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			52 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- llvm/SymTabDef.h - Implement SymbolTable Defs ------------*- C++ -*--=//
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| //
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| // This subclass of Def implements a def that has a symbol table for keeping
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| // track of children.  This is used by the DefHolder template class...
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef LLVM_SYMTABDEF_H
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| #define LLVM_SYMTABDEF_H
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| 
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| #include "llvm/Value.h"               // Get the definition of Value
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| #include "llvm/ConstantPool.h"
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| 
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| class SymbolTable;
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| class ConstPoolVal;
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| 
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| class SymTabValue : public Value {
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| public:
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|   typedef ConstantPool ConstantPoolType;
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| private:
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|   SymbolTable *SymTab, *ParentSymTab;
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|   ConstantPool ConstPool;   // The constant pool
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| 
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| protected:
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|   void setParentSymTab(SymbolTable *ST);
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| public:
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|   SymTabValue(const Type *Ty, ValueTy dty, const string &name = "");
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|   ~SymTabValue();    // Implemented in Def.cpp
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| 
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|   // hasSymbolTable() - Returns true if there is a symbol table allocated to
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|   // this object AND if there is at least one name in it!
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|   //
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|   bool hasSymbolTable() const;
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| 
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|   // CAUTION: The current symbol table may be null if there are no names (ie, 
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|   // the symbol table is empty) 
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|   //
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|   inline       SymbolTable *getSymbolTable()       { return SymTab; }
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|   inline const SymbolTable *getSymbolTable() const { return SymTab; }
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| 
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|   inline const ConstantPool &getConstantPool() const{ return ConstPool; }
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|   inline       ConstantPool &getConstantPool()      { return ConstPool; }
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| 
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|   // getSymbolTableSure is guaranteed to not return a null pointer, because if
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|   // the method does not already have a symtab, one is created.  Use this if
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|   // you intend to put something into the symbol table for the method.
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|   //
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|   SymbolTable *getSymbolTableSure();  // Implemented in Def.cpp
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| };
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| 
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| #endif
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