 
						|
``std::ostream`` style APIs.
 | 
						|
 | 
						|
.. note::
 | 
						|
 | 
						|
  New code should always use `raw_ostream`_ for writing, or the
 | 
						|
  ``llvm::MemoryBuffer`` API for reading files.
 | 
						|
 | 
						|
.. _raw_ostream:
 | 
						|
 | 
						|
Use ``raw_ostream``
 | 
						|
^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
LLVM includes a lightweight, simple, and efficient stream implementation in
 | 
						|
``llvm/Support/raw_ostream.h``, which provides all of the common features of
 | 
						|
``std::ostream``.  All new code should use ``raw_ostream`` instead of
 | 
						|
``ostream``.
 | 
						|
 | 
						|
Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
 | 
						|
declared as ``class raw_ostream``.  Public headers should generally not include
 | 
						|
the ``raw_ostream`` header, but use forward declarations and constant references
 | 
						|
to ``raw_ostream`` instances.
 | 
						|
 | 
						|
Avoid ``std::endl``
 | 
						|
^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
 | 
						|
the output stream specified.  In addition to doing this, however, it also
 | 
						|
flushes the output stream.  In other words, these are equivalent:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  std::cout << std::endl;
 | 
						|
  std::cout << '\n' << std::flush;
 | 
						|
 | 
						|
Most of the time, you probably have no reason to flush the output stream, so
 | 
						|
it's better to use a literal ``'\n'``.
 | 
						|
 | 
						|
Microscopic Details
 | 
						|
-------------------
 | 
						|
 | 
						|
This section describes preferred low-level formatting guidelines along with
 | 
						|
reasoning on why we prefer them.
 | 
						|
 | 
						|
Spaces Before Parentheses
 | 
						|
^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
We prefer to put a space before an open parenthesis only in control flow
 | 
						|
statements, but not in normal function call expressions and function-like
 | 
						|
macros.  For example, this is good:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  if (x) ...
 | 
						|
  for (i = 0; i != 100; ++i) ...
 | 
						|
  while (llvm_rocks) ...
 | 
						|
 | 
						|
  somefunc(42);
 | 
						|
  assert(3 != 4 && "laws of math are failing me");
 | 
						|
  
 | 
						|
  a = foo(42, 92) + bar(x);
 | 
						|
 | 
						|
and this is bad:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  if(x) ...
 | 
						|
  for(i = 0; i != 100; ++i) ...
 | 
						|
  while(llvm_rocks) ...
 | 
						|
 | 
						|
  somefunc (42);
 | 
						|
  assert (3 != 4 && "laws of math are failing me");
 | 
						|
  
 | 
						|
  a = foo (42, 92) + bar (x);
 | 
						|
 | 
						|
The reason for doing this is not completely arbitrary.  This style makes control
 | 
						|
flow operators stand out more, and makes expressions flow better. The function
 | 
						|
call operator binds very tightly as a postfix operator.  Putting a space after a
 | 
						|
function name (as in the last example) makes it appear that the code might bind
 | 
						|
the arguments of the left-hand-side of a binary operator with the argument list
 | 
						|
of a function and the name of the right side.  More specifically, it is easy to
 | 
						|
misread the "``a``" example as:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  a = foo ((42, 92) + bar) (x);
 | 
						|
 | 
						|
when skimming through the code.  By avoiding a space in a function, we avoid
 | 
						|
this misinterpretation.
 | 
						|
 | 
						|
Prefer Preincrement
 | 
						|
^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
 | 
						|
(``X++``) and could very well be a lot faster than it.  Use preincrementation
 | 
						|
whenever possible.
 | 
						|
 | 
						|
The semantics of postincrement include making a copy of the value being
 | 
						|
incremented, returning it, and then preincrementing the "work value".  For
 | 
						|
primitive types, this isn't a big deal. But for iterators, it can be a huge
 | 
						|
issue (for example, some iterators contains stack and set objects in them...
 | 
						|
copying an iterator could invoke the copy ctor's of these as well).  In general,
 | 
						|
get in the habit of always using preincrement, and you won't have a problem.
 | 
						|
 | 
						|
 | 
						|
Namespace Indentation
 | 
						|
^^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
In general, we strive to reduce indentation wherever possible.  This is useful
 | 
						|
because we want code to `fit into 80 columns`_ without wrapping horribly, but
 | 
						|
also because it makes it easier to understand the code.  Namespaces are a funny
 | 
						|
thing: they are often large, and we often desire to put lots of stuff into them
 | 
						|
(so they can be large).  Other times they are tiny, because they just hold an
 | 
						|
enum or something similar.  In order to balance this, we use different
 | 
						|
approaches for small versus large namespaces.
 | 
						|
 | 
						|
If a namespace definition is small and *easily* fits on a screen (say, less than
 | 
						|
35 lines of code), then you should indent its body.  Here's an example:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  namespace llvm {
 | 
						|
    namespace X86 {
 | 
						|
      /// \brief An enum for the x86 relocation codes.  Note that
 | 
						|
      /// the terminology here doesn't follow x86 convention - word means
 | 
						|
      /// 32-bit and dword means 64-bit.
 | 
						|
      enum RelocationType {
 | 
						|
        /// \brief PC relative relocation, add the relocated value to
 | 
						|
        /// the value already in memory, after we adjust it for where the PC is.
 | 
						|
        reloc_pcrel_word = 0,
 | 
						|
 | 
						|
        /// \brief PIC base relative relocation, add the relocated value to
 | 
						|
        /// the value already in memory, after we adjust it for where the
 | 
						|
        /// PIC base is.
 | 
						|
        reloc_picrel_word = 1,
 | 
						|
 | 
						|
        /// \brief Absolute relocation, just add the relocated value to the
 | 
						|
        /// value already in memory.
 | 
						|
        reloc_absolute_word = 2,
 | 
						|
        reloc_absolute_dword = 3
 | 
						|
      };
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
Since the body is small, indenting adds value because it makes it very clear
 | 
						|
where the namespace starts and ends, and it is easy to take the whole thing in
 | 
						|
in one "gulp" when reading the code.  If the blob of code in the namespace is
 | 
						|
larger (as it typically is in a header in the ``llvm`` or ``clang`` namespaces),
 | 
						|
do not indent the code, and add a comment indicating what namespace is being
 | 
						|
closed.  For example:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  namespace llvm {
 | 
						|
  namespace knowledge {
 | 
						|
 | 
						|
  /// This class represents things that Smith can have an intimate
 | 
						|
  /// understanding of and contains the data associated with it.
 | 
						|
  class Grokable {
 | 
						|
  ...
 | 
						|
  public:
 | 
						|
    explicit Grokable() { ... }
 | 
						|
    virtual ~Grokable() = 0;
 | 
						|
  
 | 
						|
    ...
 | 
						|
 | 
						|
  };
 | 
						|
 | 
						|
  } // end namespace knowledge
 | 
						|
  } // end namespace llvm
 | 
						|
 | 
						|
Because the class is large, we don't expect that the reader can easily
 | 
						|
understand the entire concept in a glance, and the end of the file (where the
 | 
						|
namespaces end) may be a long ways away from the place they open.  As such,
 | 
						|
indenting the contents of the namespace doesn't add any value, and detracts from
 | 
						|
the readability of the class.  In these cases it is best to *not* indent the
 | 
						|
contents of the namespace.
 | 
						|
 | 
						|
.. _static:
 | 
						|
 | 
						|
Anonymous Namespaces
 | 
						|
^^^^^^^^^^^^^^^^^^^^
 | 
						|
 | 
						|
After talking about namespaces in general, you may be wondering about anonymous
 | 
						|
namespaces in particular.  Anonymous namespaces are a great language feature
 | 
						|
that tells the C++ compiler that the contents of the namespace are only visible
 | 
						|
within the current translation unit, allowing more aggressive optimization and
 | 
						|
eliminating the possibility of symbol name collisions.  Anonymous namespaces are
 | 
						|
to C++ as "static" is to C functions and global variables.  While "``static``"
 | 
						|
is available in C++, anonymous namespaces are more general: they can make entire
 | 
						|
classes private to a file.
 | 
						|
 | 
						|
The problem with anonymous namespaces is that they naturally want to encourage
 | 
						|
indentation of their body, and they reduce locality of reference: if you see a
 | 
						|
random function definition in a C++ file, it is easy to see if it is marked
 | 
						|
static, but seeing if it is in an anonymous namespace requires scanning a big
 | 
						|
chunk of the file.
 | 
						|
 | 
						|
Because of this, we have a simple guideline: make anonymous namespaces as small
 | 
						|
as possible, and only use them for class declarations.  For example, this is
 | 
						|
good:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  namespace {
 | 
						|
    class StringSort {
 | 
						|
    ...
 | 
						|
    public:
 | 
						|
      StringSort(...)
 | 
						|
      bool operator<(const char *RHS) const;
 | 
						|
    };
 | 
						|
  } // end anonymous namespace
 | 
						|
 | 
						|
  static void runHelper() { 
 | 
						|
    ... 
 | 
						|
  }
 | 
						|
 | 
						|
  bool StringSort::operator<(const char *RHS) const {
 | 
						|
    ...
 | 
						|
  }
 | 
						|
 | 
						|
This is bad:
 | 
						|
 | 
						|
.. code-block:: c++
 | 
						|
 | 
						|
  namespace {
 | 
						|
  class StringSort {
 | 
						|
  ...
 | 
						|
  public:
 | 
						|
    StringSort(...)
 | 
						|
    bool operator<(const char *RHS) const;
 | 
						|
  };
 | 
						|
 | 
						|
  void runHelper() { 
 | 
						|
    ... 
 | 
						|
  }
 | 
						|
 | 
						|
  bool StringSort::operator<(const char *RHS) const {
 | 
						|
    ...
 | 
						|
  }
 | 
						|
 | 
						|
  } // end anonymous namespace
 | 
						|
 | 
						|
This is bad specifically because if you're looking at "``runHelper``" in the middle
 | 
						|
of a large C++ file, that you have no immediate way to tell if it is local to
 | 
						|
the file.  When it is marked static explicitly, this is immediately obvious.
 | 
						|
Also, there is no reason to enclose the definition of "``operator<``" in the
 | 
						|
namespace just because it was declared there.
 | 
						|
 | 
						|
See Also
 | 
						|
========
 | 
						|
 | 
						|
A lot of these comments and recommendations have been culled for other sources.
 | 
						|
Two particularly important books for our work are:
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#. `Effective C++
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   <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
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   by Scott Meyers.  Also interesting and useful are "More Effective C++" and
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   "Effective STL" by the same author.
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#. `Large-Scale C++ Software Design
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   <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
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   by John Lakos
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If you get some free time, and you haven't read them: do so, you might learn
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something.
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