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			197 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			197 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- llvm/Support/InstVisitor.h - Define instruction visitors -*- C++ -*-===//
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// 
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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// 
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//===----------------------------------------------------------------------===//
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//
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// This template class is used to define instruction visitors in a typesafe
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// manner without having to use lots of casts and a big switch statement (in
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// your code that is).  The win here is that if instructions are added in the
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// future, they will be added to the InstVisitor<T> class, allowing you to
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// automatically support them (if you handle on of their superclasses).
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//
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// Note that this library is specifically designed as a template to avoid
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// virtual function call overhead.  Defining and using an InstVisitor is just as
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// efficient as having your own switch statement over the instruction opcode.
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//
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// InstVisitor Usage:
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//   You define InstVisitors from inheriting from the InstVisitor base class
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// and "overriding" functions in your class.  I say "overriding" because this
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// class is defined in terms of statically resolved overloading, not virtual
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// functions.  As an example, here is a visitor that counts the number of malloc
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// instructions processed:
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//
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//  // Declare the class.  Note that we derive from InstVisitor instantiated
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//  // with _our new subclasses_ type.
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//  //
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//  struct CountMallocVisitor : public InstVisitor<CountMallocVisitor> {
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//    unsigned Count;
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//    CountMallocVisitor() : Count(0) {}
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//
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//    void visitMallocInst(MallocInst *MI) { ++Count; }
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//  };
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//
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//  And this class would be used like this:
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//    CountMallocVistor CMV;
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//    CMV.visit(function);
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//    NumMallocs = CMV.Count;
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//
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// Returning a value from the visitation function:
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//   The InstVisitor class takes an optional second template argument that
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// specifies what type the instruction visitation functions should return.  If
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// you specify this, you *MUST* provide an implementation of visitInstruction
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// though!.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SUPPORT_INSTVISITOR_H
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#define LLVM_SUPPORT_INSTVISITOR_H
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#include "llvm/Function.h"
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#include "llvm/Module.h"
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namespace llvm {
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// We operate on opaque instruction classes, so forward declare all instruction
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// types now...
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//
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#define HANDLE_INST(NUM, OPCODE, CLASS)   class CLASS;
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#include "llvm/Instruction.def"
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// Forward declare the intermediate types...
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class TerminatorInst; class BinaryOperator;
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class AllocationInst;
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#define DELEGATE(CLASS_TO_VISIT) \
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  return ((SubClass*)this)->visit##CLASS_TO_VISIT((CLASS_TO_VISIT&)I)
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template<typename SubClass, typename RetTy=void>
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struct InstVisitor {
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  //===--------------------------------------------------------------------===//
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  // Interface code - This is the public interface of the InstVisitor that you
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  // use to visit instructions...
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  //
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  // Generic visit method - Allow visitation to all instructions in a range
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  template<class Iterator>
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  void visit(Iterator Start, Iterator End) {
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    while (Start != End)
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      ((SubClass*)this)->visit(*Start++);
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  }
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  // Define visitors for functions and basic blocks...
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  //
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  void visit(Module &M) {
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    ((SubClass*)this)->visitModule(M);
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    visit(M.begin(), M.end());
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  }
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  void visit(Function &F) {
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    ((SubClass*)this)->visitFunction(F);
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    visit(F.begin(), F.end());
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  }
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  void visit(BasicBlock &BB) {
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    ((SubClass*)this)->visitBasicBlock(BB);
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    visit(BB.begin(), BB.end());
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  }
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  // Forwarding functions so that the user can visit with pointers AND refs.
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  void visit(Module       *M)  { visit(*M); }
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  void visit(Function     *F)  { visit(*F); }
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  void visit(BasicBlock   *BB) { visit(*BB); }
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  RetTy visit(Instruction *I)  { return visit(*I); }
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  // visit - Finally, code to visit an instruction...
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  //
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  RetTy visit(Instruction &I) {
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    switch (I.getOpcode()) {
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    default: assert(0 && "Unknown instruction type encountered!");
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             abort();
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      // Build the switch statement using the Instruction.def file...
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#define HANDLE_INST(NUM, OPCODE, CLASS) \
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    case Instruction::OPCODE:return ((SubClass*)this)->visit##OPCODE((CLASS&)I);
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#include "llvm/Instruction.def"
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    }
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  }
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  //===--------------------------------------------------------------------===//
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  // Visitation functions... these functions provide default fallbacks in case
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  // the user does not specify what to do for a particular instruction type.
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  // The default behavior is to generalize the instruction type to its subtype
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  // and try visiting the subtype.  All of this should be inlined perfectly,
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  // because there are no virtual functions to get in the way.
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  //
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  // When visiting a module, function or basic block directly, these methods get
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  // called to indicate when transitioning into a new unit.
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  //
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  void visitModule    (Module &M) {}
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  void visitFunction  (Function &F) {}
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  void visitBasicBlock(BasicBlock &BB) {}
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  // Define instruction specific visitor functions that can be overridden to
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  // handle SPECIFIC instructions.  These functions automatically define
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  // visitMul to proxy to visitBinaryOperator for instance in case the user does
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  // not need this generality.
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  //
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  // The one problem case we have to handle here though is that the PHINode
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  // class and opcode name are the exact same.  Because of this, we cannot
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  // define visitPHINode (the inst version) to forward to visitPHINode (the
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  // generic version) without multiply defined symbols and recursion.  To handle
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  // this, we do not autoexpand "Other" instructions, we do it manually.
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  //
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#define HANDLE_INST(NUM, OPCODE, CLASS) \
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    RetTy visit##OPCODE(CLASS &I) { DELEGATE(CLASS); }
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#include "llvm/Instruction.def"
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  // Specific Instruction type classes... note that all of the casts are
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  // necessary because we use the instruction classes as opaque types...
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  //
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  RetTy visitReturnInst(ReturnInst &I)              { DELEGATE(TerminatorInst);}
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  RetTy visitBranchInst(BranchInst &I)              { DELEGATE(TerminatorInst);}
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  RetTy visitSwitchInst(SwitchInst &I)              { DELEGATE(TerminatorInst);}
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  RetTy visitInvokeInst(InvokeInst &I)              { DELEGATE(TerminatorInst);}
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  RetTy visitUnwindInst(UnwindInst &I)              { DELEGATE(TerminatorInst);}
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  RetTy visitUnreachableInst(UnreachableInst &I)    { DELEGATE(TerminatorInst);}
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  RetTy visitSetCondInst(SetCondInst &I)            { DELEGATE(BinaryOperator);}
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  RetTy visitMallocInst(MallocInst &I)              { DELEGATE(AllocationInst);}
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  RetTy visitAllocaInst(AllocaInst &I)              { DELEGATE(AllocationInst);}
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  RetTy visitFreeInst(FreeInst     &I)              { DELEGATE(Instruction); }
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  RetTy visitLoadInst(LoadInst     &I)              { DELEGATE(Instruction); }
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  RetTy visitStoreInst(StoreInst   &I)              { DELEGATE(Instruction); }
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  RetTy visitGetElementPtrInst(GetElementPtrInst &I){ DELEGATE(Instruction); }
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  RetTy visitPHINode(PHINode       &I)              { DELEGATE(Instruction); }
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  RetTy visitCastInst(CastInst     &I)              { DELEGATE(Instruction); }
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  RetTy visitSelectInst(SelectInst &I)              { DELEGATE(Instruction); }
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  RetTy visitCallInst(CallInst     &I)              { DELEGATE(Instruction); }
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  RetTy visitShiftInst(ShiftInst   &I)              { DELEGATE(Instruction); }
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  RetTy visitVANextInst(VANextInst &I)              { DELEGATE(Instruction); }
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  RetTy visitVAArgInst(VAArgInst   &I)              { DELEGATE(Instruction); }
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  // Next level propagators... if the user does not overload a specific
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  // instruction type, they can overload one of these to get the whole class
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  // of instructions...
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  //
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  RetTy visitTerminatorInst(TerminatorInst &I) { DELEGATE(Instruction); }
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  RetTy visitBinaryOperator(BinaryOperator &I) { DELEGATE(Instruction); }
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  RetTy visitAllocationInst(AllocationInst &I) { DELEGATE(Instruction); }
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  // If the user wants a 'default' case, they can choose to override this
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  // function.  If this function is not overloaded in the users subclass, then
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  // this instruction just gets ignored.
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  //
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  // Note that you MUST override this function if your return type is not void.
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  //
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  void visitInstruction(Instruction &I) {}  // Ignore unhandled instructions
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};
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#undef DELEGATE
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} // End llvm namespace
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#endif
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