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			800 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			800 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- llvm/ADT/FoldingSet.h - Uniquing Hash Set ---------------*- C++ -*-===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file defines a hash set that can be used to remove duplication of nodes
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| // in a graph.  This code was originally created by Chris Lattner for use with
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| // SelectionDAGCSEMap, but was isolated to provide use across the llvm code set.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef LLVM_ADT_FOLDINGSET_H
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| #define LLVM_ADT_FOLDINGSET_H
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| 
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| #include "llvm/ADT/SmallVector.h"
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| #include "llvm/ADT/StringRef.h"
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| #include "llvm/Support/Allocator.h"
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| #include "llvm/Support/DataTypes.h"
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| 
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| namespace llvm {
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|   class APFloat;
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|   class APInt;
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| 
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| /// This folding set used for two purposes:
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| ///   1. Given information about a node we want to create, look up the unique
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| ///      instance of the node in the set.  If the node already exists, return
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| ///      it, otherwise return the bucket it should be inserted into.
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| ///   2. Given a node that has already been created, remove it from the set.
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| ///
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| /// This class is implemented as a single-link chained hash table, where the
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| /// "buckets" are actually the nodes themselves (the next pointer is in the
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| /// node).  The last node points back to the bucket to simplify node removal.
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| ///
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| /// Any node that is to be included in the folding set must be a subclass of
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| /// FoldingSetNode.  The node class must also define a Profile method used to
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| /// establish the unique bits of data for the node.  The Profile method is
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| /// passed a FoldingSetNodeID object which is used to gather the bits.  Just
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| /// call one of the Add* functions defined in the FoldingSetImpl::NodeID class.
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| /// NOTE: That the folding set does not own the nodes and it is the
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| /// responsibility of the user to dispose of the nodes.
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| ///
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| /// Eg.
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| ///    class MyNode : public FoldingSetNode {
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| ///    private:
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| ///      std::string Name;
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| ///      unsigned Value;
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| ///    public:
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| ///      MyNode(const char *N, unsigned V) : Name(N), Value(V) {}
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| ///       ...
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| ///      void Profile(FoldingSetNodeID &ID) const {
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| ///        ID.AddString(Name);
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| ///        ID.AddInteger(Value);
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| ///      }
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| ///      ...
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| ///    };
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| ///
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| /// To define the folding set itself use the FoldingSet template;
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| ///
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| /// Eg.
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| ///    FoldingSet<MyNode> MyFoldingSet;
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| ///
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| /// Four public methods are available to manipulate the folding set;
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| ///
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| /// 1) If you have an existing node that you want add to the set but unsure
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| /// that the node might already exist then call;
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| ///
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| ///    MyNode *M = MyFoldingSet.GetOrInsertNode(N);
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| ///
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| /// If The result is equal to the input then the node has been inserted.
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| /// Otherwise, the result is the node existing in the folding set, and the
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| /// input can be discarded (use the result instead.)
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| ///
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| /// 2) If you are ready to construct a node but want to check if it already
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| /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
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| /// check;
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| ///
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| ///   FoldingSetNodeID ID;
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| ///   ID.AddString(Name);
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| ///   ID.AddInteger(Value);
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| ///   void *InsertPoint;
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| ///
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| ///    MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
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| ///
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| /// If found then M with be non-NULL, else InsertPoint will point to where it
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| /// should be inserted using InsertNode.
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| ///
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| /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
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| /// node with FindNodeOrInsertPos;
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| ///
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| ///    InsertNode(N, InsertPoint);
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| ///
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| /// 4) Finally, if you want to remove a node from the folding set call;
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| ///
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| ///    bool WasRemoved = RemoveNode(N);
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| ///
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| /// The result indicates whether the node existed in the folding set.
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| 
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| class FoldingSetNodeID;
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| 
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| //===----------------------------------------------------------------------===//
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| /// FoldingSetImpl - Implements the folding set functionality.  The main
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| /// structure is an array of buckets.  Each bucket is indexed by the hash of
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| /// the nodes it contains.  The bucket itself points to the nodes contained
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| /// in the bucket via a singly linked list.  The last node in the list points
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| /// back to the bucket to facilitate node removal.
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| ///
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| class FoldingSetImpl {
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| protected:
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|   /// Buckets - Array of bucket chains.
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|   ///
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|   void **Buckets;
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| 
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|   /// NumBuckets - Length of the Buckets array.  Always a power of 2.
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|   ///
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|   unsigned NumBuckets;
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| 
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|   /// NumNodes - Number of nodes in the folding set. Growth occurs when NumNodes
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|   /// is greater than twice the number of buckets.
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|   unsigned NumNodes;
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| 
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| public:
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|   explicit FoldingSetImpl(unsigned Log2InitSize = 6);
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|   virtual ~FoldingSetImpl();
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| 
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|   //===--------------------------------------------------------------------===//
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|   /// Node - This class is used to maintain the singly linked bucket list in
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|   /// a folding set.
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|   ///
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|   class Node {
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|   private:
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|     // NextInFoldingSetBucket - next link in the bucket list.
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|     void *NextInFoldingSetBucket;
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| 
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|   public:
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| 
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|     Node() : NextInFoldingSetBucket(nullptr) {}
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| 
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|     // Accessors
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|     void *getNextInBucket() const { return NextInFoldingSetBucket; }
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|     void SetNextInBucket(void *N) { NextInFoldingSetBucket = N; }
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|   };
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| 
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|   /// clear - Remove all nodes from the folding set.
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|   void clear();
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| 
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|   /// RemoveNode - Remove a node from the folding set, returning true if one
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|   /// was removed or false if the node was not in the folding set.
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|   bool RemoveNode(Node *N);
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| 
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|   /// GetOrInsertNode - If there is an existing simple Node exactly
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|   /// equal to the specified node, return it.  Otherwise, insert 'N' and return
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|   /// it instead.
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|   Node *GetOrInsertNode(Node *N);
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| 
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|   /// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
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|   /// return it.  If not, return the insertion token that will make insertion
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|   /// faster.
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|   Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
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| 
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|   /// InsertNode - Insert the specified node into the folding set, knowing that
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|   /// it is not already in the folding set.  InsertPos must be obtained from
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|   /// FindNodeOrInsertPos.
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|   void InsertNode(Node *N, void *InsertPos);
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| 
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|   /// InsertNode - Insert the specified node into the folding set, knowing that
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|   /// it is not already in the folding set.
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|   void InsertNode(Node *N) {
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|     Node *Inserted = GetOrInsertNode(N);
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|     (void)Inserted;
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|     assert(Inserted == N && "Node already inserted!");
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|   }
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| 
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|   /// size - Returns the number of nodes in the folding set.
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|   unsigned size() const { return NumNodes; }
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| 
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|   /// empty - Returns true if there are no nodes in the folding set.
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|   bool empty() const { return NumNodes == 0; }
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| 
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| private:
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| 
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|   /// GrowHashTable - Double the size of the hash table and rehash everything.
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|   ///
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|   void GrowHashTable();
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| 
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| protected:
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| 
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|   /// GetNodeProfile - Instantiations of the FoldingSet template implement
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|   /// this function to gather data bits for the given node.
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|   virtual void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const = 0;
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|   /// NodeEquals - Instantiations of the FoldingSet template implement
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|   /// this function to compare the given node with the given ID.
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|   virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
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|                           FoldingSetNodeID &TempID) const=0;
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|   /// ComputeNodeHash - Instantiations of the FoldingSet template implement
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|   /// this function to compute a hash value for the given node.
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|   virtual unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const = 0;
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| };
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| 
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| //===----------------------------------------------------------------------===//
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| 
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| template<typename T> struct FoldingSetTrait;
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| 
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| /// DefaultFoldingSetTrait - This class provides default implementations
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| /// for FoldingSetTrait implementations.
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| ///
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| template<typename T> struct DefaultFoldingSetTrait {
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|   static void Profile(const T &X, FoldingSetNodeID &ID) {
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|     X.Profile(ID);
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|   }
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|   static void Profile(T &X, FoldingSetNodeID &ID) {
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|     X.Profile(ID);
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|   }
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| 
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|   // Equals - Test if the profile for X would match ID, using TempID
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|   // to compute a temporary ID if necessary. The default implementation
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|   // just calls Profile and does a regular comparison. Implementations
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|   // can override this to provide more efficient implementations.
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|   static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash,
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|                             FoldingSetNodeID &TempID);
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| 
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|   // ComputeHash - Compute a hash value for X, using TempID to
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|   // compute a temporary ID if necessary. The default implementation
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|   // just calls Profile and does a regular hash computation.
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|   // Implementations can override this to provide more efficient
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|   // implementations.
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|   static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID);
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| };
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| 
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| /// FoldingSetTrait - This trait class is used to define behavior of how
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| /// to "profile" (in the FoldingSet parlance) an object of a given type.
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| /// The default behavior is to invoke a 'Profile' method on an object, but
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| /// through template specialization the behavior can be tailored for specific
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| /// types.  Combined with the FoldingSetNodeWrapper class, one can add objects
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| /// to FoldingSets that were not originally designed to have that behavior.
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| template<typename T> struct FoldingSetTrait
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|   : public DefaultFoldingSetTrait<T> {};
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| 
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| template<typename T, typename Ctx> struct ContextualFoldingSetTrait;
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| 
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| /// DefaultContextualFoldingSetTrait - Like DefaultFoldingSetTrait, but
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| /// for ContextualFoldingSets.
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| template<typename T, typename Ctx>
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| struct DefaultContextualFoldingSetTrait {
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|   static void Profile(T &X, FoldingSetNodeID &ID, Ctx Context) {
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|     X.Profile(ID, Context);
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|   }
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|   static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash,
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|                             FoldingSetNodeID &TempID, Ctx Context);
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|   static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID,
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|                                      Ctx Context);
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| };
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| 
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| /// ContextualFoldingSetTrait - Like FoldingSetTrait, but for
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| /// ContextualFoldingSets.
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| template<typename T, typename Ctx> struct ContextualFoldingSetTrait
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|   : public DefaultContextualFoldingSetTrait<T, Ctx> {};
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| 
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| //===--------------------------------------------------------------------===//
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| /// FoldingSetNodeIDRef - This class describes a reference to an interned
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| /// FoldingSetNodeID, which can be a useful to store node id data rather
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| /// than using plain FoldingSetNodeIDs, since the 32-element SmallVector
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| /// is often much larger than necessary, and the possibility of heap
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| /// allocation means it requires a non-trivial destructor call.
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| class FoldingSetNodeIDRef {
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|   const unsigned *Data;
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|   size_t Size;
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| public:
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|   FoldingSetNodeIDRef() : Data(nullptr), Size(0) {}
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|   FoldingSetNodeIDRef(const unsigned *D, size_t S) : Data(D), Size(S) {}
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| 
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|   /// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
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|   /// used to lookup the node in the FoldingSetImpl.
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|   unsigned ComputeHash() const;
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| 
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|   bool operator==(FoldingSetNodeIDRef) const;
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| 
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|   bool operator!=(FoldingSetNodeIDRef RHS) const { return !(*this == RHS); }
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| 
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|   /// Used to compare the "ordering" of two nodes as defined by the
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|   /// profiled bits and their ordering defined by memcmp().
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|   bool operator<(FoldingSetNodeIDRef) const;
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| 
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|   const unsigned *getData() const { return Data; }
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|   size_t getSize() const { return Size; }
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| };
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| 
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| //===--------------------------------------------------------------------===//
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| /// FoldingSetNodeID - This class is used to gather all the unique data bits of
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| /// a node.  When all the bits are gathered this class is used to produce a
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| /// hash value for the node.
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| ///
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| class FoldingSetNodeID {
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|   /// Bits - Vector of all the data bits that make the node unique.
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|   /// Use a SmallVector to avoid a heap allocation in the common case.
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|   SmallVector<unsigned, 32> Bits;
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| 
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| public:
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|   FoldingSetNodeID() {}
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| 
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|   FoldingSetNodeID(FoldingSetNodeIDRef Ref)
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|     : Bits(Ref.getData(), Ref.getData() + Ref.getSize()) {}
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| 
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|   /// Add* - Add various data types to Bit data.
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|   ///
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|   void AddPointer(const void *Ptr);
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|   void AddInteger(signed I);
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|   void AddInteger(unsigned I);
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|   void AddInteger(long I);
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|   void AddInteger(unsigned long I);
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|   void AddInteger(long long I);
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|   void AddInteger(unsigned long long I);
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|   void AddBoolean(bool B) { AddInteger(B ? 1U : 0U); }
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|   void AddString(StringRef String);
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|   void AddNodeID(const FoldingSetNodeID &ID);
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| 
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|   template <typename T>
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|   inline void Add(const T &x) { FoldingSetTrait<T>::Profile(x, *this); }
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| 
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|   /// clear - Clear the accumulated profile, allowing this FoldingSetNodeID
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|   /// object to be used to compute a new profile.
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|   inline void clear() { Bits.clear(); }
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| 
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|   /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used
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|   /// to lookup the node in the FoldingSetImpl.
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|   unsigned ComputeHash() const;
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| 
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|   /// operator== - Used to compare two nodes to each other.
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|   ///
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|   bool operator==(const FoldingSetNodeID &RHS) const;
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|   bool operator==(const FoldingSetNodeIDRef RHS) const;
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| 
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|   bool operator!=(const FoldingSetNodeID &RHS) const { return !(*this == RHS); }
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|   bool operator!=(const FoldingSetNodeIDRef RHS) const { return !(*this ==RHS);}
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| 
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|   /// Used to compare the "ordering" of two nodes as defined by the
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|   /// profiled bits and their ordering defined by memcmp().
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|   bool operator<(const FoldingSetNodeID &RHS) const;
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|   bool operator<(const FoldingSetNodeIDRef RHS) const;
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| 
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|   /// Intern - Copy this node's data to a memory region allocated from the
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|   /// given allocator and return a FoldingSetNodeIDRef describing the
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|   /// interned data.
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|   FoldingSetNodeIDRef Intern(BumpPtrAllocator &Allocator) const;
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| };
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| 
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| // Convenience type to hide the implementation of the folding set.
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| typedef FoldingSetImpl::Node FoldingSetNode;
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| template<class T> class FoldingSetIterator;
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| template<class T> class FoldingSetBucketIterator;
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| 
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| // Definitions of FoldingSetTrait and ContextualFoldingSetTrait functions, which
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| // require the definition of FoldingSetNodeID.
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| template<typename T>
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| inline bool
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| DefaultFoldingSetTrait<T>::Equals(T &X, const FoldingSetNodeID &ID,
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|                                   unsigned /*IDHash*/,
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|                                   FoldingSetNodeID &TempID) {
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|   FoldingSetTrait<T>::Profile(X, TempID);
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|   return TempID == ID;
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| }
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| template<typename T>
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| inline unsigned
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| DefaultFoldingSetTrait<T>::ComputeHash(T &X, FoldingSetNodeID &TempID) {
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|   FoldingSetTrait<T>::Profile(X, TempID);
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|   return TempID.ComputeHash();
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| }
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| template<typename T, typename Ctx>
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| inline bool
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| DefaultContextualFoldingSetTrait<T, Ctx>::Equals(T &X,
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|                                                  const FoldingSetNodeID &ID,
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|                                                  unsigned /*IDHash*/,
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|                                                  FoldingSetNodeID &TempID,
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|                                                  Ctx Context) {
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|   ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
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|   return TempID == ID;
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| }
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| template<typename T, typename Ctx>
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| inline unsigned
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| DefaultContextualFoldingSetTrait<T, Ctx>::ComputeHash(T &X,
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|                                                       FoldingSetNodeID &TempID,
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|                                                       Ctx Context) {
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|   ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
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|   return TempID.ComputeHash();
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| }
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| 
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| //===----------------------------------------------------------------------===//
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| /// FoldingSet - This template class is used to instantiate a specialized
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| /// implementation of the folding set to the node class T.  T must be a
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| /// subclass of FoldingSetNode and implement a Profile function.
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| ///
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| template<class T> class FoldingSet : public FoldingSetImpl {
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| private:
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|   /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
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|   /// way to convert nodes into a unique specifier.
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|   void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const override {
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|     T *TN = static_cast<T *>(N);
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|     FoldingSetTrait<T>::Profile(*TN, ID);
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|   }
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|   /// NodeEquals - Instantiations may optionally provide a way to compare a
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|   /// node with a specified ID.
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|   bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
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|                   FoldingSetNodeID &TempID) const override {
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|     T *TN = static_cast<T *>(N);
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|     return FoldingSetTrait<T>::Equals(*TN, ID, IDHash, TempID);
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|   }
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|   /// ComputeNodeHash - Instantiations may optionally provide a way to compute a
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|   /// hash value directly from a node.
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|   unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const override {
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|     T *TN = static_cast<T *>(N);
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|     return FoldingSetTrait<T>::ComputeHash(*TN, TempID);
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|   }
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| 
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| public:
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|   explicit FoldingSet(unsigned Log2InitSize = 6)
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|   : FoldingSetImpl(Log2InitSize)
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|   {}
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| 
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|   typedef FoldingSetIterator<T> iterator;
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|   iterator begin() { return iterator(Buckets); }
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|   iterator end() { return iterator(Buckets+NumBuckets); }
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| 
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|   typedef FoldingSetIterator<const T> const_iterator;
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|   const_iterator begin() const { return const_iterator(Buckets); }
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|   const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
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| 
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|   typedef FoldingSetBucketIterator<T> bucket_iterator;
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| 
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|   bucket_iterator bucket_begin(unsigned hash) {
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|     return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
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|   }
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| 
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|   bucket_iterator bucket_end(unsigned hash) {
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|     return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
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|   }
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| 
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|   /// GetOrInsertNode - If there is an existing simple Node exactly
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|   /// equal to the specified node, return it.  Otherwise, insert 'N' and
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|   /// return it instead.
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|   T *GetOrInsertNode(Node *N) {
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|     return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
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|   }
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| 
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|   /// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
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|   /// return it.  If not, return the insertion token that will make insertion
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|   /// faster.
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|   T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
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|     return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
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|   }
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| };
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| 
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| //===----------------------------------------------------------------------===//
 | |
| /// ContextualFoldingSet - This template class is a further refinement
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| /// of FoldingSet which provides a context argument when calling
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| /// Profile on its nodes.  Currently, that argument is fixed at
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| /// initialization time.
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| ///
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| /// T must be a subclass of FoldingSetNode and implement a Profile
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| /// function with signature
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| ///   void Profile(llvm::FoldingSetNodeID &, Ctx);
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| template <class T, class Ctx>
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| class ContextualFoldingSet : public FoldingSetImpl {
 | |
|   // Unfortunately, this can't derive from FoldingSet<T> because the
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|   // construction vtable for FoldingSet<T> requires
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|   // FoldingSet<T>::GetNodeProfile to be instantiated, which in turn
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|   // requires a single-argument T::Profile().
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| 
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| private:
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|   Ctx Context;
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| 
 | |
|   /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
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|   /// way to convert nodes into a unique specifier.
 | |
|   void GetNodeProfile(FoldingSetImpl::Node *N,
 | |
|                       FoldingSetNodeID &ID) const override {
 | |
|     T *TN = static_cast<T *>(N);
 | |
|     ContextualFoldingSetTrait<T, Ctx>::Profile(*TN, ID, Context);
 | |
|   }
 | |
|   bool NodeEquals(FoldingSetImpl::Node *N, const FoldingSetNodeID &ID,
 | |
|                   unsigned IDHash, FoldingSetNodeID &TempID) const override {
 | |
|     T *TN = static_cast<T *>(N);
 | |
|     return ContextualFoldingSetTrait<T, Ctx>::Equals(*TN, ID, IDHash, TempID,
 | |
|                                                      Context);
 | |
|   }
 | |
|   unsigned ComputeNodeHash(FoldingSetImpl::Node *N,
 | |
|                            FoldingSetNodeID &TempID) const override {
 | |
|     T *TN = static_cast<T *>(N);
 | |
|     return ContextualFoldingSetTrait<T, Ctx>::ComputeHash(*TN, TempID, Context);
 | |
|   }
 | |
| 
 | |
| public:
 | |
|   explicit ContextualFoldingSet(Ctx Context, unsigned Log2InitSize = 6)
 | |
|   : FoldingSetImpl(Log2InitSize), Context(Context)
 | |
|   {}
 | |
| 
 | |
|   Ctx getContext() const { return Context; }
 | |
| 
 | |
| 
 | |
|   typedef FoldingSetIterator<T> iterator;
 | |
|   iterator begin() { return iterator(Buckets); }
 | |
|   iterator end() { return iterator(Buckets+NumBuckets); }
 | |
| 
 | |
|   typedef FoldingSetIterator<const T> const_iterator;
 | |
|   const_iterator begin() const { return const_iterator(Buckets); }
 | |
|   const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
 | |
| 
 | |
|   typedef FoldingSetBucketIterator<T> bucket_iterator;
 | |
| 
 | |
|   bucket_iterator bucket_begin(unsigned hash) {
 | |
|     return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
 | |
|   }
 | |
| 
 | |
|   bucket_iterator bucket_end(unsigned hash) {
 | |
|     return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
 | |
|   }
 | |
| 
 | |
|   /// GetOrInsertNode - If there is an existing simple Node exactly
 | |
|   /// equal to the specified node, return it.  Otherwise, insert 'N'
 | |
|   /// and return it instead.
 | |
|   T *GetOrInsertNode(Node *N) {
 | |
|     return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
 | |
|   }
 | |
| 
 | |
|   /// FindNodeOrInsertPos - Look up the node specified by ID.  If it
 | |
|   /// exists, return it.  If not, return the insertion token that will
 | |
|   /// make insertion faster.
 | |
|   T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
 | |
|     return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
 | |
|   }
 | |
| };
 | |
| 
 | |
| //===----------------------------------------------------------------------===//
 | |
| /// FoldingSetVectorIterator - This implements an iterator for
 | |
| /// FoldingSetVector. It is only necessary because FoldingSetIterator provides
 | |
| /// a value_type of T, while the vector in FoldingSetVector exposes
 | |
| /// a value_type of T*. Fortunately, FoldingSetIterator doesn't expose very
 | |
| /// much besides operator* and operator->, so we just wrap the inner vector
 | |
| /// iterator and perform the extra dereference.
 | |
| template <class T, class VectorIteratorT>
 | |
| class FoldingSetVectorIterator {
 | |
|   // Provide a typedef to workaround the lack of correct injected class name
 | |
|   // support in older GCCs.
 | |
|   typedef FoldingSetVectorIterator<T, VectorIteratorT> SelfT;
 | |
| 
 | |
|   VectorIteratorT Iterator;
 | |
| 
 | |
| public:
 | |
|   FoldingSetVectorIterator(VectorIteratorT I) : Iterator(I) {}
 | |
| 
 | |
|   bool operator==(const SelfT &RHS) const {
 | |
|     return Iterator == RHS.Iterator;
 | |
|   }
 | |
|   bool operator!=(const SelfT &RHS) const {
 | |
|     return Iterator != RHS.Iterator;
 | |
|   }
 | |
| 
 | |
|   T &operator*() const { return **Iterator; }
 | |
| 
 | |
|   T *operator->() const { return *Iterator; }
 | |
| 
 | |
|   inline SelfT &operator++() {
 | |
|     ++Iterator;
 | |
|     return *this;
 | |
|   }
 | |
|   SelfT operator++(int) {
 | |
|     SelfT tmp = *this;
 | |
|     ++*this;
 | |
|     return tmp;
 | |
|   }
 | |
| };
 | |
| 
 | |
| //===----------------------------------------------------------------------===//
 | |
| /// FoldingSetVector - This template class combines a FoldingSet and a vector
 | |
| /// to provide the interface of FoldingSet but with deterministic iteration
 | |
| /// order based on the insertion order. T must be a subclass of FoldingSetNode
 | |
| /// and implement a Profile function.
 | |
| template <class T, class VectorT = SmallVector<T*, 8> >
 | |
| class FoldingSetVector {
 | |
|   FoldingSet<T> Set;
 | |
|   VectorT Vector;
 | |
| 
 | |
| public:
 | |
|   explicit FoldingSetVector(unsigned Log2InitSize = 6)
 | |
|       : Set(Log2InitSize) {
 | |
|   }
 | |
| 
 | |
|   typedef FoldingSetVectorIterator<T, typename VectorT::iterator> iterator;
 | |
|   iterator begin() { return Vector.begin(); }
 | |
|   iterator end()   { return Vector.end(); }
 | |
| 
 | |
|   typedef FoldingSetVectorIterator<const T, typename VectorT::const_iterator>
 | |
|     const_iterator;
 | |
|   const_iterator begin() const { return Vector.begin(); }
 | |
|   const_iterator end()   const { return Vector.end(); }
 | |
| 
 | |
|   /// clear - Remove all nodes from the folding set.
 | |
|   void clear() { Set.clear(); Vector.clear(); }
 | |
| 
 | |
|   /// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
 | |
|   /// return it.  If not, return the insertion token that will make insertion
 | |
|   /// faster.
 | |
|   T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
 | |
|     return Set.FindNodeOrInsertPos(ID, InsertPos);
 | |
|   }
 | |
| 
 | |
|   /// GetOrInsertNode - If there is an existing simple Node exactly
 | |
|   /// equal to the specified node, return it.  Otherwise, insert 'N' and
 | |
|   /// return it instead.
 | |
|   T *GetOrInsertNode(T *N) {
 | |
|     T *Result = Set.GetOrInsertNode(N);
 | |
|     if (Result == N) Vector.push_back(N);
 | |
|     return Result;
 | |
|   }
 | |
| 
 | |
|   /// InsertNode - Insert the specified node into the folding set, knowing that
 | |
|   /// it is not already in the folding set.  InsertPos must be obtained from
 | |
|   /// FindNodeOrInsertPos.
 | |
|   void InsertNode(T *N, void *InsertPos) {
 | |
|     Set.InsertNode(N, InsertPos);
 | |
|     Vector.push_back(N);
 | |
|   }
 | |
| 
 | |
|   /// InsertNode - Insert the specified node into the folding set, knowing that
 | |
|   /// it is not already in the folding set.
 | |
|   void InsertNode(T *N) {
 | |
|     Set.InsertNode(N);
 | |
|     Vector.push_back(N);
 | |
|   }
 | |
| 
 | |
|   /// size - Returns the number of nodes in the folding set.
 | |
|   unsigned size() const { return Set.size(); }
 | |
| 
 | |
|   /// empty - Returns true if there are no nodes in the folding set.
 | |
|   bool empty() const { return Set.empty(); }
 | |
| };
 | |
| 
 | |
| //===----------------------------------------------------------------------===//
 | |
| /// FoldingSetIteratorImpl - This is the common iterator support shared by all
 | |
| /// folding sets, which knows how to walk the folding set hash table.
 | |
| class FoldingSetIteratorImpl {
 | |
| protected:
 | |
|   FoldingSetNode *NodePtr;
 | |
|   FoldingSetIteratorImpl(void **Bucket);
 | |
|   void advance();
 | |
| 
 | |
| public:
 | |
|   bool operator==(const FoldingSetIteratorImpl &RHS) const {
 | |
|     return NodePtr == RHS.NodePtr;
 | |
|   }
 | |
|   bool operator!=(const FoldingSetIteratorImpl &RHS) const {
 | |
|     return NodePtr != RHS.NodePtr;
 | |
|   }
 | |
| };
 | |
| 
 | |
| 
 | |
| template<class T>
 | |
| class FoldingSetIterator : public FoldingSetIteratorImpl {
 | |
| public:
 | |
|   explicit FoldingSetIterator(void **Bucket) : FoldingSetIteratorImpl(Bucket) {}
 | |
| 
 | |
|   T &operator*() const {
 | |
|     return *static_cast<T*>(NodePtr);
 | |
|   }
 | |
| 
 | |
|   T *operator->() const {
 | |
|     return static_cast<T*>(NodePtr);
 | |
|   }
 | |
| 
 | |
|   inline FoldingSetIterator &operator++() {          // Preincrement
 | |
|     advance();
 | |
|     return *this;
 | |
|   }
 | |
|   FoldingSetIterator operator++(int) {        // Postincrement
 | |
|     FoldingSetIterator tmp = *this; ++*this; return tmp;
 | |
|   }
 | |
| };
 | |
| 
 | |
| //===----------------------------------------------------------------------===//
 | |
| /// FoldingSetBucketIteratorImpl - This is the common bucket iterator support
 | |
| /// shared by all folding sets, which knows how to walk a particular bucket
 | |
| /// of a folding set hash table.
 | |
| 
 | |
| class FoldingSetBucketIteratorImpl {
 | |
| protected:
 | |
|   void *Ptr;
 | |
| 
 | |
|   explicit FoldingSetBucketIteratorImpl(void **Bucket);
 | |
| 
 | |
|   FoldingSetBucketIteratorImpl(void **Bucket, bool)
 | |
|     : Ptr(Bucket) {}
 | |
| 
 | |
|   void advance() {
 | |
|     void *Probe = static_cast<FoldingSetNode*>(Ptr)->getNextInBucket();
 | |
|     uintptr_t x = reinterpret_cast<uintptr_t>(Probe) & ~0x1;
 | |
|     Ptr = reinterpret_cast<void*>(x);
 | |
|   }
 | |
| 
 | |
| public:
 | |
|   bool operator==(const FoldingSetBucketIteratorImpl &RHS) const {
 | |
|     return Ptr == RHS.Ptr;
 | |
|   }
 | |
|   bool operator!=(const FoldingSetBucketIteratorImpl &RHS) const {
 | |
|     return Ptr != RHS.Ptr;
 | |
|   }
 | |
| };
 | |
| 
 | |
| 
 | |
| template<class T>
 | |
| class FoldingSetBucketIterator : public FoldingSetBucketIteratorImpl {
 | |
| public:
 | |
|   explicit FoldingSetBucketIterator(void **Bucket) :
 | |
|     FoldingSetBucketIteratorImpl(Bucket) {}
 | |
| 
 | |
|   FoldingSetBucketIterator(void **Bucket, bool) :
 | |
|     FoldingSetBucketIteratorImpl(Bucket, true) {}
 | |
| 
 | |
|   T &operator*() const { return *static_cast<T*>(Ptr); }
 | |
|   T *operator->() const { return static_cast<T*>(Ptr); }
 | |
| 
 | |
|   inline FoldingSetBucketIterator &operator++() { // Preincrement
 | |
|     advance();
 | |
|     return *this;
 | |
|   }
 | |
|   FoldingSetBucketIterator operator++(int) {      // Postincrement
 | |
|     FoldingSetBucketIterator tmp = *this; ++*this; return tmp;
 | |
|   }
 | |
| };
 | |
| 
 | |
| //===----------------------------------------------------------------------===//
 | |
| /// FoldingSetNodeWrapper - This template class is used to "wrap" arbitrary
 | |
| /// types in an enclosing object so that they can be inserted into FoldingSets.
 | |
| template <typename T>
 | |
| class FoldingSetNodeWrapper : public FoldingSetNode {
 | |
|   T data;
 | |
| public:
 | |
|   explicit FoldingSetNodeWrapper(const T &x) : data(x) {}
 | |
|   virtual ~FoldingSetNodeWrapper() {}
 | |
| 
 | |
|   template<typename A1>
 | |
|   explicit FoldingSetNodeWrapper(const A1 &a1)
 | |
|     : data(a1) {}
 | |
| 
 | |
|   template <typename A1, typename A2>
 | |
|   explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2)
 | |
|     : data(a1,a2) {}
 | |
| 
 | |
|   template <typename A1, typename A2, typename A3>
 | |
|   explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2, const A3 &a3)
 | |
|     : data(a1,a2,a3) {}
 | |
| 
 | |
|   template <typename A1, typename A2, typename A3, typename A4>
 | |
|   explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2, const A3 &a3,
 | |
|                                  const A4 &a4)
 | |
|     : data(a1,a2,a3,a4) {}
 | |
| 
 | |
|   template <typename A1, typename A2, typename A3, typename A4, typename A5>
 | |
|   explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2, const A3 &a3,
 | |
|                                  const A4 &a4, const A5 &a5)
 | |
|   : data(a1,a2,a3,a4,a5) {}
 | |
| 
 | |
| 
 | |
|   void Profile(FoldingSetNodeID &ID) { FoldingSetTrait<T>::Profile(data, ID); }
 | |
| 
 | |
|   T &getValue() { return data; }
 | |
|   const T &getValue() const { return data; }
 | |
| 
 | |
|   operator T&() { return data; }
 | |
|   operator const T&() const { return data; }
 | |
| };
 | |
| 
 | |
| //===----------------------------------------------------------------------===//
 | |
| /// FastFoldingSetNode - This is a subclass of FoldingSetNode which stores
 | |
| /// a FoldingSetNodeID value rather than requiring the node to recompute it
 | |
| /// each time it is needed. This trades space for speed (which can be
 | |
| /// significant if the ID is long), and it also permits nodes to drop
 | |
| /// information that would otherwise only be required for recomputing an ID.
 | |
| class FastFoldingSetNode : public FoldingSetNode {
 | |
|   FoldingSetNodeID FastID;
 | |
| protected:
 | |
|   explicit FastFoldingSetNode(const FoldingSetNodeID &ID) : FastID(ID) {}
 | |
| public:
 | |
|   void Profile(FoldingSetNodeID &ID) const { 
 | |
|     ID.AddNodeID(FastID); 
 | |
|   }
 | |
| };
 | |
| 
 | |
| //===----------------------------------------------------------------------===//
 | |
| // Partial specializations of FoldingSetTrait.
 | |
| 
 | |
| template<typename T> struct FoldingSetTrait<T*> {
 | |
|   static inline void Profile(T *X, FoldingSetNodeID &ID) {
 | |
|     ID.AddPointer(X);
 | |
|   }
 | |
| };
 | |
| } // End of namespace llvm.
 | |
| 
 | |
| #endif
 |